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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.SceneLoader = function ( manager ) {
- this.onLoadStart = function () {};
- this.onLoadProgress = function() {};
- this.onLoadComplete = function () {};
- this.callbackSync = function () {};
- this.callbackProgress = function () {};
- this.geometryHandlers = {};
- this.hierarchyHandlers = {};
- this.addGeometryHandler( "ascii", THREE.JSONLoader );
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.SceneLoader.prototype = {
- constructor: THREE.SceneLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.load( url, function ( text ) {
- scope.parse( JSON.parse( text ), onLoad, url );
- }, onProgress, onError );
- },
- addGeometryHandler: function ( typeID, loaderClass ) {
- this.geometryHandlers[ typeID ] = { "loaderClass": loaderClass };
- },
- addHierarchyHandler: function ( typeID, loaderClass ) {
- this.hierarchyHandlers[ typeID ] = { "loaderClass": loaderClass };
- },
- parse: function ( json, callbackFinished, url ) {
- var scope = this;
- var urlBase = THREE.Loader.prototype.extractUrlBase( url );
- var geometry, material, camera, fog,
- texture, images, color,
- light, hex, intensity,
- counter_models, counter_textures,
- total_models, total_textures,
- result;
- var target_array = [];
- var data = json;
- // async geometry loaders
- for ( var typeID in this.geometryHandlers ) {
- var loaderClass = this.geometryHandlers[ typeID ][ "loaderClass" ];
- this.geometryHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
- }
- // async hierachy loaders
- for ( var typeID in this.hierarchyHandlers ) {
- var loaderClass = this.hierarchyHandlers[ typeID ][ "loaderClass" ];
- this.hierarchyHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
- }
- counter_models = 0;
- counter_textures = 0;
- result = {
- scene: new THREE.Scene(),
- geometries: {},
- face_materials: {},
- materials: {},
- textures: {},
- objects: {},
- cameras: {},
- lights: {},
- fogs: {},
- empties: {},
- groups: {}
- };
- if ( data.transform ) {
- var position = data.transform.position,
- rotation = data.transform.rotation,
- scale = data.transform.scale;
- if ( position ) {
- result.scene.position.fromArray( position );
- }
- if ( rotation ) {
- result.scene.rotation.fromArray( rotation );
- }
- if ( scale ) {
- result.scene.scale.fromArray( scale );
- }
- if ( position || rotation || scale ) {
- result.scene.updateMatrix();
- result.scene.updateMatrixWorld();
- }
- }
- function get_url( source_url, url_type ) {
- if ( url_type == "relativeToHTML" ) {
- return source_url;
- } else {
- return urlBase + source_url;
- }
- }
- // toplevel loader function, delegates to handle_children
- function handle_objects() {
- handle_children( result.scene, data.objects );
- }
- // handle all the children from the loaded json and attach them to given parent
- function handle_children( parent, children ) {
- var mat, dst, pos, rot, scl, quat;
- for ( var objID in children ) {
- // check by id if child has already been handled,
- // if not, create new object
- var object = result.objects[ objID ];
- var objJSON = children[ objID ];
- if ( object === undefined ) {
- // meshes
- if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
- if ( objJSON.loading === undefined ) {
- material = result.materials[ objJSON.material ];
- objJSON.loading = true;
- var loader = scope.hierarchyHandlers[ objJSON.type ][ "loaderObject" ];
- // ColladaLoader
- if ( loader.options ) {
- loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) );
- // UTF8Loader
- // OBJLoader
- } else {
- loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) );
- }
- }
- } else if ( objJSON.geometry !== undefined ) {
- geometry = result.geometries[ objJSON.geometry ];
- // geometry already loaded
- if ( geometry ) {
- material = result.materials[ objJSON.material ];
- pos = objJSON.position;
- rot = objJSON.rotation;
- scl = objJSON.scale;
- mat = objJSON.matrix;
- quat = objJSON.quaternion;
- // use materials from the model file
- // if there is no material specified in the object
- if ( ! objJSON.material ) {
- material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
- }
- // use materials from the model file
- // if there is just empty face material
- // (must create new material as each model has its own face material)
- if ( ( material instanceof THREE.MeshFaceMaterial ) && material.materials.length === 0 ) {
- material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
- }
- if ( objJSON.skin ) {
- object = new THREE.SkinnedMesh( geometry, material );
- } else if ( objJSON.morph ) {
- object = new THREE.MorphAnimMesh( geometry, material );
- if ( objJSON.duration !== undefined ) {
- object.duration = objJSON.duration;
- }
- if ( objJSON.time !== undefined ) {
- object.time = objJSON.time;
- }
- if ( objJSON.mirroredLoop !== undefined ) {
- object.mirroredLoop = objJSON.mirroredLoop;
- }
- if ( material.morphNormals ) {
- geometry.computeMorphNormals();
- }
- } else {
- object = new THREE.Mesh( geometry, material );
- }
- object.name = objID;
- if ( mat ) {
- object.matrixAutoUpdate = false;
- object.matrix.set(
- mat[ 0 ], mat[ 1 ], mat[ 2 ], mat[ 3 ],
- mat[ 4 ], mat[ 5 ], mat[ 6 ], mat[ 7 ],
- mat[ 8 ], mat[ 9 ], mat[ 10 ], mat[ 11 ],
- mat[ 12 ], mat[ 13 ], mat[ 14 ], mat[ 15 ]
- );
- } else {
- object.position.fromArray( pos );
- if ( quat ) {
- object.quaternion.fromArray( quat );
- } else {
- object.rotation.fromArray( rot );
- }
- object.scale.fromArray( scl );
- }
- object.visible = objJSON.visible;
- object.castShadow = objJSON.castShadow;
- object.receiveShadow = objJSON.receiveShadow;
- parent.add( object );
- result.objects[ objID ] = object;
- }
- // lights
- } else if ( objJSON.type === "AmbientLight" || objJSON.type === "PointLight" ||
- objJSON.type === "DirectionalLight" || objJSON.type === "SpotLight" ||
- objJSON.type === "HemisphereLight" ) {
- var color = objJSON.color;
- var intensity = objJSON.intensity;
- var distance = objJSON.distance;
- var position = objJSON.position;
- var rotation = objJSON.rotation;
- switch ( objJSON.type ) {
- case 'AmbientLight':
- light = new THREE.AmbientLight( color );
- break;
- case 'PointLight':
- light = new THREE.PointLight( color, intensity, distance );
- light.position.fromArray( position );
- break;
- case 'DirectionalLight':
- light = new THREE.DirectionalLight( color, intensity );
- light.position.fromArray( objJSON.direction );
- break;
- case 'SpotLight':
- light = new THREE.SpotLight( color, intensity, distance, 1 );
- light.angle = objJSON.angle;
- light.position.fromArray( position );
- light.target.set( position[ 0 ], position[ 1 ] - distance, position[ 2 ] );
- light.target.applyEuler( new THREE.Euler( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ], 'XYZ' ) );
- break;
- case 'HemisphereLight':
- light = new THREE.DirectionalLight( color, intensity, distance );
- light.target.set( position[ 0 ], position[ 1 ] - distance, position[ 2 ] );
- light.target.applyEuler( new THREE.Euler( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ], 'XYZ' ) );
- break;
- }
- parent.add( light );
- light.name = objID;
- result.lights[ objID ] = light;
- result.objects[ objID ] = light;
- // cameras
- } else if ( objJSON.type === "PerspectiveCamera" || objJSON.type === "OrthographicCamera" ) {
- pos = objJSON.position;
- rot = objJSON.rotation;
- quat = objJSON.quaternion;
- if ( objJSON.type === "PerspectiveCamera" ) {
- camera = new THREE.PerspectiveCamera( objJSON.fov, objJSON.aspect, objJSON.near, objJSON.far );
- } else if ( objJSON.type === "OrthographicCamera" ) {
- camera = new THREE.OrthographicCamera( objJSON.left, objJSON.right, objJSON.top, objJSON.bottom, objJSON.near, objJSON.far );
- }
- camera.name = objID;
- camera.position.fromArray( pos );
- if ( quat !== undefined ) {
- camera.quaternion.fromArray( quat );
- } else if ( rot !== undefined ) {
- camera.rotation.fromArray( rot );
- } else if ( objJSON.target ) {
- camera.lookAt( new THREE.Vector3().fromArray( objJSON.target ) );
- }
- parent.add( camera );
- result.cameras[ objID ] = camera;
- result.objects[ objID ] = camera;
- // pure Object3D
- } else {
- pos = objJSON.position;
- rot = objJSON.rotation;
- scl = objJSON.scale;
- quat = objJSON.quaternion;
- object = new THREE.Object3D();
- object.name = objID;
- object.position.fromArray( pos );
- if ( quat ) {
- object.quaternion.fromArray( quat );
- } else {
- object.rotation.fromArray( rot );
- }
- object.scale.fromArray( scl );
- object.visible = ( objJSON.visible !== undefined ) ? objJSON.visible : false;
- parent.add( object );
- result.objects[ objID ] = object;
- result.empties[ objID ] = object;
- }
- if ( object ) {
- if ( objJSON.userData !== undefined ) {
- for ( var key in objJSON.userData ) {
- var value = objJSON.userData[ key ];
- object.userData[ key ] = value;
- }
- }
- if ( objJSON.groups !== undefined ) {
- for ( var i = 0; i < objJSON.groups.length; i ++ ) {
- var groupID = objJSON.groups[ i ];
- if ( result.groups[ groupID ] === undefined ) {
- result.groups[ groupID ] = [];
- }
- result.groups[ groupID ].push( objID );
- }
- }
- }
- }
- if ( object !== undefined && objJSON.children !== undefined ) {
- handle_children( object, objJSON.children );
- }
- }
- }
- function handle_mesh( geo, mat, id ) {
- result.geometries[ id ] = geo;
- result.face_materials[ id ] = mat;
- handle_objects();
- }
- function handle_hierarchy( node, id, parent, material, obj ) {
- var p = obj.position;
- var r = obj.rotation;
- var q = obj.quaternion;
- var s = obj.scale;
- node.position.fromArray( p );
- if ( q ) {
- node.quaternion.fromArray( q );
- } else {
- node.rotation.fromArray( r );
- }
- node.scale.fromArray( s );
- // override children materials
- // if object material was specified in JSON explicitly
- if ( material ) {
- node.traverse( function ( child ) {
- child.material = material;
- } );
- }
- // override children visibility
- // with root node visibility as specified in JSON
- var visible = ( obj.visible !== undefined ) ? obj.visible : true;
- node.traverse( function ( child ) {
- child.visible = visible;
- } );
- parent.add( node );
- node.name = id;
- result.objects[ id ] = node;
- handle_objects();
- }
- function create_callback_geometry( id ) {
- return function ( geo, mat ) {
- geo.name = id;
- handle_mesh( geo, mat, id );
- counter_models -= 1;
- scope.onLoadComplete();
- async_callback_gate();
- }
- }
- function create_callback_hierachy( id, parent, material, obj ) {
- return function ( event ) {
- var result;
- // loaders which use EventDispatcher
- if ( event.content ) {
- result = event.content;
- // ColladaLoader
- } else if ( event.dae ) {
- result = event.scene;
- // UTF8Loader
- } else {
- result = event;
- }
- handle_hierarchy( result, id, parent, material, obj );
- counter_models -= 1;
- scope.onLoadComplete();
- async_callback_gate();
- }
- }
- function create_callback_embed( id ) {
- return function ( geo, mat ) {
- geo.name = id;
- result.geometries[ id ] = geo;
- result.face_materials[ id ] = mat;
- }
- }
- function async_callback_gate() {
- var progress = {
- totalModels : total_models,
- totalTextures : total_textures,
- loadedModels : total_models - counter_models,
- loadedTextures : total_textures - counter_textures
- };
- scope.callbackProgress( progress, result );
- scope.onLoadProgress();
- if ( counter_models === 0 && counter_textures === 0 ) {
- finalize();
- callbackFinished( result );
- }
- }
- function finalize() {
- // take care of targets which could be asynchronously loaded objects
- for ( var i = 0; i < target_array.length; i ++ ) {
- var ta = target_array[ i ];
- var target = result.objects[ ta.targetName ];
- if ( target ) {
- ta.object.target = target;
- } else {
- // if there was error and target of specified name doesn't exist in the scene file
- // create instead dummy target
- // (target must be added to scene explicitly as parent is already added)
- ta.object.target = new THREE.Object3D();
- result.scene.add( ta.object.target );
- }
- ta.object.target.userData.targetInverse = ta.object;
- }
- }
- var callbackTexture = function ( count ) {
- counter_textures -= count;
- async_callback_gate();
- scope.onLoadComplete();
- };
- // must use this instead of just directly calling callbackTexture
- // because of closure in the calling context loop
- var generateTextureCallback = function ( count ) {
- return function () {
- callbackTexture( count );
- };
- };
- function traverse_json_hierarchy( objJSON, callback ) {
- callback( objJSON );
- if ( objJSON.children !== undefined ) {
- for ( var objChildID in objJSON.children ) {
- traverse_json_hierarchy( objJSON.children[ objChildID ], callback );
- }
- }
- }
- // first go synchronous elements
- // fogs
- var fogID, fogJSON;
- for ( fogID in data.fogs ) {
- fogJSON = data.fogs[ fogID ];
- if ( fogJSON.type === "linear" ) {
- fog = new THREE.Fog( 0x000000, fogJSON.near, fogJSON.far );
- } else if ( fogJSON.type === "exp2" ) {
- fog = new THREE.FogExp2( 0x000000, fogJSON.density );
- }
- color = fogJSON.color;
- fog.color.setRGB( color[ 0 ], color[ 1 ], color[ 2 ] );
- result.fogs[ fogID ] = fog;
- }
- // now come potentially asynchronous elements
- // geometries
- // count how many geometries will be loaded asynchronously
- var geoID, geoJSON;
- for ( geoID in data.geometries ) {
- geoJSON = data.geometries[ geoID ];
- if ( geoJSON.type in this.geometryHandlers ) {
- counter_models += 1;
- scope.onLoadStart();
- }
- }
- // count how many hierarchies will be loaded asynchronously
- for ( var objID in data.objects ) {
- traverse_json_hierarchy( data.objects[ objID ], function ( objJSON ) {
- if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
- counter_models += 1;
- scope.onLoadStart();
- }
- } );
- }
- total_models = counter_models;
- for ( geoID in data.geometries ) {
- geoJSON = data.geometries[ geoID ];
- if ( geoJSON.type === "cube" ) {
- geometry = new THREE.BoxGeometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments );
- geometry.name = geoID;
- result.geometries[ geoID ] = geometry;
- } else if ( geoJSON.type === "plane" ) {
- geometry = new THREE.PlaneGeometry( geoJSON.width, geoJSON.height, geoJSON.widthSegments, geoJSON.heightSegments );
- geometry.name = geoID;
- result.geometries[ geoID ] = geometry;
- } else if ( geoJSON.type === "sphere" ) {
- geometry = new THREE.SphereGeometry( geoJSON.radius, geoJSON.widthSegments, geoJSON.heightSegments );
- geometry.name = geoID;
- result.geometries[ geoID ] = geometry;
- } else if ( geoJSON.type === "cylinder" ) {
- geometry = new THREE.CylinderGeometry( geoJSON.topRad, geoJSON.botRad, geoJSON.height, geoJSON.radSegs, geoJSON.heightSegs );
- geometry.name = geoID;
- result.geometries[ geoID ] = geometry;
- } else if ( geoJSON.type === "torus" ) {
- geometry = new THREE.TorusGeometry( geoJSON.radius, geoJSON.tube, geoJSON.segmentsR, geoJSON.segmentsT );
- geometry.name = geoID;
- result.geometries[ geoID ] = geometry;
- } else if ( geoJSON.type === "icosahedron" ) {
- geometry = new THREE.IcosahedronGeometry( geoJSON.radius, geoJSON.subdivisions );
- geometry.name = geoID;
- result.geometries[ geoID ] = geometry;
- } else if ( geoJSON.type in this.geometryHandlers ) {
- var loader = this.geometryHandlers[ geoJSON.type ][ "loaderObject" ];
- loader.load( get_url( geoJSON.url, data.urlBaseType ), create_callback_geometry( geoID ) );
- } else if ( geoJSON.type === "embedded" ) {
- var modelJson = data.embeds[ geoJSON.id ],
- texture_path = "";
- // pass metadata along to jsonLoader so it knows the format version
- modelJson.metadata = data.metadata;
- if ( modelJson ) {
- var jsonLoader = this.geometryHandlers[ "ascii" ][ "loaderObject" ];
- var model = jsonLoader.parse( modelJson, texture_path );
- create_callback_embed( geoID )( model.geometry, model.materials );
- }
- }
- }
- // textures
- // count how many textures will be loaded asynchronously
- var textureID, textureJSON;
- for ( textureID in data.textures ) {
- textureJSON = data.textures[ textureID ];
- if ( Array.isArray( textureJSON.url ) ) {
- counter_textures += textureJSON.url.length;
- for ( var n = 0; n < textureJSON.url.length; n ++ ) {
- scope.onLoadStart();
- }
- } else {
- counter_textures += 1;
- scope.onLoadStart();
- }
- }
- total_textures = counter_textures;
- for ( textureID in data.textures ) {
- textureJSON = data.textures[ textureID ];
- if ( textureJSON.mapping !== undefined && THREE[ textureJSON.mapping ] !== undefined ) {
- textureJSON.mapping = THREE[ textureJSON.mapping ];
- }
- var texture;
- if ( Array.isArray( textureJSON.url ) ) {
- var count = textureJSON.url.length;
- var url_array = [];
- for ( var i = 0; i < count; i ++ ) {
- url_array[ i ] = get_url( textureJSON.url[ i ], data.urlBaseType );
- }
- var loader = THREE.Loader.Handlers.get( url_array[ 0 ] );
- if ( loader !== null ) {
- texture = loader.load( url_array, generateTextureCallback( count ) );
- if ( textureJSON.mapping !== undefined )
- texture.mapping = textureJSON.mapping;
- } else {
- texture = new THREE.CubeTextureLoader().load( urls, generateTextureCallback( count ) );
- texture.mapping = textureJSON.mapping;
- }
- } else {
- var fullUrl = get_url( textureJSON.url, data.urlBaseType );
- var textureCallback = generateTextureCallback( 1 );
- var loader = THREE.Loader.Handlers.get( fullUrl );
- if ( loader !== null ) {
- texture = loader.load( fullUrl, textureCallback );
- } else {
- texture = new THREE.Texture();
- loader = new THREE.ImageLoader();
- ( function ( texture ) {
- loader.load( fullUrl, function ( image ) {
- texture.image = image;
- texture.needsUpdate = true;
- textureCallback();
- } );
- } )( texture )
- }
- if ( textureJSON.mapping !== undefined )
- texture.mapping = textureJSON.mapping;
- if ( THREE[ textureJSON.minFilter ] !== undefined )
- texture.minFilter = THREE[ textureJSON.minFilter ];
- if ( THREE[ textureJSON.magFilter ] !== undefined )
- texture.magFilter = THREE[ textureJSON.magFilter ];
- if ( textureJSON.anisotropy ) texture.anisotropy = textureJSON.anisotropy;
- if ( textureJSON.repeat ) {
- texture.repeat.set( textureJSON.repeat[ 0 ], textureJSON.repeat[ 1 ] );
- if ( textureJSON.repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
- if ( textureJSON.repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
- }
- if ( textureJSON.offset ) {
- texture.offset.set( textureJSON.offset[ 0 ], textureJSON.offset[ 1 ] );
- }
- // handle wrap after repeat so that default repeat can be overriden
- if ( textureJSON.wrap ) {
- var wrapMap = {
- "repeat": THREE.RepeatWrapping,
- "mirror": THREE.MirroredRepeatWrapping
- };
- if ( wrapMap[ textureJSON.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ textureJSON.wrap[ 0 ] ];
- if ( wrapMap[ textureJSON.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ textureJSON.wrap[ 1 ] ];
- }
- }
- result.textures[ textureID ] = texture;
- }
- // materials
- var matID, matJSON;
- var parID;
- for ( matID in data.materials ) {
- matJSON = data.materials[ matID ];
- for ( parID in matJSON.parameters ) {
- if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" || parID === "normalMap" || parID === "alphaMap" ) {
- matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ];
- } else if ( parID === "shading" ) {
- matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] === "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
- } else if ( parID === "side" ) {
- if ( matJSON.parameters[ parID ] == "double" ) {
- matJSON.parameters[ parID ] = THREE.DoubleSide;
- } else if ( matJSON.parameters[ parID ] == "back" ) {
- matJSON.parameters[ parID ] = THREE.BackSide;
- } else {
- matJSON.parameters[ parID ] = THREE.FrontSide;
- }
- } else if ( parID === "blending" ) {
- matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.NormalBlending;
- } else if ( parID === "combine" ) {
- matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.MultiplyOperation;
- } else if ( parID === "vertexColors" ) {
- if ( matJSON.parameters[ parID ] == "face" ) {
- matJSON.parameters[ parID ] = THREE.FaceColors;
- // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
- } else if ( matJSON.parameters[ parID ] ) {
- matJSON.parameters[ parID ] = THREE.VertexColors;
- }
- } else if ( parID === "wrapRGB" ) {
- var v3 = matJSON.parameters[ parID ];
- matJSON.parameters[ parID ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] );
- } else if ( parID === "normalScale" ) {
- var v2 = matJSON.parameters[ parID ];
- matJSON.parameters[ parID ] = new THREE.Vector2( v2[ 0 ], v2[ 1 ] );
- }
- }
- if ( matJSON.parameters.opacity !== undefined && matJSON.parameters.opacity < 1.0 ) {
- matJSON.parameters.transparent = true;
- }
- material = new THREE[ matJSON.type ]( matJSON.parameters );
- material.name = matID;
- result.materials[ matID ] = material;
- }
- // second pass through all materials to initialize MeshFaceMaterials
- // that could be referring to other materials out of order
- for ( matID in data.materials ) {
- matJSON = data.materials[ matID ];
- if ( matJSON.parameters.materials ) {
- var materialArray = [];
- for ( var i = 0; i < matJSON.parameters.materials.length; i ++ ) {
- var label = matJSON.parameters.materials[ i ];
- materialArray.push( result.materials[ label ] );
- }
- result.materials[ matID ].materials = materialArray;
- }
- }
- // objects ( synchronous init of procedural primitives )
- handle_objects();
- // defaults
- if ( result.cameras && data.defaults.camera ) {
- result.currentCamera = result.cameras[ data.defaults.camera ];
- }
- if ( result.fogs && data.defaults.fog ) {
- result.scene.fog = result.fogs[ data.defaults.fog ];
- }
- // synchronous callback
- scope.callbackSync( result );
- // just in case there are no async elements
- async_callback_gate();
- }
- };
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