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threejs-render-target.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r108/build/three.module.js';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({canvas});
  27. const rtWidth = 512;
  28. const rtHeight = 512;
  29. const renderTarget = new THREE.WebGLRenderTarget(rtWidth, rtHeight);
  30. const rtFov = 75;
  31. const rtAspect = rtWidth / rtHeight;
  32. const rtNear = 0.1;
  33. const rtFar = 5;
  34. const rtCamera = new THREE.PerspectiveCamera(rtFov, rtAspect, rtNear, rtFar);
  35. rtCamera.position.z = 2;
  36. const rtScene = new THREE.Scene();
  37. rtScene.background = new THREE.Color('red');
  38. {
  39. const color = 0xFFFFFF;
  40. const intensity = 1;
  41. const light = new THREE.DirectionalLight(color, intensity);
  42. light.position.set(-1, 2, 4);
  43. rtScene.add(light);
  44. }
  45. const boxWidth = 1;
  46. const boxHeight = 1;
  47. const boxDepth = 1;
  48. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  49. function makeInstance(geometry, color, x) {
  50. const material = new THREE.MeshPhongMaterial({color});
  51. const cube = new THREE.Mesh(geometry, material);
  52. rtScene.add(cube);
  53. cube.position.x = x;
  54. return cube;
  55. }
  56. const rtCubes = [
  57. makeInstance(geometry, 0x44aa88, 0),
  58. makeInstance(geometry, 0x8844aa, -2),
  59. makeInstance(geometry, 0xaa8844, 2),
  60. ];
  61. const fov = 75;
  62. const aspect = 2; // the canvas default
  63. const near = 0.1;
  64. const far = 5;
  65. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  66. camera.position.z = 2;
  67. const scene = new THREE.Scene();
  68. {
  69. const color = 0xFFFFFF;
  70. const intensity = 1;
  71. const light = new THREE.DirectionalLight(color, intensity);
  72. light.position.set(-1, 2, 4);
  73. scene.add(light);
  74. }
  75. const material = new THREE.MeshPhongMaterial({
  76. map: renderTarget.texture,
  77. });
  78. const cube = new THREE.Mesh(geometry, material);
  79. scene.add(cube);
  80. function resizeRendererToDisplaySize(renderer) {
  81. const canvas = renderer.domElement;
  82. const width = canvas.clientWidth;
  83. const height = canvas.clientHeight;
  84. const needResize = canvas.width !== width || canvas.height !== height;
  85. if (needResize) {
  86. renderer.setSize(width, height, false);
  87. }
  88. return needResize;
  89. }
  90. function render(time) {
  91. time *= 0.001;
  92. if (resizeRendererToDisplaySize(renderer)) {
  93. const canvas = renderer.domElement;
  94. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  95. camera.updateProjectionMatrix();
  96. }
  97. // rotate all the cubes in the render target scene
  98. rtCubes.forEach((cube, ndx) => {
  99. const speed = 1 + ndx * .1;
  100. const rot = time * speed;
  101. cube.rotation.x = rot;
  102. cube.rotation.y = rot;
  103. });
  104. // draw render target scene to render target
  105. renderer.setRenderTarget(renderTarget);
  106. renderer.render(rtScene, rtCamera);
  107. renderer.setRenderTarget(null);
  108. // rotate the cube in the scene
  109. cube.rotation.x = time;
  110. cube.rotation.y = time * 1.1;
  111. // render the scene to the canvas
  112. renderer.render(scene, camera);
  113. requestAnimationFrame(render);
  114. }
  115. requestAnimationFrame(render);
  116. }
  117. main();
  118. </script>
  119. </html>