threejs-responsive.js 1.8 KB

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  1. 'use strict';
  2. function main() {
  3. const canvas = document.querySelector('#c');
  4. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  5. const fov = 75;
  6. const aspect = 2; // the canvas default
  7. const zNear = 0.1;
  8. const zFar = 5;
  9. const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
  10. camera.position.z = 2;
  11. const scene = new THREE.Scene();
  12. const light = new THREE.DirectionalLight(0xffffff, 1);
  13. light.position.set(-1, 2, 4);
  14. scene.add(light);
  15. const boxWidth = 1;
  16. const boxHeight = 1;
  17. const boxDepth = 1;
  18. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  19. function makeInstance(geometry, color, x) {
  20. const material = new THREE.MeshPhongMaterial({color});
  21. const cube = new THREE.Mesh(geometry, material);
  22. scene.add(cube);
  23. cube.position.x = x;
  24. return cube;
  25. }
  26. const cubes = [
  27. makeInstance(geometry, 0x44aa88, 0),
  28. makeInstance(geometry, 0x8844aa, -2),
  29. makeInstance(geometry, 0xaa8844, 2),
  30. ];
  31. function resizeRendererToDisplaySize(renderer) {
  32. const canvas = renderer.domElement;
  33. const width = canvas.clientWidth;
  34. const height = canvas.clientHeight;
  35. const needResize = canvas.width !== width || canvas.height !== height;
  36. if (needResize) {
  37. renderer.setSize(width, height, false);
  38. }
  39. return needResize;
  40. }
  41. function render(time) {
  42. time *= 0.001;
  43. if (resizeRendererToDisplaySize(renderer)) {
  44. const canvas = renderer.domElement;
  45. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  46. camera.updateProjectionMatrix();
  47. }
  48. cubes.forEach((cube, ndx) => {
  49. const speed = 1 + ndx * .1;
  50. const rot = time * speed;
  51. cube.rotation.x = rot;
  52. cube.rotation.y = rot;
  53. });
  54. renderer.render(scene, camera);
  55. requestAnimationFrame(render);
  56. }
  57. requestAnimationFrame(render);
  58. }
  59. main();