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3MFLoader.js 26 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. */
  18. THREE.ThreeMFLoader = function ( manager ) {
  19. THREE.Loader.call( this, manager );
  20. this.availableExtensions = [];
  21. };
  22. THREE.ThreeMFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  23. constructor: THREE.ThreeMFLoader,
  24. load: function ( url, onLoad, onProgress, onError ) {
  25. var scope = this;
  26. var loader = new THREE.FileLoader( scope.manager );
  27. loader.setPath( scope.path );
  28. loader.setResponseType( 'arraybuffer' );
  29. loader.load( url, function ( buffer ) {
  30. onLoad( scope.parse( buffer ) );
  31. }, onProgress, onError );
  32. },
  33. parse: function ( data ) {
  34. var scope = this;
  35. var textureLoader = new THREE.TextureLoader( this.manager );
  36. var textureMap = {};
  37. function loadDocument( data ) {
  38. var zip = null;
  39. var file = null;
  40. var relsName;
  41. var modelRelsName;
  42. var modelPartNames = [];
  43. var printTicketPartNames = [];
  44. var texturesPartNames = [];
  45. var otherPartNames = [];
  46. var rels;
  47. var modelRels;
  48. var modelParts = {};
  49. var printTicketParts = {};
  50. var texturesParts = {};
  51. var otherParts = {};
  52. try {
  53. zip = new JSZip( data ); // eslint-disable-line no-undef
  54. } catch ( e ) {
  55. if ( e instanceof ReferenceError ) {
  56. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  57. return null;
  58. }
  59. }
  60. for ( file in zip.files ) {
  61. if ( file.match( /\_rels\/.rels$/ ) ) {
  62. relsName = file;
  63. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  64. modelRelsName = file;
  65. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  66. modelPartNames.push( file );
  67. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  68. printTicketPartNames.push( file );
  69. } else if ( file.match( /^3D\/Texture\/.*/ ) ) {
  70. texturesPartNames.push( file );
  71. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  72. otherPartNames.push( file );
  73. }
  74. }
  75. //
  76. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  77. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  78. rels = parseRelsXml( relsFileText );
  79. //
  80. if ( modelRelsName ) {
  81. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  82. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  83. modelRels = parseRelsXml( relsFileText );
  84. }
  85. //
  86. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  87. var modelPart = modelPartNames[ i ];
  88. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  89. var fileText = THREE.LoaderUtils.decodeText( view );
  90. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  91. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  92. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  93. }
  94. var modelNode = xmlData.querySelector( 'model' );
  95. var extensions = {};
  96. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  97. var attr = modelNode.attributes[ i ];
  98. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  99. extensions[ attr.value ] = RegExp.$1;
  100. }
  101. }
  102. var modelData = parseModelNode( modelNode );
  103. modelData[ 'xml' ] = modelNode;
  104. if ( 0 < Object.keys( extensions ).length ) {
  105. modelData[ 'extensions' ] = extensions;
  106. }
  107. modelParts[ modelPart ] = modelData;
  108. }
  109. //
  110. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  111. var texturesPartName = texturesPartNames[ i ];
  112. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  113. }
  114. return {
  115. rels: rels,
  116. modelRels: modelRels,
  117. model: modelParts,
  118. printTicket: printTicketParts,
  119. texture: texturesParts,
  120. other: otherParts
  121. };
  122. }
  123. function parseRelsXml( relsFileText ) {
  124. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  125. var relsNode = relsXmlData.querySelector( 'Relationship' );
  126. var target = relsNode.getAttribute( 'Target' );
  127. var id = relsNode.getAttribute( 'Id' );
  128. var type = relsNode.getAttribute( 'Type' );
  129. return {
  130. target: target,
  131. id: id,
  132. type: type
  133. };
  134. }
  135. function parseMetadataNodes( metadataNodes ) {
  136. var metadataData = {};
  137. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  138. var metadataNode = metadataNodes[ i ];
  139. var name = metadataNode.getAttribute( 'name' );
  140. var validNames = [
  141. 'Title',
  142. 'Designer',
  143. 'Description',
  144. 'Copyright',
  145. 'LicenseTerms',
  146. 'Rating',
  147. 'CreationDate',
  148. 'ModificationDate'
  149. ];
  150. if ( 0 <= validNames.indexOf( name ) ) {
  151. metadataData[ name ] = metadataNode.textContent;
  152. }
  153. }
  154. return metadataData;
  155. }
  156. function parseBasematerialsNode( basematerialsNode ) {
  157. var basematerialsData = {
  158. id: basematerialsNode.getAttribute( 'id' ), // required
  159. basematerials: []
  160. };
  161. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  162. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  163. var basematerialNode = basematerialNodes[ i ];
  164. var basematerialData = parseBasematerialNode( basematerialNode );
  165. basematerialsData.basematerials.push( basematerialData );
  166. }
  167. return basematerialsData;
  168. }
  169. function parseTexture2DNode( texture2DNode ) {
  170. var texture2dData = {
  171. id: texture2DNode.getAttribute( 'id' ), // required
  172. path: texture2DNode.getAttribute( 'path' ), // required
  173. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  174. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  175. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  176. filter: texture2DNode.getAttribute( 'filter' ),
  177. };
  178. return texture2dData;
  179. }
  180. function parseTextures2DGroupNodes( texture2DGroupNode ) {
  181. var texture2DGroupData = {
  182. id: texture2DGroupNode.getAttribute( 'id' ), // required
  183. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  184. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  185. };
  186. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  187. var uvs = [];
  188. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  189. var tex2coordNode = tex2coordNodes[ i ];
  190. var u = tex2coordNode.getAttribute( 'u' );
  191. var v = tex2coordNode.getAttribute( 'v' );
  192. uvs.push( parseFloat( u ), parseFloat( v ) );
  193. }
  194. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  195. return texture2DGroupData;
  196. }
  197. function parseBasematerialNode( basematerialNode ) {
  198. var basematerialData = {};
  199. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  200. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  201. return basematerialData;
  202. }
  203. function parseMeshNode( meshNode ) {
  204. var meshData = {};
  205. var vertices = [];
  206. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  207. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  208. var vertexNode = vertexNodes[ i ];
  209. var x = vertexNode.getAttribute( 'x' );
  210. var y = vertexNode.getAttribute( 'y' );
  211. var z = vertexNode.getAttribute( 'z' );
  212. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  213. }
  214. meshData[ 'vertices' ] = new Float32Array( vertices );
  215. var triangleProperties = [];
  216. var triangles = [];
  217. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  218. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  219. var triangleNode = triangleNodes[ i ];
  220. var v1 = triangleNode.getAttribute( 'v1' );
  221. var v2 = triangleNode.getAttribute( 'v2' );
  222. var v3 = triangleNode.getAttribute( 'v3' );
  223. var p1 = triangleNode.getAttribute( 'p1' );
  224. var p2 = triangleNode.getAttribute( 'p2' );
  225. var p3 = triangleNode.getAttribute( 'p3' );
  226. var pid = triangleNode.getAttribute( 'pid' );
  227. triangles.push( parseInt( v1, 10 ), parseInt( v2, 10 ), parseInt( v3, 10 ) );
  228. var triangleProperty = {};
  229. if ( p1 ) {
  230. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  231. }
  232. if ( p2 ) {
  233. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  234. }
  235. if ( p3 ) {
  236. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  237. }
  238. if ( pid ) {
  239. triangleProperty[ 'pid' ] = pid;
  240. }
  241. if ( 0 < Object.keys( triangleProperty ).length ) {
  242. triangleProperties.push( triangleProperty );
  243. }
  244. }
  245. meshData[ 'triangleProperties' ] = triangleProperties;
  246. meshData[ 'triangles' ] = new Uint32Array( triangles );
  247. return meshData;
  248. }
  249. function parseComponentsNode( componentsNode ) {
  250. var components = [];
  251. var componentNodes = componentsNode.querySelectorAll( 'component' );
  252. for ( var i = 0; i < componentNodes.length; i ++ ) {
  253. var componentNode = componentNodes[ i ];
  254. var componentData = parseComponentNode( componentNode );
  255. components.push( componentData );
  256. }
  257. return components;
  258. }
  259. function parseComponentNode( componentNode ) {
  260. var componentData = {};
  261. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  262. var transform = componentNode.getAttribute( 'transform' );
  263. if ( transform ) {
  264. componentData[ 'transform' ] = parseTransform( transform );
  265. }
  266. return componentData;
  267. }
  268. function parseTransform( transform ) {
  269. var t = [];
  270. transform.split( ' ' ).forEach( function ( s ) {
  271. t.push( parseFloat( s ) );
  272. } );
  273. var matrix = new THREE.Matrix4();
  274. matrix.set(
  275. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  276. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  277. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  278. 0.0, 0.0, 0.0, 1.0
  279. );
  280. return matrix;
  281. }
  282. function parseObjectNode( objectNode ) {
  283. var objectData = {
  284. type: objectNode.getAttribute( 'type' )
  285. };
  286. var id = objectNode.getAttribute( 'id' );
  287. if ( id ) {
  288. objectData[ 'id' ] = id;
  289. }
  290. var pid = objectNode.getAttribute( 'pid' );
  291. if ( pid ) {
  292. objectData[ 'pid' ] = pid;
  293. }
  294. var pindex = objectNode.getAttribute( 'pindex' );
  295. if ( pindex ) {
  296. objectData[ 'pindex' ] = pindex;
  297. }
  298. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  299. if ( thumbnail ) {
  300. objectData[ 'thumbnail' ] = thumbnail;
  301. }
  302. var partnumber = objectNode.getAttribute( 'partnumber' );
  303. if ( partnumber ) {
  304. objectData[ 'partnumber' ] = partnumber;
  305. }
  306. var name = objectNode.getAttribute( 'name' );
  307. if ( name ) {
  308. objectData[ 'name' ] = name;
  309. }
  310. var meshNode = objectNode.querySelector( 'mesh' );
  311. if ( meshNode ) {
  312. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  313. }
  314. var componentsNode = objectNode.querySelector( 'components' );
  315. if ( componentsNode ) {
  316. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  317. }
  318. return objectData;
  319. }
  320. function parseResourcesNode( resourcesNode ) {
  321. var resourcesData = {};
  322. var basematerialsNode = resourcesNode.querySelector( 'basematerials' );
  323. if ( basematerialsNode ) {
  324. resourcesData[ 'basematerials' ] = parseBasematerialsNode( basematerialsNode );
  325. }
  326. //
  327. resourcesData[ 'texture2d' ] = {};
  328. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  329. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  330. var textures2DNode = textures2DNodes[ i ];
  331. var texture2DData = parseTexture2DNode( textures2DNode );
  332. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  333. }
  334. //
  335. resourcesData[ 'texture2dgroup' ] = {};
  336. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  337. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  338. var textures2DGroupNode = textures2DGroupNodes[ i ];
  339. var textures2DGroupData = parseTextures2DGroupNodes( textures2DGroupNode );
  340. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  341. }
  342. //
  343. resourcesData[ 'object' ] = {};
  344. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  345. for ( var i = 0; i < objectNodes.length; i ++ ) {
  346. var objectNode = objectNodes[ i ];
  347. var objectData = parseObjectNode( objectNode );
  348. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  349. }
  350. return resourcesData;
  351. }
  352. function parseBuildNode( buildNode ) {
  353. var buildData = [];
  354. var itemNodes = buildNode.querySelectorAll( 'item' );
  355. for ( var i = 0; i < itemNodes.length; i ++ ) {
  356. var itemNode = itemNodes[ i ];
  357. var buildItem = {
  358. objectId: itemNode.getAttribute( 'objectid' )
  359. };
  360. var transform = itemNode.getAttribute( 'transform' );
  361. if ( transform ) {
  362. buildItem[ 'transform' ] = parseTransform( transform );
  363. }
  364. buildData.push( buildItem );
  365. }
  366. return buildData;
  367. }
  368. function parseModelNode( modelNode ) {
  369. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  370. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  371. if ( metadataNodes ) {
  372. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  373. }
  374. var resourcesNode = modelNode.querySelector( 'resources' );
  375. if ( resourcesNode ) {
  376. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  377. }
  378. var buildNode = modelNode.querySelector( 'build' );
  379. if ( buildNode ) {
  380. modelData[ 'build' ] = parseBuildNode( buildNode );
  381. }
  382. return modelData;
  383. }
  384. function buildGroups( geometry, modelData, meshData ) {
  385. var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
  386. var triangleProperties = meshData[ 'triangleProperties' ];
  387. var start = 0;
  388. var count = 0;
  389. var currentMaterialIndex = - 1;
  390. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  391. var triangleProperty = triangleProperties[ i ];
  392. var pid = triangleProperty.pid;
  393. // only proceed if the triangle refers to a basematerials definition
  394. if ( basematerialsData && ( basematerialsData.id === pid ) ) {
  395. if ( currentMaterialIndex === - 1 ) currentMaterialIndex = triangleProperty.p1;
  396. if ( currentMaterialIndex === triangleProperty.p1 ) {
  397. count += 3; // primitives per triangle
  398. } else {
  399. geometry.addGroup( start, count, currentMaterialIndex );
  400. start += count;
  401. count = 3;
  402. currentMaterialIndex = triangleProperty.p1;
  403. }
  404. }
  405. }
  406. if ( geometry.groups.length > 0 ) mergeGroups( geometry );
  407. }
  408. function buildGeometry( modelData, meshData, objectData ) {
  409. var geometry = new THREE.BufferGeometry();
  410. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  411. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  412. //
  413. var texture2dgroups = modelData.resources.texture2dgroup;
  414. if ( texture2dgroups ) {
  415. var textureCoordinates = [];
  416. var triangleProperties = meshData[ 'triangleProperties' ];
  417. var texture2dgroupObjectLevel;
  418. // check reference to texture coordinates on object level
  419. var texid;
  420. var pid = objectData.pid;
  421. if ( pid && texture2dgroups[ pid ] ) texture2dgroupObjectLevel = texture2dgroups[ pid ];
  422. // process all triangles
  423. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  424. var texture2dgroup = texture2dgroupObjectLevel;
  425. var triangleProperty = triangleProperties[ i ];
  426. pid = triangleProperty.pid;
  427. // overwrite existing resource reference if necessary
  428. if ( pid && texture2dgroups[ pid ] ) texture2dgroup = texture2dgroups[ pid ];
  429. if ( texture2dgroup ) {
  430. texid = texture2dgroup.texid; // the loader only supports a single texture for a single geometry right now (and not per face)
  431. var uvs = texture2dgroup.uvs;
  432. textureCoordinates.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  433. textureCoordinates.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  434. textureCoordinates.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  435. textureCoordinates.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  436. textureCoordinates.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  437. textureCoordinates.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  438. }
  439. }
  440. if ( textureCoordinates.length > 0 ) {
  441. // uvs are defined on face level so the same vertex can have multiple uv coordinates
  442. geometry = geometry.toNonIndexed();
  443. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( textureCoordinates, 2 ) );
  444. geometry.__texid = texid; // save the relationship between texture coordinates and texture
  445. return geometry;
  446. }
  447. }
  448. return geometry;
  449. }
  450. function buildTexture( geometry, modelData, textureData ) {
  451. var texid = geometry.__texid;
  452. if ( texid !== undefined ) {
  453. delete geometry.__texid;
  454. if ( textureMap[ texid ] !== undefined ) {
  455. return textureMap[ texid ];
  456. } else {
  457. var texture2ds = modelData.resources.texture2d;
  458. var texture2d = texture2ds[ texid ];
  459. if ( texture2d ) {
  460. var data = textureData[ texture2d.path ];
  461. var type = texture2d.contenttype;
  462. var blob = new Blob( [ data ], { type: type } );
  463. var sourceURI = URL.createObjectURL( blob );
  464. var texture = textureLoader.load( sourceURI, function () {
  465. URL.revokeObjectURL( sourceURI );
  466. } );
  467. texture.encoding = THREE.sRGBEncoding;
  468. // texture parameters
  469. switch ( texture2d.tilestyleu ) {
  470. case 'wrap':
  471. texture.wrapS = THREE.RepeatWrapping;
  472. break;
  473. case 'mirror':
  474. texture.wrapS = THREE.MirroredRepeatWrapping;
  475. break;
  476. case 'none':
  477. case 'clamp':
  478. texture.wrapS = THREE.ClampToEdgeWrapping;
  479. break;
  480. default:
  481. texture.wrapS = THREE.RepeatWrapping;
  482. }
  483. switch ( texture2d.tilestylev ) {
  484. case 'wrap':
  485. texture.wrapT = THREE.RepeatWrapping;
  486. break;
  487. case 'mirror':
  488. texture.wrapT = THREE.MirroredRepeatWrapping;
  489. break;
  490. case 'none':
  491. case 'clamp':
  492. texture.wrapT = THREE.ClampToEdgeWrapping;
  493. break;
  494. default:
  495. texture.wrapT = THREE.RepeatWrapping;
  496. }
  497. switch ( texture2d.filter ) {
  498. case 'auto':
  499. texture.magFilter = THREE.LinearFilter;
  500. texture.minFilter = THREE.LinearMipmapLinearFilter;
  501. break;
  502. case 'linear':
  503. texture.magFilter = THREE.LinearFilter;
  504. texture.minFilter = THREE.LinearFilter;
  505. break;
  506. case 'nearest':
  507. texture.magFilter = THREE.NearestFilter;
  508. texture.minFilter = THREE.NearestFilter;
  509. break;
  510. default:
  511. texture.magFilter = THREE.LinearFilter;
  512. texture.minFilter = THREE.LinearMipmapLinearFilter;
  513. }
  514. textureMap[ texid ] = texture;
  515. return texture;
  516. }
  517. }
  518. }
  519. return null;
  520. }
  521. function buildMesh( meshData, objects, modelData, textureData, objectData ) {
  522. var geometry = buildGeometry( modelData, meshData, objectData );
  523. var texture = buildTexture( geometry, modelData, textureData );
  524. // groups
  525. buildGroups( geometry, modelData, meshData );
  526. // material
  527. var material = null;
  528. // add material if an object-level definition is present
  529. var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
  530. if ( basematerialsData && ( basematerialsData.id === objectData.pid ) ) {
  531. var materialIndex = objectData.pindex;
  532. var basematerialData = basematerialsData.basematerials[ materialIndex ];
  533. material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  534. }
  535. // add/overwrite material if definitions on triangles are present
  536. if ( geometry.groups.length > 0 ) {
  537. var groups = geometry.groups;
  538. material = [];
  539. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  540. var group = groups[ i ];
  541. var basematerialData = basematerialsData.basematerials[ group.materialIndex ];
  542. material.push( getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial ) );
  543. }
  544. }
  545. // default material
  546. if ( material === null ) {
  547. if ( texture === null ) {
  548. material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  549. } else {
  550. material = new THREE.MeshPhongMaterial( { map: texture, flatShading: true } );
  551. }
  552. }
  553. return new THREE.Mesh( geometry, material );
  554. }
  555. function mergeGroups( geometry ) {
  556. // sort by material index
  557. var groups = geometry.groups.sort( function ( a, b ) {
  558. if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
  559. return a.start - b.start;
  560. } );
  561. // reorganize index buffer
  562. var index = geometry.index;
  563. var itemSize = index.itemSize;
  564. var srcArray = index.array;
  565. var targetOffset = 0;
  566. var targetArray = new srcArray.constructor( srcArray.length );
  567. for ( var i = 0; i < groups.length; i ++ ) {
  568. var group = groups[ i ];
  569. var groupLength = group.count * itemSize;
  570. var groupStart = group.start * itemSize;
  571. var sub = srcArray.subarray( groupStart, groupStart + groupLength );
  572. targetArray.set( sub, targetOffset );
  573. targetOffset += groupLength;
  574. }
  575. srcArray.set( targetArray );
  576. // update groups
  577. var start = 0;
  578. for ( i = 0; i < groups.length; i ++ ) {
  579. group = groups[ i ];
  580. group.start = start;
  581. start += group.count;
  582. }
  583. // merge groups
  584. var lastGroup = groups[ 0 ];
  585. geometry.groups = [ lastGroup ];
  586. for ( i = 1; i < groups.length; i ++ ) {
  587. group = groups[ i ];
  588. if ( lastGroup.materialIndex === group.materialIndex ) {
  589. lastGroup.count += group.count;
  590. } else {
  591. lastGroup = group;
  592. geometry.groups.push( lastGroup );
  593. }
  594. }
  595. }
  596. function applyExtensions( extensions, meshData, modelXml ) {
  597. if ( ! extensions ) {
  598. return;
  599. }
  600. var availableExtensions = [];
  601. var keys = Object.keys( extensions );
  602. for ( var i = 0; i < keys.length; i ++ ) {
  603. var ns = keys[ i ];
  604. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  605. var extension = scope.availableExtensions[ j ];
  606. if ( extension.ns === ns ) {
  607. availableExtensions.push( extension );
  608. }
  609. }
  610. }
  611. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  612. var extension = availableExtensions[ i ];
  613. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  614. }
  615. }
  616. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  617. if ( data.build !== undefined ) return data.build;
  618. data.build = builder( data, objects, modelData, textureData, objectData );
  619. return data.build;
  620. }
  621. function buildBasematerial( materialData ) {
  622. var material = new THREE.MeshPhongMaterial( { flatShading: true } );
  623. material.name = materialData.name;
  624. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  625. var displaycolor = materialData.displaycolor;
  626. var color = displaycolor.substring( 0, 7 );
  627. material.color.setStyle( color );
  628. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  629. // process alpha if set
  630. if ( displaycolor.length === 9 ) {
  631. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  632. }
  633. return material;
  634. }
  635. function buildComposite( compositeData, objects, modelData, textureData ) {
  636. var composite = new THREE.Group();
  637. for ( var j = 0; j < compositeData.length; j ++ ) {
  638. var component = compositeData[ j ];
  639. var build = objects[ component.objectId ];
  640. if ( build === undefined ) {
  641. buildObject( component.objectId, objects, modelData, textureData );
  642. build = objects[ component.objectId ];
  643. }
  644. var object3D = build.clone();
  645. // apply component transfrom
  646. var transform = component.transform;
  647. if ( transform ) {
  648. object3D.applyMatrix( transform );
  649. }
  650. composite.add( object3D );
  651. }
  652. return composite;
  653. }
  654. function buildObject( objectId, objects, modelData, textureData ) {
  655. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  656. if ( objectData[ 'mesh' ] ) {
  657. var meshData = objectData[ 'mesh' ];
  658. var extensions = modelData[ 'extensions' ];
  659. var modelXml = modelData[ 'xml' ];
  660. applyExtensions( extensions, meshData, modelXml );
  661. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildMesh );
  662. } else {
  663. var compositeData = objectData[ 'components' ];
  664. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  665. }
  666. }
  667. function buildObjects( data3mf ) {
  668. var modelsData = data3mf.model;
  669. var modelRels = data3mf.modelRels;
  670. var objects = {};
  671. var modelsKeys = Object.keys( modelsData );
  672. var textureData = {};
  673. // evaluate model relationship to a texture
  674. if ( modelRels ) {
  675. var textureKey = modelRels.target.substring( 1 );
  676. if ( data3mf.texture[ textureKey ] ) {
  677. textureData[ modelRels.target ] = data3mf.texture[ textureKey ];
  678. }
  679. }
  680. // start build
  681. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  682. var modelsKey = modelsKeys[ i ];
  683. var modelData = modelsData[ modelsKey ];
  684. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  685. for ( var j = 0; j < objectIds.length; j ++ ) {
  686. var objectId = objectIds[ j ];
  687. buildObject( objectId, objects, modelData, textureData );
  688. }
  689. }
  690. return objects;
  691. }
  692. function build( objects, refs, data3mf ) {
  693. var group = new THREE.Group();
  694. var buildData = data3mf.model[ refs[ 'target' ].substring( 1 ) ][ 'build' ];
  695. for ( var i = 0; i < buildData.length; i ++ ) {
  696. var buildItem = buildData[ i ];
  697. var object3D = objects[ buildItem[ 'objectId' ] ];
  698. // apply transform
  699. var transform = buildItem[ 'transform' ];
  700. if ( transform ) {
  701. object3D.applyMatrix( transform );
  702. }
  703. group.add( object3D );
  704. }
  705. return group;
  706. }
  707. var data3mf = loadDocument( data );
  708. var objects = buildObjects( data3mf );
  709. return build( objects, data3mf[ 'rels' ], data3mf );
  710. },
  711. addExtension: function ( extension ) {
  712. this.availableExtensions.push( extension );
  713. }
  714. } );