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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - collada - blender</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- a { color: red }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
- monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
- </div>
- <script src="../build/Three.js"></script>
- <script src="js/loaders/ColladaLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, objects;
- var particleLight, pointLight;
- var dae, skin;
- var clock = new THREE.Clock();
- var morphs = [];
- // Collada model
- var loader = new THREE.ColladaLoader();
- loader.options.convertUpAxis = true;
- loader.load( 'models/collada/monster/monster.dae', function colladaReady( collada ) {
- dae = collada.scene;
- skin = collada.skins[ 0 ];
- dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
- dae.position.x = -1;
- dae.updateMatrix();
- init();
- animate();
- } );
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 2, 4, 5 );
- scene.add( camera );
- // Add Blender exported Collada model
- var loader = new THREE.JSONLoader();
- loader.load( "models/animated/monster/monster.js", function ( geometry ) {
- // adjust color a bit
- var material = geometry.materials[ 0 ];
- material.morphTargets = true;
- material.color.setHex( 0xffaaaa );
- material.ambient.setHex( 0x222222 );
- var faceMaterial = new THREE.MeshFaceMaterial();
- for ( var i = 0; i < 729; i ++ ) {
- // random placement in a grid
- var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
- var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
- // leave space for big monster
- if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue;
- morph = new THREE.MorphAnimMesh( geometry, faceMaterial );
- // one second duration
- morph.duration = 1000;
- // random animation offset
- morph.time = 1000 * Math.random();
- var s = THREE.Math.randFloat( 0.00075, 0.001 );
- morph.scale.set( s, s, s );
- morph.position.set( x, 0, z );
- morph.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
- morph.matrixAutoUpdate = false;
- morph.updateMatrix();
- scene.add( morph );
- morphs.push( morph );
- }
- } );
- // Add the COLLADA
- scene.add( dae );
- // Lights
- scene.add( new THREE.AmbientLight( 0xcccccc ) );
- pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
- pointLight.position.set( 5, 0, 0 );
- scene.add( pointLight );
- // Renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- // Stats
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
- stats.domElement.children[ 0 ].style.background = "transparent";
- stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
- // Events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- //
- function onWindowResize( event ) {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- //
- var t = 0;
- function animate() {
- requestAnimationFrame( animate );
- // animate Collada model
- if ( t > 30 ) t = 0;
- if ( skin ) {
- // guess this can be done smarter...
- // (Indeed, there are way more frames than needed and interpolation is not used at all
- // could be something like - one morph per each skinning pose keyframe, or even less,
- // animation could be resampled, morphing interpolation handles sparse keyframes quite well.
- // Simple animation cycles like this look ok with 10-15 frames instead of 100 ;)
- for ( var i = 0; i < skin.morphTargetInfluences.length; i++ ) {
- skin.morphTargetInfluences[ i ] = 0;
- }
- skin.morphTargetInfluences[ Math.floor( t ) ] = 1;
- t += 0.5;
- }
- // animate morphs
- var delta = clock.getDelta();
- if ( morphs.length ) {
- for ( var i = 0; i < morphs.length; i ++ )
- morphs[ i ].updateAnimation( 1000 * delta );
- }
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0005;
- camera.position.x = Math.cos( timer ) * 10;
- camera.position.y = 4;
- camera.position.z = Math.sin( timer ) * 10;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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