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- // Three.js r46dev - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime};
- THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.0010*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var e,l,f;if(b===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),l=a*6-e,a=b*(1-c),f=b*(1-
- c*l),c=b*(1-c*(1-l)),e){case 1:this.r=f;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=f;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=f;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
- Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,c,b){this.x=a||0;this.y=c||0;this.z=b||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
- addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
- cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var c=Math.cos(this.y);this.y=Math.asin(a.n13);
- Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12/c,a.n11/c)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,c,b,e){this.x=a||0;this.y=c||0;this.z=b||0;this.w=e!==void 0?e:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-
- c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
- THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(e,this.intersectObject(a[c]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function c(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function b(a,b,c,w){e.copy(w).subSelf(b);
- l.copy(c).subSelf(b);f.copy(a).subSelf(b);h=e.dot(e);k=e.dot(l);n=e.dot(f);t=l.dot(l);u=l.dot(f);p=1/(h*t-k*k);x=(t*n-k*u)*p;v=(h*u-k*n)*p;return x>=0&&v>=0&&x+v<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,u,p,x,v,y,w=[],A=0,z=a.children.length;A<z;A++)Array.prototype.push.apply(w,this.intersectObject(a.children[A]));if(a instanceof THREE.Particle){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.scale.x)return[];y={distance:A,point:a.position,
- face:null,object:a};w.push(y)}else if(a instanceof THREE.Mesh){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return w;var C,B,D,K,O,F,P,H,M=a.geometry,J=M.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);A=0;for(z=M.faces.length;A<z;A++)if(y=M.faces[A],P=this.origin.clone(),H=this.direction.clone(),K=a.matrixWorld,C=K.multiplyVector3(y.centroid.clone()).subSelf(P),F=C.dot(H),
- !(F<=0)&&(C=K.multiplyVector3(J[y.a].position.clone()),B=K.multiplyVector3(J[y.b].position.clone()),D=K.multiplyVector3(J[y.c].position.clone()),K=y instanceof THREE.Face4?K.multiplyVector3(J[y.d].position.clone()):null,O=a.matrixRotationWorld.multiplyVector3(y.normal.clone()),F=H.dot(O),a.doubleSided||(a.flipSided?F>0:F<0)))if(F=O.dot((new THREE.Vector3).sub(C,P))/F,P=P.addSelf(H.multiplyScalar(F)),y instanceof THREE.Face3)b(P,C,B,D)&&(y={distance:this.origin.distanceTo(P),point:P,face:y,object:a},
- w.push(y));else if(y instanceof THREE.Face4&&(b(P,C,B,K)||b(P,B,D,K)))y={distance:this.origin.distanceTo(P),point:P,face:y,object:a},w.push(y)}return w}};
- THREE.Rectangle=function(){function a(){f=e-c;h=l-b}var c,b,e,l,f,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(f,h,u,p){k=!1;c=f;b=h;e=u;l=p;a()};this.addPoint=function(f,h){k?(k=!1,c=f,b=h,e=f,l=h):(c=c<f?c:f,b=b<h?b:h,e=e>f?e:f,l=l>h?l:h);a()};this.add3Points=
- function(f,h,u,p,x,v){k?(k=!1,c=f<u?f<x?f:x:u<x?u:x,b=h<p?h<v?h:v:p<v?p:v,e=f>u?f>x?f:x:u>x?u:x,l=h>p?h>v?h:v:p>v?p:v):(c=f<u?f<x?f<c?f:c:x<c?x:c:u<x?u<c?u:c:x<c?x:c,b=h<p?h<v?h<b?h:b:v<b?v:b:p<v?p<b?p:b:v<b?v:b,e=f>u?f>x?f>e?f:e:x>e?x:e:u>x?u>e?u:e:x>e?x:e,l=h>p?h>v?h>l?h:l:v>l?v:l:p>v?p>l?p:l:v>l?v:l);a()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),l=f.getBottom()):(c=c<f.getLeft()?c:f.getLeft(),b=b<f.getTop()?b:f.getTop(),e=e>f.getRight()?e:f.getRight(),l=l>
- f.getBottom()?l:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;e+=f;l+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();e=e<f.getRight()?e:f.getRight();l=l<f.getBottom()?l:f.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(c,a.getLeft())>=0&&Math.min(l,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){k=!0;l=e=b=c=0;a()};this.isEmpty=function(){return k}};
- THREE.Math={clamp:function(a,c,b){return a<c?c:a>b?b:a},clampBottom:function(a,c){return a<c?c:a},mapLinear:function(a,c,b,e,l){return e+(a-c)*(l-e)/(b-c)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
- THREE.Matrix4=function(a,c,b,e,l,f,h,k,n,t,u,p,x,v,y,w){this.set(a!==void 0?a:1,c||0,b||0,e||0,l||0,f!==void 0?f:1,h||0,k||0,n||0,t||0,u!==void 0?u:1,p||0,x||0,v||0,y||0,w!==void 0?w:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,e,l,f,h,k,n,t,u,p,x,v,y,w){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=l;this.n22=f;this.n23=h;this.n24=k;this.n31=n;this.n32=t;this.n33=u;this.n34=p;this.n41=x;this.n42=v;this.n43=y;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
- c,b){var e=THREE.Matrix4.__v1,l=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,c).normalize();if(f.length()===0)f.z=1;e.cross(b,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(b,f).normalize());l.cross(f,e).normalize();this.n11=e.x;this.n12=l.x;this.n13=f.x;this.n21=e.y;this.n22=l.y;this.n23=f.y;this.n31=e.z;this.n32=l.z;this.n33=f.z;return this},multiply:function(a,c){var b=a.n11,e=a.n12,l=a.n13,f=a.n14,h=a.n21,k=a.n22,n=a.n23,t=a.n24,u=a.n31,p=a.n32,x=a.n33,v=a.n34,y=a.n41,w=a.n42,A=a.n43,
- z=a.n44,C=c.n11,B=c.n12,D=c.n13,K=c.n14,O=c.n21,F=c.n22,P=c.n23,H=c.n24,M=c.n31,J=c.n32,G=c.n33,X=c.n34,ca=c.n41,T=c.n42,S=c.n43,o=c.n44;this.n11=b*C+e*O+l*M+f*ca;this.n12=b*B+e*F+l*J+f*T;this.n13=b*D+e*P+l*G+f*S;this.n14=b*K+e*H+l*X+f*o;this.n21=h*C+k*O+n*M+t*ca;this.n22=h*B+k*F+n*J+t*T;this.n23=h*D+k*P+n*G+t*S;this.n24=h*K+k*H+n*X+t*o;this.n31=u*C+p*O+x*M+v*ca;this.n32=u*B+p*F+x*J+v*T;this.n33=u*D+p*P+x*G+v*S;this.n34=u*K+p*H+x*X+v*o;this.n41=y*C+w*O+A*M+z*ca;this.n42=y*B+w*F+A*J+z*T;this.n43=y*
- D+w*P+A*G+z*S;this.n44=y*K+w*H+A*X+z*o;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
- a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,l=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*l;a.y=(this.n21*c+this.n22*b+this.n23*e+this.n24)*l;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*l;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,l=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*l;a.y=this.n21*c+this.n22*
- b+this.n23*e+this.n24*l;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*l;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*l;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*
- a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,l=this.n21,f=this.n22,h=this.n23,k=this.n24,n=this.n31,t=this.n32,u=this.n33,p=this.n34,x=this.n41,v=this.n42,y=this.n43,w=this.n44;return e*h*t*x-b*k*t*x-e*f*u*x+c*k*u*x+b*f*p*x-c*h*p*x-e*h*n*v+b*k*n*v+e*l*u*v-a*k*u*v-b*l*p*v+a*h*p*v+e*f*n*y-c*k*n*y-e*l*t*y+a*k*t*y+c*l*p*y-a*f*p*y-b*f*n*w+c*h*n*w+b*l*t*w-a*h*t*w-c*l*u*w+a*f*u*w},transpose:function(){var a;
- a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
- a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
- a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},
- setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},
- setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),l=1-b,f=a.x,h=a.y,k=a.z,n=l*f,t=l*h;this.set(n*f+b,n*h-e*k,n*k+e*h,0,n*h+e*k,t*h+b,t*k-e*f,0,n*k-e*h,t*k+e*f,l*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
- this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,e=a.n13,l=a.n14,f=a.n21,h=a.n22,k=a.n23,n=a.n24,t=a.n31,u=a.n32,p=a.n33,x=a.n34,v=a.n41,y=a.n42,w=a.n43,A=a.n44;this.n11=k*x*y-n*p*y+n*u*w-h*x*w-k*u*A+h*p*A;this.n12=l*p*y-e*x*y-l*u*w+b*x*w+e*u*A-b*p*A;this.n13=e*n*y-l*k*y+l*h*w-b*n*w-e*h*A+b*k*A;this.n14=l*k*u-e*n*u-l*h*p+b*n*p+e*h*x-b*k*x;this.n21=n*p*v-k*x*v-n*t*w+f*x*w+k*t*A-f*p*A;this.n22=e*x*v-l*p*v+
- l*t*w-c*x*w-e*t*A+c*p*A;this.n23=l*k*v-e*n*v-l*f*w+c*n*w+e*f*A-c*k*A;this.n24=e*n*t-l*k*t+l*f*p-c*n*p-e*f*x+c*k*x;this.n31=h*x*v-n*u*v+n*t*y-f*x*y-h*t*A+f*u*A;this.n32=l*u*v-b*x*v-l*t*y+c*x*y+b*t*A-c*u*A;this.n33=e*n*v-l*h*v+l*f*y-c*n*y-b*f*A+c*h*A;this.n34=l*h*t-b*n*t-l*f*u+c*n*u+b*f*x-c*h*x;this.n41=k*u*v-h*p*v-k*t*y+f*p*y+h*t*w-f*u*w;this.n42=b*p*v-e*u*v+e*t*y-c*p*y-b*t*w+c*u*w;this.n43=e*h*v-b*k*v-e*f*y+c*k*y+b*f*w-c*h*w;this.n44=b*k*t-e*h*t+e*f*u-c*k*u-b*f*p+c*h*p;this.multiplyScalar(1/a.determinant());
- return this},setRotationFromEuler:function(a,c){var b=a.x,e=a.y,l=a.z,f=Math.cos(b),b=Math.sin(b),h=Math.cos(e),e=Math.sin(e),k=Math.cos(l),l=Math.sin(l);switch(c){case "YXZ":var n=h*k,t=h*l,u=e*k,p=e*l;this.n11=n+p*b;this.n12=u*b-t;this.n13=f*e;this.n21=f*l;this.n22=f*k;this.n23=-b;this.n31=t*b-u;this.n32=p+n*b;this.n33=f*h;break;case "ZXY":n=h*k;t=h*l;u=e*k;p=e*l;this.n11=n-p*b;this.n12=-f*l;this.n13=u+t*b;this.n21=t+u*b;this.n22=f*k;this.n23=p-n*b;this.n31=-f*e;this.n32=b;this.n33=f*h;break;case "ZYX":n=
- f*k;t=f*l;u=b*k;p=b*l;this.n11=h*k;this.n12=u*e-t;this.n13=n*e+p;this.n21=h*l;this.n22=p*e+n;this.n23=t*e-u;this.n31=-e;this.n32=b*h;this.n33=f*h;break;case "YZX":n=f*h;t=f*e;u=b*h;p=b*e;this.n11=h*k;this.n12=p-n*l;this.n13=u*l+t;this.n21=l;this.n22=f*k;this.n23=-b*k;this.n31=-e*k;this.n32=t*l+u;this.n33=n-p*l;break;case "XZY":n=f*h;t=f*e;u=b*h;p=b*e;this.n11=h*k;this.n12=-l;this.n13=e*k;this.n21=n*l+p;this.n22=f*k;this.n23=t*l-u;this.n31=u*l-t;this.n32=b*k;this.n33=p*l+n;break;default:n=f*k,t=f*
- l,u=b*k,p=b*l,this.n11=h*k,this.n12=-h*l,this.n13=e,this.n21=t+u*e,this.n22=n-p*e,this.n23=-b*h,this.n31=p-n*e,this.n32=u+t*e,this.n33=f*h}return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,l=a.w,f=c+c,h=b+b,k=e+e,a=c*f,n=c*h;c*=k;var t=b*h;b*=k;e*=k;f*=l;h*=l;l*=k;this.n11=1-(t+e);this.n12=n-l;this.n13=c+h;this.n21=n+l;this.n22=1-(a+e);this.n23=b-f;this.n31=c-h;this.n32=b+f;this.n33=1-(a+t);return this},scale:function(a){var c=a.x,b=a.y,a=a.z;this.n11*=c;this.n12*=b;this.n13*=
- a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},compose:function(a,c,b){var e=THREE.Matrix4.__m1,l=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(c);l.setScale(b.x,b.y,b.z);this.multiply(e,l);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,c,b){var e=THREE.Matrix4.__v1,l=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);l.set(this.n12,this.n22,this.n32);f.set(this.n13,
- this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;b=b instanceof THREE.Vector3?b:new THREE.Vector3;b.x=e.length();b.y=l.length();b.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=b.x;e.n21/=b.x;e.n31/=b.x;e.n12/=b.y;e.n22/=b.y;e.n32/=b.y;e.n13/=b.z;e.n23/=b.z;e.n33/=b.z;c.setFromRotationMatrix(e);return[a,c,b]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
- return this},extractRotation:function(a){var c=THREE.Matrix4.__v1,b=1/c.set(a.n11,a.n21,a.n31).length(),e=1/c.set(a.n12,a.n22,a.n32).length(),c=1/c.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*c;this.n23=a.n23*c;this.n33=a.n33*c;return this}};
- THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,l=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,t=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*h+a.n31*t;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;b[0]=a*e;b[1]=a*l;b[2]=a*f;b[3]=a*h;b[4]=a*k;b[5]=a*n;b[6]=a*t;b[7]=a*u;b[8]=a*p;return c};
- THREE.Matrix4.makeFrustum=function(a,c,b,e,l,f){var h;h=new THREE.Matrix4;h.n11=2*l/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*l/(e-b);h.n23=(e+b)/(e-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(f+l)/(f-l);h.n34=-2*f*l/(f-l);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,e){var l,a=b*Math.tan(a*Math.PI/360);l=-a;return THREE.Matrix4.makeFrustum(l*c,a*c,l,a,b,e)};
- THREE.Matrix4.makeOrtho=function(a,c,b,e,l,f){var h,k,n,t;h=new THREE.Matrix4;k=c-a;n=b-e;t=f-l;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+a)/k);h.n21=0;h.n22=2/n;h.n23=0;h.n24=-((b+e)/n);h.n31=0;h.n32=0;h.n33=-2/t;h.n34=-((f+l)/t);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
- -1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addObject(a)}},remove:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;this.children.splice(c,1);for(c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeObject(a)}},getChildByName:function(a,c){var b,e,l;b=0;for(e=this.children.length;b<e;b++){l=this.children[b];if(l.name===a)return l;
- if(c&&(l=l.getChildByName(a,c),l!==void 0))return l}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
- this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)}};THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a=h[f]=h[f]||new THREE.RenderableObject;f++;return a}function c(){var a=t[n]=t[n]||new THREE.RenderableVertex;n++;return a}function b(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,f=a.z+a.w,l=b.z+b.w,h=-a.z+a.w,k=-b.z+b.w;return f>=0&&l>=0&&h>=0&&k>=0?!0:f<0&&l<0||h<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-l)):l<0&&(e=Math.min(e,f/(f-l))),h<0?c=Math.max(c,h/(h-k)):k<0&&(e=Math.min(e,h/(h-k))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var l,f,h=[],k,n,t=[],
- u,p,x=[],v,y=[],w,A,z=[],C,B,D=[],K={objects:[],sprites:[],lights:[],elements:[]},O=new THREE.Vector3,F=new THREE.Vector4,P=new THREE.Matrix4,H=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,G=new THREE.Vector4;this.computeFrustum=function(a){M[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);M[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);M[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
- a.n23,a.n44+a.n24);M[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);M[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);M[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=M[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);P.multiply(b.projectionMatrix,b.matrixWorldInverse);P.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
- P.multiply(b.matrixWorld,b.projectionMatrixInverse);P.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,e){f=0;K.objects.length=0;K.sprites.length=0;K.lights.length=0;var h=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
- f=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),k=0;k<6;k++)if(c=M[k].x*e.n14+M[k].y*e.n24+M[k].z*e.n34+M[k].w,c<=f){c=!1;break a}c=!0}c?(P.multiplyVector3(O.copy(b.position)),l=a(),l.object=b,l.z=O.z,K.objects.push(l)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(P.multiplyVector3(O.copy(b.position)),l=a(),l.object=b,l.z=O.z,K.sprites.push(l)):b instanceof THREE.Light&&K.lights.push(b);c=0;for(e=b.children.length;c<e;c++)h(b.children[c])}};h(c);e&&
- K.objects.sort(b);return K};this.projectScene=function(a,f,l){var h=f.near,o=f.far,O,M,L,Q,$,na,fa,sa,ia,Z,ma,da,ja,la,ga,pa;B=A=v=p=0;K.elements.length=0;f.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);P.multiply(f.projectionMatrix,f.matrixWorldInverse);this.computeFrustum(P);K=this.projectGraph(a,!1);a=0;for(O=K.objects.length;a<O;a++)if(ia=K.objects[a].object,Z=ia.matrixWorld,
- da=ia.material,n=0,ia instanceof THREE.Mesh){ma=ia.geometry;ja=ia.geometry.materials;Q=ma.vertices;la=ma.faces;ga=ma.faceVertexUvs;ma=ia.matrixRotationWorld.extractRotation(Z);M=0;for(L=Q.length;M<L;M++)k=c(),k.positionWorld.copy(Q[M].position),Z.multiplyVector3(k.positionWorld),k.positionScreen.copy(k.positionWorld),P.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>h&&k.positionScreen.z<o;Q=0;for(M=la.length;Q<
- M;Q++){L=la[Q];if(L instanceof THREE.Face3)if($=t[L.a],na=t[L.b],fa=t[L.c],$.visible&&na.visible&&fa.visible&&(ia.doubleSided||ia.flipSided!=(fa.positionScreen.x-$.positionScreen.x)*(na.positionScreen.y-$.positionScreen.y)-(fa.positionScreen.y-$.positionScreen.y)*(na.positionScreen.x-$.positionScreen.x)<0))sa=x[p]=x[p]||new THREE.RenderableFace3,p++,u=sa,u.v1.copy($),u.v2.copy(na),u.v3.copy(fa);else continue;else if(L instanceof THREE.Face4)if($=t[L.a],na=t[L.b],fa=t[L.c],sa=t[L.d],$.visible&&na.visible&&
- fa.visible&&sa.visible&&(ia.doubleSided||ia.flipSided!=((sa.positionScreen.x-$.positionScreen.x)*(na.positionScreen.y-$.positionScreen.y)-(sa.positionScreen.y-$.positionScreen.y)*(na.positionScreen.x-$.positionScreen.x)<0||(na.positionScreen.x-fa.positionScreen.x)*(sa.positionScreen.y-fa.positionScreen.y)-(na.positionScreen.y-fa.positionScreen.y)*(sa.positionScreen.x-fa.positionScreen.x)<0)))pa=y[v]=y[v]||new THREE.RenderableFace4,v++,u=pa,u.v1.copy($),u.v2.copy(na),u.v3.copy(fa),u.v4.copy(sa);else continue;
- u.normalWorld.copy(L.normal);ma.multiplyVector3(u.normalWorld);u.centroidWorld.copy(L.centroid);Z.multiplyVector3(u.centroidWorld);u.centroidScreen.copy(u.centroidWorld);P.multiplyVector3(u.centroidScreen);fa=L.vertexNormals;$=0;for(na=fa.length;$<na;$++)sa=u.vertexNormalsWorld[$],sa.copy(fa[$]),ma.multiplyVector3(sa);$=0;for(na=ga.length;$<na;$++)if(pa=ga[$][Q]){fa=0;for(sa=pa.length;fa<sa;fa++)u.uvs[$][fa]=pa[fa]}u.material=da;u.faceMaterial=L.materialIndex!==null?ja[L.materialIndex]:null;u.z=u.centroidScreen.z;
- K.elements.push(u)}}else if(ia instanceof THREE.Line){H.multiply(P,Z);Q=ia.geometry.vertices;$=c();$.positionScreen.copy(Q[0].position);H.multiplyVector4($.positionScreen);M=1;for(L=Q.length;M<L;M++)if($=c(),$.positionScreen.copy(Q[M].position),H.multiplyVector4($.positionScreen),na=t[n-2],J.copy($.positionScreen),G.copy(na.positionScreen),e(J,G))J.multiplyScalar(1/J.w),G.multiplyScalar(1/G.w),ia=z[A]=z[A]||new THREE.RenderableLine,A++,w=ia,w.v1.positionScreen.copy(J),w.v2.positionScreen.copy(G),
- w.z=Math.max(J.z,G.z),w.material=da,K.elements.push(w)}a=0;for(O=K.sprites.length;a<O;a++)if(ia=K.sprites[a].object,Z=ia.matrixWorld,ia instanceof THREE.Particle&&(F.set(Z.n14,Z.n24,Z.n34,1),P.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))h=D[B]=D[B]||new THREE.RenderableParticle,B++,C=h,C.x=F.x/F.w,C.y=F.y/F.w,C.z=F.z,C.rotation=ia.rotation.z,C.scale.x=ia.scale.x*Math.abs(C.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),C.scale.y=ia.scale.y*Math.abs(C.y-(F.y+f.projectionMatrix.n22)/(F.w+
- f.projectionMatrix.n24)),C.material=ia.material,K.elements.push(C);l&&K.elements.sort(b);return K}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,l=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-l),l=Math.sin(-l),f=Math.cos(b),b=Math.sin(b),h=a*c,k=e*l;this.w=h*f-k*b;this.x=h*b+k*f;this.y=e*c*f+a*l*b;this.z=a*l*f-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b);
- this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
- this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c=
- this.x,b=this.y,e=this.z,l=this.w,f=a.x,h=a.y,k=a.z,a=a.w;this.x=c*a+l*f+b*k-e*h;this.y=b*a+l*h+e*f-c*k;this.z=e*a+l*k+c*h-b*f;this.w=l*a-c*f-b*h-e*k;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,l=a.z,f=this.x,h=this.y,k=this.z,n=this.w,t=n*b+h*l-k*e,u=n*e+k*b-f*l,p=n*l+f*e-h*b,b=-f*
- b-h*e-k*l;c.x=t*n+b*-f+u*-k-p*-h;c.y=u*n+b*-h+p*-f-t*-k;c.z=p*n+b*-k+t*-h-u*-f;return c}};
- THREE.Quaternion.slerp=function(a,c,b,e){var l=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;l<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,l=-l):b.copy(c);if(Math.abs(l)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var f=Math.acos(l),l=Math.sqrt(1-l*l);if(Math.abs(l)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*f)/l;e=Math.sin(e*f)/l;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
- THREE.Face3=function(a,c,b,e,l,f){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=l instanceof THREE.Color?l:new THREE.Color;this.vertexColors=l instanceof Array?l:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
- THREE.Face4=function(a,c,b,e,l,f,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=l instanceof THREE.Vector3?l:new THREE.Vector3;this.vertexNormals=l instanceof Array?l:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
- THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var c=new THREE.Matrix4;c.extractRotation(a,new THREE.Vector3(1,1,1));for(var b=0,e=this.vertices.length;b<e;b++)a.multiplyVector3(this.vertices[b].position);b=0;for(e=this.faces.length;b<e;b++){var l=this.faces[b];c.multiplyVector3(l.normal);for(var f=0,h=l.vertexNormals.length;f<h;f++)c.multiplyVector3(l.vertexNormals[f]);a.multiplyVector3(l.centroid)}},computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<
- c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid.addSelf(this.vertices[b.a].position),b.centroid.addSelf(this.vertices[b.b].position),b.centroid.addSelf(this.vertices[b.c].position),b.centroid.divideScalar(3)):b instanceof THREE.Face4&&(b.centroid.addSelf(this.vertices[b.a].position),b.centroid.addSelf(this.vertices[b.b].position),b.centroid.addSelf(this.vertices[b.c].position),b.centroid.addSelf(this.vertices[b.d].position),b.centroid.divideScalar(4))},computeFaceNormals:function(a){var c,
- b,e,l,f,h,k=new THREE.Vector3,n=new THREE.Vector3;e=0;for(l=this.faces.length;e<l;e++){f=this.faces[e];if(a&&f.vertexNormals.length){k.set(0,0,0);c=0;for(b=f.vertexNormals.length;c<b;c++)k.addSelf(f.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[f.a],b=this.vertices[f.b],h=this.vertices[f.c],k.sub(h.position,b.position),n.sub(c.position,b.position),k.crossSelf(n);k.isZero()||k.normalize();f.normal.copy(k)}},computeVertexNormals:function(){var a,c,b,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
- Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++)if(b=this.faces[a],b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof
- THREE.Face3?(e[b.a].addSelf(b.normal),e[b.b].addSelf(b.normal),e[b.c].addSelf(b.normal)):b instanceof THREE.Face4&&(e[b.a].addSelf(b.normal),e[b.b].addSelf(b.normal),e[b.c].addSelf(b.normal),e[b.d].addSelf(b.normal));a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof THREE.Face3?(b.vertexNormals[0].copy(e[b.a]),b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c])):b instanceof THREE.Face4&&(b.vertexNormals[0].copy(e[b.a]),
- b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c]),b.vertexNormals[3].copy(e[b.d]))},computeTangents:function(){function a(a,b,c,e,f,l,S){k=a.vertices[b].position;n=a.vertices[c].position;t=a.vertices[e].position;u=h[f];p=h[l];x=h[S];v=n.x-k.x;y=t.x-k.x;w=n.y-k.y;A=t.y-k.y;z=n.z-k.z;C=t.z-k.z;B=p.u-u.u;D=x.u-u.u;K=p.v-u.v;O=x.v-u.v;F=1/(B*O-D*K);J.set((O*v-K*y)*F,(O*w-K*A)*F,(O*z-K*C)*F);G.set((B*y-D*v)*F,(B*A-D*w)*F,(B*C-D*z)*F);H[b].addSelf(J);H[c].addSelf(J);H[e].addSelf(J);M[b].addSelf(G);
- M[c].addSelf(G);M[e].addSelf(G)}var c,b,e,l,f,h,k,n,t,u,p,x,v,y,w,A,z,C,B,D,K,O,F,P,H=[],M=[],J=new THREE.Vector3,G=new THREE.Vector3,X=new THREE.Vector3,ca=new THREE.Vector3,T=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)H[c]=new THREE.Vector3,M[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)f=this.faces[c],h=this.faceVertexUvs[0][c],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var S=["a",
- "b","c","d"];c=0;for(b=this.faces.length;c<b;c++){f=this.faces[c];for(e=0;e<f.vertexNormals.length;e++)T.copy(f.vertexNormals[e]),l=f[S[e]],P=H[l],X.copy(P),X.subSelf(T.multiplyScalar(T.dot(P))).normalize(),ca.cross(f.vertexNormals[e],P),l=ca.dot(M[l]),l=l<0?-1:1,f.vertexTangents[e]=new THREE.Vector4(X.x,X.y,X.z,l)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
- this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
- a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},c=[],b=[],e,l=Math.pow(10,4),f,h;f=0;for(h=this.vertices.length;f<h;f++)e=this.vertices[f].position,e=[Math.round(e.x*l),Math.round(e.y*l),Math.round(e.z*l)].join("_"),a[e]===void 0?(a[e]=f,c.push(this.vertices[f]),
- b[f]=c.length-1):b[f]=b[a[e]];f=0;for(h=this.faces.length;f<h;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c];else if(a instanceof THREE.Face4)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c],a.d=b[a.d];this.vertices=c}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function c(a,b,c,e,f,l,h){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*h+(-3*(b-c)-2*a-e)*l+a*f+b}this.points=a;var b=[],e={x:0,y:0,z:0},l,f,h,k,n,t,u,p,x;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){l=(this.points.length-1)*a;f=Math.floor(l);h=l-f;b[0]=f===0?f:f-1;b[1]=f;b[2]=f>this.points.length-2?f:f+1;b[3]=f>this.points.length-3?f:f+2;t=this.points[b[0]];u=this.points[b[1]];
- p=this.points[b[2]];x=this.points[b[3]];k=h*h;n=h*k;e.x=c(t.x,u.x,p.x,x.x,h,k,n);e.y=c(t.y,u.y,p.y,x.y,h,k,n);e.z=c(t.z,u.z,p.z,x.z,h,k,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e=b=b=0,f=new THREE.Vector3,l=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,position=this.getPoint(b),l.copy(position),
- k+=l.distanceTo(f),f.copy(position),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,e,f,l,h,k=[],n=new THREE.Vector3,t=this.getLength();k.push(n.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=t.chunks[b]-t.chunks[b-1];h=Math.ceil(a*c/t.total);f=(b-1)/(this.points.length-1);l=b/(this.points.length-1);for(c=1;c<h-1;c++)e=f+c*(1/h)*(l-f),position=this.getPoint(e),k.push(n.copy(position).clone());
- k.push(n.copy(this.points[b]).clone())}this.points=k}};THREE.Edge=function(a,c,b,e){this.vertices=[a,c];this.vertexIndices=[b,e];this.faces=[];this.faceIndices=[]};
- THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
- THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,c,b,e,l,f){THREE.Camera.call(this);this.left=a;this.right=c;this.top=b;this.bottom=e;this.near=l!==void 0?l:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
- THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,c,b,e){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=c!==void 0?c:1;this.near=b!==void 0?b:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
- THREE.PerspectiveCamera.prototype.setLens=function(a,c){this.fov=2*Math.atan((c!==void 0?c:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,c,b,e,l,f){this.fullWidth=a;this.fullHeight=c;this.x=b;this.y=e;this.width=l;this.height=f;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,b=-c,e=a*b,a=Math.abs(a*c-e),b=Math.abs(c-b);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*a/this.fullWidth,e+(this.x+this.width)*a/this.fullWidth,c-(this.y+this.height)*b/this.fullHeight,c-this.y*b/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
- this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0};THREE.PointLight.prototype=new THREE.Light;
- THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,c,b,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0;this.castShadow=e!==void 0?e:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
- THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
- a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- !0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:
- !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
- a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
- a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.perPixel=a.perPixel!==void 0?a.perPixel:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=
- a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=
- a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
- void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
- THREE.Texture=function(a,c,b,e,l,f){this.id=THREE.TextureCount++;this.image=a;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=b!==void 0?b:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=l!==void 0?l:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
- THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
- THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,c,b,e,l,f,h,k,n){THREE.Texture.call(this,null,l,f,h,k,n);this.image={data:a,width:c,height:b};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
- THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c;this.sortParticles=!1};
- THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.material=c;this.type=b!==void 0?b:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c;if(c instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=c[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
- for(var b=0;b<this.geometry.morphTargets.length;b++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
- THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,c){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var b,e=this.children.length;for(b=0;b<e;b++)this.children[b].update(this.skinMatrix,c)};
- THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,e,l,f,h,k;if(this.geometry.bones!==void 0){for(b=0;b<this.geometry.bones.length;b++)l=this.geometry.bones[b],f=l.pos,h=l.rotq,k=l.scl,e=this.addBone(),e.name=l.name,e.position.set(f[0],f[1],f[2]),e.quaternion.set(h[0],h[1],h[2],h[3]),e.useQuaternion=!0,k!==void 0?e.scale.set(k[0],k[1],k[2]):e.scale.set(1,1,1);for(b=0;b<this.bones.length;b++)l=this.geometry.bones[b],
- e=this.bones[b],l.parent===-1?this.add(e):this.bones[l.parent].add(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,c=this.children.length;a<c;a++){var b=this.children[a];b instanceof THREE.Bone?b.update(this.identityMatrix,!1):b.updateMatrixWorld(!0)}c=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(a=0;a<c;a++)ba[a].skinMatrix.flattenToArrayOffset(bm,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];var e=new THREE.Matrix4;e.getInverse(a.skinMatrix);c.push(e);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.vertices[a].position,l=this.geometry.skinIndices[a].x,f=this.geometry.skinIndices[a].y,e=
- new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[l].multiplyVector3(e));e=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[f].multiplyVector3(e));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=b,this.geometry.skinWeights[a].y+=b)}}};
- THREE.MorphAnimMesh=function(a,c){THREE.Mesh.call(this,a,c);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
- THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var c=this.duration/(this.geometry.morphTargets.length-1);this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
- 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var c=1;c<this.LODs.length;c++)if(a>=this.LODs[c].visibleAtDistance)this.LODs[c-1].object3D.visible=!1,this.LODs[c].object3D.visible=!0;else break;for(;c<this.LODs.length;c++)this.LODs[c].object3D.visible=!1}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
- !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
- THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<a.children.length;c++)this.addObject(a.children[c])};
- THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else a instanceof THREE.Camera||(c=this.objects.indexOf(a),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(a),c=this.__objectsAdded.indexOf(a),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<a.children.length;c++)this.removeObject(a.children[c])};
- THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,l,f;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;e=c;l=b/2;f=e/2};this.render=function(b,e){var n,t,u,p,x,v,y,w;a=c.projectScene(b,e);n=0;for(t=a.length;n<t;n++)if(x=a[n],x instanceof THREE.RenderableParticle){y=x.x*l+l;w=x.y*f+f;u=0;for(p=x.material.length;u<p;u++)if(v=x.material[u],v instanceof THREE.ParticleDOMMaterial)v=v.domElement,v.style.left=y+"px",v.style.top=w+"px"}}};
- THREE.CanvasRenderer=function(a){function c(a){if(C!=a)w.globalAlpha=C=a}function b(a){if(B!=a){switch(a){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}B=a}}function e(a){if(D!=a)w.strokeStyle=D=a}function l(a){if(K!=a)w.fillStyle=K=a}var f=this,h,k,n,t=new THREE.Projector,a=a||{},u=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
- p,x,v,y,w=u.getContext("2d"),A=new THREE.Color(0),z=0,C=1,B=0,D=null,K=null,O=null,F=null,P=null,H,M,J,G,X=new THREE.RenderableVertex,ca=new THREE.RenderableVertex,T,S,o,Y,ha,L,Q,$,na,fa,sa,ia,Z=new THREE.Color,ma=new THREE.Color,da=new THREE.Color,ja=new THREE.Color,la=new THREE.Color,ga=[],pa,va,qa,ka,wa,Fa,Da,ua,Ga,U,aa=new THREE.Rectangle,ea=new THREE.Rectangle,W=new THREE.Rectangle,N=!1,ra=new THREE.Color,Aa=new THREE.Color,ta=new THREE.Color,oa=new THREE.Vector3,Ba,ya,Ia,Ca,Ea,V,a=16;Ba=document.createElement("canvas");
- Ba.width=Ba.height=2;ya=Ba.getContext("2d");ya.fillStyle="rgba(0,0,0,1)";ya.fillRect(0,0,2,2);Ia=ya.getImageData(0,0,2,2);Ca=Ia.data;Ea=document.createElement("canvas");Ea.width=Ea.height=a;V=Ea.getContext("2d");V.translate(-a/2,-a/2);V.scale(a,a);a--;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;x=b;v=Math.floor(p/2);y=Math.floor(x/2);u.width=p;u.height=x;aa.set(-v,-y,v,y);ea.set(-v,-y,v,y);C=1;B=0;P=
- F=O=K=D=null};this.setClearColor=function(a,b){A.copy(a);z=b;ea.set(-v,-y,v,y)};this.setClearColorHex=function(a,b){A.setHex(a);z=b;ea.set(-v,-y,v,y)};this.clear=function(){w.setTransform(1,0,0,-1,v,y);ea.isEmpty()||(ea.minSelf(aa),ea.inflate(2),z<1&&w.clearRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight())),z>0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b*255)+","+z+")"),w.fillRect(Math.floor(ea.getX()),
- Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(a,u){function p(a){var b,c,e,f;ra.setRGB(0,0,0);Aa.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)e=a[b],f=e.color,e instanceof THREE.AmbientLight?(ra.r+=f.r,ra.g+=f.g,ra.b+=f.b):e instanceof THREE.DirectionalLight?(Aa.r+=f.r,Aa.g+=f.g,Aa.b+=f.b):e instanceof THREE.PointLight&&(ta.r+=f.r,ta.g+=f.g,ta.b+=f.b)}function x(a,b,c,e){var f,l,h,k,o,n;f=0;for(l=a.length;f<l;f++)h=a[f],
- k=h.color,h instanceof THREE.DirectionalLight?(o=h.matrixWorld.getPosition(),n=c.dot(o),n<=0||(n*=h.intensity,e.r+=k.r*n,e.g+=k.g*n,e.b+=k.b*n)):h instanceof THREE.PointLight&&(o=h.matrixWorld.getPosition(),n=c.dot(oa.sub(o,b).normalize()),n<=0||(n*=h.distance==0?1:1-Math.min(b.distanceTo(o)/h.distance,1),n!=0&&(n*=h.intensity,e.r+=k.r*n,e.g+=k.g*n,e.b+=k.b*n)))}function A(a,f,h){c(h.opacity);b(h.blending);var k,o,n,t,u,xa;if(h instanceof THREE.ParticleBasicMaterial){if(h.map)t=h.map.image,u=t.width>>
- 1,xa=t.height>>1,h=f.scale.x*v,n=f.scale.y*y,k=h*u,o=n*xa,W.set(a.x-k,a.y-o,a.x+k,a.y+o),aa.intersects(W)&&(w.save(),w.translate(a.x,a.y),w.rotate(-f.rotation),w.scale(h,-n),w.translate(-u,-xa),w.drawImage(t,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=f.scale.x*v,o=f.scale.y*y,W.set(a.x-k,a.y-o,a.x+k,a.y+o),aa.intersects(W)&&(e(h.color.getContextStyle()),l(h.color.getContextStyle()),w.save(),w.translate(a.x,a.y),w.rotate(-f.rotation),w.scale(k,o),h.program(w),w.restore()))}
- function z(a,f,l,h){c(h.opacity);b(h.blending);w.beginPath();w.moveTo(a.positionScreen.x,a.positionScreen.y);w.lineTo(f.positionScreen.x,f.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(O!=a)w.lineWidth=O=a;a=h.linecap;if(F!=a)w.lineCap=F=a;a=h.linejoin;if(P!=a)w.lineJoin=P=a;e(h.color.getContextStyle());w.stroke();W.inflate(h.linewidth*2)}}function B(a,e,h,l,k,t,v,p){f.info.render.vertices+=3;f.info.render.faces++;c(p.opacity);b(p.blending);T=a.positionScreen.x;
- S=a.positionScreen.y;o=e.positionScreen.x;Y=e.positionScreen.y;ha=h.positionScreen.x;L=h.positionScreen.y;Ua(T,S,o,Y,ha,L);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ka=v.uvs[0],$a(T,S,o,Y,ha,L,ka[l].u,ka[l].v,ka[k].u,ka[k].v,ka[t].u,ka[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=u.matrixWorldInverse,oa.copy(v.vertexNormalsWorld[l]),wa=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,Fa=-(oa.x*a.n21+oa.y*
- a.n22+oa.z*a.n23)*0.5+0.5,oa.copy(v.vertexNormalsWorld[k]),Da=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,ua=-(oa.x*a.n21+oa.y*a.n22+oa.z*a.n23)*0.5+0.5,oa.copy(v.vertexNormalsWorld[t]),Ga=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,U=-(oa.x*a.n21+oa.y*a.n22+oa.z*a.n23)*0.5+0.5,$a(T,S,o,Y,ha,L,wa,Fa,Da,ua,Ga,U,p.envMap)}else p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof
- THREE.UVMapping&&(ka=v.uvs[0],$a(T,S,o,Y,ha,L,ka[l].u,ka[l].v,ka[k].u,ka[k].v,ka[t].u,ka[t].v,p.map)),b(THREE.SubtractiveBlending)),N?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3?(ma.r=da.r=ja.r=ra.r,ma.g=da.g=ja.g=ra.g,ma.b=da.b=ja.b=ra.b,x(n,v.v1.positionWorld,v.vertexNormalsWorld[0],ma),x(n,v.v2.positionWorld,v.vertexNormalsWorld[1],da),x(n,v.v3.positionWorld,v.vertexNormalsWorld[2],ja),ma.r=Math.max(0,Math.min(p.color.r*ma.r,1)),ma.g=Math.max(0,Math.min(p.color.g*
- ma.g,1)),ma.b=Math.max(0,Math.min(p.color.b*ma.b,1)),da.r=Math.max(0,Math.min(p.color.r*da.r,1)),da.g=Math.max(0,Math.min(p.color.g*da.g,1)),da.b=Math.max(0,Math.min(p.color.b*da.b,1)),ja.r=Math.max(0,Math.min(p.color.r*ja.r,1)),ja.g=Math.max(0,Math.min(p.color.g*ja.g,1)),ja.b=Math.max(0,Math.min(p.color.b*ja.b,1)),la.r=(da.r+ja.r)*0.5,la.g=(da.g+ja.g)*0.5,la.b=(da.b+ja.b)*0.5,qa=Va(ma,da,ja,la),Sa(T,S,o,Y,ha,L,0,0,1,0,0,1,qa)):(Z.r=ra.r,Z.g=ra.g,Z.b=ra.b,x(n,v.centroidWorld,v.normalWorld,Z),Z.r=
- Math.max(0,Math.min(p.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(p.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(p.color.b*Z.b,1)),p.wireframe?D(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(Z)):p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color);else if(p instanceof THREE.MeshDepthMaterial)pa=u.near,va=u.far,ma.r=ma.g=ma.b=1-Ma(a.positionScreen.z,pa,va),da.r=da.g=da.b=1-Ma(e.positionScreen.z,pa,va),ja.r=ja.g=ja.b=1-Ma(h.positionScreen.z,pa,va),
- la.r=(da.r+ja.r)*0.5,la.g=(da.g+ja.g)*0.5,la.b=(da.b+ja.b)*0.5,qa=Va(ma,da,ja,la),Sa(T,S,o,Y,ha,L,0,0,1,0,0,1,qa);else if(p instanceof THREE.MeshNormalMaterial)Z.r=Ta(v.normalWorld.x),Z.g=Ta(v.normalWorld.y),Z.b=Ta(v.normalWorld.z),p.wireframe?D(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(Z)}function C(a,e,h,l,k,t,v,p,w){f.info.render.vertices+=4;f.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)B(a,e,l,0,1,3,v,p,w),B(k,h,t,1,2,3,v,p,w);else if(T=a.positionScreen.x,
- S=a.positionScreen.y,o=e.positionScreen.x,Y=e.positionScreen.y,ha=h.positionScreen.x,L=h.positionScreen.y,Q=l.positionScreen.x,$=l.positionScreen.y,na=k.positionScreen.x,fa=k.positionScreen.y,sa=t.positionScreen.x,ia=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)Wa(T,S,o,Y,ha,L,Q,$),p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color);else if(p instanceof THREE.MeshLambertMaterial)N?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==
- 4?(ma.r=da.r=ja.r=la.r=ra.r,ma.g=da.g=ja.g=la.g=ra.g,ma.b=da.b=ja.b=la.b=ra.b,x(n,v.v1.positionWorld,v.vertexNormalsWorld[0],ma),x(n,v.v2.positionWorld,v.vertexNormalsWorld[1],da),x(n,v.v4.positionWorld,v.vertexNormalsWorld[3],ja),x(n,v.v3.positionWorld,v.vertexNormalsWorld[2],la),ma.r=Math.max(0,Math.min(p.color.r*ma.r,1)),ma.g=Math.max(0,Math.min(p.color.g*ma.g,1)),ma.b=Math.max(0,Math.min(p.color.b*ma.b,1)),da.r=Math.max(0,Math.min(p.color.r*da.r,1)),da.g=Math.max(0,Math.min(p.color.g*da.g,1)),
- da.b=Math.max(0,Math.min(p.color.b*da.b,1)),ja.r=Math.max(0,Math.min(p.color.r*ja.r,1)),ja.g=Math.max(0,Math.min(p.color.g*ja.g,1)),ja.b=Math.max(0,Math.min(p.color.b*ja.b,1)),la.r=Math.max(0,Math.min(p.color.r*la.r,1)),la.g=Math.max(0,Math.min(p.color.g*la.g,1)),la.b=Math.max(0,Math.min(p.color.b*la.b,1)),qa=Va(ma,da,ja,la),Ua(T,S,o,Y,Q,$),Sa(T,S,o,Y,Q,$,0,0,1,0,0,1,qa),Ua(na,fa,ha,L,sa,ia),Sa(na,fa,ha,L,sa,ia,1,0,1,1,0,1,qa)):(Z.r=ra.r,Z.g=ra.g,Z.b=ra.b,x(n,v.centroidWorld,v.normalWorld,Z),Z.r=
- Math.max(0,Math.min(p.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(p.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(p.color.b*Z.b,1)),Wa(T,S,o,Y,ha,L,Q,$),p.wireframe?D(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(Z)):(Wa(T,S,o,Y,ha,L,Q,$),p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color));else if(p instanceof THREE.MeshNormalMaterial)Z.r=Ta(v.normalWorld.x),Z.g=Ta(v.normalWorld.y),Z.b=Ta(v.normalWorld.z),Wa(T,S,o,Y,ha,L,Q,$),p.wireframe?D(Z,p.wireframeLinewidth,
- p.wireframeLinecap,p.wireframeLinejoin):K(Z);else if(p instanceof THREE.MeshDepthMaterial)pa=u.near,va=u.far,ma.r=ma.g=ma.b=1-Ma(a.positionScreen.z,pa,va),da.r=da.g=da.b=1-Ma(e.positionScreen.z,pa,va),ja.r=ja.g=ja.b=1-Ma(l.positionScreen.z,pa,va),la.r=la.g=la.b=1-Ma(h.positionScreen.z,pa,va),qa=Va(ma,da,ja,la),Ua(T,S,o,Y,Q,$),Sa(T,S,o,Y,Q,$,0,0,1,0,0,1,qa),Ua(na,fa,ha,L,sa,ia),Sa(na,fa,ha,L,sa,ia,1,0,1,1,0,1,qa)}function Ua(a,b,c,e,f,h){w.beginPath();w.moveTo(a,b);w.lineTo(c,e);w.lineTo(f,h);w.lineTo(a,
- b);w.closePath()}function Wa(a,b,c,e,f,h,l,k){w.beginPath();w.moveTo(a,b);w.lineTo(c,e);w.lineTo(f,h);w.lineTo(l,k);w.lineTo(a,b);w.closePath()}function D(a,b,c,f){if(O!=b)w.lineWidth=O=b;if(F!=c)w.lineCap=F=c;if(P!=f)w.lineJoin=P=f;e(a.getContextStyle());w.stroke();W.inflate(b*2)}function K(a){l(a.getContextStyle());w.fill()}function $a(a,b,c,e,f,h,k,o,n,p,t,v,u){if(u.image.width!=0){if(u.needsUpdate==!0||ga[u.id]==void 0){var xa=u.wrapS==THREE.RepeatWrapping,x=u.wrapT==THREE.RepeatWrapping;ga[u.id]=
- w.createPattern(u.image,xa&&x?"repeat":xa&&!x?"repeat-x":!xa&&x?"repeat-y":"no-repeat");u.needsUpdate=!1}l(ga[u.id]);var xa=u.offset.x/u.repeat.x,x=u.offset.y/u.repeat.y,U=(u.image.width-1)*u.repeat.x,u=(u.image.height-1)*u.repeat.y,k=(k+xa)*U,o=(o+x)*u,n=(n+xa)*U,p=(p+x)*u,t=(t+xa)*U,v=(v+x)*u;c-=a;e-=b;f-=a;h-=b;n-=k;p-=o;t-=k;v-=o;xa=1/(n*v-t*p);u=(v*c-p*f)*xa;p=(v*e-p*h)*xa;c=(n*f-t*c)*xa;e=(n*h-t*e)*xa;a=a-u*k-c*o;b=b-p*k-e*o;w.save();w.transform(u,p,c,e,a,b);w.fill();w.restore()}}function Sa(a,
- b,c,e,f,h,l,k,o,n,p,t,v){var u,xa;u=v.width-1;xa=v.height-1;l*=u;k*=xa;o*=u;n*=xa;p*=u;t*=xa;c-=a;e-=b;f-=a;h-=b;o-=l;n-=k;p-=l;t-=k;xa=1/(o*t-p*n);u=(t*c-n*f)*xa;n=(t*e-n*h)*xa;c=(o*f-p*c)*xa;e=(o*h-p*e)*xa;a=a-u*l-c*k;b=b-n*l-e*k;w.save();w.transform(u,n,c,e,a,b);w.clip();w.drawImage(v,0,0);w.restore()}function Va(a,b,c,e){var f=~~(a.r*255),h=~~(a.g*255),a=~~(a.b*255),l=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),o=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),p=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255);Ca[0]=
- f<0?0:f>255?255:f;Ca[1]=h<0?0:h>255?255:h;Ca[2]=a<0?0:a>255?255:a;Ca[4]=l<0?0:l>255?255:l;Ca[5]=k<0?0:k>255?255:k;Ca[6]=b<0?0:b>255?255:b;Ca[8]=o<0?0:o>255?255:o;Ca[9]=n<0?0:n>255?255:n;Ca[10]=c<0?0:c>255?255:c;Ca[12]=p<0?0:p>255?255:p;Ca[13]=t<0?0:t>255?255:t;Ca[14]=e<0?0:e>255?255:e;ya.putImageData(Ia,0,0);V.drawImage(Ba,0,0);return Ea}function Ma(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ta(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function La(a,b){var c=b.x-a.x,e=b.y-a.y,f=c*c+e*e;f!=0&&(f=1/
- Math.sqrt(f),c*=f,e*=f,b.x+=c,b.y+=e,a.x-=c,a.y-=e)}var Xa,bb,za,Ha;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,y);f.info.render.vertices=0;f.info.render.faces=0;h=t.projectScene(a,u,this.sortElements);k=h.elements;n=h.lights;(N=n.length>0)&&p(n);Xa=0;for(bb=k.length;Xa<bb;Xa++)if(za=k[Xa],Ha=za.material,Ha=Ha instanceof THREE.MeshFaceMaterial?za.faceMaterial:Ha,!(Ha==null||Ha.opacity==0)){W.empty();if(za instanceof THREE.RenderableParticle)H=za,H.x*=v,H.y*=y,A(H,za,Ha,a);else if(za instanceof
- THREE.RenderableLine)H=za.v1,M=za.v2,H.positionScreen.x*=v,H.positionScreen.y*=y,M.positionScreen.x*=v,M.positionScreen.y*=y,W.addPoint(H.positionScreen.x,H.positionScreen.y),W.addPoint(M.positionScreen.x,M.positionScreen.y),aa.intersects(W)&&z(H,M,za,Ha,a);else if(za instanceof THREE.RenderableFace3)H=za.v1,M=za.v2,J=za.v3,H.positionScreen.x*=v,H.positionScreen.y*=y,M.positionScreen.x*=v,M.positionScreen.y*=y,J.positionScreen.x*=v,J.positionScreen.y*=y,Ha.overdraw&&(La(H.positionScreen,M.positionScreen),
- La(M.positionScreen,J.positionScreen),La(J.positionScreen,H.positionScreen)),W.add3Points(H.positionScreen.x,H.positionScreen.y,M.positionScreen.x,M.positionScreen.y,J.positionScreen.x,J.positionScreen.y),aa.intersects(W)&&B(H,M,J,0,1,2,za,Ha,a);else if(za instanceof THREE.RenderableFace4)H=za.v1,M=za.v2,J=za.v3,G=za.v4,H.positionScreen.x*=v,H.positionScreen.y*=y,M.positionScreen.x*=v,M.positionScreen.y*=y,J.positionScreen.x*=v,J.positionScreen.y*=y,G.positionScreen.x*=v,G.positionScreen.y*=y,X.positionScreen.copy(M.positionScreen),
- ca.positionScreen.copy(G.positionScreen),Ha.overdraw&&(La(H.positionScreen,M.positionScreen),La(M.positionScreen,G.positionScreen),La(G.positionScreen,H.positionScreen),La(J.positionScreen,X.positionScreen),La(J.positionScreen,ca.positionScreen)),W.addPoint(H.positionScreen.x,H.positionScreen.y),W.addPoint(M.positionScreen.x,M.positionScreen.y),W.addPoint(J.positionScreen.x,J.positionScreen.y),W.addPoint(G.positionScreen.x,G.positionScreen.y),aa.intersects(W)&&C(H,M,J,G,X,ca,za,Ha,a);ea.addRectangle(W)}w.setTransform(1,
- 0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(a,b,c,e){var f,h,l,k,n,p;f=0;for(h=a.length;f<h;f++)l=a[f],k=l.color,l instanceof THREE.DirectionalLight?(n=l.matrixWorld.getPosition(),p=c.dot(n),p<=0||(p*=l.intensity,e.r+=k.r*p,e.g+=k.g*p,e.b+=k.b*p)):l instanceof THREE.PointLight&&(n=l.matrixWorld.getPosition(),p=c.dot(H.sub(n,b).normalize()),p<=0||(p*=l.distance==0?1:1-Math.min(b.distanceTo(n)/l.distance,1),p!=0&&(p*=l.intensity,e.r+=k.r*p,e.g+=k.g*p,e.b+=k.b*p)))}function c(a){M[a]==null&&(M[a]=document.createElementNS("http://www.w3.org/2000/svg",
- "path"),T==0&&M[a].setAttribute("shape-rendering","crispEdges"));return M[a]}function b(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var e=this,l,f,h,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,p,x,v,y,w,A,z=new THREE.Rectangle,C=new THREE.Rectangle,B=!1,D=new THREE.Color,K=new THREE.Color,O=new THREE.Color,F=new THREE.Color,P,H=new THREE.Vector3,M=[],J=[],G,X,ca,T=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
- faces:0}};this.setQuality=function(a){switch(a){case "high":T=1;break;case "low":T=0}};this.setSize=function(a,b){t=a;u=b;p=t/2;x=u/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+u);n.setAttribute("width",t);n.setAttribute("height",u);z.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var u,H,L,Q;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;l=k.projectScene(t,o,this.sortElements);f=l.elements;
- h=l.lights;ca=X=0;if(B=h.length>0){K.setRGB(0,0,0);O.setRGB(0,0,0);F.setRGB(0,0,0);u=0;for(H=h.length;u<H;u++)Q=h[u],L=Q.color,Q instanceof THREE.AmbientLight?(K.r+=L.r,K.g+=L.g,K.b+=L.b):Q instanceof THREE.DirectionalLight?(O.r+=L.r,O.g+=L.g,O.b+=L.b):Q instanceof THREE.PointLight&&(F.r+=L.r,F.g+=L.g,F.b+=L.b)}u=0;for(H=f.length;u<H;u++)if(L=f[u],Q=L.material,Q=Q instanceof THREE.MeshFaceMaterial?L.faceMaterial:Q,!(Q==null||Q.opacity==0))if(C.empty(),L instanceof THREE.RenderableParticle)v=L,v.x*=
- p,v.y*=-x,m=0,ml=L.materials.length;else if(L instanceof THREE.RenderableLine){if(v=L.v1,y=L.v2,v.positionScreen.x*=p,v.positionScreen.y*=-x,y.positionScreen.x*=p,y.positionScreen.y*=-x,C.addPoint(v.positionScreen.x,v.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),z.intersects(C)){L=v;var M=y,na=ca++;J[na]==null&&(J[na]=document.createElementNS("http://www.w3.org/2000/svg","line"),T==0&&J[na].setAttribute("shape-rendering","crispEdges"));G=J[na];G.setAttribute("x1",L.positionScreen.x);
- G.setAttribute("y1",L.positionScreen.y);G.setAttribute("x2",M.positionScreen.x);G.setAttribute("y2",M.positionScreen.y);Q instanceof THREE.LineBasicMaterial&&(G.setAttribute("style","fill: none; stroke: "+Q.color.getContextStyle()+"; stroke-width: "+Q.linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.linecap+"; stroke-linejoin: "+Q.linejoin),n.appendChild(G))}}else if(L instanceof THREE.RenderableFace3){if(v=L.v1,y=L.v2,w=L.v3,v.positionScreen.x*=p,v.positionScreen.y*=-x,y.positionScreen.x*=
- p,y.positionScreen.y*=-x,w.positionScreen.x*=p,w.positionScreen.y*=-x,C.addPoint(v.positionScreen.x,v.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),C.addPoint(w.positionScreen.x,w.positionScreen.y),z.intersects(C)){var M=v,na=y,fa=w;e.info.render.vertices+=3;e.info.render.faces++;G=c(X++);G.setAttribute("d","M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+na.positionScreen.x+" "+na.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");Q instanceof THREE.MeshBasicMaterial?
- D.copy(Q.color):Q instanceof THREE.MeshLambertMaterial?B?(D.r=K.r,D.g=K.g,D.b=K.b,a(h,L.centroidWorld,L.normalWorld,D),D.r=Math.max(0,Math.min(Q.color.r*D.r,1)),D.g=Math.max(0,Math.min(Q.color.g*D.g,1)),D.b=Math.max(0,Math.min(Q.color.b*D.b,1))):D.copy(Q.color):Q instanceof THREE.MeshDepthMaterial?(P=1-Q.__2near/(Q.__farPlusNear-L.z*Q.__farMinusNear),D.setRGB(P,P,P)):Q instanceof THREE.MeshNormalMaterial&&D.setRGB(b(L.normalWorld.x),b(L.normalWorld.y),b(L.normalWorld.z));Q.wireframe?G.setAttribute("style",
- "fill: none; stroke: "+D.getContextStyle()+"; stroke-width: "+Q.wireframeLinewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframeLinecap+"; stroke-linejoin: "+Q.wireframeLinejoin):G.setAttribute("style","fill: "+D.getContextStyle()+"; fill-opacity: "+Q.opacity);n.appendChild(G)}}else if(L instanceof THREE.RenderableFace4&&(v=L.v1,y=L.v2,w=L.v3,A=L.v4,v.positionScreen.x*=p,v.positionScreen.y*=-x,y.positionScreen.x*=p,y.positionScreen.y*=-x,w.positionScreen.x*=p,w.positionScreen.y*=
- -x,A.positionScreen.x*=p,A.positionScreen.y*=-x,C.addPoint(v.positionScreen.x,v.positionScreen.y),C.addPoint(y.positionScreen.x,y.positionScreen.y),C.addPoint(w.positionScreen.x,w.positionScreen.y),C.addPoint(A.positionScreen.x,A.positionScreen.y),z.intersects(C))){var M=v,na=y,fa=w,sa=A;e.info.render.vertices+=4;e.info.render.faces++;G=c(X++);G.setAttribute("d","M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+na.positionScreen.x+" "+na.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+
- " L "+sa.positionScreen.x+","+sa.positionScreen.y+"z");Q instanceof THREE.MeshBasicMaterial?D.copy(Q.color):Q instanceof THREE.MeshLambertMaterial?B?(D.r=K.r,D.g=K.g,D.b=K.b,a(h,L.centroidWorld,L.normalWorld,D),D.r=Math.max(0,Math.min(Q.color.r*D.r,1)),D.g=Math.max(0,Math.min(Q.color.g*D.g,1)),D.b=Math.max(0,Math.min(Q.color.b*D.b,1))):D.copy(Q.color):Q instanceof THREE.MeshDepthMaterial?(P=1-Q.__2near/(Q.__farPlusNear-L.z*Q.__farMinusNear),D.setRGB(P,P,P)):Q instanceof THREE.MeshNormalMaterial&&
- D.setRGB(b(L.normalWorld.x),b(L.normalWorld.y),b(L.normalWorld.z));Q.wireframe?G.setAttribute("style","fill: none; stroke: "+D.getContextStyle()+"; stroke-width: "+Q.wireframeLinewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframeLinecap+"; stroke-linejoin: "+Q.wireframeLinejoin):G.setAttribute("style","fill: "+D.getContextStyle()+"; fill-opacity: "+Q.opacity);n.appendChild(G)}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
- envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
- lights_lambert_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;\n}",
- lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
- shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var c,b,e,l={};for(c=0;c<a.length;c++)for(b in e=this.clone(a[c]),e)l[b]=e[b];return l},clone:function(a){var c,b,e,l={};for(c in a)for(b in l[c]={},a[c])e=a[c][b],l[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector2||e instanceof THREE.Vector3||e instanceof THREE.Vector4||e instanceof THREE.Matrix4||e instanceof THREE.Texture?e.clone():e instanceof Array?e.slice():e;return l}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
- value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
- THREE.ShaderLib={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"},
- depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
- vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)}}]),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
- THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
- THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",
- value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalMatrix * normal;\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,
- "}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,
- THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
- THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
- THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in e.attributes){originalAttribute=e.attributes[f];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type===
- "v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(c*size),attribute.buffer=o.createBuffer(),attribute.buffer.belongsToAttribute=f,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;a.__webglCustomAttributesList.push(attribute)}}}function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,l=a.vertices,
- k=l.length,n=a.colors,p=n.length,t=a.__vertexArray,v=a.__colorArray,u=a.__sortArray,w=a.__dirtyVertices,x=a.__dirtyColors,U=a.__webglCustomAttributesList;if(c.sortParticles){wa.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=l[e].position,ua.copy(f),wa.multiplyVector3(ua),u[e]=[ua.z,e];u.sort(function(a,b){return b[0]-a[0]});for(e=0;e<k;e++)f=l[u[e][1]].position,h=e*3,t[h]=f.x,t[h+1]=f.y,t[h+2]=f.z;for(e=0;e<p;e++)h=e*3,color=n[u[e][1]],v[h]=color.r,v[h+1]=color.g,v[h+2]=color.b;if(U){n=0;for(p=U.length;n<
- p;n++)if(k=U[n],k.boundTo===void 0||k.boundTo==="vertices"){h=0;f=k.value.length;for(e=0;e<f;e++)index=u[e][1],k.size===1?k.array[h]=k.value[index]:(l=k.value[index],k.size===2?(k.array[h]=l.x,k.array[h+1]=l.y):k.size===3?k.type==="c"?(k.array[h]=l.r,k.array[h+1]=l.g,k.array[h+2]=l.b):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z,k.array[h+3]=l.w)),h+=k.size}}}else{if(w)for(e=0;e<k;e++)f=l[e].position,h=e*3,t[h]=f.x,t[h+1]=f.y,t[h+2]=f.z;if(x)for(e=
- 0;e<p;e++)color=n[e],h=e*3,v[h]=color.r,v[h+1]=color.g,v[h+2]=color.b;if(U){n=0;for(p=U.length;n<p;n++)if(k=U[n],k.__original.needsUpdate&&(k.boundTo===void 0||k.boundTo==="vertices")){f=k.value.length;for(e=h=0;e<f;e++)offset_custom=k.offset,k.size===1?k.array[h]=k.value[e]:(l=k.value[e],k.size===2?(k.array[h]=l.x,k.array[h+1]=l.y):k.size===3?k.type==="c"?(k.array[h]=l.r,k.array[h+1]=l.g,k.array[h+2]=l.b):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+2]=l.z):(k.array[h]=l.x,k.array[h+1]=l.y,k.array[h+
- 2]=l.z,k.array[h+3]=l.w)),h+=k.size}}}if(w||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,t,b);if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,a.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,v,b);if(U){n=0;for(p=U.length;n<p;n++)if(k=U[n],k.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,k.buffer),o.bufferData(o.ARRAY_BUFFER,k.array,b)}}function l(a,b,c,e,f){e.program||S.initMaterial(e,b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=
- new Float32Array(S.maxMorphTargets);for(var h=0,l=S.maxMorphTargets;h<l;h++)f.__webglMorphTargetInfluences[h]=0}var k=!1,h=e.program,l=h.uniforms,n=e.uniforms;h!==ha&&(o.useProgram(h),ha=h,k=!0);if(e.id!==Q)Q=e.id,k=!0;if(k){o.uniformMatrix4fv(l.projectionMatrix,!1,Fa);if(c&&e.fog)if(n.fogColor.value=c.color,c instanceof THREE.Fog)n.fogNear.value=c.near,n.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)n.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
- e.lights){for(var p,t,v=0,u=0,w=0,x,y,A,ea=Ga,aa=ea.directional.colors,z=ea.directional.positions,B=ea.point.colors,C=ea.point.positions,D=ea.point.distances,W=0,la=0,c=p=A=0,k=b.length;c<k;c++)if(p=b[c],t=p.color,x=p.position,y=p.intensity,A=p.distance,p instanceof THREE.AmbientLight)S.gammaInput?(v+=t.r*t.r,u+=t.g*t.g,w+=t.b*t.b):(v+=t.r,u+=t.g,w+=t.b);else if(p instanceof THREE.DirectionalLight)A=W*3,S.gammaInput?(aa[A]=t.r*t.r*y*y,aa[A+1]=t.g*t.g*y*y,aa[A+2]=t.b*t.b*y*y):(aa[A]=t.r*y,aa[A+1]=
- t.g*y,aa[A+2]=t.b*y),z[A]=x.x,z[A+1]=x.y,z[A+2]=x.z,W+=1;else if(p instanceof THREE.SpotLight)A=W*3,S.gammaInput?(aa[A]=t.r*t.r*y*y,aa[A+1]=t.g*t.g*y*y,aa[A+2]=t.b*t.b*y*y):(aa[A]=t.r*y,aa[A+1]=t.g*y,aa[A+2]=t.b*y),t=1/x.length(),z[A]=x.x*t,z[A+1]=x.y*t,z[A+2]=x.z*t,W+=1;else if(p instanceof THREE.PointLight)p=la*3,S.gammaInput?(B[p]=t.r*t.r*y*y,B[p+1]=t.g*t.g*y*y,B[p+2]=t.b*t.b*y*y):(B[p]=t.r*y,B[p+1]=t.g*y,B[p+2]=t.b*y),C[p]=x.x,C[p+1]=x.y,C[p+2]=x.z,D[la]=A,la+=1;c=W*3;for(k=aa.length;c<k;c++)aa[c]=
- 0;c=la*3;for(k=B.length;c<k;c++)B[c]=0;ea.point.length=la;ea.directional.length=W;ea.ambient[0]=v;ea.ambient[1]=u;ea.ambient[2]=w;b=Ga;n.enableLighting.value=b.directional.length+b.point.length;n.ambientLightColor.value=b.ambient;n.directionalLightColor.value=b.directional.colors;n.directionalLightDirection.value=b.directional.positions;n.pointLightColor.value=b.point.colors;n.pointLightPosition.value=b.point.positions;n.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||
- e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)n.opacity.value=e.opacity,S.gammaInput?n.diffuse.value.copyGammaToLinear(e.color):n.diffuse.value=e.color,(n.map.texture=e.map)&&n.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),n.lightMap.texture=e.lightMap,n.envMap.texture=e.envMap,n.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,n.reflectivity.value=e.reflectivity,n.refractionRatio.value=e.refractionRatio,n.combine.value=
- e.combine,n.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)n.diffuse.value=e.color,n.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)n.psColor.value=e.color,n.opacity.value=e.opacity,n.size.value=e.size,n.scale.value=U.height/2,n.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)n.shininess.value=e.shininess,S.gammaInput?(n.ambient.value.copyGammaToLinear(e.ambient),n.specular.value.copyGammaToLinear(e.specular)):
- (n.ambient.value=e.ambient,n.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)S.gammaInput?n.ambient.value.copyGammaToLinear(e.ambient):n.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)n.mNear.value=a.near,n.mFar.value=a.far,n.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)n.opacity.value=e.opacity;if(f.receiveShadow&&!e._shadowPass&&n.shadowMatrix){for(b=0;b<oa.length;b++)n.shadowMatrix.value[b]=oa[b],n.shadowMap.texture[b]=S.shadowMap[b];
- n.shadowDarkness.value=S.shadowMapDarkness;n.shadowBias.value=S.shadowMapBias}b=e.uniformsList;n=0;for(c=b.length;n<c;n++)if(u=h.uniforms[b[n][1]])if(v=b[n][0],w=v.type,k=v.value,w==="i")o.uniform1i(u,k);else if(w==="f")o.uniform1f(u,k);else if(w==="v2")o.uniform2f(u,k.x,k.y);else if(w==="v3")o.uniform3f(u,k.x,k.y,k.z);else if(w==="v4")o.uniform4f(u,k.x,k.y,k.z,k.w);else if(w==="c")o.uniform3f(u,k.r,k.g,k.b);else if(w==="fv1")o.uniform1fv(u,k);else if(w==="fv")o.uniform3fv(u,k);else if(w==="v3v"){if(!v._array)v._array=
- new Float32Array(3*k.length);w=0;for(x=k.length;w<x;w++)ea=w*3,v._array[ea]=k[w].x,v._array[ea+1]=k[w].y,v._array[ea+2]=k[w].z;o.uniform3fv(u,v._array)}else if(w==="m4"){if(!v._array)v._array=new Float32Array(16);k.flattenToArray(v._array);o.uniformMatrix4fv(u,!1,v._array)}else if(w==="m4v"){if(!v._array)v._array=new Float32Array(16*k.length);w=0;for(x=k.length;w<x;w++)k[w].flattenToArrayOffset(v._array,w*16);o.uniformMatrix4fv(u,!1,v._array)}else if(w==="t"){if(o.uniform1i(u,k),u=v.texture)if(u.image instanceof
- Array&&u.image.length===6){if(v=u,v.image.length===6)if(v.needsUpdate){if(!v.image.__webglTextureCube)v.image.__webglTextureCube=o.createTexture();o.activeTexture(o.TEXTURE0+k);o.bindTexture(o.TEXTURE_CUBE_MAP,v.image.__webglTextureCube);for(k=0;k<6;k++)o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,v.image[k]);P(o.TEXTURE_CUBE_MAP,v,v.image[0]);v.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+k),o.bindTexture(o.TEXTURE_CUBE_MAP,v.image.__webglTextureCube)}else u instanceof
- THREE.WebGLRenderTargetCube?(v=u,o.activeTexture(o.TEXTURE0+k),o.bindTexture(o.TEXTURE_CUBE_MAP,v.__webglTexture)):H(u,k)}else if(w==="tv"){if(!v._array){v._array=[];w=0;for(x=v.texture.length;w<x;w++)v._array[w]=k+w}o.uniform1iv(u,v._array);w=0;for(x=v.texture.length;w<x;w++)(u=v.texture[w])&&H(u,v._array[w])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&l.cameraPosition!==null&&o.uniform3f(l.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof
- THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&l.viewMatrix!==null&&o.uniformMatrix4fv(l.viewMatrix,!1,Da);e.skinning&&(o.uniformMatrix4fv(l.cameraInverseMatrix,!1,Da),o.uniformMatrix4fv(l.boneGlobalMatrices,!1,f.boneMatrices))}o.uniformMatrix4fv(l.modelViewMatrix,!1,f._modelViewMatrixArray);l.normalMatrix&&o.uniformMatrix3fv(l.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||f.receiveShadow)&&
- l.objectMatrix!==null&&o.uniformMatrix4fv(l.objectMatrix,!1,f._objectMatrixArray);return h}function f(a,b,c,e,f,h){if(e.opacity!==0){var k,n,c=l(a,b,c,e,h),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==$&&($=c,b=!0);if(!e.morphTargets&&a.position>=0)b&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(a.position,3,o.FLOAT,!1,0,0));else if(h.morphTargetBase){c=e.program.attributes;h.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h.morphTargetBase]),
- o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length){k=0;var p=h.morphTargetForcedOrder;for(n=h.morphTargetInfluences;k<e.numSupportedMorphTargets&&k<p.length;)o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[p[k]]),o.vertexAttribPointer(c["morphTarget"+k],3,o.FLOAT,!1,0,0),h.__webglMorphTargetInfluences[k]=n[p[k]],k++}else{var p=[],t=-1,
- v=0;n=h.morphTargetInfluences;var u,w=n.length;k=0;for(h.morphTargetBase!==-1&&(p[h.morphTargetBase]=!0);k<e.numSupportedMorphTargets;){for(u=0;u<w;u++)!p[u]&&n[u]>t&&(v=u,t=n[v]);o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+k],3,o.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[k]=t;p[v]=1;t=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(e.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k=
- 0;for(n=f.__webglCustomAttributesList.length;k<n;k++)c=f.__webglCustomAttributesList[k],a[c.buffer.belongsToAttribute]>=0&&(o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,o.FLOAT,!1,0,0))}a.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglColorBuffer),o.vertexAttribPointer(a.color,3,o.FLOAT,!1,0,0));a.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglNormalBuffer),o.vertexAttribPointer(a.normal,3,o.FLOAT,!1,0,0));a.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,
- f.__webglTangentBuffer),o.vertexAttribPointer(a.tangent,4,o.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUVBuffer),o.vertexAttribPointer(a.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv)):o.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUV2Buffer),o.vertexAttribPointer(a.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv2)):o.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>=
- 0&&a.skinIndex>=0&&a.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexABuffer),o.vertexAttribPointer(a.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),o.vertexAttribPointer(a.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),o.vertexAttribPointer(a.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),o.vertexAttribPointer(a.skinWeight,4,o.FLOAT,!1,0,0))}h instanceof THREE.Mesh?(e.wireframe?
- (o.lineWidth(e.wireframeLinewidth),b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),o.drawElements(o.LINES,f.__webglLineCount,o.UNSIGNED_SHORT,0)):(b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),o.drawElements(o.TRIANGLES,f.__webglFaceCount,o.UNSIGNED_SHORT,0)),S.info.render.calls++,S.info.render.vertices+=f.__webglFaceCount,S.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(e.linewidth),o.drawArrays(h,
- 0,f.__webglLineCount),S.info.render.calls++):h instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,f.__webglParticleCount),S.info.render.calls++):h instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,f.__webglVertexCount),S.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,a.positionArray,
- o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,l,k,n,p,t,v,u,w=a.count*3;for(u=0;u<w;u+=9)c=a.normalArray,e=c[u],f=c[u+1],h=c[u+2],l=c[u+3],n=c[u+4],t=c[u+5],k=c[u+6],p=c[u+7],v=c[u+8],e=(e+l+k)/3,f=(f+n+p)/3,h=(h+t+v)/3,c[u]=e,c[u+1]=f,c[u+2]=h,c[u+3]=e,c[u+4]=f,c[u+5]=h,c[u+6]=e,c[u+7]=f,c[u+8]=h}o.bufferData(o.ARRAY_BUFFER,
- a.normalArray,o.DYNAMIC_DRAW);o.enableVertexAttribArray(b.attributes.normal);o.vertexAttribPointer(b.attributes.normal,3,o.FLOAT,!1,0,0)}o.drawArrays(o.TRIANGLES,0,a.count);a.count=0}function k(a){if(fa!==a.doubleSided)a.doubleSided?o.disable(o.CULL_FACE):o.enable(o.CULL_FACE),fa=a.doubleSided;if(sa!==a.flipSided)a.flipSided?o.frontFace(o.CW):o.frontFace(o.CCW),sa=a.flipSided}function n(a){Z!==a&&(a?o.enable(o.DEPTH_TEST):o.disable(o.DEPTH_TEST),Z=a)}function t(a){ma!==a&&(o.depthMask(a),ma=a)}function u(a,
- b,c){da!==a&&(a?o.enable(o.POLYGON_OFFSET_FILL):o.disable(o.POLYGON_OFFSET_FILL),da=a);if(a&&(ja!==b||la!==c))o.polygonOffset(b,c),ja=b,la=c}function p(a){ka[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);ka[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);ka[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);ka[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);ka[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);ka[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+
- a.n34);for(var b,a=0;a<6;a++)b=ka[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function x(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=ka[e].x*b.n14+ka[e].y*b.n24+ka[e].z*b.n34+ka[e].w,a<=c)return!1;return!0}function v(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function y(a){var b=a.object,c=a.buffer,e;e=b.material;if(e instanceof THREE.MeshFaceMaterial){if(c=
- c.materialIndex,c>=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function w(a,b){return b.z-a.z}function A(a){var b,c,e,t=0,v,u,w,U,y=a.lights;ta||(ta=new THREE.PerspectiveCamera(S.shadowCameraFov,S.shadowMapWidth/S.shadowMapHeight,S.shadowCameraNear,S.shadowCameraFar));b=0;for(c=y.length;b<c;b++)if(e=y[b],e instanceof THREE.SpotLight&&e.castShadow){Q=
- -1;S.shadowMap[t]||(S.shadowMap[t]=new THREE.WebGLRenderTarget(S.shadowMapWidth,S.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));oa[t]||(oa[t]=new THREE.Matrix4);v=S.shadowMap[t];u=oa[t];ta.position.copy(e.position);ta.lookAt(e.target.position);ta.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(ta));this.autoUpdateScene&&a.updateMatrixWorld();ta.matrixWorldInverse.getInverse(ta.matrixWorld);u.set(0.5,0,0,0.5,0,0.5,
- 0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiplySelf(ta.projectionMatrix);u.multiplySelf(ta.matrixWorldInverse);ta.matrixWorldInverse.flattenToArray(Da);ta.projectionMatrix.flattenToArray(Fa);wa.multiply(ta.projectionMatrix,ta.matrixWorldInverse);p(wa);J(v);o.clearColor(1,1,1,1);S.clear();o.clearColor(N.r,N.g,N.b,ra);u=a.__webglObjects.length;e=a.__webglObjectsImmediate.length;for(v=0;v<u;v++)w=a.__webglObjects[v],U=w.object,U.visible&&U.castShadow?!(U instanceof THREE.Mesh)||!U.frustumCulled||x(U)?(U.matrixWorld.flattenToArray(U._objectMatrixArray),
- C(U,ta,!1),w.render=!0):w.render=!1:w.render=!1;n(!0);F(THREE.NormalBlending);for(v=0;v<u;v++)if(w=a.__webglObjects[v],w.render)U=w.object,buffer=w.buffer,k(U),w=U.customDepthMaterial?U.customDepthMaterial:U.geometry.morphTargets.length?Ia:ya,f(ta,y,null,w,buffer,U);for(v=0;v<e;v++)w=a.__webglObjectsImmediate[v],U=w.object,U.visible&&U.castShadow&&(U.matrixAutoUpdate&&U.matrixWorld.flattenToArray(U._objectMatrixArray),$=-1,C(U,ta,!1),k(U),program=l(ta,y,null,ya,U),U.immediateRenderCallback?U.immediateRenderCallback(program,
- o,ka):U.render(function(a){h(a,program,ya.shading)}));t++}}function z(a,b){var c,e,f;c=V.attributes;var h=V.uniforms,l=qa/va,k,n=[],t=va*0.5,v=qa*0.5,p=!0;o.useProgram(V.program);ha=V.program;$=Z=ia=-1;Ra||(o.enableVertexAttribArray(V.attributes.position),o.enableVertexAttribArray(V.attributes.uv),Ra=!0);o.disable(o.CULL_FACE);o.enable(o.BLEND);o.depthMask(!0);o.bindBuffer(o.ARRAY_BUFFER,V.vertexBuffer);o.vertexAttribPointer(c.position,2,o.FLOAT,!1,16,0);o.vertexAttribPointer(c.uv,2,o.FLOAT,!1,16,
- 8);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,V.elementBuffer);o.uniformMatrix4fv(h.projectionMatrix,!1,Fa);o.activeTexture(o.TEXTURE0);o.uniform1i(h.map,0);c=0;for(e=a.__webglSprites.length;c<e;c++)if(f=a.__webglSprites[c],f.visible&&f.opacity!==0)f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);a.__webglSprites.sort(w);c=0;for(e=a.__webglSprites.length;c<e;c++)f=a.__webglSprites[c],f.visible&&
- f.opacity!==0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(o.uniform1i(h.useScreenCoordinates,1),o.uniform3f(h.screenPosition,(f.position.x-t)/t,(v-f.position.y)/v,Math.max(0,Math.min(1,f.position.z)))):(o.uniform1i(h.useScreenCoordinates,0),o.uniform1i(h.affectedByDistance,f.affectedByDistance?1:0),o.uniformMatrix4fv(h.modelViewMatrix,!1,f._modelViewMatrixArray)),k=f.map.image.width/(f.scaleByViewport?qa:1),n[0]=k*l*f.scale.x,n[1]=k*f.scale.y,o.uniform2f(h.uvScale,f.uvScale.x,
- f.uvScale.y),o.uniform2f(h.uvOffset,f.uvOffset.x,f.uvOffset.y),o.uniform2f(h.alignment,f.alignment.x,f.alignment.y),o.uniform1f(h.opacity,f.opacity),o.uniform3f(h.color,f.color.r,f.color.g,f.color.b),o.uniform1f(h.rotation,f.rotation),o.uniform2fv(h.scale,n),f.mergeWith3D&&!p?(o.enable(o.DEPTH_TEST),p=!0):!f.mergeWith3D&&p&&(o.disable(o.DEPTH_TEST),p=!1),F(f.blending),H(f.map,0),o.drawElements(o.TRIANGLES,6,o.UNSIGNED_SHORT,0));o.enable(o.CULL_FACE);o.enable(o.DEPTH_TEST);o.depthMask(ma)}function C(a,
- b,c){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function B(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function D(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function K(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function O(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
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- a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Da);b.projectionMatrix.flattenToArray(Fa);wa.multiply(b.projectionMatrix,b.matrixWorldInverse);p(wa);J(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);aa=a.__webglObjects.length;for(e=0;e<aa;e++)if(D=a.__webglObjects[e],W=D.object,W.visible)if(!(W instanceof THREE.Mesh)||!W.frustumCulled||x(W)){if(W.matrixWorld.flattenToArray(W._objectMatrixArray),
- C(W,b,!0),y(D),D.render=!0,this.sortObjects)W.renderDepth?D.z=W.renderDepth:(ua.copy(W.position),wa.multiplyVector3(ua),D.z=ua.z)}else D.render=!1;else D.render=!1;this.sortObjects&&a.__webglObjects.sort(w);B=a.__webglObjectsImmediate.length;for(e=0;e<B;e++)D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&(W.matrixAutoUpdate&&W.matrixWorld.flattenToArray(W._objectMatrixArray),C(W,b,!0),v(D));if(a.overrideMaterial){n(a.overrideMaterial.depthTest);F(a.overrideMaterial.blending);for(e=0;e<aa;e++)if(D=
- a.__webglObjects[e],D.render)W=D.object,la=D.buffer,k(W),f(b,K,ra,a.overrideMaterial,la,W);for(e=0;e<B;e++)D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&($=-1,k(W),U=l(b,K,ra,a.overrideMaterial,W),W.immediateRenderCallback?W.immediateRenderCallback(U,o,ka):W.render(function(b){h(b,U,a.overrideMaterial.shading)}))}else{F(THREE.NormalBlending);for(e=aa-1;e>=0;e--)if(D=a.__webglObjects[e],D.render&&(W=D.object,la=D.buffer,ea=D.opaque))k(W),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,ea.polygonOffsetFactor,
- ea.polygonOffsetUnits),f(b,K,ra,ea,la,W);for(e=0;e<B;e++)if(D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&($=-1,ea=D.opaque))k(W),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,ea.polygonOffsetFactor,ea.polygonOffsetUnits),U=l(b,K,ra,ea,W),W.immediateRenderCallback?W.immediateRenderCallback(U,o,ka):W.render(function(a){h(a,U,ea.shading)});for(e=0;e<aa;e++)if(D=a.__webglObjects[e],D.render&&(W=D.object,la=D.buffer,ea=D.transparent))k(W),F(ea.blending),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,
- ea.polygonOffsetFactor,ea.polygonOffsetUnits),f(b,K,ra,ea,la,W);for(e=0;e<B;e++)if(D=a.__webglObjectsImmediate[e],W=D.object,W.visible&&($=-1,ea=D.transparent))k(W),F(ea.blending),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,ea.polygonOffsetFactor,ea.polygonOffsetUnits),U=l(b,K,ra,ea,W),W.immediateRenderCallback?W.immediateRenderCallback(U,o,ka):W.render(function(a){h(a,U,ea.shading)})}a.__webglSprites.length&&z(a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&G(c)};
- this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],h=a,l=void 0,k=void 0,n=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){k=f.geometry;
- if(k.geometryGroups===void 0){var n=k,t=void 0,p=void 0,v=void 0,u=void 0,w=void 0,x=void 0,U=void 0,y={},ea=n.morphTargets.length;n.geometryGroups={};t=0;for(p=n.faces.length;t<p;t++)v=n.faces[t],u=v.materialIndex,x=u!==void 0?u:-1,y[x]===void 0&&(y[x]={hash:x,counter:0}),U=y[x].hash+"_"+y[x].counter,n.geometryGroups[U]===void 0&&(n.geometryGroups[U]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:ea}),w=v instanceof THREE.Face3?3:4,n.geometryGroups[U].vertices+w>65535&&(y[x].counter+=
- 1,U=y[x].hash+"_"+y[x].counter,n.geometryGroups[U]===void 0&&(n.geometryGroups[U]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:ea})),v instanceof THREE.Face3?n.geometryGroups[U].faces3.push(t):n.geometryGroups[U].faces4.push(t),n.geometryGroups[U].vertices+=w;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=na++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer=
- o.createBuffer();t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer=o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){v=p=void 0;t.__webglMorphTargetsBuffers=
- [];p=0;for(v=t.numMorphTargets;p<v;p++)t.__webglMorphTargetsBuffers.push(o.createBuffer())}S.info.memory.geometries++;u=f;w=u.geometry;p=n.faces3;x=n.faces4;t=p.length*3+x.length*4;v=p.length*1+x.length*2;x=p.length*3+x.length*4;p=b(u,n);U=p.map||p.lightMap||p instanceof THREE.ShaderMaterial?!0:!1;y=p instanceof THREE.MeshBasicMaterial&&!p.envMap||p instanceof THREE.MeshDepthMaterial?!1:p&&p.shading!==void 0&&p.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;ea=p.vertexColors?
- p.vertexColors:!1;n.__vertexArray=new Float32Array(t*3);if(y)n.__normalArray=new Float32Array(t*3);if(w.hasTangents)n.__tangentArray=new Float32Array(t*4);if(ea)n.__colorArray=new Float32Array(t*3);if(U){if(w.faceUvs.length>0||w.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*
- 4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(v*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];u=0;for(w=n.numMorphTargets;u<w;u++)n.__morphTargetsArrays.push(new Float32Array(t*3))}n.__needsSmoothNormals=y===THREE.SmoothShading;n.__uvType=U;n.__vertexColorType=ea;n.__normalType=y;n.__webglFaceCount=v*3;n.__webglLineCount=x*2;if(p.attributes){if(n.__webglCustomAttributesList===void 0)n.__webglCustomAttributesList=
- [];v=void 0;for(v in p.attributes){var u=p.attributes[v],w={},A;for(A in u)w[A]=u[A];if(!w.__webglInitialized||w.createUniqueBuffers)w.__webglInitialized=!0,x=1,w.type==="v2"?x=2:w.type==="v3"?x=3:w.type==="v4"?x=4:w.type==="c"&&(x=3),w.size=x,w.array=new Float32Array(t*x),w.buffer=o.createBuffer(),w.buffer.belongsToAttribute=v,u.needsUpdate=!0,w.__original=u;n.__webglCustomAttributesList.push(w)}}n.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=
- !0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}}else if(f instanceof THREE.Ribbon){if(k=f.geometry,!k.__webglVertexBuffer)n=k,n.__webglVertexBuffer=o.createBuffer(),n.__webglColorBuffer=o.createBuffer(),S.info.memory.geometries++,n=k,t=n.vertices.length,n.__vertexArray=new Float32Array(t*3),n.__colorArray=new Float32Array(t*3),n.__webglVertexCount=t,k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(f instanceof THREE.Line){if(k=f.geometry,!k.__webglVertexBuffer)n=k,n.__webglVertexBuffer=
- o.createBuffer(),n.__webglColorBuffer=o.createBuffer(),S.info.memory.geometries++,n=k,t=f,p=n.vertices.length,n.__vertexArray=new Float32Array(p*3),n.__colorArray=new Float32Array(p*3),n.__webglLineCount=p,c(n,t),k.__dirtyVertices=!0,k.__dirtyColors=!0}else if(f instanceof THREE.ParticleSystem&&(k=f.geometry,!k.__webglVertexBuffer))n=k,n.__webglVertexBuffer=o.createBuffer(),n.__webglColorBuffer=o.createBuffer(),S.info.geometries++,n=k,t=f,p=n.vertices.length,n.__vertexArray=new Float32Array(p*3),
- n.__colorArray=new Float32Array(p*3),n.__sortArray=[],n.__webglParticleCount=p,c(n,t),k.__dirtyVertices=!0,k.__dirtyColors=!0;if(!f.__webglActive){if(f instanceof THREE.Mesh)for(l in k=f.geometry,k.geometryGroups)n=k.geometryGroups[l],O(h.__webglObjects,n,f);else f instanceof THREE.Ribbon||f instanceof THREE.Line||f instanceof THREE.ParticleSystem?(k=f.geometry,O(h.__webglObjects,k,f)):THREE.MarchingCubes!==void 0&&f instanceof THREE.MarchingCubes||f.immediateRenderCallback?h.__webglObjectsImmediate.push({object:f,
- opaque:null,transparent:null}):f instanceof THREE.Sprite&&h.__webglSprites.push(f);f.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){f=a.__objectsRemoved[0];h=a;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)K(h.__webglObjects,f);else if(f instanceof THREE.Sprite){h=h.__webglSprites;l=f;for(k=h.length-1;k>=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&
- K(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f<h;f++)if(A=a.__webglObjects[f].object,l=A.geometry,k=v=p=void 0,A instanceof THREE.Mesh){n=0;for(t=l.geometryGroupsList.length;n<t;n++)if(p=l.geometryGroupsList[n],k=b(A,p),v=k.attributes&&B(k),l.__dirtyVertices||l.__dirtyMorphTargets||l.__dirtyElements||l.__dirtyUvs||l.__dirtyNormals||l.__dirtyColors||l.__dirtyTangents||v)if(v=o.DYNAMIC_DRAW,u=!l.dynamic,p.__inittedArrays){var aa=
- x=w=void 0,z=void 0,W=aa=void 0,C=void 0,la=void 0,ra=void 0,J=ea=y=U=void 0,Q=void 0,H=void 0,F=void 0,ga=void 0,L=void 0,N=z=ra=z=la=C=void 0,G=void 0,M=void 0,I=G=N=void 0,I=G=N=aa=aa=W=G=N=M=I=G=N=M=I=G=N=M=I=G=N=M=void 0,P=0,pa=0,Y=0,va=0,Aa=0,V=0,Z=0,$=0,oa=0,R=0,X=0,T=I=0,T=void 0,ia=p.__vertexArray,ma=p.__uvArray,ja=p.__uv2Array,ta=p.__normalArray,da=p.__tangentArray,fa=p.__colorArray,qa=p.__skinVertexAArray,ca=p.__skinVertexBArray,ha=p.__skinIndexArray,ka=p.__skinWeightArray,sa=p.__morphTargetsArrays,
- ya=p.__webglCustomAttributesList,E=void 0,Ba=p.__faceArray,wa=p.__lineArray,Fa=p.__needsSmoothNormals,y=p.__vertexColorType,U=p.__uvType,ea=p.__normalType,ua=A.geometry,Ca=ua.__dirtyVertices,Ia=ua.__dirtyElements,Ea=ua.__dirtyUvs,Da=ua.__dirtyNormals,Ra=ua.__dirtyTangents,Ga=ua.__dirtyColors,ab=ua.__dirtyMorphTargets,Na=ua.vertices,M=p.faces3,cb=p.faces4,db=ua.faces,Ya=ua.faceVertexUvs[0],Za=ua.faceVertexUvs[1],Oa=ua.skinVerticesA,Pa=ua.skinVerticesB,Qa=ua.skinIndices,Ka=ua.skinWeights,Ja=ua.morphTargets;
- if(ya){N=0;for(G=ya.length;N<G;N++)ya[N].offset=0,ya[N].offsetSrc=0}w=0;for(x=M.length;w<x;w++){aa=M[w];z=db[aa];Ya&&(J=Ya[aa]);Za&&(Q=Za[aa]);aa=z.vertexNormals;W=z.normal;C=z.vertexColors;la=z.color;ra=z.vertexTangents;if(Ca)H=Na[z.a].position,F=Na[z.b].position,ga=Na[z.c].position,ia[pa]=H.x,ia[pa+1]=H.y,ia[pa+2]=H.z,ia[pa+3]=F.x,ia[pa+4]=F.y,ia[pa+5]=F.z,ia[pa+6]=ga.x,ia[pa+7]=ga.y,ia[pa+8]=ga.z,pa+=9;if(ya){N=0;for(G=ya.length;N<G;N++)if(E=ya[N],E.__original.needsUpdate)I=E.offset,T=E.offsetSrc,
- E.size===1?(E.boundTo===void 0||E.boundTo==="vertices"?(E.array[I]=E.value[z.a],E.array[I+1]=E.value[z.b],E.array[I+2]=E.value[z.c]):E.boundTo==="faces"?(T=E.value[T],E.array[I]=T,E.array[I+1]=T,E.array[I+2]=T,E.offsetSrc++):E.boundTo==="faceVertices"&&(E.array[I]=E.value[T],E.array[I+1]=E.value[T+1],E.array[I+2]=E.value[T+2],E.offsetSrc+=3),E.offset+=3):(E.boundTo===void 0||E.boundTo==="vertices"?(H=E.value[z.a],F=E.value[z.b],ga=E.value[z.c]):E.boundTo==="faces"?(ga=F=H=T=E.value[T],E.offsetSrc++):
- E.boundTo==="faceVertices"&&(H=E.value[T],F=E.value[T+1],ga=E.value[T+2],E.offsetSrc+=3),E.size===2?(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=F.x,E.array[I+3]=F.y,E.array[I+4]=ga.x,E.array[I+5]=ga.y,E.offset+=6):E.size===3?(E.type==="c"?(E.array[I]=H.r,E.array[I+1]=H.g,E.array[I+2]=H.b,E.array[I+3]=F.r,E.array[I+4]=F.g,E.array[I+5]=F.b,E.array[I+6]=ga.r,E.array[I+7]=ga.g,E.array[I+8]=ga.b):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=F.x,E.array[I+4]=F.y,E.array[I+5]=F.z,E.array[I+
- 6]=ga.x,E.array[I+7]=ga.y,E.array[I+8]=ga.z),E.offset+=9):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=H.w,E.array[I+4]=F.x,E.array[I+5]=F.y,E.array[I+6]=F.z,E.array[I+7]=F.w,E.array[I+8]=ga.x,E.array[I+9]=ga.y,E.array[I+10]=ga.z,E.array[I+11]=ga.w,E.offset+=12))}if(ab){N=0;for(G=Ja.length;N<G;N++)H=Ja[N].vertices[z.a].position,F=Ja[N].vertices[z.b].position,ga=Ja[N].vertices[z.c].position,I=sa[N],I[X]=H.x,I[X+1]=H.y,I[X+2]=H.z,I[X+3]=F.x,I[X+4]=F.y,I[X+5]=F.z,I[X+6]=ga.x,I[X+7]=
- ga.y,I[X+8]=ga.z;X+=9}if(Ka.length)N=Ka[z.a],G=Ka[z.b],I=Ka[z.c],ka[R]=N.x,ka[R+1]=N.y,ka[R+2]=N.z,ka[R+3]=N.w,ka[R+4]=G.x,ka[R+5]=G.y,ka[R+6]=G.z,ka[R+7]=G.w,ka[R+8]=I.x,ka[R+9]=I.y,ka[R+10]=I.z,ka[R+11]=I.w,N=Qa[z.a],G=Qa[z.b],I=Qa[z.c],ha[R]=N.x,ha[R+1]=N.y,ha[R+2]=N.z,ha[R+3]=N.w,ha[R+4]=G.x,ha[R+5]=G.y,ha[R+6]=G.z,ha[R+7]=G.w,ha[R+8]=I.x,ha[R+9]=I.y,ha[R+10]=I.z,ha[R+11]=I.w,N=Oa[z.a],G=Oa[z.b],I=Oa[z.c],qa[R]=N.x,qa[R+1]=N.y,qa[R+2]=N.z,qa[R+3]=1,qa[R+4]=G.x,qa[R+5]=G.y,qa[R+6]=G.z,qa[R+7]=
- 1,qa[R+8]=I.x,qa[R+9]=I.y,qa[R+10]=I.z,qa[R+11]=1,N=Pa[z.a],G=Pa[z.b],I=Pa[z.c],ca[R]=N.x,ca[R+1]=N.y,ca[R+2]=N.z,ca[R+3]=1,ca[R+4]=G.x,ca[R+5]=G.y,ca[R+6]=G.z,ca[R+7]=1,ca[R+8]=I.x,ca[R+9]=I.y,ca[R+10]=I.z,ca[R+11]=1,R+=12;if(Ga&&y)C.length===3&&y===THREE.VertexColors?(z=C[0],N=C[1],G=C[2]):G=N=z=la,fa[oa]=z.r,fa[oa+1]=z.g,fa[oa+2]=z.b,fa[oa+3]=N.r,fa[oa+4]=N.g,fa[oa+5]=N.b,fa[oa+6]=G.r,fa[oa+7]=G.g,fa[oa+8]=G.b,oa+=9;if(Ra&&ua.hasTangents)C=ra[0],la=ra[1],z=ra[2],da[Z]=C.x,da[Z+1]=C.y,da[Z+2]=C.z,
- da[Z+3]=C.w,da[Z+4]=la.x,da[Z+5]=la.y,da[Z+6]=la.z,da[Z+7]=la.w,da[Z+8]=z.x,da[Z+9]=z.y,da[Z+10]=z.z,da[Z+11]=z.w,Z+=12;if(Da&&ea)if(aa.length===3&&Fa)for(N=0;N<3;N++)W=aa[N],ta[V]=W.x,ta[V+1]=W.y,ta[V+2]=W.z,V+=3;else for(N=0;N<3;N++)ta[V]=W.x,ta[V+1]=W.y,ta[V+2]=W.z,V+=3;if(Ea&&J!==void 0&&U)for(N=0;N<3;N++)aa=J[N],ma[Y]=aa.u,ma[Y+1]=aa.v,Y+=2;if(Ea&&Q!==void 0&&U)for(N=0;N<3;N++)aa=Q[N],ja[va]=aa.u,ja[va+1]=aa.v,va+=2;Ia&&(Ba[Aa]=P,Ba[Aa+1]=P+1,Ba[Aa+2]=P+2,Aa+=3,wa[$]=P,wa[$+1]=P+1,wa[$+2]=P,
- wa[$+3]=P+2,wa[$+4]=P+1,wa[$+5]=P+2,$+=6,P+=3)}w=0;for(x=cb.length;w<x;w++){aa=cb[w];z=db[aa];Ya&&(J=Ya[aa]);Za&&(Q=Za[aa]);aa=z.vertexNormals;W=z.normal;C=z.vertexColors;la=z.color;ra=z.vertexTangents;if(Ca)H=Na[z.a].position,F=Na[z.b].position,ga=Na[z.c].position,L=Na[z.d].position,ia[pa]=H.x,ia[pa+1]=H.y,ia[pa+2]=H.z,ia[pa+3]=F.x,ia[pa+4]=F.y,ia[pa+5]=F.z,ia[pa+6]=ga.x,ia[pa+7]=ga.y,ia[pa+8]=ga.z,ia[pa+9]=L.x,ia[pa+10]=L.y,ia[pa+11]=L.z,pa+=12;if(ya){N=0;for(G=ya.length;N<G;N++)if(E=ya[N],E.__original.needsUpdate)I=
- E.offset,T=E.offsetSrc,E.size===1?(E.boundTo===void 0||E.boundTo==="vertices"?(E.array[I]=E.value[z.a],E.array[I+1]=E.value[z.b],E.array[I+2]=E.value[z.c],E.array[I+3]=E.value[z.d]):E.boundTo==="faces"?(T=E.value[T],E.array[I]=T,E.array[I+1]=T,E.array[I+2]=T,E.array[I+3]=T,E.offsetSrc++):E.boundTo==="faceVertices"&&(E.array[I]=E.value[T],E.array[I+1]=E.value[T+1],E.array[I+2]=E.value[T+2],E.array[I+3]=E.value[T+3],E.offsetSrc+=4),E.offset+=4):(E.boundTo===void 0||E.boundTo==="vertices"?(H=E.value[z.a],
- F=E.value[z.b],ga=E.value[z.c],L=E.value[z.d]):E.boundTo==="faces"?(L=ga=F=H=T=E.value[T],E.offsetSrc++):E.boundTo==="faceVertices"&&(H=E.value[T],F=E.value[T+1],ga=E.value[T+2],L=E.value[T+3],E.offsetSrc+=4),E.size===2?(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=F.x,E.array[I+3]=F.y,E.array[I+4]=ga.x,E.array[I+5]=ga.y,E.array[I+6]=L.x,E.array[I+7]=L.y,E.offset+=8):E.size===3?(E.type==="c"?(E.array[I]=H.r,E.array[I+1]=H.g,E.array[I+2]=H.b,E.array[I+3]=F.r,E.array[I+4]=F.g,E.array[I+5]=F.b,E.array[I+
- 6]=ga.r,E.array[I+7]=ga.g,E.array[I+8]=ga.b,E.array[I+9]=L.r,E.array[I+10]=L.g,E.array[I+11]=L.b):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=F.x,E.array[I+4]=F.y,E.array[I+5]=F.z,E.array[I+6]=ga.x,E.array[I+7]=ga.y,E.array[I+8]=ga.z,E.array[I+9]=L.x,E.array[I+10]=L.y,E.array[I+11]=L.z),E.offset+=12):(E.array[I]=H.x,E.array[I+1]=H.y,E.array[I+2]=H.z,E.array[I+3]=H.w,E.array[I+4]=F.x,E.array[I+5]=F.y,E.array[I+6]=F.z,E.array[I+7]=F.w,E.array[I+8]=ga.x,E.array[I+9]=ga.y,E.array[I+
- 10]=ga.z,E.array[I+11]=ga.w,E.array[I+12]=L.x,E.array[I+13]=L.y,E.array[I+14]=L.z,E.array[I+15]=L.w,E.offset+=16))}if(ab){N=0;for(G=Ja.length;N<G;N++)H=Ja[N].vertices[z.a].position,F=Ja[N].vertices[z.b].position,ga=Ja[N].vertices[z.c].position,L=Ja[N].vertices[z.d].position,I=sa[N],I[X]=H.x,I[X+1]=H.y,I[X+2]=H.z,I[X+3]=F.x,I[X+4]=F.y,I[X+5]=F.z,I[X+6]=ga.x,I[X+7]=ga.y,I[X+8]=ga.z,I[X+9]=L.x,I[X+10]=L.y,I[X+11]=L.z;X+=12}if(Ka.length)N=Ka[z.a],G=Ka[z.b],I=Ka[z.c],M=Ka[z.d],ka[R]=N.x,ka[R+1]=N.y,ka[R+
- 2]=N.z,ka[R+3]=N.w,ka[R+4]=G.x,ka[R+5]=G.y,ka[R+6]=G.z,ka[R+7]=G.w,ka[R+8]=I.x,ka[R+9]=I.y,ka[R+10]=I.z,ka[R+11]=I.w,ka[R+12]=M.x,ka[R+13]=M.y,ka[R+14]=M.z,ka[R+15]=M.w,N=Qa[z.a],G=Qa[z.b],I=Qa[z.c],M=Qa[z.d],ha[R]=N.x,ha[R+1]=N.y,ha[R+2]=N.z,ha[R+3]=N.w,ha[R+4]=G.x,ha[R+5]=G.y,ha[R+6]=G.z,ha[R+7]=G.w,ha[R+8]=I.x,ha[R+9]=I.y,ha[R+10]=I.z,ha[R+11]=I.w,ha[R+12]=M.x,ha[R+13]=M.y,ha[R+14]=M.z,ha[R+15]=M.w,N=Oa[z.a],G=Oa[z.b],I=Oa[z.c],M=Oa[z.d],qa[R]=N.x,qa[R+1]=N.y,qa[R+2]=N.z,qa[R+3]=1,qa[R+4]=G.x,
- qa[R+5]=G.y,qa[R+6]=G.z,qa[R+7]=1,qa[R+8]=I.x,qa[R+9]=I.y,qa[R+10]=I.z,qa[R+11]=1,qa[R+12]=M.x,qa[R+13]=M.y,qa[R+14]=M.z,qa[R+15]=1,N=Pa[z.a],G=Pa[z.b],I=Pa[z.c],M=Pa[z.d],ca[R]=N.x,ca[R+1]=N.y,ca[R+2]=N.z,ca[R+3]=1,ca[R+4]=G.x,ca[R+5]=G.y,ca[R+6]=G.z,ca[R+7]=1,ca[R+8]=I.x,ca[R+9]=I.y,ca[R+10]=I.z,ca[R+11]=1,ca[R+12]=M.x,ca[R+13]=M.y,ca[R+14]=M.z,ca[R+15]=1,R+=16;if(Ga&&y)C.length===4&&y===THREE.VertexColors?(z=C[0],N=C[1],G=C[2],M=C[3]):M=G=N=z=la,fa[oa]=z.r,fa[oa+1]=z.g,fa[oa+2]=z.b,fa[oa+3]=N.r,
- fa[oa+4]=N.g,fa[oa+5]=N.b,fa[oa+6]=G.r,fa[oa+7]=G.g,fa[oa+8]=G.b,fa[oa+9]=M.r,fa[oa+10]=M.g,fa[oa+11]=M.b,oa+=12;if(Ra&&ua.hasTangents)C=ra[0],la=ra[1],z=ra[2],ra=ra[3],da[Z]=C.x,da[Z+1]=C.y,da[Z+2]=C.z,da[Z+3]=C.w,da[Z+4]=la.x,da[Z+5]=la.y,da[Z+6]=la.z,da[Z+7]=la.w,da[Z+8]=z.x,da[Z+9]=z.y,da[Z+10]=z.z,da[Z+11]=z.w,da[Z+12]=ra.x,da[Z+13]=ra.y,da[Z+14]=ra.z,da[Z+15]=ra.w,Z+=16;if(Da&&ea)if(aa.length===4&&Fa)for(N=0;N<4;N++)W=aa[N],ta[V]=W.x,ta[V+1]=W.y,ta[V+2]=W.z,V+=3;else for(N=0;N<4;N++)ta[V]=W.x,
- ta[V+1]=W.y,ta[V+2]=W.z,V+=3;if(Ea&&J!==void 0&&U)for(N=0;N<4;N++)aa=J[N],ma[Y]=aa.u,ma[Y+1]=aa.v,Y+=2;if(Ea&&Q!==void 0&&U)for(N=0;N<4;N++)aa=Q[N],ja[va]=aa.u,ja[va+1]=aa.v,va+=2;Ia&&(Ba[Aa]=P,Ba[Aa+1]=P+1,Ba[Aa+2]=P+3,Ba[Aa+3]=P+1,Ba[Aa+4]=P+2,Ba[Aa+5]=P+3,Aa+=6,wa[$]=P,wa[$+1]=P+1,wa[$+2]=P,wa[$+3]=P+3,wa[$+4]=P+1,wa[$+5]=P+2,wa[$+6]=P+2,wa[$+7]=P+3,$+=8,P+=4)}Ca&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,ia,v));if(ya){N=0;for(G=ya.length;N<G;N++)E=ya[N],E.__original.needsUpdate&&
- (o.bindBuffer(o.ARRAY_BUFFER,E.buffer),o.bufferData(o.ARRAY_BUFFER,E.array,v))}if(ab){N=0;for(G=Ja.length;N<G;N++)o.bindBuffer(o.ARRAY_BUFFER,p.__webglMorphTargetsBuffers[N]),o.bufferData(o.ARRAY_BUFFER,sa[N],v)}Ga&&oa>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,fa,v));Da&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ta,v));Ra&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,da,
- v));Ea&&Y>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ma,v));Ea&&va>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,ja,v));Ia&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,Ba,v),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,wa,v));R>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,qa,v),o.bindBuffer(o.ARRAY_BUFFER,
- p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,v),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ha,v),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ka,v));u&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,
- delete p.__skinIndexArray,delete p.__skinWeightArray)}l.__dirtyVertices=!1;l.__dirtyMorphTargets=!1;l.__dirtyElements=!1;l.__dirtyUvs=!1;l.__dirtyNormals=!1;l.__dirtyColors=!1;l.__dirtyTangents=!1;k.attributes&&D(k)}else if(A instanceof THREE.Ribbon){if(l.__dirtyVertices||l.__dirtyColors){k=l;A=o.DYNAMIC_DRAW;n=w=u=u=void 0;x=k.vertices;t=k.colors;U=x.length;p=t.length;y=k.__vertexArray;v=k.__colorArray;ea=k.__dirtyColors;if(k.__dirtyVertices){for(u=0;u<U;u++)w=x[u].position,n=u*3,y[n]=w.x,y[n+1]=
- w.y,y[n+2]=w.z;o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,y,A)}if(ea){for(u=0;u<p;u++)color=t[u],n=u*3,v[n]=color.r,v[n+1]=color.g,v[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,v,A)}}l.__dirtyVertices=!1;l.__dirtyColors=!1}else if(A instanceof THREE.Line){k=b(A,p);v=k.attributes&&B(k);if(l.__dirtyVertices||l.__dirtyColors||v){A=l;n=o.DYNAMIC_DRAW;t=Q=x=J=void 0;x=A.vertices;p=A.colors;U=x.length;v=p.length;y=A.__vertexArray;
- u=A.__colorArray;ea=A.__dirtyColors;w=A.__webglCustomAttributesList;L=ga=F=H=Q=J=void 0;if(A.__dirtyVertices){for(J=0;J<U;J++)Q=x[J].position,t=J*3,y[t]=Q.x,y[t+1]=Q.y,y[t+2]=Q.z;o.bindBuffer(o.ARRAY_BUFFER,A.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,y,n)}if(ea){for(x=0;x<v;x++)color=p[x],t=x*3,u[t]=color.r,u[t+1]=color.g,u[t+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,A.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,u,n)}if(w){J=0;for(Q=w.length;J<Q;J++)if(L=w[J],L.__original.needsUpdate&&(L.boundTo===
- void 0||L.boundTo==="vertices")){t=0;F=L.value.length;for(H=0;H<F;H++)L.size===1?L.array[t]=L.value[H]:(ga=L.value[H],L.size===2?(L.array[t]=ga.x,L.array[t+1]=ga.y):L.size===3?L.type==="c"?(L.array[t]=ga.r,L.array[t+1]=ga.g,L.array[t+2]=ga.b):(L.array[t]=ga.x,L.array[t+1]=ga.y,L.array[t+2]=ga.z):(L.array[t]=ga.x,L.array[t+1]=ga.y,L.array[t+2]=ga.z,L.array[t+3]=ga.w)),t+=L.size;o.bindBuffer(o.ARRAY_BUFFER,L.buffer);o.bufferData(o.ARRAY_BUFFER,L.array,n)}}}l.__dirtyVertices=!1;l.__dirtyColors=!1;k.attributes&&
- D(k)}else if(A instanceof THREE.ParticleSystem)k=b(A,p),v=k.attributes&&B(k),(l.__dirtyVertices||l.__dirtyColors||A.sortParticles||v)&&e(l,o.DYNAMIC_DRAW,A),l.__dirtyVertices=!1,l.__dirtyColors=!1,k.attributes&&D(k)};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?o.frontFace(o.CCW):o.frontFace(o.CW),a==="back"?o.cullFace(o.BACK):a==="front"?o.cullFace(o.FRONT):o.cullFace(o.FRONT_AND_BACK),o.enable(o.CULL_FACE)):o.disable(o.CULL_FACE)};this.supportsVertexTextures=function(){return Ea}};
- THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type:
- THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,c,b){THREE.WebGLRenderTarget.call(this,a,c,b);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
- THREE.ColorUtils={adjustHSV:function(a,c,b,e){var l=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,l);l.h=THREE.Math.clamp(l.h+c,0,1);l.s=THREE.Math.clamp(l.s+b,0,1);l.v=THREE.Math.clamp(l.v+e,0,1);a.setHSV(l.h,l.s,l.v)},rgbToHsv:function(a,c){var b=a.r,e=a.g,l=a.b,f=Math.max(Math.max(b,e),l),h=Math.min(Math.min(b,e),l);if(h===f)h=b=0;else{var k=f-h,h=k/f,b=b===f?(e-l)/k:e===f?2+(l-b)/k:4+(b-e)/k;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=h;c.v=f;return c}};
- THREE.ColorUtils.__hsv={h:0,s:0,v:0};
- THREE.GeometryUtils={merge:function(a,c){for(var b,e,l=a.vertices.length,f=c instanceof THREE.Mesh?c.geometry:c,h=a.vertices,k=f.vertices,n=a.faces,t=f.faces,u=a.faceVertexUvs[0],p=f.faceVertexUvs[0],x={},v=0;v<a.materials.length;v++)x[a.materials[v].id]=v;if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,e=new THREE.Matrix4,e.extractRotation(b,c.scale);for(var v=0,y=k.length;v<y;v++){var w=new THREE.Vertex(k[v].position.clone());b&&b.multiplyVector3(w.position);h.push(w)}v=
- 0;for(y=t.length;v<y;v++){var h=t[v],A,z,C=h.vertexNormals,B=h.vertexColors;h instanceof THREE.Face3?A=new THREE.Face3(h.a+l,h.b+l,h.c+l):h instanceof THREE.Face4&&(A=new THREE.Face4(h.a+l,h.b+l,h.c+l,h.d+l));A.normal.copy(h.normal);e&&e.multiplyVector3(A.normal);k=0;for(w=C.length;k<w;k++)z=C[k].clone(),e&&e.multiplyVector3(z),A.vertexNormals.push(z);A.color.copy(h.color);k=0;for(w=B.length;k<w;k++)z=B[k],A.vertexColors.push(z.clone());if(h.materialIndex!==void 0){k=f.materials[h.materialIndex];
- w=x[k.id];if(w===void 0)w=a.materials.length,a.materials.push(k);A.materialIndex=w}A.centroid.copy(h.centroid);b&&b.multiplyVector3(A.centroid);n.push(A)}v=0;for(y=p.length;v<y;v++){b=p[v];e=[];k=0;for(w=b.length;k<w;k++)e.push(new THREE.UV(b[k].u,b[k].v));u.push(e)}},clone:function(a){var c=new THREE.Geometry,b,e=a.vertices,l=a.faces,f=a.faceVertexUvs[0];if(a.materials)c.materials=a.materials.slice();a=0;for(b=e.length;a<b;a++){var h=new THREE.Vertex(e[a].position.clone());c.vertices.push(h)}a=0;
- for(b=l.length;a<b;a++){var k=l[a],n,t,u=k.vertexNormals,p=k.vertexColors;k instanceof THREE.Face3?n=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(n=new THREE.Face4(k.a,k.b,k.c,k.d));n.normal.copy(k.normal);e=0;for(h=u.length;e<h;e++)t=u[e],n.vertexNormals.push(t.clone());n.color.copy(k.color);e=0;for(h=p.length;e<h;e++)t=p[e],n.vertexColors.push(t.clone());n.materialIndex=k.materialIndex;n.centroid.copy(k.centroid);c.faces.push(n)}a=0;for(b=f.length;a<b;a++){l=f[a];n=[];e=0;for(h=l.length;e<
- h;e++)n.push(new THREE.UV(l[e].u,l[e].v));c.faceVertexUvs[0].push(n)}return c},randomPointInTriangle:function(a,c,b){var e,l,f,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;e=THREE.GeometryUtils.random();l=THREE.GeometryUtils.random();e+l>1&&(e=1-e,l=1-l);f=1-e-l;h.copy(a);h.multiplyScalar(e);k.copy(c);k.multiplyScalar(l);h.addSelf(k);k.copy(b);k.multiplyScalar(f);h.addSelf(k);return h},randomPointInFace:function(a,c,b){var e,l,f;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,l=c.vertices[a.b].position,
- f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,l,f);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;l=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,h;b?a._area1&&a._area2?(b=a._area1,h=a._area2):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c),a._area1=b,a._area2=h):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c));return THREE.GeometryUtils.random()*(b+
- h)<b?THREE.GeometryUtils.randomPointInTriangle(e,l,c):THREE.GeometryUtils.randomPointInTriangle(l,f,c)}},randomPointsInGeometry:function(a,c){function b(a){function b(c,e){if(e<c)return c;var f=c+Math.floor((e-c)/2);return t[f]>a?b(c,f-1):t[f]<a?b(f+1,e):f}return b(0,t.length-1)}var e,l,f=a.faces,h=a.vertices,k=f.length,n=0,t=[],u,p,x,v;for(l=0;l<k;l++){e=f[l];if(e instanceof THREE.Face3)u=h[e.a].position,p=h[e.b].position,x=h[e.c].position,e._area=THREE.GeometryUtils.triangleArea(u,p,x);else if(e instanceof
- THREE.Face4)u=h[e.a].position,p=h[e.b].position,x=h[e.c].position,v=h[e.d].position,e._area1=THREE.GeometryUtils.triangleArea(u,p,v),e._area2=THREE.GeometryUtils.triangleArea(p,x,v),e._area=e._area1+e._area2;n+=e._area;t[l]=n}e=[];h={};for(l=0;l<c;l++)k=THREE.GeometryUtils.random()*n,k=b(k),e[l]=THREE.GeometryUtils.randomPointInFace(f[k],a,!0),h[k]?h[k]+=1:h[k]=1;return e},triangleArea:function(a,c,b){var e,l=THREE.GeometryUtils.__v1;l.sub(a,c);e=l.length();l.sub(a,b);a=l.length();l.sub(c,b);b=l.length();
- c=0.5*(e+a+b);return Math.sqrt(c*(c-e)*(c-a)*(c-b))},center:function(a){a.computeBoundingBox();var c=new THREE.Matrix4;c.setTranslation(-0.5*(a.boundingBox.x[1]+a.boundingBox.x[0]),-0.5*(a.boundingBox.y[1]+a.boundingBox.y[0]),-0.5*(a.boundingBox.z[1]+a.boundingBox.z[0]));a.applyMatrix(c);a.computeBoundingBox()}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
- THREE.ImageUtils={loadTexture:function(a,c,b){var e=new Image,l=new THREE.Texture(e,c);e.onload=function(){l.needsUpdate=!0;b&&b(this)};e.crossOrigin="";e.src=a;return l},loadTextureCube:function(a,c,b){var e,l=[],f=new THREE.Texture(l,c),c=l.loadCount=0;for(e=a.length;c<e;++c)l[c]=new Image,l[c].onload=function(){l.loadCount+=1;if(l.loadCount===6)f.needsUpdate=!0;b&&b(this)},l[c].crossOrigin="",l[c].src=a[c];return f},getNormalMap:function(a,c){var b=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
- a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var e=a.width,l=a.height,f=document.createElement("canvas");f.width=e;f.height=l;var h=f.getContext("2d");h.drawImage(a,0,0);for(var k=h.getImageData(0,0,e,l).data,n=h.createImageData(e,l),t=n.data,u=0;u<e;u++)for(var p=1;p<l;p++){var x=p-1<0?l-1:p-1,v=(p+1)%l,y=u-1<0?e-1:u-1,w=(u+1)%e,A=[],z=[0,0,k[(p*e+u)*4]/255*c];A.push([-1,0,k[(p*e+y)*4]/255*c]);A.push([-1,-1,k[(x*e+y)*4]/255*c]);A.push([0,-1,k[(x*e+u)*4]/255*c]);A.push([1,-1,k[(x*e+w)*4]/255*c]);
- A.push([1,0,k[(p*e+w)*4]/255*c]);A.push([1,1,k[(v*e+w)*4]/255*c]);A.push([0,1,k[(v*e+u)*4]/255*c]);A.push([-1,1,k[(v*e+y)*4]/255*c]);x=[];y=A.length;for(v=0;v<y;v++){var w=A[v],C=A[(v+1)%y],w=[w[0]-z[0],w[1]-z[1],w[2]-z[2]],C=[C[0]-z[0],C[1]-z[1],C[2]-z[2]];x.push(b([w[1]*C[2]-w[2]*C[1],w[2]*C[0]-w[0]*C[2],w[0]*C[1]-w[1]*C[0]]))}A=[0,0,0];for(v=0;v<x.length;v++)A[0]+=x[v][0],A[1]+=x[v][1],A[2]+=x[v][2];A[0]/=x.length;A[1]/=x.length;A[2]/=x.length;z=(p*e+u)*4;t[z]=(A[0]+1)/2*255|0;t[z+1]=(A[1]+0.5)*
- 255|0;t[z+2]=A[2]*255|0;t[z+3]=255}h.putImageData(n,0,0);return f}};THREE.SceneUtils={showHierarchy:function(a,c){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=c})},traverseHierarchy:function(a,c){var b,e,l=a.children.length;for(e=0;e<l;e++)b=a.children[e],c(b),THREE.SceneUtils.traverseHierarchy(b,c)},createMultiMaterialObject:function(a,c){var b,e=c.length,l=new THREE.Object3D;for(b=0;b<e;b++){var f=new THREE.Mesh(a,c[b]);l.add(f)}return l}};
- if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
- value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}",
- THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
- THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
- THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b};
- THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,e=this.getPoint(0),l,f=0;c.push(0);for(l=1;l<=a;l++)b=this.getPoint(l/a),f+=b.distanceTo(e),c.push(f),e=b;return this.cacheArcLengths=c};
- THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),e=0,l=b.length,f;f=c?c:a*b[l-1];time=Date.now();for(var h=0,k=l-1,n;h<=k;)if(e=Math.floor(h+(k-h)/2),n=b[e]-f,n<0)h=e+1;else if(n>0)k=e-1;else{k=e;break}e=k;if(b[e]==f)return e/(l-1);h=b[e];return b=(e+(f-h)/(b[e+1]-h))/(l-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
- THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,e){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,e))};THREE.LineCurve.prototype=new THREE.Curve;
- THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};
- THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),c=new THREE.Vector2(e[2],e[3]),b=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
- THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c};
- THREE.CubicBezierCurve=function(a,c,b,e){if(!(c instanceof THREE.Vector2))var l=Array.prototype.slice.call(arguments),a=new THREE.Vector2(l[0],l[1]),c=new THREE.Vector2(l[2],l[3]),b=new THREE.Vector2(l[4],l[5]),e=new THREE.Vector2(l[6],l[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
- THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c};
- THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
- THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],e=this.points,l;l=(e.length-1)*a;a=Math.floor(l);l-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,l);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,l);return c};THREE.ArcCurve=function(a,c,b,e,l,f){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=e;this.aEndAngle=l;this.aClockwise=f};
- THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))};
- THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,e){return 2*(1-a)*(b-c)+2*a*(e-b)},tangentCubicBezier:function(a,c,b,e,l){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*l},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,e,l){var a=(b-a)*0.5,e=(e-c)*0.5,f=l*l;return(2*c-2*b+a+e)*l*f+(-3*c+3*b-2*a-e)*f+a*l+c}};
- THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(a);c.addSelf(this.v1);return c});
- THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)});
- THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,e){this.v0=a;this.v1=c;this.v2=b;this.v3=e},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)});
- THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],e=this.points,l;l=(e.length-1)*a;a=Math.floor(l);l-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,l);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,l);c.z=THREE.Curve.Utils.interpolate(e[b[0]].z,e[b[1]].z,e[b[2]].z,e[b[3]].z,l);return c});
- THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};
- THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a<b.length;){if(b[a]>=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
- THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,e=this.curves.length;for(b=0;b<e;b++)c+=this.curves[b].getLength(),a.push(c);return this.cacheLengths=a};
- THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),c,b,e,l;c=b=Number.NEGATIVE_INFINITY;e=l=Number.POSITIVE_INFINITY;var f,h,k,n;n=new THREE.Vector2;h=0;for(k=a.length;h<k;h++){f=a[h];if(f.x>c)c=f.x;else if(f.x<e)e=f.x;if(f.y>b)b=f.y;else if(f.y<b)l=f.y;n.addSelf(f.x,f.y)}return{minX:e,minY:l,maxX:c,maxY:b,centroid:n.divideScalar(k)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
- THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var c=new THREE.Geometry,b=0;b<a.length;b++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(a[b].x,a[b].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
- THREE.CurvePath.prototype.getTransformedPoints=function(a,c){var b=this.getPoints(a),e,l;if(!c)c=this.bends;e=0;for(l=c.length;e<l;e++)b=this.getWrapPoints(b,c[e]);return b};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,c){var b=this.getSpacedPoints(a),e,l;if(!c)c=this.bends;e=0;for(l=c.length;e<l;e++)b=this.getWrapPoints(b,c[e]);return b};
- THREE.CurvePath.prototype.getWrapPoints=function(a,c){var b=this.getBoundingBox(),e,l,f,h,k,n;e=0;for(l=a.length;e<l;e++)f=a[e],h=f.x,k=f.y,n=h/b.maxX,n=c.getUtoTmapping(n,h),h=c.getPoint(n),k=c.getNormalVector(n).multiplyScalar(k),f.x=h.x+k.x,f.y=h.y+k.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
- THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);var c,b=a.length;for(c=1;c<b;c++)this.lineTo(a[c].x,a[c].y)};THREE.Path.prototype.moveTo=function(){var a=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:a})};
- THREE.Path.prototype.lineTo=function(a,c){var b=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:b})};
- THREE.Path.prototype.quadraticCurveTo=function(a,c,b,e){var l=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,e)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:l})};
- THREE.Path.prototype.bezierCurveTo=function(a,c,b,e,l,f){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,e),new THREE.Vector2(l,f)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
- THREE.Path.prototype.splineThru=function(a){var c=Array.prototype.slice.call(arguments),b=this.actions[this.actions.length-1].args,b=[new THREE.Vector2(b[b.length-2],b[b.length-1])];Array.prototype.push.apply(b,a);this.curves.push(new THREE.SplineCurve(b));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};
- THREE.Path.prototype.arc=function(a,c,b,e,l,f){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,c,b,e,l,f));this.actions.push({action:THREE.PathActions.ARC,args:h})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var c=[],b=0;b<a;b++)c.push(this.getPoint(b/a));return c};
- THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],e,l,f,h,k,n,t,u,p,x,v,y,w;e=0;for(l=this.actions.length;e<l;e++)switch(f=this.actions[e],h=f.action,f=f.args,h){case THREE.PathActions.LINE_TO:b.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=f[2];n=f[3];p=f[0];x=f[1];b.length>0?(h=b[b.length-1],v=h.x,y=h.y):(h=this.actions[e-1].args,v=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)w=h/a,f=THREE.Shape.Utils.b2(w,v,p,k),w=THREE.Shape.Utils.b2(w,y,x,
- n),b.push(new THREE.Vector2(f,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=f[4];n=f[5];p=f[0];x=f[1];t=f[2];u=f[3];b.length>0?(h=b[b.length-1],v=h.x,y=h.y):(h=this.actions[e-1].args,v=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)w=h/a,f=THREE.Shape.Utils.b3(w,v,p,t,k),w=THREE.Shape.Utils.b3(w,y,x,u,n),b.push(new THREE.Vector2(f,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h);
- for(h=1;h<=w;h++)b.push(f.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];w=f[4];x=!!f[5];u=h[h.length-2];v=h[h.length-1];h.length==0&&(u=v=0);y=w-p;var A=a*2;for(h=1;h<=A;h++)w=h/A,x||(w=1-w),w=p+w*y,f=u+k+t*Math.cos(w),w=v+n+t*Math.sin(w),b.push(new THREE.Vector2(f,w))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)};
- THREE.Path.prototype.nltransform=function(a,c,b,e,l,f){var h=this.getPoints(),k,n,t,u,p;k=0;for(n=h.length;k<n;k++)t=h[k],u=t.x,p=t.y,t.x=a*u+c*p+b,t.y=e*p+l*u+f;return h};
- THREE.Path.prototype.debug=function(a){var c=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",c.maxX+100),a.setAttribute("height",c.maxY+100),document.body.appendChild(a));c=a.getContext("2d");c.fillStyle="white";c.fillRect(0,0,a.width,a.height);c.strokeStyle="black";c.beginPath();var b,e,l,a=0;for(b=this.actions.length;a<b;a++)e=this.actions[a],l=e.args,e=e.action,e!=THREE.PathActions.CSPLINE_THRU&&c[e].apply(c,l);c.stroke();c.closePath();c.strokeStyle="red";e=
- this.getPoints();a=0;for(b=e.length;a<b;a++)l=e[a],c.beginPath(),c.arc(l.x,l.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
- THREE.Path.prototype.toShapes=function(){var a,c,b,e,l=[],f=new THREE.Path;a=0;for(c=this.actions.length;a<c;a++)b=this.actions[a],e=b.args,b=b.action,b==THREE.PathActions.MOVE_TO&&f.actions.length!=0&&(l.push(f),f=new THREE.Path),f[b].apply(f,e);f.actions.length!=0&&l.push(f);if(l.length==0)return[];var h,f=[];if(THREE.Shape.Utils.isClockWise(l[0].getPoints())){a=0;for(c=l.length;a<c;a++)e=l[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(h&&f.push(h),h=new THREE.Shape,h.actions=e.actions,h.curves=
- e.curves):h.holes.push(e);f.push(h)}else{h=new THREE.Shape;a=0;for(c=l.length;a<c;a++)e=l[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(h.actions=e.actions,h.curves=e.curves,f.push(h),h=new THREE.Shape):h.holes.push(e)}return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
- THREE.Shape.prototype.getPointsHoles=function(a){var c,b=this.holes.length,e=[];for(c=0;c<b;c++)e[c]=this.holes[c].getTransformedPoints(a,this.bends);return e};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var c,b=this.holes.length,e=[];for(c=0;c<b;c++)e[c]=this.holes[c].getTransformedSpacedPoints(a,this.bends);return e};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
- THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
- THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),e=b.concat(),l,f,h,k,n,t,u,p,x,v,y=[];for(n=0;n<c.length;n++){t=c[n];Array.prototype.push.apply(e,t);f=Number.POSITIVE_INFINITY;for(l=0;l<t.length;l++){x=t[l];v=[];for(p=0;p<b.length;p++)u=b[p],u=x.distanceToSquared(u),v.push(u),u<f&&(f=u,h=l,k=p)}l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var w=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(w);var A=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(A);v=k;u=h;k+=1;h+=-1;k<
- 0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;w=[t[h],b[k],b[l]];w=THREE.FontUtils.Triangulate.area(w);A=[t[h],t[f],b[k]];A=THREE.FontUtils.Triangulate.area(A);p+x>w+A&&(k=v,h=u,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);v=t.slice(h);u=t.slice(0,h);f=[t[h],t[f],b[k]];y.push([t[h],b[k],b[l]]);y.push(f);b=p.concat(v).concat(u).concat(x)}return{shape:b,
- isolatedPts:y,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,h,k,n,t={};f=0;for(h=e.length;f<h;f++)n=e[f].x+":"+e[f].y,t[n]!==void 0&&console.log("Duplicate point",n),t[n]=f;f=0;for(h=b.length;f<h;f++){k=b[f];for(e=0;e<3;e++)n=k[e].x+":"+k[e].y,n=t[n],n!==void 0&&(k[e]=n)}f=0;for(h=l.length;f<h;f++){k=l[f];for(e=0;e<3;e++)n=k[e].x+":"+k[e].y,n=t[n],n!==void 0&&(k[e]=n)}return b.concat(l)},
- isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,e){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,e)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a*c},b3:function(a,c,b,e,l){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,e)+
- this.b3p3(a,l)}};THREE.TextPath=function(a,c){THREE.Path.call(this);this.parameters=c||{};this.set(a)};THREE.TextPath.prototype.set=function(a,c){this.text=a;var c=c||this.parameters,b=c.curveSegments!==void 0?c.curveSegments:4,e=c.font!==void 0?c.font:"helvetiker",l=c.weight!==void 0?c.weight:"normal",f=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=b;THREE.FontUtils.face=e;THREE.FontUtils.weight=l;THREE.FontUtils.style=f};
- THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,c=[],b=0,e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c};
- THREE.AnimationHandler=function(){var a=[],c={},b={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){a.indexOf(b)===-1&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);b!==-1&&a.splice(b,1)},add:function(a){c[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");c[a.name]=a;if(a.initialized!==!0){for(var b=0;b<a.hierarchy.length;b++){for(var e=0;e<a.hierarchy[b].keys.length;e++){if(a.hierarchy[b].keys[e].time<
- 0)a.hierarchy[b].keys[e].time=0;if(a.hierarchy[b].keys[e].rot!==void 0&&!(a.hierarchy[b].keys[e].rot instanceof THREE.Quaternion)){var k=a.hierarchy[b].keys[e].rot;a.hierarchy[b].keys[e].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(a.hierarchy[b].keys[0].morphTargets!==void 0){k={};for(e=0;e<a.hierarchy[b].keys.length;e++)for(var n=0;n<a.hierarchy[b].keys[e].morphTargets.length;n++){var t=a.hierarchy[b].keys[e].morphTargets[n];k[t]=-1}a.hierarchy[b].usedMorphTargets=k;for(e=0;e<a.hierarchy[b].keys.length;e++){var u=
- {};for(t in k){for(n=0;n<a.hierarchy[b].keys[e].morphTargets.length;n++)if(a.hierarchy[b].keys[e].morphTargets[n]===t){u[t]=a.hierarchy[b].keys[e].morphTargetsInfluences[n];break}n===a.hierarchy[b].keys[e].morphTargets.length&&(u[t]=0)}a.hierarchy[b].keys[e].morphTargetsInfluences=u}}for(e=1;e<a.hierarchy[b].keys.length;e++)a.hierarchy[b].keys[e].time===a.hierarchy[b].keys[e-1].time&&(a.hierarchy[b].keys.splice(e,1),e--);for(e=1;e<a.hierarchy[b].keys.length;e++)a.hierarchy[b].keys[e].index=e}e=parseInt(a.length*
- a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(b=0;b<a.hierarchy.length;b++)a.JIT.hierarchy.push(Array(e));a.initialized=!0}},get:function(a){if(typeof a==="string")return c[a]?c[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else e(a,b);return b}},e=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)e(a.children[c],b)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=
- 2;return b}();THREE.Animation=function(a,c,b,e){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=b!==void 0?b:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==void 0?e:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=c!==void 0?c:0;var b,e=this.hierarchy.length,l;for(b=0;b<e;b++){l=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)l.useQuaternion=!0;l.matrixAutoUpdate=!0;if(l.animationCache===void 0)l.animationCache={},l.animationCache.prevKey={pos:0,rot:0,scl:0},l.animationCache.nextKey={pos:0,rot:0,scl:0},l.animationCache.originalMatrix=l instanceof
- THREE.Bone?l.skinMatrix:l.matrix;var f=l.animationCache.prevKey;l=l.animationCache.nextKey;f.pos=this.data.hierarchy[b].keys[0];f.rot=this.data.hierarchy[b].keys[0];f.scl=this.data.hierarchy[b].keys[0];l.pos=this.getNextKeyWith("pos",b,1);l.rot=this.getNextKeyWith("rot",b,1);l.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
- THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,l,f,h,k,n,t,u=this.data.JIT.hierarchy,p,x;this.currentTime+=a*this.timeScale;x=this.currentTime;p=this.currentTime%=this.data.length;t=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,y=this.hierarchy.length;v<y;v++)if(a=this.hierarchy[v],n=a.animationCache,this.JITCompile&&u[v][t]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=u[v][t],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
- !1):(a.matrix=u[v][t],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var w=0;w<3;w++){b=c[w];h=n.prevKey[b];k=n.nextKey[b];if(k.time<=x){if(p<x)if(this.loop){h=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(b,v,1);k.time<p;)h=k,k=this.getNextKeyWith(b,v,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(b,v,k.index+1);while(k.time<
- p)}n.prevKey[b]=h;n.nextKey[b]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(p-h.time)/(k.time-h.time);l=h[b];f=k[b];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+v),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
- this.getPrevKeyWith("pos",v,h.index-1).pos,this.points[1]=l,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos,e=e*0.33+0.33,l=this.interpolateCatmullRom(this.points,e),b.x=l[0],b.y=l[1],b.z=l[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b===
- "rot")THREE.Quaternion.slerp(l,f,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e}}if(this.JITCompile&&u[0][t]===void 0){this.hierarchy[0].update(null,!0);for(v=0;v<this.hierarchy.length;v++)u[v][t]=this.hierarchy[v]instanceof THREE.Bone?this.hierarchy[v].skinMatrix.clone():this.hierarchy[v].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],e=[],l,f,h,k,n,t;l=(a.length-1)*c;f=Math.floor(l);l-=f;b[0]=f===0?f:f-1;b[1]=f;b[2]=f>a.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];k=a[b[1]];n=a[b[2]];t=a[b[3]];b=l*l;h=l*b;e[0]=this.interpolate(f[0],k[0],n[0],t[0],l,b,h);e[1]=this.interpolate(f[1],k[1],n[1],t[1],l,b,h);e[2]=this.interpolate(f[2],k[2],n[2],t[2],l,b,h);return e};
- THREE.Animation.prototype.interpolate=function(a,c,b,e,l,f,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*f+a*l+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b<e.length-1?b:e.length-1:b%=e.length;b<e.length;b++)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){for(var e=this.data.hierarchy[c].keys,b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]};
- THREE.CubeCamera=function(a,c,b,e){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
- this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
- new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(e,e,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+=
- 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b,
- this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};
- THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,e,l,f,h){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,f,h);this.cameraP=new THREE.PerspectiveCamera(b,a/c,e,l);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;
- THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
- THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),c=2*a*this.cameraP.aspect/2;a/=this.zoom;c/=this.zoom;this.cameraO.left=-c;this.cameraO.right=c;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
- THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
- THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
- 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
- !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
- function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
- !1;break;case 70:this.moveDown=!1}};this.update=function(a){if(!this.freeze){if(this.heightSpeed){var b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);
- this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&&
- (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
- this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};
- THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,b){return function(){b.apply(a,arguments)}}function l(a,b,c,e){var f={name:c,fps:0.6,length:e,hierarchy:[]},h,l=b.getControlPointsArray(),k=b.getLength(),A=l.length,z=0;h=A-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:l[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:e,pos:l[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<A-1;h++)z=e*k.chunks[h]/k.total,b.keys[h]={time:z,pos:l[h]};f.hierarchy[0]=
- b;THREE.AnimationHandler.add(f);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function f(a,b){var c,e,f=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)e=c/(a.points.length*b),e=a.getPoint(e),f.vertices[c]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return f}this.object=a;this.domElement=c!==void 0?c:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=
- new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
- this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var h=Math.PI*2,k=Math.PI/180;this.update=function(a){var c;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*k;this.theta=this.lon*k;a=this.phi%h;this.phi=a>=0?a:a+h;c=this.verticalAngleMap.srcRange;
- a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var e=a[1]-a[0];this.phi=b((c-a[0])/e)*e+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);e=a[1]-a[0];this.theta=b((c-a[0])/e)*e+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=
- function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
- c=new THREE.CubeGeometry(10,10,20),h=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(h,b);a.position.set(0,10,0);this.animation=l(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=l(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
- this.debugPath,b=this.spline,c=f(b,10),h=f(b,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,k);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);h=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)c=new THREE.Mesh(h,k),c.position.copy(b.points[i]),a.add(c)}this.domElement.addEventListener("mousemove",
- e(this,this.onMouseMove),!1)}};THREE.PathControlsIdCounter=0;
- THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=c!==void 0?c:document;c&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
- 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
- 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
- 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
- !0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,h=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
- !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
- this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
- -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,
- this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
- THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Matrix4,h=!1,k=1,n=0,t=0,u=0,p=0,x=0,v=window.innerWidth/2,y=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed;
- this.rotateHorizontally(c*p);this.rotateVertically(c*x)}c=a*this.movementSpeed;this.object.translateZ(-c*(n>0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*t);this.object.translateY(c*u);h&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();l.copy(this.forward);e.set(0,1,0);b.cross(e,
- l).normalize();e.cross(l,b).normalize();this.object.matrix.n11=b.x;this.object.matrix.n12=e.x;this.object.matrix.n13=l.x;this.object.matrix.n21=b.y;this.object.matrix.n22=e.y;this.object.matrix.n23=l.y;this.object.matrix.n31=b.z;this.object.matrix.n32=e.z;this.object.matrix.n33=l.z;f.identity();f.n11=Math.cos(this.roll);f.n12=-Math.sin(this.roll);f.n21=Math.sin(this.roll);f.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(f);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
- this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
- a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){b.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);b.multiplyScalar(a);this.forward.subSelf(b);this.forward.normalize()};this.rotateVertically=function(a){e.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);e.multiplyScalar(a);this.forward.addSelf(e);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
- function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){p=(a.clientX-v)/window.innerWidth;x=(a.clientY-y)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",
- function(a){switch(a.keyCode){case 38:case 87:n=1;break;case 37:case 65:t=-1;break;case 40:case 83:n=-1;break;case 39:case 68:t=1;break;case 81:h=!0;k=1;break;case 69:h=!0;k=-1;break;case 82:u=1;break;case 70:u=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:n=0;break;case 37:case 65:t=0;break;case 40:case 83:n=0;break;case 39:case 68:t=0;break;case 81:h=!1;break;case 69:h=!1;break;case 82:u=0;break;case 70:u=0}},!1)};
- THREE.TrackballControls=function(a,c){var b=this,e={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};this.object=a;this.domElement=c!==void 0?c:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
- new THREE.Vector3(0,0,0);var l=!1,f=e.NONE,h=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector2,u=new THREE.Vector2,p=new THREE.Vector2,x=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-b.screen.offsetLeft)/b.radius*0.5,(c-b.screen.offsetTop)/b.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var e=new THREE.Vector3((a-b.screen.width*0.5-b.screen.offsetLeft)/
- b.radius,(b.screen.height*0.5+b.screen.offsetTop-c)/b.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);h.copy(b.object.position).subSelf(b.target);f=b.object.up.clone().setLength(e.y);f.addSelf(b.object.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f};this.rotateCamera=function(){var a=Math.acos(k.dot(n)/k.length()/n.length());if(a){var c=(new THREE.Vector3).cross(k,n).normalize(),e=new THREE.Quaternion;a*=b.rotateSpeed;e.setFromAxisAngle(c,-a);e.multiplyVector3(h);
- e.multiplyVector3(b.object.up);e.multiplyVector3(n);b.staticMoving?k=n:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(u.y-t.y)*b.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),b.staticMoving?t=u:t.y+=(u.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=x.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(h.length()*b.panSpeed);var c=h.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y));
- b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=x:p.addSelf(a.sub(x,p).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),h.lengthSq()<b.minDistance*b.minDistance&&b.object.position.add(b.target,h.setLength(b.minDistance))};this.update=function(){h.copy(b.object.position).subSelf(this.target);b.rotateCamera();b.noZoom||b.zoomCamera();b.noPan||
- b.panCamera();b.object.position.add(b.target,h);b.checkDistances();b.object.lookAt(b.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){b.enabled&&(l&&(k=n=b.getMouseProjectionOnBall(a.clientX,a.clientY),t=u=b.getMouseOnScreen(a.clientX,a.clientY),p=x=b.getMouseOnScreen(a.clientX,a.clientY),l=!1),f!==e.NONE&&(f===e.ROTATE?n=b.getMouseProjectionOnBall(a.clientX,a.clientY):f===e.ZOOM&&!b.noZoom?u=b.getMouseOnScreen(a.clientX,
- a.clientY):f===e.PAN&&!b.noPan&&(x=b.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(b.enabled&&(a.preventDefault(),a.stopPropagation(),f===e.NONE))f=a.button,f===e.ROTATE?k=n=b.getMouseProjectionOnBall(a.clientX,a.clientY):f===e.ZOOM&&!b.noZoom?t=u=b.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(p=x=b.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){if(b.enabled)a.preventDefault(),a.stopPropagation(),
- f=e.NONE},!1);window.addEventListener("keydown",function(a){if(b.enabled&&f===e.NONE){if(a.keyCode===b.keys[e.ROTATE])f=e.ROTATE;else if(a.keyCode===b.keys[e.ZOOM]&&!b.noZoom)f=e.ZOOM;else if(a.keyCode===b.keys[e.PAN]&&!b.noPan)f=e.PAN;f!==e.NONE&&(l=!0)}},!1);window.addEventListener("keyup",function(){if(b.enabled&&f!==e.NONE)f=e.NONE},!1)};
- THREE.CubeGeometry=function(a,c,b,e,l,f,h,k){function n(a,b,c,h,k,n,p,u){var v,w,x=e||1,y=l||1,z=k/2,o=n/2,A=t.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")v="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")v="y",y=f||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")v="x",x=f||1;var B=x+1,C=y+1;k/=x;var Q=n/y;for(w=0;w<C;w++)for(n=0;n<B;n++){var $=new THREE.Vector3;$[a]=(n*k-z)*c;$[b]=(w*Q-o)*h;$[v]=p;t.vertices.push(new THREE.Vertex($))}for(w=0;w<y;w++)for(n=0;n<x;n++)t.faces.push(new THREE.Face4(n+
- B*w+A,n+B*(w+1)+A,n+1+B*(w+1)+A,n+1+B*w+A,null,null,u)),t.faceVertexUvs[0].push([new THREE.UV(n/x,w/y),new THREE.UV(n/x,(w+1)/y),new THREE.UV((n+1)/x,(w+1)/y),new THREE.UV((n+1)/x,w/y)])}THREE.Geometry.call(this);var t=this,u=a/2,p=c/2,x=b/2,v,y,w,A,z,C;if(h!==void 0){if(h instanceof Array)this.materials=h;else{this.materials=[];for(v=0;v<6;v++)this.materials.push(h)}v=0;A=1;y=2;z=3;w=4;C=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=void 0)for(var B in k)this.sides[B]!=
- void 0&&(this.sides[B]=k[B]);this.sides.px&&n("z","y",-1,-1,b,c,u,v);this.sides.nx&&n("z","y",1,-1,b,c,-u,A);this.sides.py&&n("x","z",1,1,a,b,p,y);this.sides.ny&&n("x","z",1,-1,a,b,-p,z);this.sides.pz&&n("x","y",1,-1,a,c,x,w);this.sides.nz&&n("x","y",-1,-1,a,c,-x,C);this.mergeVertices();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
- THREE.CylinderGeometry=function(a,c,b,e,l,f){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,h=b/2,e=e||8,l=l||1,k,n,t=[],u=[];for(n=0;n<=l;n++){var p=[],x=[],v=n/l,y=v*(c-a)+a;for(k=0;k<=e;k++){var w=k/e;this.vertices.push(new THREE.Vertex(new THREE.Vector3(y*Math.sin(w*Math.PI*2),-v*b+h,y*Math.cos(w*Math.PI*2))));p.push(this.vertices.length-1);x.push(new THREE.UV(w,v))}t.push(p);u.push(x)}for(n=0;n<l;n++)for(k=0;k<e;k++){var b=t[n][k],p=t[n+1][k],x=t[n+1][k+1],v=t[n][k+1],y=
- this.vertices[b].position.clone().setY(0).normalize(),w=this.vertices[p].position.clone().setY(0).normalize(),A=this.vertices[x].position.clone().setY(0).normalize(),z=this.vertices[v].position.clone().setY(0).normalize(),C=u[n][k].clone(),B=u[n+1][k].clone(),D=u[n+1][k+1].clone(),K=u[n][k+1].clone();this.faces.push(new THREE.Face4(b,p,x,v,[y,w,A,z]));this.faceVertexUvs[0].push([C,B,D,K])}if(!f&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k<e;k++)b=t[0][k],p=t[0][k+
- 1],x=this.vertices.length-1,y=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,1,0),C=u[0][k].clone(),B=u[0][k+1].clone(),D=new THREE.UV(B.u,0),this.faces.push(new THREE.Face3(b,p,x,[y,w,A])),this.faceVertexUvs[0].push([C,B,D])}if(!f&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;k<e;k++)b=t[n][k+1],p=t[n][k],x=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),C=u[n][k+1].clone(),B=u[n][k].clone(),
- D=new THREE.UV(B.u,1),this.faces.push(new THREE.Face3(b,p,x,[y,w,A])),this.faceVertexUvs[0].push([C,B,D])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
- THREE.ExtrudeGeometry=function(a,c){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],b,e=a.length,l;this.shapebb=a[e-1].getBoundingBox();for(b=0;b<e;b++)l=a[b],this.addShape(l,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
- THREE.ExtrudeGeometry.prototype.addShape=function(a,c){function b(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function e(a,b,c){var e=THREE.ExtrudeGeometry.__v1,f=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,k=THREE.ExtrudeGeometry.__v4,l=THREE.ExtrudeGeometry.__v5,n=THREE.ExtrudeGeometry.__v6;e.set(a.x-b.x,a.y-b.y);f.set(a.x-c.x,a.y-c.y);e=e.normalize();f=f.normalize();h.set(-e.y,e.x);k.set(f.y,-f.x);l.copy(a).addSelf(h);n.copy(a).addSelf(k);if(l.equals(n))return k.clone();
- l.copy(b).addSelf(h);n.copy(c).addSelf(k);h=e.dot(k);k=n.subSelf(l).dot(k);h===0&&(console.log("Either infinite or no solutions!"),k===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));k/=h;if(k<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(J=a.length;--J>=0;){na=J;fa=J-1;fa<0&&(fa=a.length-
- 1);for(var b=0,c=v+u*2,b=0;b<c;b++){var e=o*b,f=o*(b+1),h=sa+na+e,l=sa+na+f,p=h,e=sa+fa+e,f=sa+fa+f,t=l;p+=M;e+=M;f+=M;t+=M;H.faces.push(new THREE.Face4(p,e,f,t,null,null,D));D&&(p=b/c,e=(b+1)/c,f=k+n*2,h=(H.vertices[h].position.z+n)/f,l=(H.vertices[l].position.z+n)/f,H.faceVertexUvs[0].push([new THREE.UV(h,p),new THREE.UV(l,p),new THREE.UV(l,e),new THREE.UV(h,e)]))}}}function f(a,b,c){H.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function h(a,b,c){a+=M;b+=M;c+=M;H.faces.push(new THREE.Face3(a,
- b,c,null,null,B));if(B){var e=K.maxY,f=K.maxX,h=H.vertices[b].position.x,b=H.vertices[b].position.y,k=H.vertices[c].position.x,c=H.vertices[c].position.y;H.faceVertexUvs[0].push([new THREE.UV(H.vertices[a].position.x/f,H.vertices[a].position.y/e),new THREE.UV(h/f,b/e),new THREE.UV(k/f,c/e)])}}var k=c.amount!==void 0?c.amount:100,n=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:n-2,u=c.bevelSegments!==void 0?c.bevelSegments:3,p=c.bevelEnabled!==void 0?c.bevelEnabled:
- !0,x=c.curveSegments!==void 0?c.curveSegments:12,v=c.steps!==void 0?c.steps:1,y=c.bendPath,w=c.extrudePath,A,z=!1,C=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,B=c.material,D=c.extrudeMaterial,K=this.shapebb;if(w)A=w.getPoints(x),v=A.length,z=!0,p=!1;p||(t=n=u=0);var O,F,P,H=this,M=this.vertices.length;y&&a.addWrapPath(y);x=C?a.extractAllSpacedPoints(x):a.extractAllPoints(x);y=x.shape;x=x.holes;if(w=!THREE.Shape.Utils.isClockWise(y)){y=y.reverse();F=0;for(P=x.length;F<P;F++)O=x[F],THREE.Shape.Utils.isClockWise(O)&&
- (x[F]=O.reverse());w=!1}w=THREE.Shape.Utils.triangulateShape(y,x);C=y;F=0;for(P=x.length;F<P;F++)O=x[F],y=y.concat(O);var J,G,X,ca,T,S,o=y.length,Y=w.length,ha=[];J=0;G=C.length;na=G-1;for(fa=J+1;J<G;J++,na++,fa++)na===G&&(na=0),fa===G&&(fa=0),ha[J]=e(C[J],C[na],C[fa]);var L=[],Q,$=ha.concat();F=0;for(P=x.length;F<P;F++){O=x[F];Q=[];J=0;G=O.length;na=G-1;for(fa=J+1;J<G;J++,na++,fa++)na===G&&(na=0),fa===G&&(fa=0),Q[J]=e(O[J],O[na],O[fa]);L.push(Q);$=$.concat(Q)}for(X=0;X<u;X++){ca=X/u;T=n*(1-ca);ca=
- t*Math.sin(ca*Math.PI/2);J=0;for(G=C.length;J<G;J++)S=b(C[J],ha[J],ca),f(S.x,S.y,-T);F=0;for(P=x.length;F<P;F++){O=x[F];Q=L[F];J=0;for(G=O.length;J<G;J++)S=b(O[J],Q[J],ca),f(S.x,S.y,-T)}}ca=t;for(J=0;J<o;J++)S=p?b(y[J],$[J],ca):y[J],z?f(S.x,S.y+A[0].y,A[0].x):f(S.x,S.y,0);for(X=1;X<=v;X++)for(J=0;J<o;J++)S=p?b(y[J],$[J],ca):y[J],z?f(S.x,S.y+A[X-1].y,A[X-1].x):f(S.x,S.y,k/v*X);for(X=u-1;X>=0;X--){ca=X/u;T=n*(1-ca);ca=t*Math.sin(ca*Math.PI/2);J=0;for(G=C.length;J<G;J++)S=b(C[J],ha[J],ca),f(S.x,S.y,
- k+T);F=0;for(P=x.length;F<P;F++){O=x[F];Q=L[F];J=0;for(G=O.length;J<G;J++)S=b(O[J],Q[J],ca),z?f(S.x,S.y+A[v-1].y,A[v-1].x+T):f(S.x,S.y,k+T)}}if(p){p=o*0;for(J=0;J<Y;J++)t=w[J],h(t[2]+p,t[1]+p,t[0]+p);p=o*(v+u*2);for(J=0;J<Y;J++)t=w[J],h(t[0]+p,t[1]+p,t[2]+p)}else{for(J=0;J<Y;J++)t=w[J],h(t[2],t[1],t[0]);for(J=0;J<Y;J++)t=w[J],h(t[0]+o*v,t[1]+o*v,t[2]+o*v)}var na,fa,sa=0;l(C);sa+=C.length;F=0;for(P=x.length;F<P;F++)O=x[F],l(O),sa+=O.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
- THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
- THREE.IcosahedronGeometry=function(a){function c(a,b,c){var e=Math.sqrt(a*a+b*b+c*c);return l.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,b/e,c/e)))-1}function b(a,b,c,e){e.faces.push(new THREE.Face3(a,b,c))}function e(a,b){var e=l.vertices[a].position,f=l.vertices[b].position;return c((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var l=this,f=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
- -a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(var h=0;h<this.subdivisions;h++){var a=new THREE.Geometry,k;for(k in f.faces){var n=e(f.faces[k].a,f.faces[k].b),t=e(f.faces[k].b,f.faces[k].c),u=e(f.faces[k].c,f.faces[k].a);b(f.faces[k].a,n,u,a);b(f.faces[k].b,t,
- n,a);b(f.faces[k].c,u,t,a);b(n,t,u,a)}f.faces=a.faces}l.faces=f.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
- THREE.LatheGeometry=function(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;for(var c=this.angle/this.steps,b=[],e=[],l=[],f=[],h=(new THREE.Matrix4).setRotationZ(c),k=0;k<a.length;k++)this.vertices.push(new THREE.Vertex(a[k])),b[k]=a[k].clone(),e[k]=this.vertices.length-1;for(var n=0;n<=this.angle+0.0010;n+=c){for(k=0;k<b.length;k++)n<this.angle?(b[k]=h.multiplyVector3(b[k].clone()),this.vertices.push(new THREE.Vertex(b[k])),l[k]=this.vertices.length-1):l=f;n==0&&(f=e);
- for(k=0;k<e.length-1;k++)this.faces.push(new THREE.Face4(l[k],l[k+1],e[k+1],e[k])),this.faceVertexUvs[0].push([new THREE.UV(1-n/this.angle,k/a.length),new THREE.UV(1-n/this.angle,(k+1)/a.length),new THREE.UV(1-(n-c)/this.angle,(k+1)/a.length),new THREE.UV(1-(n-c)/this.angle,k/a.length)]);e=l;l=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
- THREE.OctahedronGeometry=function(a,c){function b(b){var c=b.clone().normalize(),c=new THREE.Vertex(c.clone().multiplyScalar(a));c.index=h.vertices.push(c)-1;c.uv=new THREE.UV(Math.atan2(b.z,-b.x)/2/Math.PI+0.5,Math.atan2(-b.y,Math.sqrt(b.x*b.x+b.z*b.z))/Math.PI+0.5);return c}function e(a,b,c,k){k<1?(k=new THREE.Face3(a.index,b.index,c.index,[a.position,b.position,c.position]),k.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),k.normal=k.centroid.clone().normalize(),
- h.faces.push(k),k=Math.atan2(k.centroid.z,-k.centroid.x),h.faceVertexUvs[0].push([f(a.uv,a.position,k),f(b.uv,b.position,k),f(c.uv,c.position,k)])):(k-=1,e(a,l(a,b),l(a,c),k),e(l(a,b),b,l(b,c),k),e(l(a,c),l(b,c),c,k),e(l(a,b),l(b,c),l(a,c),k))}function l(a,c){k[a.index]||(k[a.index]=[]);k[c.index]||(k[c.index]=[]);var e=k[a.index][c.index];e===void 0&&(k[a.index][c.index]=k[c.index][a.index]=e=b((new THREE.Vector3).add(a.position,c.position).divideScalar(2)));return e}function f(a,b,c){c<0&&a.u===
- 1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);var c=c||0,h=this;b(new THREE.Vector3(1,0,0));b(new THREE.Vector3(-1,0,0));b(new THREE.Vector3(0,1,0));b(new THREE.Vector3(0,-1,0));b(new THREE.Vector3(0,0,1));b(new THREE.Vector3(0,0,-1));var k=[],n=this.vertices;e(n[0],n[2],n[4],c);e(n[0],n[4],n[3],c);e(n[0],n[3],n[5],c);e(n[0],n[5],n[2],c);e(n[1],n[2],n[5],c);e(n[1],n[5],n[3],c);e(n[1],n[3],n[4],c);e(n[1],n[4],n[2],c);this.boundingSphere=
- {radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
- THREE.PlaneGeometry=function(a,c,b,e){THREE.Geometry.call(this);var l,f=a/2,h=c/2,b=b||1,e=e||1,k=b+1,n=e+1;a/=b;var t=c/e;for(l=0;l<n;l++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-f,-(l*t-h),0)));for(l=0;l<e;l++)for(c=0;c<b;c++)this.faces.push(new THREE.Face4(c+k*l,c+k*(l+1),c+1+k*(l+1),c+1+k*l)),this.faceVertexUvs[0].push([new THREE.UV(c/b,l/e),new THREE.UV(c/b,(l+1)/e),new THREE.UV((c+1)/b,(l+1)/e),new THREE.UV((c+1)/b,l/e)]);this.computeCentroids();this.computeFaceNormals()};
- THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
- THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,l=Math.PI,f=Math.max(3,c||8),h=Math.max(2,b||6),c=[],b=0;b<h+1;b++){e=b/h;var k=a*Math.cos(e*l),n=a*Math.sin(e*l),t=[],u=0;for(e=0;e<f;e++){var p=2*e/f,x=n*Math.sin(p*l),p=n*Math.cos(p*l);(b==0||b==h)&&e>0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(u)}c.push(t)}for(var v,y,w,l=c.length,b=0;b<l;b++)if(f=c[b].length,b>0)for(e=0;e<f;e++){t=e==f-1;h=c[b][t?0:e+1];k=c[b][t?f-1:e];n=c[b-1][t?
- f-1:e];t=c[b-1][t?0:e+1];x=b/(l-1);v=(b-1)/(l-1);y=(e+1)/f;var p=e/f,u=new THREE.UV(1-y,x),x=new THREE.UV(1-p,x),p=new THREE.UV(1-p,v),A=new THREE.UV(1-y,v);b<c.length-1&&(v=this.vertices[h].position.clone(),y=this.vertices[k].position.clone(),w=this.vertices[n].position.clone(),v.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([u,x,p]));b>1&&(v=
- this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),w=this.vertices[t].position.clone(),v.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([u,p,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
- THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
- THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
- THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
- THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c=
- this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),f=l.length,h=[],a=0;a<f;a++){var k=new THREE.Path,k=this.extractGlyphPoints(l[a],c,b,e,k);e+=k.offset;h.push(k.path)}return{paths:h,offset:e/2}},extractGlyphPoints:function(a,c,b,e,l){var f=[],h,k,n,t,u,p,x,v,y,w,A=c.glyphs[a]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));n=c.length;for(a=0;a<n;)switch(k=c[a++],k){case "m":k=c[a++]*b+e;t=c[a++]*b;f.push(new THREE.Vector2(k,
- t));l.moveTo(k,t);break;case "l":k=c[a++]*b+e;t=c[a++]*b;f.push(new THREE.Vector2(k,t));l.lineTo(k,t);break;case "q":k=c[a++]*b+e;t=c[a++]*b;x=c[a++]*b+e;v=c[a++]*b;l.quadraticCurveTo(x,v,k,t);if(h=f[f.length-1]){u=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var z=h/divisions,C=THREE.Shape.Utils.b2(z,u,x,k),z=THREE.Shape.Utils.b2(z,p,v,t);f.push(new THREE.Vector2(C,z))}}break;case "b":if(k=c[a++]*b+e,t=c[a++]*b,x=c[a++]*b+e,v=c[a++]*-b,y=c[a++]*b+e,w=c[a++]*-b,l.bezierCurveTo(k,t,
- x,v,y,w),h=f[f.length-1]){u=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)z=h/divisions,C=THREE.Shape.Utils.b3(z,u,x,y,k),z=THREE.Shape.Utils.b3(z,p,v,w,t),f.push(new THREE.Vector2(C,z))}}}return{offset:A.ha*b,points:f,path:l}}}};
- (function(a){var c=function(a){for(var c=a.length,l=0,f=c-1,h=0;h<c;f=h++)l+=a[f].x*a[h].y-a[h].x*a[f].y;return l*0.5};a.Triangulate=function(a,e){var l=a.length;if(l<3)return null;var f=[],h=[],k=[],n,t,u;if(c(a)>0)for(t=0;t<l;t++)h[t]=t;else for(t=0;t<l;t++)h[t]=l-1-t;var p=2*l;for(t=l-1;l>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);u=t+1;l<=u&&(u=0);var x;a:{x=a;var v=n,y=t,w=u,A=l,z=h,C=void 0,B=void 0,D=void 0,
- K=void 0,O=void 0,F=void 0,P=void 0,H=void 0,M=void 0,B=x[z[v]].x,D=x[z[v]].y,K=x[z[y]].x,O=x[z[y]].y,F=x[z[w]].x,P=x[z[w]].y;if(1.0E-10>(K-B)*(P-D)-(O-D)*(F-B))x=!1;else{for(C=0;C<A;C++)if(!(C==v||C==y||C==w)){var H=x[z[C]].x,M=x[z[C]].y,J=void 0,G=void 0,X=void 0,ca=void 0,T=void 0,S=void 0,o=void 0,Y=void 0,ha=void 0,L=void 0,Q=void 0,$=void 0,J=X=T=void 0,J=F-K,G=P-O,X=B-F,ca=D-P,T=K-B,S=O-D,o=H-B,Y=M-D,ha=H-K,L=M-O,Q=H-F,$=M-P,J=J*L-G*ha,T=T*Y-S*o,X=X*$-ca*Q;if(J>=0&&X>=0&&T>=0){x=!1;break a}}x=
- !0}}if(x){f.push([a[h[n]],a[h[t]],a[h[u]]]);k.push([h[n],h[t],h[u]]);n=t;for(u=t+1;u<l;n++,u++)h[n]=h[u];l--;p=2*l}}if(e)return k;return f};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
- THREE.TorusGeometry=function(a,c,b,e,l){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;this.arc=l||Math.PI*2;l=new THREE.Vector3;a=[];c=[];for(b=0;b<=this.segmentsR;b++)for(e=0;e<=this.segmentsT;e++){var f=e/this.segmentsT*this.arc,h=b/this.segmentsR*Math.PI*2;l.x=this.radius*Math.cos(f);l.y=this.radius*Math.sin(f);var k=new THREE.Vector3;k.x=(this.radius+this.tube*Math.cos(h))*Math.cos(f);k.y=(this.radius+this.tube*Math.cos(h))*Math.sin(f);k.z=
- this.tube*Math.sin(h);this.vertices.push(new THREE.Vertex(k));a.push(new THREE.UV(e/this.segmentsT,1-b/this.segmentsR));c.push(k.clone().subSelf(l).normalize())}for(b=1;b<=this.segmentsR;b++)for(e=1;e<=this.segmentsT;e++){var l=(this.segmentsT+1)*b+e-1,f=(this.segmentsT+1)*(b-1)+e-1,h=(this.segmentsT+1)*(b-1)+e,k=(this.segmentsT+1)*b+e,n=new THREE.Face4(l,f,h,k,[c[l],c[f],c[h],c[k]]);n.normal.addSelf(c[l]);n.normal.addSelf(c[f]);n.normal.addSelf(c[h]);n.normal.addSelf(c[k]);n.normal.normalize();this.faces.push(n);
- this.faceVertexUvs[0].push([a[l].clone(),a[f].clone(),a[h].clone(),a[k].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
- THREE.TorusKnotGeometry=function(a,c,b,e,l,f,h){function k(a,b,c,e,f,h){b=c/e*a;c=Math.cos(b);return new THREE.Vector3(f*(2+c)*0.5*Math.cos(a),f*(2+c)*Math.sin(a)*0.5,h*f*Math.sin(b)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=l||2;this.q=f||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<
- this.segmentsT;++c){var n=a/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,l=k(n,h,this.q,this.p,this.radius,this.heightScale),n=k(n+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=n.x-l.x;b.y=n.y-l.y;b.z=n.z-l.z;e.x=n.x+l.x;e.y=n.y+l.y;e.z=n.z+l.z;f.cross(b,e);e.cross(f,b);f.normalize();e.normalize();n=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);l.x+=n*e.x+h*f.x;l.y+=n*e.y+h*f.y;l.z+=n*e.z+h*f.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(l.x,l.y,
- l.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=0;c<this.segmentsT;++c){var e=(a+1)%this.segmentsR,f=(c+1)%this.segmentsT,l=this.grid[a][c],b=this.grid[e][c],e=this.grid[e][f],f=this.grid[a][f],h=new THREE.UV(a/this.segmentsR,c/this.segmentsT),n=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT),t=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT),u=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(l,b,e,f));this.faceVertexUvs[0].push([h,n,t,u])}this.computeCentroids();
- this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var c=this.subdivisions;c-- >0;)this.smooth(a)};
- THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,n){var p=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(h.useOldVertexColors){p.vertexColors=[];for(var t,v,u,w=0;w<4;w++){u=n[w];t=new THREE.Color;t.setRGB(0,0,0);for(var y=0;y<u.length;y++)v=k.vertexColors[u[y]-1],t.r+=v.r,t.g+=v.g,t.b+=v.b;t.r/=u.length;t.g/=u.length;t.b/=u.length;p.vertexColors[w]=t}}l.push(p);(!h.supportUVs||x.length!=0)&&f.push([x[a],x[b],x[c],x[e]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
- b)}var e=[],l=[],f=[],h=this,k=a.vertices,e=a.faces,n=k.concat(),t=[],u={},p={},x=[],v,y,w,A,z,C=a.faceVertexUvs[0];v=0;for(y=C.length;v<y;v++){w=0;for(A=C[v].length;w<A;w++)z=e[v]["abcd".charAt(w)],x[z]||(x[z]=C[v][w])}var B;v=0;for(y=e.length;v<y;v++)if(z=e[v],t.push(z.centroid),n.push(new THREE.Vertex(z.centroid)),h.supportUVs&&x.length!=0){B=new THREE.UV;if(z instanceof THREE.Face3)B.u=x[z.a].u+x[z.b].u+x[z.c].u,B.v=x[z.a].v+x[z.b].v+x[z.c].v,B.u/=3,B.v/=3;else if(z instanceof THREE.Face4)B.u=
- x[z.a].u+x[z.b].u+x[z.c].u+x[z.d].u,B.v=x[z.a].v+x[z.b].v+x[z.c].v+x[z.d].v,B.u/=4,B.v/=4;x.push(B)}y=function(a){function c(a,b,e){a[b]===void 0&&(a[b]=[]);a[b].push(e)}var e,f,h,k,l={};e=0;for(f=a.faces.length;e<f;e++)h=a.faces[e],h instanceof THREE.Face3?(k=b(h.a,h.b),c(l,k,e),k=b(h.b,h.c),c(l,k,e),k=b(h.c,h.a),c(l,k,e)):h instanceof THREE.Face4&&(k=b(h.a,h.b),c(l,k,e),k=b(h.b,h.c),c(l,k,e),k=b(h.c,h.d),c(l,k,e),k=b(h.d,h.a),c(l,k,e));return l}(a);var D=0,C=k.length,K,O,F={},P={},H=function(a,
- b){F[a]===void 0&&(F[a]=[]);F[a].push(b)},M=function(a,b){P[a]===void 0&&(P[a]={});P[a][b]=null};for(v in y){B=y[v];K=v.split("_");O=K[0];K=K[1];H(O,[O,K]);H(K,[O,K]);w=0;for(A=B.length;w<A;w++)z=B[w],M(O,z,v),M(K,z,v);B.length<2&&(p[v]=!0)}for(v in y)if(B=y[v],z=B[0],B=B[1],K=v.split("_"),O=K[0],K=K[1],A=new THREE.Vector3,p[v]?(A.addSelf(k[O].position),A.addSelf(k[K].position),A.multiplyScalar(0.5)):(A.addSelf(t[z]),A.addSelf(t[B]),A.addSelf(k[O].position),A.addSelf(k[K].position),A.multiplyScalar(0.25)),
- u[v]=C+e.length+D,n.push(new THREE.Vertex(A)),D++,h.supportUVs&&x.length!=0)B=new THREE.UV,B.u=x[O].u+x[K].u,B.v=x[O].v+x[K].v,B.u/=2,B.v/=2,x.push(B);var J,G;K=["123","12","2","23"];A=["123","23","3","31"];var H=["123","31","1","12"],M=["1234","12","2","23"],X=["1234","23","3","34"],ca=["1234","34","4","41"],T=["1234","41","1","12"];v=0;for(y=t.length;v<y;v++)z=e[v],B=C+v,z instanceof THREE.Face3?(D=b(z.a,z.b),O=b(z.b,z.c),J=b(z.c,z.a),c(B,u[D],z.b,u[O],z,K),c(B,u[O],z.c,u[J],z,A),c(B,u[J],z.a,u[D],
- z,H)):z instanceof THREE.Face4?(D=b(z.a,z.b),O=b(z.b,z.c),J=b(z.c,z.d),G=b(z.d,z.a),c(B,u[D],z.b,u[O],z,M),c(B,u[O],z.c,u[J],z,X),c(B,u[J],z.d,u[G],z,ca),c(B,u[G],z.a,u[D],z,T)):console.log("face should be a face!",z);e=n;n=new THREE.Vector3;u=new THREE.Vector3;v=0;for(y=k.length;v<y;v++)if(F[v]!==void 0){n.set(0,0,0);u.set(0,0,0);z=new THREE.Vector3(0,0,0);B=0;for(w in P[v])n.addSelf(t[w]),B++;D=0;C=F[v].length;for(w=0;w<C;w++)p[b(F[v][w][0],F[v][w][1])]&&D++;if(D!=2){n.divideScalar(B);for(w=0;w<
- C;w++)B=F[v][w],B=k[B[0]].position.clone().addSelf(k[B[1]].position).divideScalar(2),u.addSelf(B);u.divideScalar(C);z.addSelf(k[v].position);z.multiplyScalar(C-3);z.addSelf(n);z.addSelf(u.multiplyScalar(2));z.divideScalar(C);e[v].position=z}}a.vertices=e;a.faces=l;a.faceVertexUvs[0]=f;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
- THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
- 1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?"":a.join("/")+"/"},initMaterials:function(a,c,b){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=THREE.Loader.prototype.createMaterial(c[e],b)},hasNormals:function(a){var c,b,e=a.materials.length;for(b=0;b<e;b++)if(c=a.materials[b],c instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,c){function b(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
- a}function e(a,c){var e=new Image;e.onload=function(){if(!b(this.width)||!b(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=c;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,c,e)}else a.image=this;a.needsUpdate=!0};e.src=c}function l(a,b,f,h,k,l){var n=document.createElement("canvas");a[b]=new THREE.Texture(n);a[b].sourceFile=f;if(h){a[b].repeat.set(h[0],h[1]);if(h[0]!=1)a[b].wrapS=THREE.RepeatWrapping;
- if(h[1]!=1)a[b].wrapT=THREE.RepeatWrapping}k&&a[b].offset.set(k[0],k[1]);if(l){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[l[0]]!==void 0)a[b].wrapS=h[l[0]];if(h[l[1]]!==void 0)a[b].wrapT=h[l[1]]}e(a[b],c+"/"+f)}function f(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var h,k,n;k="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?k="MeshPhongMaterial":a.shading=="Basic"&&(k="MeshBasicMaterial"));
- if(a.blending)if(a.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)h.transparent=a.transparent;if(a.depthTest!==void 0)h.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(a.vertexColors)h.vertexColors=THREE.VertexColors;if(a.colorDiffuse)h.color=f(a.colorDiffuse);
- else if(a.DbgColor)h.color=a.DbgColor;if(a.colorSpecular)h.specular=f(a.colorSpecular);if(a.colorAmbient)h.ambient=f(a.colorAmbient);if(a.transparency)h.opacity=a.transparency;if(a.specularCoef)h.shininess=a.specularCoef;a.mapDiffuse&&c&&l(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&c&&l(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&c&&l(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
- a.mapSpecular&&c&&l(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var t=THREE.ShaderUtils.lib.normal,u=THREE.UniformsUtils.clone(t.uniforms),p=h.color;k=h.specular;n=h.ambient;var x=h.shininess;u.tNormal.texture=h.normalMap;if(a.mapNormalFactor)u.uNormalScale.value=a.mapNormalFactor;if(h.map)u.tDiffuse.texture=h.map,u.enableDiffuse.value=!0;if(h.specularMap)u.tSpecular.texture=h.specularMap,u.enableSpecular.value=!0;if(h.lightMap)u.tAO.texture=
- h.lightMap,u.enableAO.value=!0;u.uDiffuseColor.value.setHex(p);u.uSpecularColor.value.setHex(k);u.uAmbientColor.value.setHex(n);u.uShininess.value=x;if(h.opacity)u.uOpacity.value=h.opacity;h=new THREE.ShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:u,lights:!0,fog:!0})}else h=new THREE[k](h);return h}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
- THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
- THREE.BinaryLoader.prototype.load=function(a,c,b,e){if(a instanceof Object){console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath ).");var l=a,a=l.model,c=l.callback,b=l.texture_path,e=l.bin_path}var b=b?b:this.extractUrlbase(a),e=e?e:this.extractUrlbase(a),l=Date.now(),a=new Worker(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,
- c,e,b,f)};a.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};a.postMessage(l)};
- THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,e,l,f){var h=new XMLHttpRequest,k=e+"/"+a,n=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,l,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?f&&(n==0&&(n=h.getResponseHeader("Content-Length")),f({total:n,loaded:h.responseText.length})):h.readyState==2&&(n=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
- h.setRequestHeader("Content-Type","text/plain");h.send(null)};
- THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,e){var l=function(b){function c(a,b){var e=u(a,b),f=u(a,b+1),h=u(a,b+2),k=u(a,b+3),l=(k<<1&255|h>>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=u(a,b),e=u(a,b+1),f=u(a,b+2);return(u(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=u(a,b);return(u(a,b+1)<<8)+c}function t(a,b){var c=u(a,b);return c>127?c-256:c}function u(a,b){return a.charCodeAt(b)&255}function p(b){var c,
- e,f;c=k(a,b);e=k(a,b+O);f=k(a,b+F);b=l(a,b+P);z.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+O);f=k(a,b+F);h=l(a,b+P);o=k(a,b+H);p=k(a,b+M);t=k(a,b+J);var b=D[p*3],u=D[p*3+1];p=D[p*3+2];var v=D[t*3],w=D[t*3+1];t=D[t*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function v(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+X);h=k(a,b+ca);b=l(a,b+T);z.faces.push(new THREE.Face4(c,
- e,f,h,null,null,b))}function y(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+G);f=k(a,b+X);h=k(a,b+ca);p=l(a,b+T);t=k(a,b+S);u=k(a,b+o);v=k(a,b+Y);w=k(a,b+ha);var b=D[u*3],x=D[u*3+1];u=D[u*3+2];var U=D[v*3],y=D[v*3+1];v=D[v*3+2];var ea=D[w*3],A=D[w*3+1];w=D[w*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(D[t*3],D[t*3+1],D[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3(U,y,v),new THREE.Vector3(ea,A,w)],null,p))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+L);f=k(a,b+Q);b=K[c*2];h=K[c*
- 2+1];c=K[e*2];var l=z.faceVertexUvs[0];e=K[e*2+1];var n=K[f*2];f=K[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function A(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+$);f=k(a,b+na);h=k(a,b+fa);b=K[c*2];l=K[c*2+1];c=K[e*2];n=K[e*2+1];e=K[f*2];var o=z.faceVertexUvs[0];f=K[f*2+1];var p=K[h*2];h=K[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var z=this,C=0,B,D=[],K=
- [],O,F,P,H,M,J,G,X,ca,T,S,o,Y,ha,L,Q,$,na,fa,sa,ia,Z,ma,da,ja;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(z,e,b);B={signature:a.substr(C,8),header_bytes:u(a,C+8),vertex_coordinate_bytes:u(a,C+9),normal_coordinate_bytes:u(a,C+10),uv_coordinate_bytes:u(a,C+11),vertex_index_bytes:u(a,C+12),normal_index_bytes:u(a,C+13),uv_index_bytes:u(a,C+14),material_index_bytes:u(a,C+15),nvertices:k(a,C+16),nnormals:k(a,C+16+4),nuvs:k(a,C+16+8),ntri_flat:k(a,C+16+12),ntri_smooth:k(a,C+16+16),ntri_flat_uv:k(a,
- C+16+20),ntri_smooth_uv:k(a,C+16+24),nquad_flat:k(a,C+16+28),nquad_smooth:k(a,C+16+32),nquad_flat_uv:k(a,C+16+36),nquad_smooth_uv:k(a,C+16+40)};C+=B.header_bytes;O=B.vertex_index_bytes;F=B.vertex_index_bytes*2;P=B.vertex_index_bytes*3;H=B.vertex_index_bytes*3+B.material_index_bytes;M=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;J=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;G=B.vertex_index_bytes;X=B.vertex_index_bytes*2;ca=B.vertex_index_bytes*3;T=B.vertex_index_bytes*
- 4;S=B.vertex_index_bytes*4+B.material_index_bytes;o=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;Y=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;ha=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;L=B.uv_index_bytes;Q=B.uv_index_bytes*2;$=B.uv_index_bytes;na=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;b=B.vertex_index_bytes*3+B.material_index_bytes;ja=B.vertex_index_bytes*4+B.material_index_bytes;sa=B.ntri_flat*b;ia=B.ntri_smooth*(b+B.normal_index_bytes*
- 3);Z=B.ntri_flat_uv*(b+B.uv_index_bytes*3);ma=B.ntri_smooth_uv*(b+B.normal_index_bytes*3+B.uv_index_bytes*3);da=B.nquad_flat*ja;b=B.nquad_smooth*(ja+B.normal_index_bytes*4);ja=B.nquad_flat_uv*(ja+B.uv_index_bytes*4);C+=function(b){for(var e,f,k,l=B.vertex_coordinate_bytes*3,n=b+B.nvertices*l;b<n;b+=l)e=c(a,b),f=c(a,b+B.vertex_coordinate_bytes),k=c(a,b+B.vertex_coordinate_bytes*2),z.vertices.push(new THREE.Vertex(new THREE.Vector3(e,f,k)));return B.nvertices*l}(C);C+=function(b){for(var c,e,f,h=B.normal_coordinate_bytes*
- 3,k=b+B.nnormals*h;b<k;b+=h)c=t(a,b),e=t(a,b+B.normal_coordinate_bytes),f=t(a,b+B.normal_coordinate_bytes*2),D.push(c/127,e/127,f/127);return B.nnormals*h}(C);C+=function(b){for(var e,f,k=B.uv_coordinate_bytes*2,l=b+B.nuvs*k;b<l;b+=k)e=c(a,b),f=c(a,b+B.uv_coordinate_bytes),K.push(e,f);return B.nuvs*k}(C);sa=C+sa;ia=sa+ia;Z=ia+Z;ma=Z+ma;da=ma+da;b=da+b;ja=b+ja;(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes,e=c+B.uv_index_bytes*3,f=a+B.ntri_flat_uv*e;for(b=a;b<f;b+=e)p(b),w(b+c);
- return f-a})(ia);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,e=c+B.uv_index_bytes*3,f=a+B.ntri_smooth_uv*e;for(b=a;b<f;b+=e)x(b),w(b+c);return f-a})(Z);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes,e=c+B.uv_index_bytes*4,f=a+B.nquad_flat_uv*e;for(b=a;b<f;b+=e)v(b),A(b+c);return f-a})(b);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,e=c+B.uv_index_bytes*4,f=a+B.nquad_smooth_uv*e;for(b=a;b<
- f;b+=e)y(b),A(b+c);return f-a})(ja);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes,e=a+B.ntri_flat*c;for(b=a;b<e;b+=c)p(b);return e-a})(C);(function(a){var b,c=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,e=a+B.ntri_smooth*c;for(b=a;b<e;b+=c)x(b);return e-a})(sa);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes,e=a+B.nquad_flat*c;for(b=a;b<e;b+=c)v(b);return e-a})(ma);(function(a){var b,c=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*
- 4,e=a+B.nquad_smooth*c;for(b=a;b<e;b+=c)y(b);return e-a})(da);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};l.prototype=new THREE.Geometry;l.prototype.constructor=l;c(new l(b))};
- THREE.ColladaLoader=function(){function a(a,e,l){ia=a;e=e||da;l!==void 0&&(a=l.split("/"),a.pop(),Fa=a.length<1?"":a.join("/")+"/");la=c("//dae:library_images/dae:image",h,"image");qa=c("//dae:library_materials/dae:material",P,"material");ka=c("//dae:library_effects/dae:effect",X,"effect");va=c("//dae:library_geometries/dae:geometry",A,"geometry");pa=c("//dae:library_controllers/dae:controller",k,"controller");ga=c("//dae:library_animations/dae:animation",T,"animation");wa=c(".//dae:library_visual_scenes/dae:visual_scene",
- u,"visual_scene");Da=[];ua=[];(a=ia.evaluate(".//dae:scene/dae:instance_visual_scene",ia,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),ma=wa[a]):ma=null;Z=new THREE.Object3D;for(a=0;a<ma.nodes.length;a++)Z.add(f(ma.nodes[a]));b();for(var n in ga);n={scene:Z,morphs:Da,skins:ua,dae:{images:la,materials:qa,effects:ka,geometries:va,controllers:pa,animations:ga,visualScenes:wa,scene:ma}};e&&e(n);return n}function c(a,b,c){for(var a=ia.evaluate(a,
- ia,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),e={},f=a.iterateNext(),h=0;f;){f=(new b).parse(f);if(f.id.length==0)f.id=c+h++;e[f.id]=f;f=a.iterateNext()}return e}function b(){var a=1E6,b=-a,c=0,e;for(e in ga)for(var f=ga[e],h=0;h<f.sampler.length;h++){var k=f.sampler[h];k.create();a=Math.min(a,k.startTime);b=Math.max(b,k.endTime);c=Math.max(c,k.input.length)}return{start:a,end:b,frames:c}}function e(a,b,c,f){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var h=
- a.channels[0].sampler.output[c];h instanceof THREE.Matrix4&&a.world.copy(h)}f&&a.world.multiply(f,a.world);b.push(a);for(f=0;f<a.nodes.length;f++)e(a.nodes[f],b,c,a.world)}function l(a,c,f){var h=pa[c.url];if(!h||!h.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!c.skeleton||!c.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var k=b(),c=ma.getChildById(c.skeleton[0],!0)||ma.getChildBySid(c.skeleton[0],!0),l,n,o,p,t=new THREE.Vector3,
- u;for(l=0;l<a.vertices.length;l++)h.skin.bindShapeMatrix.multiplyVector3(a.vertices[l].position);for(f=0;f<k.frames;f++){var v=[],w=[];for(l=0;l<a.vertices.length;l++)w.push(new THREE.Vertex(new THREE.Vector3));e(c,v,f);l=v;n=h.skin;for(p=0;p<l.length;p++)if(o=l[p],u=-1,o.type=="JOINT"){for(var x=0;x<n.joints.length;x++)if(o.sid==n.joints[x]){u=x;break}if(u>=0){x=n.invBindMatrices[u];o.invBindMatrix=x;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,x);o.weights=[];for(x=0;x<n.weights.length;x++)for(var y=
- 0;y<n.weights[x].length;y++){var z=n.weights[x][y];z.joint==u&&o.weights.push(z)}}else throw"ColladaLoader: Could not find joint '"+o.sid+"'.";}for(l=0;l<v.length;l++)if(v[l].type=="JOINT")for(n=0;n<v[l].weights.length;n++)o=v[l].weights[n],p=o.index,o=o.weight,u=a.vertices[p],p=w[p],t.x=u.position.x,t.y=u.position.y,t.z=u.position.z,v[l].skinningMatrix.multiplyVector3(t),p.position.x+=t.x*o,p.position.y+=t.y*o,p.position.z+=t.z*o;a.morphTargets.push({name:"target_"+f,vertices:w})}}}function f(a){var b=
- new THREE.Object3D,c,e,h;for(h=0;h<a.controllers.length;h++){var k=pa[a.controllers[h].url];switch(k.type){case "skin":if(va[k.skin.source]){var n=new w;n.url=k.skin.source;n.instance_material=a.controllers[h].instance_material;a.geometries.push(n);c=a.controllers[h]}else if(pa[k.skin.source]&&(e=k=pa[k.skin.source],k.morph&&va[k.morph.source]))n=new w,n.url=k.morph.source,n.instance_material=a.controllers[h].instance_material,a.geometries.push(n);break;case "morph":if(va[k.morph.source])n=new w,
- n.url=k.morph.source,n.instance_material=a.controllers[h].instance_material,a.geometries.push(n),e=a.controllers[h];console.log("ColladaLoader: Morph-controller partially supported.")}}for(h=0;h<a.geometries.length;h++){var k=a.geometries[h],n=k.instance_material,k=va[k.url],o={},p=0,t;if(k&&k.mesh&&k.mesh.primitives){if(b.name.length==0)b.name=k.id;if(n)for(j=0;j<n.length;j++){t=n[j];var u=ka[qa[t.target].instance_effect.url].shader;u.material.opacity=!u.material.opacity?1:u.material.opacity;t=o[t.symbol]=
- u.material;p++}n=t||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});k=k.mesh.geometry3js;if(p>1){n=new THREE.MeshFaceMaterial;for(j=0;j<k.faces.length;j++)p=k.faces[j],p.materials=[o[p.daeMaterial]]}if(c!==void 0)l(k,c),n.morphTargets=!0,n=new THREE.SkinnedMesh(k,n),n.skeleton=c.skeleton,n.skinController=pa[c.url],n.skinInstanceController=c,n.name="skin_"+ua.length,ua.push(n);else if(e!==void 0){o=k;p=e instanceof v?pa[e.url]:e;if(!p||!p.morph)console.log("could not find morph controller!");
- else{p=p.morph;for(u=0;u<p.targets.length;u++){var x=va[p.targets[u]];if(x.mesh&&x.mesh.primitives&&x.mesh.primitives.length)x=x.mesh.primitives[0].geometry,x.vertices.length===o.vertices.length&&o.morphTargets.push({name:"target_1",vertices:x.vertices})}o.morphTargets.push({name:"target_Z",vertices:o.vertices})}n.morphTargets=!0;n=new THREE.Mesh(k,n);n.name="morph_"+Da.length;Da.push(n)}else n=new THREE.Mesh(k,n);a.geometries.length>1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,
- b.scale);for(h=0;h<a.nodes.length;h++)b.add(f(a.nodes[h],a));return b}function h(){this.init_from=this.id=""}function k(){this.type=this.name=this.id="";this.morph=this.skin=null}function n(){this.weights=this.targets=this.source=this.method=null}function t(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function u(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function p(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=
- [];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function x(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function v(){this.url="";this.skeleton=[];this.instance_material=[]}function y(){this.target=this.symbol=""}function w(){this.url="";this.instance_material=[]}function A(){this.id="";this.mesh=null}function z(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function C(){}function B(){this.material="";this.count=
- 0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function D(){this.source="";this.stride=this.count=0;this.params=[]}function K(){this.input={}}function O(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(a){this.id=a;this.type=null}function P(){this.name=this.id="";this.instance_effect=null}function H(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function M(a,
- b){this.type=a;this.effect=b;this.material=null}function J(a){this.effect=a;this.format=this.init_from=null}function G(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function X(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function ca(){this.url=""}function T(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function S(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=
- this.dotSyntax=this.sid=null}function o(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function Y(a){var b=a.getAttribute("id");if(ja[b]!=void 0)return ja[b];ja[b]=(new F(b)).parse(a);return ja[b]}function ha(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function L(a){for(var a=$(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function Q(a){for(var a=$(a),b=[],c=
- 0;c<a.length;c++)b.push(parseInt(a[c],10));return b}function $(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function na(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function fa(a,b){if(a===void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function sa(a,b){var c="";c+=fa(a.x,b)+",";c+=fa(a.y,b)+",";c+=fa(a.z,b);return c}var ia=null,Z=null,ma,
- da=null,ja={},la={},ga={},pa={},va={},qa={},ka={},wa,Fa,Da,ua,Ga=THREE.SmoothShading;h.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new t).parse(c);
- this.type=c.nodeName;break;case "morph":this.morph=(new n).parse(c),this.type=c.nodeName}}return this};n.prototype.parse=function(a){var b={},c=[],e;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "source":f=(new F).parse(f);b[f.id]=f;break;case "targets":c=this.parseInputs(f);break;default:console.log(f.nodeName)}}for(e=0;e<c.length;e++)switch(a=c[e],f=b[a.source],
- a.semantic){case "MORPH_TARGET":this.targets=f.read();break;case "MORPH_WEIGHT":this.weights=f.read()}return this};n.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":b.push((new O).parse(e))}}return b};t.prototype.parse=function(a){var b={},c,e;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var f=0;f<a.childNodes.length;f++){var h=a.childNodes[f];
- if(h.nodeType==1)switch(h.nodeName){case "bind_shape_matrix":h=L(h.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(h[0],h[1],h[2],h[3],h[4],h[5],h[6],h[7],h[8],h[9],h[10],h[11],h[12],h[13],h[14],h[15]);break;case "source":h=(new F).parse(h);b[h.id]=h;break;case "joints":c=h;break;case "vertex_weights":e=h;break;default:console.log(h.nodeName)}}this.parseJoints(c,b);this.parseWeights(e,b);return this};t.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var e=
- a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":var e=(new O).parse(e),f=b[e.source];if(e.semantic=="JOINT")this.joints=f.read();else if(e.semantic=="INV_BIND_MATRIX")this.invBindMatrices=f.read()}}};t.prototype.parseWeights=function(a,b){for(var c,e,f=[],h=0;h<a.childNodes.length;h++){var k=a.childNodes[h];if(k.nodeType==1)switch(k.nodeName){case "input":f.push((new O).parse(k));break;case "v":c=Q(k.textContent);break;case "vcount":e=Q(k.textContent)}}for(h=k=0;h<e.length;h++){for(var l=
- e[h],n=[],o=0;o<l;o++){for(var p={},t=0;t<f.length;t++){var u=f[t],v=c[k+u.offset];switch(u.semantic){case "JOINT":p.joint=v;break;case "WEIGHT":p.weight=b[u.source].data[v]}}n.push(p);k+=f.length}for(o=0;o<n.length;o++)n[o].index=h;this.weights.push(n)}};u.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildById(a,b);if(e)return e}return null};u.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildBySid(a,
- b);if(e)return e}return null};u.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new p).parse(c))}}return this};p.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],e=c.target.split("/");e.shift();var f=e.shift(),h=f.indexOf(".")>=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."),
- f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift();for(e=0;e<l.length;e++)l[e]=parseInt(l[e].replace(/\)/,""))}if(f==a)return c.info={sid:f,dotSyntax:h,arrSyntax:k,arrIndices:l},c}return null};p.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildById(a,b);if(e)return e}return null};p.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var e=this.nodes[c].getChildBySid(a,
- b);if(e)return e}return null};p.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};p.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=
- 0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==1)switch(b.nodeName){case "node":this.nodes.push((new p).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new v).parse(b));break;case "instance_geometry":this.geometries.push((new w).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=ia.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",ia,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
- null).iterateNext())&&this.nodes.push((new p).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new x).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var e in ga)for(var f=ga[e],h=0;h<f.channel.length;h++){var k=f.channel[h],l=f.sampler[h];e=k.target.split("/")[0];if(e==this.id)l.create(),k.sampler=l,c=Math.min(c,l.startTime),b=Math.max(b,l.endTime),a.push(k)}if(a.length)this.startTime=
- c,this.endTime=b;if((this.channels=a)&&this.channels.length){e=1E7;for(i=0;i<this.channels.length;i++){a=this.channels[i].sampler;for(c=0;c<a.input.length-1;c++)e=Math.min(e,a.input[c+1]-a.input[c])}c=[];for(a=this.startTime;a<this.endTime;a+=e){b=a;for(var f={},n=h=void 0,h=0;h<this.channels.length;h++)n=this.channels[h],f[n.sid]=n;k=new THREE.Matrix4;for(h=0;h<this.transforms.length;h++)if(l=this.transforms[h],n=f[l.sid],n!==void 0){for(var o=n.sampler,t,n=0;n<o.input.length-1;n++)if(o.input[n+
- 1]>b){t=o.output[n];break}k=t!==void 0?t instanceof THREE.Matrix4?k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};x.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=
- a.nodeName;this.data=L(a.textContent);this.updateMatrix();return this};x.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=
- this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};v.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));
- break;case "bind_material":if(c=ia.evaluate(".//dae:instance_material",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var e=c.iterateNext();e;)this.instance_material.push((new y).parse(e)),e=c.iterateNext()}}return this};y.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};w.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=
- a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=ia.evaluate(".//dae:instance_material",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new y).parse(b)),b=a.iterateNext();break}}return this};A.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new z(this)).parse(c)}}return this};z.prototype.parse=function(a){function b(a,
- c){var e=sa(a.position);f[e]===void 0&&(f[e]={v:a,index:c});return f[e]}this.primitives=[];var c;for(c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];switch(e.nodeName){case "source":Y(e);break;case "vertices":this.vertices=(new K).parse(e);break;case "triangles":this.primitives.push((new B).parse(e));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new C).parse(e))}}var f={};this.geometry3js=new THREE.Geometry;e=ja[this.vertices.input.POSITION.source].data;
- for(a=c=0;c<e.length;c+=3,a++){var h=new THREE.Vertex(new THREE.Vector3(e[c],e[c+1],e[c+2]));b(h,a);this.geometry3js.vertices.push(h)}for(c=0;c<this.primitives.length;c++)primitive=this.primitives[c],primitive.setVertices(this.vertices),this.handlePrimitive(primitive,this.geometry3js,f);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};z.prototype.handlePrimitive=function(a,b,c){var e=
- 0,f,h,k=a.p,l=a.inputs,n,o,p,t=0,u=3,v=[];for(f=0;f<l.length;f++)switch(n=l[f],n.semantic){case "TEXCOORD":v.push(n.set)}for(;e<k.length;){var w=[],x=[],y={},z=[];a.vcount&&(u=a.vcount[t++]);for(f=0;f<u;f++)for(h=0;h<l.length;h++)switch(n=l[h],source=ja[n.source],o=k[e+f*l.length+n.offset],numParams=source.accessor.params.length,p=o*numParams,n.semantic){case "VERTEX":n=sa(b.vertices[o].position);w.push(c[n].index);break;case "NORMAL":x.push(new THREE.Vector3(source.data[p],source.data[p+1],source.data[p+
- 2]));break;case "TEXCOORD":y[n.set]===void 0&&(y[n.set]=[]);y[n.set].push(new THREE.UV(source.data[p],source.data[p+1]));break;case "COLOR":z.push((new THREE.Color).setRGB(source.data[p],source.data[p+1],source.data[p+2]))}var A;u==3?A=new THREE.Face3(w[0],w[1],w[2],[x[0],x[1],x[2]],z.length?z:new THREE.Color):u==4&&(A=new THREE.Face4(w[0],w[1],w[2],w[3],[x[0],x[1],x[2],x[3]],z.length?z:new THREE.Color));A.daeMaterial=a.material;b.faces.push(A);for(h=0;h<v.length;h++)f=y[v[h]],b.faceVertexUvs[h].push([f[0],
- f[1],f[2]]);e+=l.length*u}};C.prototype=new B;C.prototype.constructor=C;B.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};B.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=na(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new O).parse(a.childNodes[b]));break;case "vcount":this.vcount=
- Q(c.textContent);break;case "p":this.p=Q(c.textContent)}}return this};D.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=na(a,"count",0);this.stride=na(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var e={};e.name=c.getAttribute("name");e.type=c.getAttribute("type");this.params.push(e)}}return this};K.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)a.childNodes[b].nodeName==
- "input"&&(input=(new O).parse(a.childNodes[b]),this.input[input.semantic]=input);return this};O.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=na(a,"set",-1);this.offset=na(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};F.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var e=
- $(c.textContent),f=[],h=0;h<e.length;h++)f.push(e[h]=="true"||e[h]=="1"?!0:!1);this.data=f;this.type=c.nodeName;break;case "float_array":this.data=L(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=Q(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=$(c.textContent);this.type=c.nodeName;break;case "technique_common":for(e=0;e<c.childNodes.length;e++)if(c.childNodes[e].nodeName=="accessor"){this.accessor=(new D).parse(c.childNodes[e]);break}}}return this};
- F.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),e=new THREE.Matrix4;e.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(e)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};P.prototype.parse=function(a){this.id=a.getAttribute("id");
- this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new ca).parse(a.childNodes[b]);break}return this};H.prototype.isColor=function(){return this.texture==null};H.prototype.isTexture=function(){return this.texture!=null};H.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=L(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
- c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};M.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new H).parse(c);break;case "shininess":case "reflectivity":case "transparency":var e;e=ia.evaluate(".//dae:float",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
- null);for(var f=e.iterateNext(),h=[];f;)h.push(f),f=e.iterateNext();e=h;e.length>0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};M.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof H)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=la[this.effect.surface.init_from]))a.map=
- THREE.ImageUtils.loadTexture(Fa+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ga;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
- if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};G.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=
- c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};X.prototype.create=function(){if(this.shader==null)return null};X.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
- X.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "surface":this.surface=(new J(this)).parse(e);this.surface.sid=b;break;case "sampler2D":this.sampler=(new G(this)).parse(e);this.sampler.sid=b;break;case "extra":break;default:console.log(e.nodeName)}}};X.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var e=a.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "profile_COMMON":this.parseProfileCOMMON(e);
- break;case "technique":b=e;break;case "newparam":this.parseNewparam(e);break;case "extra":break;default:console.log(e.nodeName)}}return b};X.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new M(c.nodeName,this)).parse(c)}}};ca.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};T.prototype.parse=function(a){this.id=a.getAttribute("id");
- this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=(new F).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new o(this)).parse(c));break;case "channel":this.channel.push((new S(this)).parse(c))}}return this};S.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=
- b.shift(),c=a.indexOf(".")>=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b<f.length;b++)f[b]=parseInt(f[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=e;this.arrIndices=f;this.member=h;return this};o.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new O).parse(c))}}return this};
- o.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=
- Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var e=new XMLHttpRequest;e.overrideMimeType&&e.overrideMimeType("text/xml");e.onreadystatechange=function(){if(e.readyState==4&&(e.status==0||e.status==
- 200))da=c,a(e.responseXML,void 0,b)};e.open("GET",b,!0);e.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){Ga=a},applySkin:l,geometries:va}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(a,c,b){var e,l=this;if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),e=a,a=e.model,c=e.callback,b=e.texture_path;e=new Worker(a);b=b?b:this.extractUrlbase(a);e.onmessage=function(a){l.createModel(a.data,c,b);l.onLoadComplete()};this.onLoadStart();e.postMessage(Date.now())};
- THREE.JSONLoader.prototype.createModel=function(a,c,b){var e=new THREE.Geometry,l=a.scale!==void 0?1/a.scale:1;this.initMaterials(e,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,k,l,t,u,p,x,v,y,w,A,z,C,B,D=a.faces;p=a.vertices;var K=a.normals,O=a.colors,F=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&F++;for(c=0;c<F;c++)e.faceUvs[c]=[],e.faceVertexUvs[c]=[];t=0;for(u=p.length;t<u;)x=new THREE.Vertex,x.position.x=p[t++]*b,x.position.y=
- p[t++]*b,x.position.z=p[t++]*b,e.vertices.push(x);t=0;for(u=D.length;t<u;){b=D[t++];p=b&1;l=b&2;c=b&4;k=b&8;v=b&16;x=b&32;w=b&64;b&=128;p?(A=new THREE.Face4,A.a=D[t++],A.b=D[t++],A.c=D[t++],A.d=D[t++],p=4):(A=new THREE.Face3,A.a=D[t++],A.b=D[t++],A.c=D[t++],p=3);if(l)l=D[t++],A.materialIndex=l;l=e.faces.length;if(c)for(c=0;c<F;c++)z=a.uvs[c],y=D[t++],B=z[y*2],y=z[y*2+1],e.faceUvs[c][l]=new THREE.UV(B,y);if(k)for(c=0;c<F;c++){z=a.uvs[c];C=[];for(k=0;k<p;k++)y=D[t++],B=z[y*2],y=z[y*2+1],C[k]=new THREE.UV(B,
- y);e.faceVertexUvs[c][l]=C}if(v)v=D[t++]*3,k=new THREE.Vector3,k.x=K[v++],k.y=K[v++],k.z=K[v],A.normal=k;if(x)for(c=0;c<p;c++)v=D[t++]*3,k=new THREE.Vector3,k.x=K[v++],k.y=K[v++],k.z=K[v],A.vertexNormals.push(k);if(w)x=D[t++],x=new THREE.Color(O[x]),A.color=x;if(b)for(c=0;c<p;c++)x=D[t++],x=new THREE.Color(O[x]),A.vertexColors.push(x);e.faces.push(A)}}})(l);(function(){var b,c,k,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)k=a.skinWeights[b],l=a.skinWeights[b+1],e.skinWeights.push(new THREE.Vector4(k,
- l,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)k=a.skinIndices[b],l=a.skinIndices[b+1],e.skinIndices.push(new THREE.Vector4(k,l,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,k,l,t,u,p,x,v,y;c=0;for(k=a.morphTargets.length;c<k;c++){e.morphTargets[c]={};e.morphTargets[c].name=a.morphTargets[c].name;e.morphTargets[c].vertices=[];v=e.morphTargets[c].vertices;y=a.morphTargets[c].vertices;l=0;for(t=y.length;l<t;l+=3)u=y[l]*b,p=y[l+1]*
- b,x=y[l+2]*b,v.push(new THREE.Vertex(new THREE.Vector3(u,p,x)))}}if(a.morphColors!==void 0){c=0;for(k=a.morphColors.length;c<k;c++){e.morphColors[c]={};e.morphColors[c].name=a.morphColors[c].name;e.morphColors[c].colors=[];t=e.morphColors[c].colors;u=a.morphColors[c].colors;b=0;for(l=u.length;b<l;b+=3)p=new THREE.Color(16755200),p.setRGB(u[b],u[b+1],u[b+2]),t.push(p)}}})(l);e.computeCentroids();e.computeFaceNormals();this.hasNormals(e)&&e.computeTangents();c(e)};
- THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
- THREE.SceneLoader.prototype={load:function(a,c){var b=this,e=new Worker(a);e.postMessage(0);var l=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,b){return b=="relativeToHTML"?a:l+"/"+a}function k(){for(v in G.objects)if(!Y.objects[v])if(C=G.objects[v],C.geometry!==void 0){if(O=Y.geometries[C.geometry]){var a=!1;for(L=0;L<C.materials.length;L++)M=Y.materials[C.materials[L]],a=M instanceof THREE.ShaderMaterial;a&&O.computeTangents();B=C.position;r=C.rotation;q=C.quaternion;
- s=C.scale;q=0;M.length==0&&(M=new THREE.MeshFaceMaterial);M.length>1&&(M=new THREE.MeshFaceMaterial);object=new THREE.Mesh(O,M);object.name=v;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=C.visible;Y.scene.add(object);Y.objects[v]=object;C.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),Y.scene.collisions.colliders.push(a));if(C.castsShadow)a=
- new THREE.ShadowVolume(O),Y.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},Y.triggers[object.name]=a)}}else B=C.position,r=C.rotation,q=C.quaternion,s=C.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=
- C.visible!==void 0?C.visible:!1,Y.scene.add(object),Y.objects[v]=object,Y.empties[v]=object,C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},Y.triggers[object.name]=a)}function n(a){return function(c){Y.geometries[a]=c;k();ca-=1;b.onLoadComplete();u()}}function t(a){return function(b){Y.geometries[a]=b}}function u(){b.callbackProgress({totalModels:S,totalTextures:o,loadedModels:S-ca,loadedTextures:o-T},Y);b.onLoadProgress();ca==0&&T==0&&c(Y)}var p,x,v,y,w,A,z,C,B,D,K,O,F,P,
- H,M,J,G,X,ca,T,S,o,Y;G=a.data;H=new THREE.BinaryLoader;X=new THREE.JSONLoader;T=ca=0;Y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(v in G.objects)if(C=G.objects[v],C.meshCollider){a=!0;break}if(a)Y.scene.collisions=new THREE.CollisionSystem;if(G.transform){a=G.transform.position;D=G.transform.rotation;var ha=G.transform.scale;a&&Y.scene.position.set(a[0],a[1],a[2]);D&&Y.scene.rotation.set(D[0],D[1],D[2]);ha&&
- Y.scene.scale.set(ha[0],ha[1],ha[2]);(a||D||ha)&&Y.scene.updateMatrix()}a=function(){T-=1;u();b.onLoadComplete()};for(w in G.cameras)D=G.cameras[w],D.type=="perspective"?F=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(F=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far)),B=D.position,D=D.target,F.position.set(B[0],B[1],B[2]),F.target=new THREE.Vector3(D[0],D[1],D[2]),Y.cameras[w]=F;for(y in G.lights)w=G.lights[y],F=w.color!==void 0?w.color:16777215,
- D=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(B=w.direction,J=new THREE.DirectionalLight(F,D),J.position.set(B[0],B[1],B[2]),J.position.normalize()):w.type=="point"?(B=w.position,d=w.distance,J=new THREE.PointLight(F,D,d),J.position.set(B[0],B[1],B[2])):w.type=="ambient"&&(J=new THREE.AmbientLight(F)),Y.scene.add(J),Y.lights[y]=J;for(A in G.fogs)y=G.fogs[A],y.type=="linear"?P=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(P=new THREE.FogExp2(0,y.density)),D=y.color,P.color.setRGB(D[0],
- D[1],D[2]),Y.fogs[A]=P;if(Y.cameras&&G.defaults.camera)Y.currentCamera=Y.cameras[G.defaults.camera];if(Y.fogs&&G.defaults.fog)Y.scene.fog=Y.fogs[G.defaults.fog];D=G.defaults.bgcolor;Y.bgColor=new THREE.Color;Y.bgColor.setRGB(D[0],D[1],D[2]);Y.bgColorAlpha=G.defaults.bgalpha;for(p in G.geometries)if(A=G.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")ca+=1,b.onLoadStart();S=ca;for(p in G.geometries)A=G.geometries[p],A.type=="cube"?(O=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth,
- A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),Y.geometries[p]=O):A.type=="plane"?(O=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),Y.geometries[p]=O):A.type=="sphere"?(O=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),Y.geometries[p]=O):A.type=="cylinder"?(O=new THREE.CylinderGeometry(A.topRad,A.botRad,A.height,A.radSegs,A.heightSegs),Y.geometries[p]=O):A.type=="torus"?(O=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),Y.geometries[p]=
- O):A.type=="icosahedron"?(O=new THREE.IcosahedronGeometry(A.subdivisions),Y.geometries[p]=O):A.type=="bin_mesh"?H.load(e(A.url,G.urlBaseType),n(p)):A.type=="ascii_mesh"?X.load(e(A.url,G.urlBaseType),n(p)):A.type=="embedded_mesh"&&(A=G.embeds[A.id])&&X.createModel(A,t(p),"");for(z in G.textures)if(p=G.textures[z],p.url instanceof Array){T+=p.url.length;for(H=0;H<p.url.length;H++)b.onLoadStart()}else T+=1,b.onLoadStart();o=T;for(z in G.textures){p=G.textures[z];if(p.mapping!=void 0&&THREE[p.mapping]!=
- void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){H=[];for(var L=0;L<p.url.length;L++)H[L]=e(p.url[L],G.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,p.mapping,a)}else{H=THREE.ImageUtils.loadTexture(e(p.url,G.urlBaseType),p.mapping,a);if(THREE[p.minFilter]!=void 0)H.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)H.magFilter=THREE[p.magFilter];if(p.repeat){H.repeat.set(p.repeat[0],p.repeat[1]);if(p.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(p.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}p.offset&&
- H.offset.set(p.offset[0],p.offset[1]);if(p.wrap){X={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(X[p.wrap[0]]!==void 0)H.wrapS=X[p.wrap[0]];if(X[p.wrap[1]]!==void 0)H.wrapT=X[p.wrap[1]]}}Y.textures[z]=H}for(x in G.materials){z=G.materials[x];for(K in z.parameters)if(K=="envMap"||K=="map"||K=="lightMap")z.parameters[K]=Y.textures[z.parameters[K]];else if(K=="shading")z.parameters[K]=z.parameters[K]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(K=="blending")z.parameters[K]=
- THREE[z.parameters[K]]?THREE[z.parameters[K]]:THREE.NormalBlending;else if(K=="combine")z.parameters[K]=z.parameters[K]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(K=="vertexColors")if(z.parameters[K]=="face")z.parameters[K]=THREE.FaceColors;else if(z.parameters[K])z.parameters[K]=THREE.VertexColors;if(z.parameters.opacity!==void 0&&z.parameters.opacity<1)z.parameters.transparent=!0;if(z.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms);
- H=z.parameters.color;X=z.parameters.specular;A=z.parameters.ambient;P=z.parameters.shininess;a.tNormal.texture=Y.textures[z.parameters.normalMap];if(z.parameters.normalMapFactor)a.uNormalScale.value=z.parameters.normalMapFactor;if(z.parameters.map)a.tDiffuse.texture=z.parameters.map,a.enableDiffuse.value=!0;if(z.parameters.lightMap)a.tAO.texture=z.parameters.lightMap,a.enableAO.value=!0;if(z.parameters.specularMap)a.tSpecular.texture=Y.textures[z.parameters.specularMap],a.enableSpecular.value=!0;
- a.uDiffuseColor.value.setHex(H);a.uSpecularColor.value.setHex(X);a.uAmbientColor.value.setHex(A);a.uShininess.value=P;if(z.parameters.opacity)a.uOpacity.value=z.parameters.opacity;z=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:!0,fog:!0})}else z=new THREE[z.type](z.parameters);Y.materials[x]=z}k();b.callbackSync(Y);u()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;
- THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
- THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var e=new XMLHttpRequest,l=b.scale!==void 0?b.scale:1,f=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;e.onreadystatechange=function(){e.readyState==4?e.status==200||e.status==0?THREE.UTF8Loader.prototype.createModel(e.responseText,
- c,l,f,h,k):alert("Couldn't load ["+a+"] ["+e.status+"]"):e.readyState!=3&&e.readyState==2&&e.getResponseHeader("Content-Length")};e.open("GET",a,!0);e.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,l=0;l<8;l++){for(var f=0,h=0;h<c;++h){var k=a.charCodeAt(h+e);f+=k>>1^-(k&1);b[8*h+l]=f}e+=c}c=a.length-e;f=new Uint16Array(c);for(l=h=0;l<c;l++)k=a.charCodeAt(l+e),f[l]=h-k,k==0&&h++;return[b,f]};
- THREE.UTF8Loader.prototype.createModel=function(a,c,b,e,l,f){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(a),t=[],u=[];(function(a,h,n){for(var t,u,A,z=a.length;n<z;n+=h)t=a[n],u=a[n+1],A=a[n+2],t=t/16383*b,u=u/16383*b,A=A/16383*b,t+=e,u+=l,A+=f,c.vertices.push(new THREE.Vertex(new THREE.Vector3(t,u,A)))})(h[0],8,0);(function(a,b,c){for(var e,f,h=a.length;c<h;c+=b)e=a[c],f=a[c+1],e/=1023,f/=1023,u.push(e,1-f)})(h[0],8,3);(function(a,
- b,c){for(var e,f,h,k=a.length;c<k;c+=b)e=a[c],f=a[c+1],h=a[c+2],e=(e-512)/511,f=(f-512)/511,h=(h-512)/511,t.push(e,f,h)})(h[0],8,5);(function(a){var b,e,f,h,l,n,C,B,D,K=a.length;for(b=0;b<K;b+=3){e=a[b];f=a[b+1];h=a[b+2];l=c;B=e;D=f;n=h;C=e;var O=f,F=h,P=l.materials[0],H=t[O*3],M=t[O*3+1],O=t[O*3+2],J=t[F*3],G=t[F*3+1],F=t[F*3+2];C=new THREE.Vector3(t[C*3],t[C*3+1],t[C*3+2]);O=new THREE.Vector3(H,M,O);F=new THREE.Vector3(J,G,F);l.faces.push(new THREE.Face3(B,D,n,[C,O,F],null,P));l=u[e*2];e=u[e*2+
- 1];n=u[f*2];C=u[f*2+1];B=u[h*2];D=u[h*2+1];h=c.faceVertexUvs[0];f=n;n=C;C=[];C.push(new THREE.UV(l,e));C.push(new THREE.UV(f,n));C.push(new THREE.UV(B,D));h.push(C)}})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)};
- THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),b=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));b.position.x=100;b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(b);
- b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));b.position.y=100;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));b.rotation.x=Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));b.position.z=100;b.rotation.x=Math.PI/2;this.add(b)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
- THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,l){return a+(c-a)*l};this.VIntX=function(a,c,l,f,h,k,n,t,u,p){h=(h-u)/(p-u);u=this.normal_cache;c[f]=k+h*this.delta;c[f+1]=n;c[f+2]=t;l[f]=this.lerp(u[a],u[a+3],h);l[f+1]=this.lerp(u[a+1],u[a+4],h);l[f+2]=this.lerp(u[a+2],u[a+5],h)};this.VIntY=function(a,c,l,f,h,k,n,t,u,p){h=(h-u)/(p-u);u=this.normal_cache;c[f]=k;c[f+1]=n+h*this.delta;c[f+
- 2]=t;c=a+this.yd*3;l[f]=this.lerp(u[a],u[c],h);l[f+1]=this.lerp(u[a+1],u[c+1],h);l[f+2]=this.lerp(u[a+2],u[c+2],h)};this.VIntZ=function(a,c,l,f,h,k,n,t,u,p){h=(h-u)/(p-u);u=this.normal_cache;c[f]=k;c[f+1]=n;c[f+2]=t+h*this.delta;c=a+this.zd*3;l[f]=this.lerp(u[a],u[c],h);l[f+1]=this.lerp(u[a+1],u[c+1],h);l[f+2]=this.lerp(u[a+2],u[c+2],h)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
- this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,l,f,h,k){var n=f+1,t=f+this.yd,u=f+this.zd,p=n+this.yd,x=n+this.zd,v=f+this.yd+this.zd,y=n+this.yd+this.zd,w=0,A=this.field[f],z=this.field[n],C=this.field[t],B=this.field[p],D=this.field[u],K=this.field[x],O=this.field[v],F=this.field[y];A<h&&(w|=1);z<h&&(w|=2);C<h&&(w|=8);B<h&&(w|=4);D<h&&(w|=16);K<h&&(w|=32);O<h&&(w|=128);F<h&&(w|=64);var P=THREE.edgeTable[w];if(P===0)return 0;
- var H=this.delta,M=a+H,J=c+H,H=l+H;P&1&&(this.compNorm(f),this.compNorm(n),this.VIntX(f*3,this.vlist,this.nlist,0,h,a,c,l,A,z));P&2&&(this.compNorm(n),this.compNorm(p),this.VIntY(n*3,this.vlist,this.nlist,3,h,M,c,l,z,B));P&4&&(this.compNorm(t),this.compNorm(p),this.VIntX(t*3,this.vlist,this.nlist,6,h,a,J,l,C,B));P&8&&(this.compNorm(f),this.compNorm(t),this.VIntY(f*3,this.vlist,this.nlist,9,h,a,c,l,A,C));P&16&&(this.compNorm(u),this.compNorm(x),this.VIntX(u*3,this.vlist,this.nlist,12,h,a,c,H,D,K));
- P&32&&(this.compNorm(x),this.compNorm(y),this.VIntY(x*3,this.vlist,this.nlist,15,h,M,c,H,K,F));P&64&&(this.compNorm(v),this.compNorm(y),this.VIntX(v*3,this.vlist,this.nlist,18,h,a,J,H,O,F));P&128&&(this.compNorm(u),this.compNorm(v),this.VIntY(u*3,this.vlist,this.nlist,21,h,a,c,H,D,O));P&256&&(this.compNorm(f),this.compNorm(u),this.VIntZ(f*3,this.vlist,this.nlist,24,h,a,c,l,A,D));P&512&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*3,this.vlist,this.nlist,27,h,M,c,l,z,K));P&1024&&(this.compNorm(p),
- this.compNorm(y),this.VIntZ(p*3,this.vlist,this.nlist,30,h,M,J,l,B,F));P&2048&&(this.compNorm(t),this.compNorm(v),this.VIntZ(t*3,this.vlist,this.nlist,33,h,a,J,l,C,O));w<<=4;for(h=f=0;THREE.triTable[w+h]!=-1;)a=w+h,c=a+1,l=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[l],k),h+=3,f++;return f};this.posnormtriv=function(a,c,l,f,h,k){var n=this.count*3;this.positionArray[n]=a[l];this.positionArray[n+1]=a[l+1];this.positionArray[n+2]=a[l+2];this.positionArray[n+
- 3]=a[f];this.positionArray[n+4]=a[f+1];this.positionArray[n+5]=a[f+2];this.positionArray[n+6]=a[h];this.positionArray[n+7]=a[h+1];this.positionArray[n+8]=a[h+2];this.normalArray[n]=c[l];this.normalArray[n+1]=c[l+1];this.normalArray[n+2]=c[l+2];this.normalArray[n+3]=c[f];this.normalArray[n+4]=c[f+1];this.normalArray[n+5]=c[f+2];this.normalArray[n+6]=c[h];this.normalArray[n+7]=c[h+1];this.normalArray[n+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
- function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,l,f,h){var k=this.size*Math.sqrt(f/h),n=l*this.size,t=c*this.size,u=a*this.size,p=Math.floor(n-k);p<1&&(p=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var v=Math.floor(u-k);v<1&&(v=1);k=Math.floor(u+k);
- k>this.size-1&&(k=this.size-1);for(var y,w,A,z,C,B;p<n;p++){u=this.size2*p;w=p/this.size-l;C=w*w;for(w=x;w<t;w++){A=u+this.size*w;y=w/this.size-c;B=y*y;for(y=v;y<k;y++)z=y/this.size-a,z=f/(1.0E-6+z*z+B+C)-h,z>0&&(this.field[A+y]+=z)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,u=this.yd,p=this.zd,x=this.field,v=t*Math.sqrt(a/c);v>t&&(v=t);for(l=0;l<v;l++)if(f=l/t,f*=f,k=a/(1.0E-4+f)-c,k>0)for(f=0;f<t;f++){n=l+f*u;for(h=0;h<t;h++)x[p*h+n]+=k}};this.addPlaneY=function(a,c){var l,f,h,k,
- n,t,u=this.size,p=this.yd,x=this.zd,v=this.field,y=u*Math.sqrt(a/c);y>u&&(y=u);for(f=0;f<y;f++)if(l=f/u,l*=l,k=a/(1.0E-4+l)-c,k>0){n=f*p;for(l=0;l<u;l++){t=n+l;for(h=0;h<u;h++)v[x*h+t]+=k}}};this.addPlaneZ=function(a,c){var l,f,h,k,n,t;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(l=h/size,l*=l,k=a/(1.0E-4+l)-c,k>0){n=zd*h;for(f=0;f<size;f++){t=n+f*yd;for(l=0;l<size;l++)field[t+l]+=k}}};this.reset=function(){var a;for(a=
- 0;a<this.size3;a++)this.normal_cache[a*3]=0,this.field[a]=0};this.render=function(a){this.begin();var c,l,f,h,k,n,t,u,p,x=this.size-2;for(h=1;h<x;h++){p=this.size2*h;t=(h-this.halfsize)/this.halfsize;for(f=1;f<x;f++){u=p+this.size*f;n=(f-this.halfsize)/this.halfsize;for(l=1;l<x;l++)k=(l-this.halfsize)/this.halfsize,c=u+l,this.polygonize(k,n,t,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,l=[];this.render(function(f){var h,k,n,t,u,p,x,v;for(h=0;h<f.count;h++)x=
- h*3,u=x+1,v=x+2,k=f.positionArray[x],n=f.positionArray[u],t=f.positionArray[v],p=new THREE.Vector3(k,n,t),k=f.normalArray[x],n=f.normalArray[u],t=f.normalArray[v],x=new THREE.Vector3(k,n,t),x.normalize(),u=new THREE.Vertex(p),c.vertices.push(u),l.push(x);nfaces=f.count/3;for(h=0;h<nfaces;h++)x=(a+h)*3,u=x+1,v=x+2,p=l[x],k=l[u],n=l[v],x=new THREE.Face3(x,u,v,[p,k,n]),c.faces.push(x);a+=nfaces;f.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;
- THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
- 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
- 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
- THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
- -1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
- 8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
- -1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
- 5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
- -1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
- 10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
- 6,4,8,11,6,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,10,6,7,8,10,8,9,10,-1,-1,-1,-1,-1,-1,-1,0,7,3,0,10,7,0,9,10,6,7,10,-1,-1,-1,-1,10,6,7,1,10,7,1,7,8,1,8,0,-1,-1,-1,-1,10,6,7,10,7,1,1,7,3,-1,-1,-1,-1,-1,-1,-1,1,2,6,1,6,8,1,8,9,8,6,7,-1,-1,-1,-1,2,6,9,2,9,1,6,7,9,0,9,3,7,3,9,-1,7,8,0,7,0,6,6,0,2,-1,-1,-1,-1,-1,-1,-1,7,3,2,6,7,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,11,10,6,8,10,8,9,8,6,7,-1,-1,-1,-1,2,0,7,2,7,11,0,9,7,6,7,10,9,10,7,-1,1,8,0,1,7,8,1,10,7,6,7,10,2,3,11,-1,11,2,1,11,1,7,10,6,1,6,7,1,-1,-1,-1,-1,
- 8,9,6,8,6,7,9,1,6,11,6,3,1,3,6,-1,0,9,1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,7,0,6,3,11,0,11,6,0,-1,-1,-1,-1,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,1,9,8,3,1,11,7,6,-1,-1,-1,-1,-1,-1,-1,10,1,2,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,3,0,8,6,11,7,-1,-1,-1,-1,-1,-1,-1,2,9,0,2,10,9,6,11,7,-1,-1,-1,-1,-1,-1,-1,6,11,7,2,10,3,10,8,3,10,9,8,-1,-1,-1,-1,7,
- 2,3,6,2,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,0,8,7,6,0,6,2,0,-1,-1,-1,-1,-1,-1,-1,2,7,6,2,3,7,0,1,9,-1,-1,-1,-1,-1,-1,-1,1,6,2,1,8,6,1,9,8,8,7,6,-1,-1,-1,-1,10,7,6,10,1,7,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,7,6,1,7,10,1,8,7,1,0,8,-1,-1,-1,-1,0,3,7,0,7,10,0,10,9,6,10,7,-1,-1,-1,-1,7,6,10,7,10,8,8,10,9,-1,-1,-1,-1,-1,-1,-1,6,8,4,11,8,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,6,11,3,0,6,0,4,6,-1,-1,-1,-1,-1,-1,-1,8,6,11,8,4,6,9,0,1,-1,-1,-1,-1,-1,-1,-1,9,4,6,9,6,3,9,3,1,11,3,6,-1,-1,-1,-1,6,8,4,6,11,8,2,10,1,-1,-1,-1,
- -1,-1,-1,-1,1,2,10,3,0,11,0,6,11,0,4,6,-1,-1,-1,-1,4,11,8,4,6,11,0,2,9,2,10,9,-1,-1,-1,-1,10,9,3,10,3,2,9,4,3,11,3,6,4,6,3,-1,8,2,3,8,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,0,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,4,2,4,6,4,3,8,-1,-1,-1,-1,1,9,4,1,4,2,2,4,6,-1,-1,-1,-1,-1,-1,-1,8,1,3,8,6,1,8,4,6,6,10,1,-1,-1,-1,-1,10,1,0,10,0,6,6,0,4,-1,-1,-1,-1,-1,-1,-1,4,6,3,4,3,8,6,10,3,0,3,9,10,9,3,-1,10,9,4,6,10,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,5,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,5,11,7,6,
- -1,-1,-1,-1,-1,-1,-1,5,0,1,5,4,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,11,7,6,8,3,4,3,5,4,3,1,5,-1,-1,-1,-1,9,5,4,10,1,2,7,6,11,-1,-1,-1,-1,-1,-1,-1,6,11,7,1,2,10,0,8,3,4,9,5,-1,-1,-1,-1,7,6,11,5,4,10,4,2,10,4,0,2,-1,-1,-1,-1,3,4,8,3,5,4,3,2,5,10,5,2,11,7,6,-1,7,2,3,7,6,2,5,4,9,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,6,0,6,2,6,8,7,-1,-1,-1,-1,3,6,2,3,7,6,1,5,0,5,4,0,-1,-1,-1,-1,6,2,8,6,8,7,2,1,8,4,8,5,1,5,8,-1,9,5,4,10,1,6,1,7,6,1,3,7,-1,-1,-1,-1,1,6,10,1,7,6,1,0,7,8,7,0,9,5,4,-1,4,0,10,4,10,5,0,3,10,6,10,7,3,7,10,
- -1,7,6,10,7,10,8,5,4,10,4,8,10,-1,-1,-1,-1,6,9,5,6,11,9,11,8,9,-1,-1,-1,-1,-1,-1,-1,3,6,11,0,6,3,0,5,6,0,9,5,-1,-1,-1,-1,0,11,8,0,5,11,0,1,5,5,6,11,-1,-1,-1,-1,6,11,3,6,3,5,5,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,11,9,11,8,11,5,6,-1,-1,-1,-1,0,11,3,0,6,11,0,9,6,5,6,9,1,2,10,-1,11,8,5,11,5,6,8,0,5,10,5,2,0,2,5,-1,6,11,3,6,3,5,2,10,3,10,5,3,-1,-1,-1,-1,5,8,9,5,2,8,5,6,2,3,8,2,-1,-1,-1,-1,9,5,6,9,6,0,0,6,2,-1,-1,-1,-1,-1,-1,-1,1,5,8,1,8,0,5,6,8,3,8,2,6,2,8,-1,1,5,6,2,1,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- 1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
- -1,-1,-1,-1,-1,8,2,0,8,5,2,8,7,5,10,2,5,-1,-1,-1,-1,9,0,1,5,10,3,5,3,7,3,10,2,-1,-1,-1,-1,9,8,2,9,2,1,8,7,2,10,2,5,7,5,2,-1,1,3,5,3,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,0,7,1,1,7,5,-1,-1,-1,-1,-1,-1,-1,9,0,3,9,3,5,5,3,7,-1,-1,-1,-1,-1,-1,-1,9,8,7,5,9,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,8,4,5,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,5,0,4,5,11,0,5,10,11,11,3,0,-1,-1,-1,-1,0,1,9,8,4,10,8,10,11,10,4,5,-1,-1,-1,-1,10,11,4,10,4,5,11,3,4,9,4,1,3,1,4,-1,2,5,1,2,8,5,2,11,8,4,5,8,-1,-1,-1,-1,0,4,11,0,11,3,4,5,11,
- 2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
- 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
- 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(a,c){this.point=a;this.normal=c};THREE.SphereCollider=function(a,c){this.center=a;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(a,c){this.min=a;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};
- THREE.MeshCollider=function(a,c){this.mesh=a;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){Array.prototype.push.apply(this.colliders,a.colliders);Array.prototype.push.apply(this.hits,a.hits)};
- THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,e,l,f=0;c=0;for(b=this.colliders.length;c<b;c++)if(l=this.colliders[c],e=this.rayCast(a,l),e<Number.MAX_VALUE)l.distance=e,e>f?this.hits.push(l):this.hits.unshift(l),f=e;return this.hits};
- THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.dist<Number.MAX_VALUE){c[b].distance=e.dist;c[b].faceIndex=e.faceIndex;break}b++}if(b>c.length)return null;return c[b]};
- THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)};
- THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,l,f=0;f<c.numFaces;f++){var h=c.mesh.geometry.faces[f],k=c.mesh.geometry.vertices[h.a].position,n=c.mesh.geometry.vertices[h.b].position,t=c.mesh.geometry.vertices[h.c].position,u=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(b,k,n,t,e,this.collisionNormal,c.mesh),h<e&&(e=h,l=f,c.normal.copy(this.collisionNormal),c.normal.normalize())):
- h instanceof THREE.Face4&&(h=this.rayTriangle(b,k,n,u,e,this.collisionNormal,c.mesh),h<e&&(e=h,l=f,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(b,n,t,u,e,this.collisionNormal,c.mesh),h<e&&(e=h,l=f,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:e,faceIndex:l}};
- THREE.CollisionSystem.prototype.rayTriangle=function(a,c,b,e,l,f,h){var k=THREE.CollisionSystem.__v1,n=THREE.CollisionSystem.__v2;f.set(0,0,0);k.sub(b,c);n.sub(e,b);f.cross(k,n);k=f.dot(a.direction);if(!(k<0))if(h.doubleSided||h.flipSided)f.multiplyScalar(-1),k*=-1;else return Number.MAX_VALUE;h=f.dot(c)-f.dot(a.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=k*l))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(h);k.addSelf(a.origin);Math.abs(f.x)>
- Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=k.y-c.y,f=b.y-c.y,l=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=f*e-b*l;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*l)*c;if(!(e>=0))return Number.MAX_VALUE;c*=f*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return h};
- THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e};
- THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,l=0,f=0,h=0,k=0,n=0,t=!0;b.origin.x<c.min.x?(e=c.min.x-b.origin.x,e/=b.direction.x,t=!1,h=-1):b.origin.x>c.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,t=!1,h=1);b.origin.y<c.min.y?(l=c.min.y-b.origin.y,l/=b.direction.y,t=!1,k=-1):b.origin.y>c.max.y&&(l=c.max.y-b.origin.y,l/=b.direction.y,
- t=!1,k=1);b.origin.z<c.min.z?(f=c.min.z-b.origin.z,f/=b.direction.z,t=!1,n=-1):b.origin.z>c.max.z&&(f=c.max.z-b.origin.z,f/=b.direction.z,t=!1,n=1);if(t)return-1;t=0;l>e&&(t=1,e=l);f>e&&(t=2,e=f);switch(t){case 0:k=b.origin.y+b.direction.y*e;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=b.origin.x+b.direction.x*e;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*
- e;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:h=b.origin.x+b.direction.x*e;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*e;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE};
- THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq<c.radiusSq)return-1;var e=b.dot(a.direction.clone());if(e<=0)return Number.MAX_VALUE;b=c.radiusSq-(b.lengthSq()-e*e);if(b>=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
- THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c};
- THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
- if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,h=new THREE.Matrix4,k=new THREE.Matrix4,n,t,u,p;l.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),v=new THREE.WebGLRenderTarget(512,512,a),y=new THREE.PerspectiveCamera(53,
- 1,1,1E4);y.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
- var w=new THREE.Scene;w.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));w.add(y);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;v.width=a;v.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||u!==b.far||p!==b.fov){n=b.aspect;t=b.near;u=b.far;p=b.fov;var C=b.projectionMatrix.clone(),B=125/30*0.5,D=B*t/125,K=t*Math.tan(p*Math.PI/360),O;h.n14=B;k.n14=-B;B=-K*n+D;O=K*n+D;C.n11=2*t/(O-B);C.n13=(O+B)/(O-B);l.projectionMatrix.copy(C);B=-K*n-D;
- O=K*n-D;C.n11=2*t/(O-B);C.n13=(O+B)/(O-B);f.projectionMatrix.copy(C)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(h);f.position.copy(b.position);f.near=b.near;f.far=b.far;e.call(c,a,f,v,!0);w.updateMatrixWorld();e.call(c,w,y)}};
- if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,l,f,h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);l=a/2;f=e};this.render=function(a,b){this.clear();h.fov=b.fov;h.aspect=0.5*b.aspect;h.near=b.near;h.far=
- b.far;h.updateProjectionMatrix();h.position.copy(b.position);h.target.copy(b.target);h.translateX(c.separation);h.lookAt(h.target);k.projectionMatrix=h.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,l,f);e.call(c,a,h);this.setViewport(l,0,l,f);e.call(c,a,k,!1)}};
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