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- /**
- * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
- */
- var constants = {
- combine: {
- "THREE.MultiplyOperation" : THREE.MultiplyOperation,
- "THREE.MixOperation" : THREE.MixOperation,
- "THREE.AddOperation" : THREE.AddOperation
- },
- side : {
- "THREE.FrontSide" : THREE.FrontSide,
- "THREE.BackSide" : THREE.BackSide,
- "THREE.DoubleSide" : THREE.DoubleSide
- },
- shading : {
- "THREE.FlatShading" : THREE.FlatShading,
- "THREE.SmoothShading" : THREE.SmoothShading
- },
- colors : {
- "THREE.NoColors" : THREE.NoColors,
- "THREE.FaceColors" : THREE.FaceColors,
- "THREE.VertexColors" : THREE.VertexColors
- },
- blendingMode : {
- "THREE.NoBlending" : THREE.NoBlending,
- "THREE.NormalBlending" : THREE.NormalBlending,
- "THREE.AdditiveBlending" : THREE.AdditiveBlending,
- "THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
- "THREE.MultiplyBlending" : THREE.MultiplyBlending,
- "THREE.CustomBlending" : THREE.CustomBlending
- },
- equations : {
- "THREE.AddEquation" : THREE.AddEquation,
- "THREE.SubtractEquation" : THREE.SubtractEquation,
- "THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
- },
- destinationFactors : {
- "THREE.ZeroFactor" : THREE.ZeroFactor,
- "THREE.OneFactor" : THREE.OneFactor,
- "THREE.SrcColorFactor" : THREE.SrcColorFactor,
- "THREE.OneMinusSrcColorFactor" : THREE.OneMinusSrcColorFactor,
- "THREE.SrcAlphaFactor" : THREE.SrcAlphaFactor,
- "THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
- "THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
- "THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
- },
- sourceFactors : {
- "THREE.DstColorFactor" : THREE.DstColorFactor,
- "THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
- "THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
- }
- }
- function getObjectsKeys( obj ) {
- var keys = [];
- for ( var key in obj ) {
- if ( obj.hasOwnProperty( key ) ) {
- keys.push( key );
- }
- }
- return keys;
- }
- var envMaps = (function () {
- var path = "../../examples/textures/cube/SwedishRoyalCastle/";
- var format = '.jpg';
- var urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- var reflectionCube = new THREE.CubeTextureLoader().load( urls );
- reflectionCube.format = THREE.RGBFormat;
- var refractionCube = new THREE.CubeTextureLoader().load( urls );
- refractionCube.mapping = THREE.CubeRefractionMapping;
- refractionCube.format = THREE.RGBFormat;
- return {
- none : null,
- reflection : reflectionCube,
- refraction : refractionCube
- };
- })();
- var envMapKeys = getObjectsKeys( envMaps );
- var textureMaps = (function () {
- return {
- none : null,
- grass : THREE.ImageUtils.loadTexture( "../../examples/textures/terrain/grasslight-thin.jpg" )
- };
- })();
- var textureMapKeys = getObjectsKeys( textureMaps );
- function generateVertexColors ( geometry ) {
- for ( var i=0, il = geometry.faces.length; i < il; i++ ) {
- geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
- i / il * Math.random(),
- 0.5,
- 0.5
- ) );
- geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
- i / il * Math.random(),
- 0.5,
- 0.5
- ) );
- geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
- i / il * Math.random(),
- 0.5,
- 0.5
- ) );
- geometry.faces[i].color = new THREE.Color().setHSL(
- i / il * Math.random(),
- 0.5,
- 0.5
- );
- }
- }
- function generateMorphTargets ( mesh, geometry ) {
- var vertices = [], scale;
- for ( var i = 0; i < geometry.vertices.length; i++ ) {
- vertices.push( geometry.vertices[ i ].clone() );
- scale = 1 + Math.random() * 0.3;
- vertices[ vertices.length - 1 ].x *= scale;
- vertices[ vertices.length - 1 ].y *= scale;
- vertices[ vertices.length - 1 ].z *= scale;
- }
- geometry.morphTargets.push( { name: "target1", vertices: vertices } );
- geometry.update
- }
- function handleColorChange ( color ) {
- return function ( value ){
- if (typeof value === "string") {
- value = value.replace('#', '0x');
- }
- color.setHex( value );
- };
- }
- function needsUpdate ( material, geometry ) {
- return function () {
- material.shading = +material.shading; //Ensure number
- material.vertexColors = +material.vertexColors; //Ensure number
- material.side = +material.side; //Ensure number
- material.needsUpdate = true;
- geometry.verticesNeedUpdate = true;
- geometry.normalsNeedUpdate = true;
- geometry.colorsNeedUpdate = true;
- };
- };
- function updateMorphs ( torus, material ) {
- return function () {
- torus.updateMorphTargets();
- material.needsUpdate = true;
- };
- }
- function updateTexture ( material, materialKey, textures ) {
- return function ( key ) {
- material[materialKey] = textures[key];
- material.needsUpdate = true;
- };
- }
- function guiScene ( gui, scene ) {
- var folder = gui.addFolder('Scene');
- var data = {
- background : "#000000",
- "ambient light" : ambientLight.color.getHex()
- }
- var color = new THREE.Color();
- var colorConvert = handleColorChange( color );
- folder.addColor( data, "background" ).onChange( function ( value ) {
- colorConvert( value );
- renderer.setClearColor( color.getHex() );
- } );
- folder.addColor( data, "ambient light" ).onChange( handleColorChange( ambientLight.color ) )
- guiSceneFog( folder, scene );
- }
- function guiSceneFog ( folder, scene ) {
- var fogFolder = folder.addFolder('scene.fog');
- var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
- var data = {
- fog : {
- "THREE.Fog()" : false,
- "scene.fog.color" : fog.color.getHex()
- }
- };
- fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
- if ( useFog ) {
- scene.fog = fog;
- } else {
- scene.fog = null;
- }
- } );
- fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
- }
- function guiMaterial ( gui, mesh, material, geometry ) {
- var folder = gui.addFolder('THREE.Material');
- folder.add( material, 'transparent' );
- folder.add( material, 'opacity', 0, 1 );
- // folder.add( material, 'blending', constants.blendingMode );
- // folder.add( material, 'blendSrc', constants.destinationFactors );
- // folder.add( material, 'blendDst', constants.destinationFactors );
- // folder.add( material, 'blendEquation', constants.equations );
- folder.add( material, 'depthTest' );
- folder.add( material, 'depthWrite' );
- // folder.add( material, 'polygonOffset' );
- // folder.add( material, 'polygonOffsetFactor' );
- // folder.add( material, 'polygonOffsetUnits' );
- folder.add( material, 'alphaTest', 0, 1 );
- // folder.add( material, 'overdraw', 0, 5 );
- folder.add( material, 'visible' );
- folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
- }
- function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
- var data = {
- color : material.color.getHex(),
- envMaps : envMapKeys,
- map : textureMapKeys,
- specularMap : textureMapKeys,
- alphaMap : textureMapKeys
- };
- var folder = gui.addFolder('THREE.MeshBasicMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'shading', constants.shading);
- folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
- folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
- folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
- folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
- folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'refractionRatio', 0, 1 );
- //folder.add( material, 'skinning' );
- }
- function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
- var folder = gui.addFolder('THREE.MeshDepthMaterial');
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
- }
- function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
- var folder = gui.addFolder('THREE.MeshNormalMaterial');
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
- }
- function guiLineBasicMaterial ( gui, mesh, material, geometry ) {
- var data = {
- color : material.color.getHex()
- };
- var folder = gui.addFolder('THREE.LineBasicMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'linewidth', 0, 10 );
- folder.add( material, 'linecap', ["butt", "round", "square"] );
- folder.add( material, 'linejoin', ["round", "bevel", "miter"] );
- folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- }
- function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
- var data = {
- color : material.color.getHex(),
- emissive : material.emissive.getHex(),
- envMaps : envMapKeys,
- map : textureMapKeys,
- specularMap : textureMapKeys,
- alphaMap : textureMapKeys
- };
- var envObj = {};
- var folder = gui.addFolder('THREE.MeshLambertMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
- folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
- folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
- folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
- folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'refractionRatio', 0, 1 );
- //folder.add( material, 'skinning' );
- }
- function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
- var data = {
- color : material.color.getHex(),
- emissive : material.emissive.getHex(),
- specular : material.specular.getHex(),
- envMaps : envMapKeys,
- map : textureMapKeys,
- lightMap : textureMapKeys,
- specularMap : textureMapKeys,
- alphaMap : textureMapKeys
- };
- var folder = gui.addFolder('THREE.MeshPhongMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
- folder.add( material, 'shininess', 0, 100);
- folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'vertexColors', constants.colors);
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
- folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
- folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
- folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
- }
- function chooseFromHash ( gui, mesh, geometry ) {
- var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
- var material;
- switch (selectedMaterial) {
- case "MeshBasicMaterial" :
- material = new THREE.MeshBasicMaterial({color: 0x2194CE});
- guiMaterial( gui, mesh, material, geometry );
- guiMeshBasicMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case "MeshLambertMaterial" :
- material = new THREE.MeshLambertMaterial({color: 0x2194CE});
- guiMaterial( gui, mesh, material, geometry );
- guiMeshLambertMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case "MeshPhongMaterial" :
- material = new THREE.MeshPhongMaterial({color: 0x2194CE});
- guiMaterial( gui, mesh, material, geometry );
- guiMeshPhongMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case "MeshDepthMaterial" :
- material = new THREE.MeshDepthMaterial({color: 0x2194CE});
- guiMaterial( gui, mesh, material, geometry );
- guiMeshDepthMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case "MeshNormalMaterial" :
- material = new THREE.MeshNormalMaterial();
- guiMaterial( gui, mesh, material, geometry );
- guiMeshNormalMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case "LineBasicMaterial" :
- material = new THREE.LineBasicMaterial({color: 0x2194CE});
- guiMaterial( gui, mesh, material, geometry );
- guiLineBasicMaterial( gui, mesh, material, geometry );
- return material;
- break;
- }
- }
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