2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a78035633f Merge pull request #13509 from ivoelbert/dev 7 жил өмнө
.github d55897b8e9 r90 7 жил өмнө
build 1747902e98 Updated builds. 7 жил өмнө
docs a78035633f Merge pull request #13509 from ivoelbert/dev 7 жил өмнө
editor 65747a39f5 Editor: Use RGBFormat when loading a jpg. 7 жил өмнө
examples faa51af9be ColladaLoader: Clean up 7 жил өмнө
src a82d557cf8 remove optionalTarget 7 жил өмнө
test ff3911c22d BufferGeometryUtils: Remove creation of groups in mergeBufferGeometries(). 7 жил өмнө
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 139be23873 visual studio folder can safely be ignored 7 жил өмнө
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 жил өмнө
LICENSE 5498e9ec31 Update LICENSE 7 жил өмнө
README.md f652e9eccc README: Moved gitter link and added link to slack 7 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json b5bcefdc9a Update dev dependencies 7 жил өмнө
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases