webgl_loader_utf8.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - UTF8 loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> -
  30. <a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
  31. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/loaders/UTF8Loader.js"></script>
  35. <script src="js/loaders/MTLLoader.js"></script>
  36. <script src="js/loaders/DDSLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. var SCREEN_WIDTH = window.innerWidth;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = -150;
  43. var container, stats;
  44. var camera, scene, renderer;
  45. var mesh, zmesh, geometry;
  46. var mouseX = 0, mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. document.addEventListener('mousemove', onDocumentMouseMove, false);
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  56. camera.position.z = 800;
  57. scene = new THREE.Scene();
  58. scene.fog = new THREE.Fog( 0x000000, 800, 2000 );
  59. var path = "textures/cube/SwedishRoyalCastle/";
  60. var format = '.jpg';
  61. var urls = [
  62. path + 'px' + format, path + 'nx' + format,
  63. path + 'py' + format, path + 'ny' + format,
  64. path + 'pz' + format, path + 'nz' + format
  65. ];
  66. reflectionCube = new THREE.CubeTextureLoader().load( urls );
  67. // LIGHTS
  68. var ambient = new THREE.AmbientLight( 0x222222 );
  69. scene.add( ambient );
  70. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.1 );
  71. directionalLight.position.set( 0, 20, 300 );
  72. scene.add( directionalLight );
  73. directionalLight.castShadow = true;
  74. // directionalLight.shadowCameraVisible = true;
  75. directionalLight.shadowMapWidth = 2048;
  76. directionalLight.shadowMaHeight = 2048;
  77. var d = 150;
  78. directionalLight.shadowCameraLeft = -d * 1.2;
  79. directionalLight.shadowCameraRight = d * 1.2;
  80. directionalLight.shadowCameraTop = d;
  81. directionalLight.shadowCameraBottom = -d;
  82. directionalLight.shadowCameraNear = 200;
  83. directionalLight.shadowCameraFar = 500;
  84. // RENDERER
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setClearColor( scene.fog.color );
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  89. renderer.domElement.style.position = "relative";
  90. container.appendChild( renderer.domElement );
  91. //
  92. renderer.gammaInput = true;
  93. renderer.gammaOutput = true;
  94. renderer.shadowMap.enabled = true;
  95. renderer.shadowMap.type = THREE.PCFShadowMap;
  96. // STATS
  97. stats = new Stats();
  98. stats.domElement.style.position = 'absolute';
  99. stats.domElement.style.top = '0px';
  100. stats.domElement.style.zIndex = 100;
  101. container.appendChild( stats.domElement );
  102. var start = Date.now();
  103. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  104. var loader = new THREE.UTF8Loader();
  105. loader.load( "models/utf8/hand.js", function ( object ) {
  106. var end = Date.now();
  107. console.log( "hand", end - start, "ms" );
  108. var s = 350;
  109. object.scale.set( s, s, s );
  110. object.position.x = 125;
  111. object.position.y = -125;
  112. scene.add( object );
  113. object.traverse( function( node ) {
  114. node.castShadow = true;
  115. node.receiveShadow = true;
  116. } );
  117. }, { normalizeRGB: true } );
  118. loader.load( "models/utf8/ben_dds.js", function ( object ) {
  119. var end = Date.now();
  120. console.log( "ben", end - start, "ms" );
  121. var s = 350;
  122. object.scale.set( s, s, s );
  123. object.position.x = -125;
  124. object.position.y = -125;
  125. scene.add( object );
  126. object.traverse( function( node ) {
  127. node.castShadow = true;
  128. node.receiveShadow = true;
  129. } );
  130. }, { normalizeRGB: true } );
  131. //
  132. window.addEventListener( 'resize', onWindowResize, false );
  133. }
  134. function onWindowResize() {
  135. windowHalfX = window.innerWidth / 2;
  136. windowHalfY = window.innerHeight / 2;
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. }
  141. function onDocumentMouseMove( event ) {
  142. mouseX = ( event.clientX - windowHalfX );
  143. mouseY = ( event.clientY - windowHalfY );
  144. }
  145. //
  146. function animate() {
  147. requestAnimationFrame( animate );
  148. render();
  149. stats.update();
  150. }
  151. function render() {
  152. camera.position.x += ( mouseX - camera.position.x ) * .05;
  153. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  154. camera.lookAt( scene.position );
  155. renderer.render( scene, camera );
  156. }
  157. </script>
  158. </body>
  159. </html>