FirstPersonControls.js 6.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. * @author paulirish / http://paulirish.com/
  5. */
  6. THREE.FirstPersonControls = function ( object, domElement ) {
  7. this.object = object;
  8. this.domElement = ( domElement !== undefined ) ? domElement : document;
  9. // API
  10. this.enabled = true;
  11. this.movementSpeed = 1.0;
  12. this.lookSpeed = 0.005;
  13. this.lookVertical = true;
  14. this.autoForward = false;
  15. this.activeLook = true;
  16. this.heightSpeed = false;
  17. this.heightCoef = 1.0;
  18. this.heightMin = 0.0;
  19. this.heightMax = 1.0;
  20. this.constrainVertical = false;
  21. this.verticalMin = 0;
  22. this.verticalMax = Math.PI;
  23. this.mouseDragOn = false;
  24. // internals
  25. this.autoSpeedFactor = 0.0;
  26. this.mouseX = 0;
  27. this.mouseY = 0;
  28. this.moveForward = false;
  29. this.moveBackward = false;
  30. this.moveLeft = false;
  31. this.moveRight = false;
  32. this.viewHalfX = 0;
  33. this.viewHalfY = 0;
  34. // private variables
  35. var lat = 0;
  36. var lon = 0;
  37. var lookDirection = new THREE.Vector3();
  38. var spherical = new THREE.Spherical();
  39. var target = new THREE.Vector3();
  40. //
  41. if ( this.domElement !== document ) {
  42. this.domElement.setAttribute( 'tabindex', - 1 );
  43. }
  44. //
  45. this.handleResize = function () {
  46. if ( this.domElement === document ) {
  47. this.viewHalfX = window.innerWidth / 2;
  48. this.viewHalfY = window.innerHeight / 2;
  49. } else {
  50. this.viewHalfX = this.domElement.offsetWidth / 2;
  51. this.viewHalfY = this.domElement.offsetHeight / 2;
  52. }
  53. };
  54. this.onMouseDown = function ( event ) {
  55. if ( this.domElement !== document ) {
  56. this.domElement.focus();
  57. }
  58. event.preventDefault();
  59. event.stopPropagation();
  60. if ( this.activeLook ) {
  61. switch ( event.button ) {
  62. case 0: this.moveForward = true; break;
  63. case 2: this.moveBackward = true; break;
  64. }
  65. }
  66. this.mouseDragOn = true;
  67. };
  68. this.onMouseUp = function ( event ) {
  69. event.preventDefault();
  70. event.stopPropagation();
  71. if ( this.activeLook ) {
  72. switch ( event.button ) {
  73. case 0: this.moveForward = false; break;
  74. case 2: this.moveBackward = false; break;
  75. }
  76. }
  77. this.mouseDragOn = false;
  78. };
  79. this.onMouseMove = function ( event ) {
  80. if ( this.domElement === document ) {
  81. this.mouseX = event.pageX - this.viewHalfX;
  82. this.mouseY = event.pageY - this.viewHalfY;
  83. } else {
  84. this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
  85. this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
  86. }
  87. };
  88. this.onKeyDown = function ( event ) {
  89. //event.preventDefault();
  90. switch ( event.keyCode ) {
  91. case 38: /*up*/
  92. case 87: /*W*/ this.moveForward = true; break;
  93. case 37: /*left*/
  94. case 65: /*A*/ this.moveLeft = true; break;
  95. case 40: /*down*/
  96. case 83: /*S*/ this.moveBackward = true; break;
  97. case 39: /*right*/
  98. case 68: /*D*/ this.moveRight = true; break;
  99. case 82: /*R*/ this.moveUp = true; break;
  100. case 70: /*F*/ this.moveDown = true; break;
  101. }
  102. };
  103. this.onKeyUp = function ( event ) {
  104. switch ( event.keyCode ) {
  105. case 38: /*up*/
  106. case 87: /*W*/ this.moveForward = false; break;
  107. case 37: /*left*/
  108. case 65: /*A*/ this.moveLeft = false; break;
  109. case 40: /*down*/
  110. case 83: /*S*/ this.moveBackward = false; break;
  111. case 39: /*right*/
  112. case 68: /*D*/ this.moveRight = false; break;
  113. case 82: /*R*/ this.moveUp = false; break;
  114. case 70: /*F*/ this.moveDown = false; break;
  115. }
  116. };
  117. this.lookAt = function ( x, y, z ) {
  118. if ( x.isVector3 ) {
  119. target.copy( x );
  120. } else {
  121. target.set( x, y, z );
  122. }
  123. this.object.lookAt( target );
  124. setOrientation( this );
  125. return this;
  126. };
  127. this.update = function () {
  128. var targetPosition = new THREE.Vector3();
  129. return function update( delta ) {
  130. if ( this.enabled === false ) return;
  131. if ( this.heightSpeed ) {
  132. var y = THREE.Math.clamp( this.object.position.y, this.heightMin, this.heightMax );
  133. var heightDelta = y - this.heightMin;
  134. this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
  135. } else {
  136. this.autoSpeedFactor = 0.0;
  137. }
  138. var actualMoveSpeed = delta * this.movementSpeed;
  139. if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
  140. if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
  141. if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
  142. if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
  143. if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
  144. if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
  145. var actualLookSpeed = delta * this.lookSpeed;
  146. if ( ! this.activeLook ) {
  147. actualLookSpeed = 0;
  148. }
  149. var verticalLookRatio = 1;
  150. if ( this.constrainVertical ) {
  151. verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
  152. }
  153. lon -= this.mouseX * actualLookSpeed;
  154. if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
  155. lat = Math.max( - 85, Math.min( 85, lat ) );
  156. var phi = THREE.Math.degToRad( 90 - lat );
  157. var theta = THREE.Math.degToRad( lon );
  158. if ( this.constrainVertical ) {
  159. phi = THREE.Math.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
  160. }
  161. var position = this.object.position;
  162. targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
  163. this.object.lookAt( targetPosition );
  164. };
  165. }();
  166. function contextmenu( event ) {
  167. event.preventDefault();
  168. }
  169. this.dispose = function () {
  170. this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
  171. this.domElement.removeEventListener( 'mousedown', _onMouseDown, false );
  172. this.domElement.removeEventListener( 'mousemove', _onMouseMove, false );
  173. this.domElement.removeEventListener( 'mouseup', _onMouseUp, false );
  174. window.removeEventListener( 'keydown', _onKeyDown, false );
  175. window.removeEventListener( 'keyup', _onKeyUp, false );
  176. };
  177. var _onMouseMove = bind( this, this.onMouseMove );
  178. var _onMouseDown = bind( this, this.onMouseDown );
  179. var _onMouseUp = bind( this, this.onMouseUp );
  180. var _onKeyDown = bind( this, this.onKeyDown );
  181. var _onKeyUp = bind( this, this.onKeyUp );
  182. this.domElement.addEventListener( 'contextmenu', contextmenu, false );
  183. this.domElement.addEventListener( 'mousemove', _onMouseMove, false );
  184. this.domElement.addEventListener( 'mousedown', _onMouseDown, false );
  185. this.domElement.addEventListener( 'mouseup', _onMouseUp, false );
  186. window.addEventListener( 'keydown', _onKeyDown, false );
  187. window.addEventListener( 'keyup', _onKeyUp, false );
  188. function bind( scope, fn ) {
  189. return function () {
  190. fn.apply( scope, arguments );
  191. };
  192. }
  193. function setOrientation( controls ) {
  194. var quaternion = controls.object.quaternion;
  195. lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
  196. spherical.setFromVector3( lookDirection );
  197. lat = 90 - THREE.Math.radToDeg( spherical.phi );
  198. lon = THREE.Math.radToDeg( spherical.theta );
  199. }
  200. this.handleResize();
  201. setOrientation( this );
  202. };