2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a63092bd0f Merge pull request #19590 from linbingquan/dev-zh 5 жил өмнө
.github 22dfcf5505 updated formatting 5 жил өмнө
build 2056abca89 Updated builds. 5 жил өмнө
docs 985be15392 Merge pull request #19572 from evanharwin/Box3-Typo-Fix 5 жил өмнө
editor ce457a1593 Updated: String.js 5 жил өмнө
examples 1646182876 Support v3f attribute type 5 жил өмнө
files d6f668f6b4 Examples: Tweaked line-height. 5 жил өмнө
src 5ddb4aac2a WebGLRenderer: Removed unused import. 5 жил өмнө
test e3c595c726 Merge pull request #19559 from gero3/NothingsIsExportedYet 5 жил өмнө
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md 494729ad84 README: Improved cloning copy. 5 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 05aaf0f316 Updated devDependencies. 5 жил өмнө
package.json 05aaf0f316 Updated devDependencies. 5 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases