constants.py 7.0 KB

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  1. '''
  2. All constant data used in the package should be defined here.
  3. '''
  4. from collections import OrderedDict as BASE_DICT
  5. BLENDING_TYPES = type('Blending', (), {
  6. 'NONE': 'NoBlending',
  7. 'NORMAL': 'NormalBlending',
  8. 'ADDITIVE': 'AdditiveBlending',
  9. 'SUBTRACTIVE': 'SubtractiveBlending',
  10. 'MULTIPLY': 'MultiplyBlending',
  11. 'CUSTOM': 'CustomBlending'
  12. })
  13. NEAREST_FILTERS = type('NearestFilters', (), {
  14. 'NEAREST': 'NearestFilter',
  15. 'MIP_MAP_NEAREST': 'NearestMipMapNearestFilter',
  16. 'MIP_MAP_LINEAR': 'NearestMipMapLinearFilter'
  17. })
  18. LINEAR_FILTERS = type('LinearFilters', (), {
  19. 'LINEAR': 'LinearFilter',
  20. 'MIP_MAP_NEAREST': 'LinearMipMapNearestFilter',
  21. 'MIP_MAP_LINEAR': 'LinearMipMapLinearFilter'
  22. })
  23. MAPPING_TYPES = type('Mapping', (), {
  24. 'UV': 'UVMapping',
  25. 'CUBE_REFLECTION': 'CubeReflectionMapping',
  26. 'CUBE_REFRACTION': 'CubeRefractionMapping',
  27. 'SPHERICAL_REFLECTION': 'SphericalReflectionMapping'
  28. })
  29. JSON = 'json'
  30. EXTENSION = '.%s' % JSON
  31. INDENT = 'indent'
  32. MATERIALS = 'materials'
  33. SCENE = 'scene'
  34. VERTICES = 'vertices'
  35. FACES = 'faces'
  36. NORMALS = 'normals'
  37. BONES = 'bones'
  38. UVS = 'uvs'
  39. APPLY_MODIFIERS = 'applyModifiers'
  40. COLORS = 'colors'
  41. MIX_COLORS = 'mixColors'
  42. EXTRA_VGROUPS = 'extraVertexGroups'
  43. INDEX = 'index'
  44. DRAW_CALLS = 'offsets'
  45. DC_START = 'start'
  46. DC_COUNT = 'count'
  47. DC_INDEX = 'index'
  48. SCALE = 'scale'
  49. COMPRESSION = 'compression'
  50. MAPS = 'maps'
  51. FRAME_STEP = 'frameStep'
  52. FRAME_INDEX_AS_TIME = 'frameIndexAsTime'
  53. ANIMATION = 'animations'
  54. MORPH_TARGETS = 'morphTargets'
  55. POSE = 'pose'
  56. REST = 'rest'
  57. SKIN_INDICES = 'skinIndices'
  58. SKIN_WEIGHTS = 'skinWeights'
  59. LOGGING = 'logging'
  60. CAMERAS = 'cameras'
  61. LIGHTS = 'lights'
  62. HIERARCHY = 'hierarchy'
  63. FACE_MATERIALS = 'faceMaterials'
  64. SKINNING = 'skinning'
  65. COPY_TEXTURES = 'copyTextures'
  66. TEXTURE_FOLDER = 'textureFolder'
  67. ENABLE_PRECISION = 'enablePrecision'
  68. PRECISION = 'precision'
  69. DEFAULT_PRECISION = 6
  70. EMBED_GEOMETRY = 'embedGeometry'
  71. EMBED_ANIMATION = 'embedAnimation'
  72. OFF = 'off'
  73. GLOBAL = 'global'
  74. BUFFER_GEOMETRY = 'BufferGeometry'
  75. GEOMETRY = 'geometry'
  76. GEOMETRY_TYPE = 'geometryType'
  77. INDEX_TYPE = 'indexType'
  78. CRITICAL = 'critical'
  79. ERROR = 'error'
  80. WARNING = 'warning'
  81. INFO = 'info'
  82. DEBUG = 'debug'
  83. NONE = 'None'
  84. MSGPACK = 'msgpack'
  85. PACK = 'pack'
  86. FLOAT_32 = 'Float32Array'
  87. UINT_16 = 'Uint16Array'
  88. UINT_32 = 'Uint32Array'
  89. INFLUENCES_PER_VERTEX = 'influencesPerVertex'
  90. EXPORT_OPTIONS = {
  91. FACES: True,
  92. VERTICES: True,
  93. NORMALS: True,
  94. UVS: True,
  95. APPLY_MODIFIERS: True,
  96. COLORS: False,
  97. EXTRA_VGROUPS: '',
  98. INDEX_TYPE: UINT_16,
  99. MATERIALS: False,
  100. FACE_MATERIALS: False,
  101. SCALE: 1,
  102. FRAME_STEP: 1,
  103. FRAME_INDEX_AS_TIME: False,
  104. SCENE: False,
  105. MIX_COLORS: False,
  106. COMPRESSION: None,
  107. MAPS: False,
  108. ANIMATION: OFF,
  109. BONES: False,
  110. SKINNING: False,
  111. MORPH_TARGETS: False,
  112. CAMERAS: False,
  113. LIGHTS: False,
  114. HIERARCHY: False,
  115. COPY_TEXTURES: True,
  116. TEXTURE_FOLDER: '',
  117. LOGGING: DEBUG,
  118. ENABLE_PRECISION: True,
  119. PRECISION: DEFAULT_PRECISION,
  120. EMBED_GEOMETRY: True,
  121. EMBED_ANIMATION: True,
  122. GEOMETRY_TYPE: GEOMETRY,
  123. INFLUENCES_PER_VERTEX: 2,
  124. INDENT: True
  125. }
  126. FORMAT_VERSION = 4.3
  127. VERSION = 'version'
  128. THREE = 'io_three'
  129. GENERATOR = 'generator'
  130. SOURCE_FILE = 'sourceFile'
  131. VALID_DATA_TYPES = (str, int, float, bool, list, tuple, dict)
  132. JSON = 'json'
  133. GZIP = 'gzip'
  134. EXTENSIONS = {
  135. JSON: '.json',
  136. MSGPACK: '.pack',
  137. GZIP: '.gz'
  138. }
  139. METADATA = 'metadata'
  140. GEOMETRIES = 'geometries'
  141. IMAGES = 'images'
  142. TEXTURE = 'texture'
  143. TEXTURES = 'textures'
  144. USER_DATA = 'userData'
  145. DATA = 'data'
  146. TYPE = 'type'
  147. MATERIAL = 'material'
  148. OBJECT = 'object'
  149. PERSPECTIVE_CAMERA = 'PerspectiveCamera'
  150. ORTHOGRAPHIC_CAMERA = 'OrthographicCamera'
  151. AMBIENT_LIGHT = 'AmbientLight'
  152. DIRECTIONAL_LIGHT = 'DirectionalLight'
  153. AREA_LIGHT = 'AreaLight'
  154. POINT_LIGHT = 'PointLight'
  155. SPOT_LIGHT = 'SpotLight'
  156. HEMISPHERE_LIGHT = 'HemisphereLight'
  157. MESH = 'Mesh'
  158. EMPTY = 'Empty'
  159. SPRITE = 'Sprite'
  160. DEFAULT_METADATA = {
  161. VERSION: FORMAT_VERSION,
  162. TYPE: OBJECT.title(),
  163. GENERATOR: THREE
  164. }
  165. UUID = 'uuid'
  166. MATRIX = 'matrix'
  167. POSITION = 'position'
  168. QUATERNION = 'quaternion'
  169. ROTATION = 'rotation'
  170. SCALE = 'scale'
  171. UV = 'uv'
  172. ATTRIBUTES = 'attributes'
  173. NORMAL = 'normal'
  174. ITEM_SIZE = 'itemSize'
  175. ARRAY = 'array'
  176. VISIBLE = 'visible'
  177. CAST_SHADOW = 'castShadow'
  178. RECEIVE_SHADOW = 'receiveShadow'
  179. QUAD = 'quad'
  180. USER_DATA = 'userData'
  181. MASK = {
  182. QUAD: 0,
  183. MATERIALS: 1,
  184. UVS: 3,
  185. NORMALS: 5,
  186. COLORS: 7
  187. }
  188. CHILDREN = 'children'
  189. URL = 'url'
  190. WRAP = 'wrap'
  191. REPEAT = 'repeat'
  192. WRAPPING = type('Wrapping', (), {
  193. 'REPEAT': 'RepeatWrapping',
  194. 'CLAMP': 'ClampToEdgeWrapping',
  195. 'MIRROR': 'MirroredRepeatWrapping'
  196. })
  197. ANISOTROPY = 'anisotropy'
  198. MAG_FILTER = 'magFilter'
  199. MIN_FILTER = 'minFilter'
  200. MAPPING = 'mapping'
  201. IMAGE = 'image'
  202. NAME = 'name'
  203. PARENT = 'parent'
  204. LENGTH = 'length'
  205. FPS = 'fps'
  206. HIERARCHY = 'hierarchy'
  207. POS = 'pos'
  208. ROTQ = 'rotq'
  209. ROT = 'rot'
  210. SCL = 'scl'
  211. TIME = 'time'
  212. KEYS = 'keys'
  213. AMBIENT = 'ambient'
  214. COLOR = 'color'
  215. EMISSIVE = 'emissive'
  216. SPECULAR = 'specular'
  217. SPECULAR_COEF = 'specularCoef'
  218. SHININESS = 'shininess'
  219. SIDE = 'side'
  220. OPACITY = 'opacity'
  221. TRANSPARENT = 'transparent'
  222. WIREFRAME = 'wireframe'
  223. BLENDING = 'blending'
  224. VERTEX_COLORS = 'vertexColors'
  225. DEPTH_WRITE = 'depthWrite'
  226. DEPTH_TEST = 'depthTest'
  227. MAP = 'map'
  228. SPECULAR_MAP = 'specularMap'
  229. LIGHT_MAP = 'lightMap'
  230. BUMP_MAP = 'bumpMap'
  231. BUMP_SCALE = 'bumpScale'
  232. NORMAL_MAP = 'normalMap'
  233. NORMAL_SCALE = 'normalScale'
  234. #@TODO ENV_MAP, REFLECTIVITY, REFRACTION_RATIO, COMBINE
  235. MAP_DIFFUSE = 'mapDiffuse'
  236. MAP_DIFFUSE_REPEAT = 'mapDiffuseRepeat'
  237. MAP_DIFFUSE_WRAP = 'mapDiffuseWrap'
  238. MAP_DIFFUSE_ANISOTROPY = 'mapDiffuseAnisotropy'
  239. MAP_SPECULAR = 'mapSpecular'
  240. MAP_SPECULAR_REPEAT = 'mapSpecularRepeat'
  241. MAP_SPECULAR_WRAP = 'mapSpecularWrap'
  242. MAP_SPECULAR_ANISOTROPY = 'mapSpecularAnisotropy'
  243. MAP_LIGHT = 'mapLight'
  244. MAP_LIGHT_REPEAT = 'mapLightRepeat'
  245. MAP_LIGHT_WRAP = 'mapLightWrap'
  246. MAP_LIGHT_ANISOTROPY = 'mapLightAnisotropy'
  247. MAP_NORMAL = 'mapNormal'
  248. MAP_NORMAL_FACTOR = 'mapNormalFactor'
  249. MAP_NORMAL_REPEAT = 'mapNormalRepeat'
  250. MAP_NORMAL_WRAP = 'mapNormalWrap'
  251. MAP_NORMAL_ANISOTROPY = 'mapNormalAnisotropy'
  252. MAP_BUMP = 'mapBump'
  253. MAP_BUMP_REPEAT = 'mapBumpRepeat'
  254. MAP_BUMP_WRAP = 'mapBumpWrap'
  255. MAP_BUMP_ANISOTROPY = 'mapBumpAnisotropy'
  256. MAP_BUMP_SCALE = 'mapBumpScale'
  257. NORMAL_BLENDING = 0
  258. VERTEX_COLORS_ON = 2
  259. VERTEX_COLORS_OFF = 0
  260. SIDE_DOUBLE = 2
  261. THREE_BASIC = 'MeshBasicMaterial'
  262. THREE_LAMBERT = 'MeshLambertMaterial'
  263. THREE_PHONG = 'MeshPhongMaterial'
  264. INTENSITY = 'intensity'
  265. DISTANCE = 'distance'
  266. ASPECT = 'aspect'
  267. ANGLE = 'angle'
  268. FOV = 'fov'
  269. ASPECT = 'aspect'
  270. NEAR = 'near'
  271. FAR = 'far'
  272. LEFT = 'left'
  273. RIGHT = 'right'
  274. TOP = 'top'
  275. BOTTOM = 'bottom'
  276. SHADING = 'shading'
  277. COLOR_DIFFUSE = 'colorDiffuse'
  278. COLOR_AMBIENT = 'colorAmbient'
  279. COLOR_EMISSIVE = 'colorEmissive'
  280. COLOR_SPECULAR = 'colorSpecular'
  281. DBG_NAME = 'DbgName'
  282. DBG_COLOR = 'DbgColor'
  283. DBG_INDEX = 'DbgIndex'
  284. EMIT = 'emit'
  285. PHONG = 'phong'
  286. LAMBERT = 'lambert'
  287. BASIC = 'basic'
  288. NORMAL_BLENDING = 'NormalBlending'
  289. DBG_COLORS = (0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee,
  290. 0xeeee00, 0x00eeee, 0xee00ee)
  291. DOUBLE_SIDED = 'doubleSided'
  292. EXPORT_SETTINGS_KEY = 'threeExportSettings'