- export default /* glsl */`
- #if defined( USE_LOGDEPTHBUF )
- // Doing a strict comparison with == 1.0 can cause noise artifacts
- // on some platforms. See issue #17623.
- gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
- #endif
- `;
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