Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Guilherme Avila a68345898a Triangle: include isFrontFacing 6 years ago
.github 93e72ba7b2 r104 6 years ago
build db6cbcbd75 Updated builds. 6 years ago
docs cad3b50556 Docs: Improve ConvexHull description. 6 years ago
editor 193cc3841a Merge pull request #16252 from Temdog007/editor/PointsUI 6 years ago
examples edf2c0b44c Merge pull request #16582 from Mugen87/dev32 6 years ago
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc 6 years ago
src a68345898a Triangle: include isFrontFacing 6 years ago
test a68345898a Triangle: include isFrontFacing 6 years ago
utils 8076419ab2 JSM: Added module and TS files for modifiers. 6 years ago
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
.travis.yml 294d4b291a Tests against latest node 7 years ago
LICENSE 3b38509773 Update LICENSE 6 years ago
README.md 09f0fb45a5 Fix typo 6 years ago
package-lock.json 18dc6ccfc5 Updated package-lock.json 6 years ago
package.json e84a71ab66 add indent rule for typescript 6 years ago
rollup-examples.config.js 3bac627f55 Clean up. 6 years ago
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 years ago

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases