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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - cube reflection [Escher]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#fff;
- color:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- a { color: #ff0080; text-decoration: none; }
- a:hover { color: #0080ff; }
- #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
- background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
- #oldie { margin-top:15em !important }
- </style>
- </head>
- <body>
- <div id="d">
- <p><a href="http://threejs.org">Three.js</a> cube mapping demo
- <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
- <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/loaders/DDSLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var statsEnabled = false;
- var container, stats;
- var camera, scene, renderer;
- var mesh, zmesh, lightMesh, geometry;
- var directionalLight, pointLight;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
- camera.position.z = 3200;
- scene = new THREE.Scene();
- /*
- var r = "textures/cube/Escher/";
- var urls = [ r + "px.jpg", r + "nx.jpg",
- r + "py.jpg", r + "ny.jpg",
- r + "pz.jpg", r + "nz.jpg" ];
- var textureCube = new THREE.CubeTextureLoader().load( urls );
- */
- var r = "textures/cube/Escher/dds/";
- var urls = [
- r + "px.dds", r + "nx.dds",
- r + "py.dds", r + "ny.dds",
- r + "pz.dds", r + "nz.dds"
- ];
- var loader = new THREE.DDSLoader();
- var textureCube = loader.load( urls );
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
- var geometry = new THREE.SphereGeometry( 100, 96, 64 );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
- scene.add( mesh );
- // Skybox
- var shader = THREE.ShaderLib[ "cube" ];
- shader.uniforms[ "tCube" ].value = textureCube;
- var material = new THREE.ShaderMaterial( {
- fragmentShader: shader.fragmentShader,
- vertexShader: shader.vertexShader,
- uniforms: shader.uniforms,
- side: THREE.BackSide
- } ),
- mesh = new THREE.Mesh( new THREE.BoxGeometry( 6000, 6000, 6000 ), material );
- scene.add( mesh );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- if ( statsEnabled ) stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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