webgl_materials_cubemap_escher.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [Escher]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. a { color: #ff0080; text-decoration: none; }
  18. a:hover { color: #0080ff; }
  19. #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
  20. background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  21. #oldie { margin-top:15em !important }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <p><a href="http://threejs.org">Three.js</a> cube mapping demo
  27. <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
  28. <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
  29. </div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/loaders/DDSLoader.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var statsEnabled = false;
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var mesh, zmesh, lightMesh, geometry;
  40. var directionalLight, pointLight;
  41. var mouseX = 0;
  42. var mouseY = 0;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  46. init();
  47. animate();
  48. function init() {
  49. container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
  52. camera.position.z = 3200;
  53. scene = new THREE.Scene();
  54. /*
  55. var r = "textures/cube/Escher/";
  56. var urls = [ r + "px.jpg", r + "nx.jpg",
  57. r + "py.jpg", r + "ny.jpg",
  58. r + "pz.jpg", r + "nz.jpg" ];
  59. var textureCube = new THREE.CubeTextureLoader().load( urls );
  60. */
  61. var r = "textures/cube/Escher/dds/";
  62. var urls = [
  63. r + "px.dds", r + "nx.dds",
  64. r + "py.dds", r + "ny.dds",
  65. r + "pz.dds", r + "nz.dds"
  66. ];
  67. var loader = new THREE.DDSLoader();
  68. var textureCube = loader.load( urls );
  69. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
  70. var geometry = new THREE.SphereGeometry( 100, 96, 64 );
  71. var mesh = new THREE.Mesh( geometry, material );
  72. mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
  73. scene.add( mesh );
  74. // Skybox
  75. var shader = THREE.ShaderLib[ "cube" ];
  76. shader.uniforms[ "tCube" ].value = textureCube;
  77. var material = new THREE.ShaderMaterial( {
  78. fragmentShader: shader.fragmentShader,
  79. vertexShader: shader.vertexShader,
  80. uniforms: shader.uniforms,
  81. side: THREE.BackSide
  82. } ),
  83. mesh = new THREE.Mesh( new THREE.BoxGeometry( 6000, 6000, 6000 ), material );
  84. scene.add( mesh );
  85. //
  86. renderer = new THREE.WebGLRenderer();
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. container.appendChild( renderer.domElement );
  90. if ( statsEnabled ) {
  91. stats = new Stats();
  92. stats.domElement.style.position = 'absolute';
  93. stats.domElement.style.top = '0px';
  94. stats.domElement.style.zIndex = 100;
  95. container.appendChild( stats.domElement );
  96. }
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. windowHalfX = window.innerWidth / 2;
  102. windowHalfY = window.innerHeight / 2;
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function onDocumentMouseMove(event) {
  108. mouseX = ( event.clientX - windowHalfX );
  109. mouseY = ( event.clientY - windowHalfY );
  110. }
  111. //
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. render();
  115. if ( statsEnabled ) stats.update();
  116. }
  117. function render() {
  118. camera.position.x += ( mouseX - camera.position.x ) * .05;
  119. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  120. camera.lookAt( scene.position );
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>