WebGLPrograms.js 20 KB

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  1. import { BackSide, DoubleSide, CubeUVReflectionMapping, ObjectSpaceNormalMap, TangentSpaceNormalMap, NoToneMapping, NormalBlending, LinearSRGBColorSpace, SRGBTransfer } from '../../constants.js';
  2. import { Layers } from '../../core/Layers.js';
  3. import { WebGLProgram } from './WebGLProgram.js';
  4. import { WebGLShaderCache } from './WebGLShaderCache.js';
  5. import { ShaderLib } from '../shaders/ShaderLib.js';
  6. import { UniformsUtils } from '../shaders/UniformsUtils.js';
  7. import { ColorManagement } from '../../math/ColorManagement.js';
  8. function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {
  9. const _programLayers = new Layers();
  10. const _customShaders = new WebGLShaderCache();
  11. const _activeChannels = new Set();
  12. const programs = [];
  13. const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
  14. const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;
  15. let precision = capabilities.precision;
  16. const shaderIDs = {
  17. MeshDepthMaterial: 'depth',
  18. MeshDistanceMaterial: 'distanceRGBA',
  19. MeshNormalMaterial: 'normal',
  20. MeshBasicMaterial: 'basic',
  21. MeshLambertMaterial: 'lambert',
  22. MeshPhongMaterial: 'phong',
  23. MeshToonMaterial: 'toon',
  24. MeshStandardMaterial: 'physical',
  25. MeshPhysicalMaterial: 'physical',
  26. MeshMatcapMaterial: 'matcap',
  27. LineBasicMaterial: 'basic',
  28. LineDashedMaterial: 'dashed',
  29. PointsMaterial: 'points',
  30. ShadowMaterial: 'shadow',
  31. SpriteMaterial: 'sprite'
  32. };
  33. function getChannel( value ) {
  34. _activeChannels.add( value );
  35. if ( value === 0 ) return 'uv';
  36. return `uv${ value }`;
  37. }
  38. function getParameters( material, lights, shadows, scene, object ) {
  39. const fog = scene.fog;
  40. const geometry = object.geometry;
  41. const environment = material.isMeshStandardMaterial ? scene.environment : null;
  42. const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );
  43. const envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null;
  44. const shaderID = shaderIDs[ material.type ];
  45. // heuristics to create shader parameters according to lights in the scene
  46. // (not to blow over maxLights budget)
  47. if ( material.precision !== null ) {
  48. precision = capabilities.getMaxPrecision( material.precision );
  49. if ( precision !== material.precision ) {
  50. console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
  51. }
  52. }
  53. //
  54. const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
  55. const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
  56. let morphTextureStride = 0;
  57. if ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1;
  58. if ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2;
  59. if ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3;
  60. //
  61. let vertexShader, fragmentShader;
  62. let customVertexShaderID, customFragmentShaderID;
  63. if ( shaderID ) {
  64. const shader = ShaderLib[ shaderID ];
  65. vertexShader = shader.vertexShader;
  66. fragmentShader = shader.fragmentShader;
  67. } else {
  68. vertexShader = material.vertexShader;
  69. fragmentShader = material.fragmentShader;
  70. _customShaders.update( material );
  71. customVertexShaderID = _customShaders.getVertexShaderID( material );
  72. customFragmentShaderID = _customShaders.getFragmentShaderID( material );
  73. }
  74. const currentRenderTarget = renderer.getRenderTarget();
  75. const IS_INSTANCEDMESH = object.isInstancedMesh === true;
  76. const IS_BATCHEDMESH = object.isBatchedMesh === true;
  77. const HAS_MAP = !! material.map;
  78. const HAS_MATCAP = !! material.matcap;
  79. const HAS_ENVMAP = !! envMap;
  80. const HAS_AOMAP = !! material.aoMap;
  81. const HAS_LIGHTMAP = !! material.lightMap;
  82. const HAS_BUMPMAP = !! material.bumpMap;
  83. const HAS_NORMALMAP = !! material.normalMap;
  84. const HAS_DISPLACEMENTMAP = !! material.displacementMap;
  85. const HAS_EMISSIVEMAP = !! material.emissiveMap;
  86. const HAS_METALNESSMAP = !! material.metalnessMap;
  87. const HAS_ROUGHNESSMAP = !! material.roughnessMap;
  88. const HAS_ANISOTROPY = material.anisotropy > 0;
  89. const HAS_CLEARCOAT = material.clearcoat > 0;
  90. const HAS_DISPERSION = material.dispersion > 0;
  91. const HAS_IRIDESCENCE = material.iridescence > 0;
  92. const HAS_SHEEN = material.sheen > 0;
  93. const HAS_TRANSMISSION = material.transmission > 0;
  94. const HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap;
  95. const HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap;
  96. const HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap;
  97. const HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap;
  98. const HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap;
  99. const HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap;
  100. const HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap;
  101. const HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap;
  102. const HAS_SPECULARMAP = !! material.specularMap;
  103. const HAS_SPECULAR_COLORMAP = !! material.specularColorMap;
  104. const HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap;
  105. const HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap;
  106. const HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap;
  107. const HAS_GRADIENTMAP = !! material.gradientMap;
  108. const HAS_ALPHAMAP = !! material.alphaMap;
  109. const HAS_ALPHATEST = material.alphaTest > 0;
  110. const HAS_ALPHAHASH = !! material.alphaHash;
  111. const HAS_EXTENSIONS = !! material.extensions;
  112. let toneMapping = NoToneMapping;
  113. if ( material.toneMapped ) {
  114. if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {
  115. toneMapping = renderer.toneMapping;
  116. }
  117. }
  118. const parameters = {
  119. shaderID: shaderID,
  120. shaderType: material.type,
  121. shaderName: material.name,
  122. vertexShader: vertexShader,
  123. fragmentShader: fragmentShader,
  124. defines: material.defines,
  125. customVertexShaderID: customVertexShaderID,
  126. customFragmentShaderID: customFragmentShaderID,
  127. isRawShaderMaterial: material.isRawShaderMaterial === true,
  128. glslVersion: material.glslVersion,
  129. precision: precision,
  130. batching: IS_BATCHEDMESH,
  131. instancing: IS_INSTANCEDMESH,
  132. instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
  133. instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,
  134. supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES,
  135. outputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ),
  136. alphaToCoverage: !! material.alphaToCoverage,
  137. map: HAS_MAP,
  138. matcap: HAS_MATCAP,
  139. envMap: HAS_ENVMAP,
  140. envMapMode: HAS_ENVMAP && envMap.mapping,
  141. envMapCubeUVHeight: envMapCubeUVHeight,
  142. aoMap: HAS_AOMAP,
  143. lightMap: HAS_LIGHTMAP,
  144. bumpMap: HAS_BUMPMAP,
  145. normalMap: HAS_NORMALMAP,
  146. displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP,
  147. emissiveMap: HAS_EMISSIVEMAP,
  148. normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,
  149. normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,
  150. metalnessMap: HAS_METALNESSMAP,
  151. roughnessMap: HAS_ROUGHNESSMAP,
  152. anisotropy: HAS_ANISOTROPY,
  153. anisotropyMap: HAS_ANISOTROPYMAP,
  154. clearcoat: HAS_CLEARCOAT,
  155. clearcoatMap: HAS_CLEARCOATMAP,
  156. clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP,
  157. clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP,
  158. dispersion: HAS_DISPERSION,
  159. iridescence: HAS_IRIDESCENCE,
  160. iridescenceMap: HAS_IRIDESCENCEMAP,
  161. iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP,
  162. sheen: HAS_SHEEN,
  163. sheenColorMap: HAS_SHEEN_COLORMAP,
  164. sheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP,
  165. specularMap: HAS_SPECULARMAP,
  166. specularColorMap: HAS_SPECULAR_COLORMAP,
  167. specularIntensityMap: HAS_SPECULAR_INTENSITYMAP,
  168. transmission: HAS_TRANSMISSION,
  169. transmissionMap: HAS_TRANSMISSIONMAP,
  170. thicknessMap: HAS_THICKNESSMAP,
  171. gradientMap: HAS_GRADIENTMAP,
  172. opaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false,
  173. alphaMap: HAS_ALPHAMAP,
  174. alphaTest: HAS_ALPHATEST,
  175. alphaHash: HAS_ALPHAHASH,
  176. combine: material.combine,
  177. //
  178. mapUv: HAS_MAP && getChannel( material.map.channel ),
  179. aoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ),
  180. lightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ),
  181. bumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ),
  182. normalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ),
  183. displacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ),
  184. emissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ),
  185. metalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ),
  186. roughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ),
  187. anisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ),
  188. clearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ),
  189. clearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ),
  190. clearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ),
  191. iridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ),
  192. iridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ),
  193. sheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ),
  194. sheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ),
  195. specularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ),
  196. specularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ),
  197. specularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ),
  198. transmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ),
  199. thicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ),
  200. alphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ),
  201. //
  202. vertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ),
  203. vertexColors: material.vertexColors,
  204. vertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4,
  205. pointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ),
  206. fog: !! fog,
  207. useFog: material.fog === true,
  208. fogExp2: ( !! fog && fog.isFogExp2 ),
  209. flatShading: material.flatShading === true,
  210. sizeAttenuation: material.sizeAttenuation === true,
  211. logarithmicDepthBuffer: logarithmicDepthBuffer,
  212. skinning: object.isSkinnedMesh === true,
  213. morphTargets: geometry.morphAttributes.position !== undefined,
  214. morphNormals: geometry.morphAttributes.normal !== undefined,
  215. morphColors: geometry.morphAttributes.color !== undefined,
  216. morphTargetsCount: morphTargetsCount,
  217. morphTextureStride: morphTextureStride,
  218. numDirLights: lights.directional.length,
  219. numPointLights: lights.point.length,
  220. numSpotLights: lights.spot.length,
  221. numSpotLightMaps: lights.spotLightMap.length,
  222. numRectAreaLights: lights.rectArea.length,
  223. numHemiLights: lights.hemi.length,
  224. numDirLightShadows: lights.directionalShadowMap.length,
  225. numPointLightShadows: lights.pointShadowMap.length,
  226. numSpotLightShadows: lights.spotShadowMap.length,
  227. numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,
  228. numLightProbes: lights.numLightProbes,
  229. numClippingPlanes: clipping.numPlanes,
  230. numClipIntersection: clipping.numIntersection,
  231. dithering: material.dithering,
  232. shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
  233. shadowMapType: renderer.shadowMap.type,
  234. toneMapping: toneMapping,
  235. useLegacyLights: renderer._useLegacyLights,
  236. decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),
  237. premultipliedAlpha: material.premultipliedAlpha,
  238. doubleSided: material.side === DoubleSide,
  239. flipSided: material.side === BackSide,
  240. useDepthPacking: material.depthPacking >= 0,
  241. depthPacking: material.depthPacking || 0,
  242. index0AttributeName: material.index0AttributeName,
  243. extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ),
  244. extensionMultiDraw: HAS_EXTENSIONS && material.extensions.multiDraw === true && extensions.has( 'WEBGL_multi_draw' ),
  245. rendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ),
  246. customProgramCacheKey: material.customProgramCacheKey()
  247. };
  248. // the usage of getChannel() determines the active texture channels for this shader
  249. parameters.vertexUv1s = _activeChannels.has( 1 );
  250. parameters.vertexUv2s = _activeChannels.has( 2 );
  251. parameters.vertexUv3s = _activeChannels.has( 3 );
  252. _activeChannels.clear();
  253. return parameters;
  254. }
  255. function getProgramCacheKey( parameters ) {
  256. const array = [];
  257. if ( parameters.shaderID ) {
  258. array.push( parameters.shaderID );
  259. } else {
  260. array.push( parameters.customVertexShaderID );
  261. array.push( parameters.customFragmentShaderID );
  262. }
  263. if ( parameters.defines !== undefined ) {
  264. for ( const name in parameters.defines ) {
  265. array.push( name );
  266. array.push( parameters.defines[ name ] );
  267. }
  268. }
  269. if ( parameters.isRawShaderMaterial === false ) {
  270. getProgramCacheKeyParameters( array, parameters );
  271. getProgramCacheKeyBooleans( array, parameters );
  272. array.push( renderer.outputColorSpace );
  273. }
  274. array.push( parameters.customProgramCacheKey );
  275. return array.join();
  276. }
  277. function getProgramCacheKeyParameters( array, parameters ) {
  278. array.push( parameters.precision );
  279. array.push( parameters.outputColorSpace );
  280. array.push( parameters.envMapMode );
  281. array.push( parameters.envMapCubeUVHeight );
  282. array.push( parameters.mapUv );
  283. array.push( parameters.alphaMapUv );
  284. array.push( parameters.lightMapUv );
  285. array.push( parameters.aoMapUv );
  286. array.push( parameters.bumpMapUv );
  287. array.push( parameters.normalMapUv );
  288. array.push( parameters.displacementMapUv );
  289. array.push( parameters.emissiveMapUv );
  290. array.push( parameters.metalnessMapUv );
  291. array.push( parameters.roughnessMapUv );
  292. array.push( parameters.anisotropyMapUv );
  293. array.push( parameters.clearcoatMapUv );
  294. array.push( parameters.clearcoatNormalMapUv );
  295. array.push( parameters.clearcoatRoughnessMapUv );
  296. array.push( parameters.iridescenceMapUv );
  297. array.push( parameters.iridescenceThicknessMapUv );
  298. array.push( parameters.sheenColorMapUv );
  299. array.push( parameters.sheenRoughnessMapUv );
  300. array.push( parameters.specularMapUv );
  301. array.push( parameters.specularColorMapUv );
  302. array.push( parameters.specularIntensityMapUv );
  303. array.push( parameters.transmissionMapUv );
  304. array.push( parameters.thicknessMapUv );
  305. array.push( parameters.combine );
  306. array.push( parameters.fogExp2 );
  307. array.push( parameters.sizeAttenuation );
  308. array.push( parameters.morphTargetsCount );
  309. array.push( parameters.morphAttributeCount );
  310. array.push( parameters.numDirLights );
  311. array.push( parameters.numPointLights );
  312. array.push( parameters.numSpotLights );
  313. array.push( parameters.numSpotLightMaps );
  314. array.push( parameters.numHemiLights );
  315. array.push( parameters.numRectAreaLights );
  316. array.push( parameters.numDirLightShadows );
  317. array.push( parameters.numPointLightShadows );
  318. array.push( parameters.numSpotLightShadows );
  319. array.push( parameters.numSpotLightShadowsWithMaps );
  320. array.push( parameters.numLightProbes );
  321. array.push( parameters.shadowMapType );
  322. array.push( parameters.toneMapping );
  323. array.push( parameters.numClippingPlanes );
  324. array.push( parameters.numClipIntersection );
  325. array.push( parameters.depthPacking );
  326. }
  327. function getProgramCacheKeyBooleans( array, parameters ) {
  328. _programLayers.disableAll();
  329. if ( parameters.supportsVertexTextures )
  330. _programLayers.enable( 0 );
  331. if ( parameters.instancing )
  332. _programLayers.enable( 1 );
  333. if ( parameters.instancingColor )
  334. _programLayers.enable( 2 );
  335. if ( parameters.instancingMorph )
  336. _programLayers.enable( 3 );
  337. if ( parameters.matcap )
  338. _programLayers.enable( 4 );
  339. if ( parameters.envMap )
  340. _programLayers.enable( 5 );
  341. if ( parameters.normalMapObjectSpace )
  342. _programLayers.enable( 6 );
  343. if ( parameters.normalMapTangentSpace )
  344. _programLayers.enable( 7 );
  345. if ( parameters.clearcoat )
  346. _programLayers.enable( 8 );
  347. if ( parameters.iridescence )
  348. _programLayers.enable( 9 );
  349. if ( parameters.alphaTest )
  350. _programLayers.enable( 10 );
  351. if ( parameters.vertexColors )
  352. _programLayers.enable( 11 );
  353. if ( parameters.vertexAlphas )
  354. _programLayers.enable( 12 );
  355. if ( parameters.vertexUv1s )
  356. _programLayers.enable( 13 );
  357. if ( parameters.vertexUv2s )
  358. _programLayers.enable( 14 );
  359. if ( parameters.vertexUv3s )
  360. _programLayers.enable( 15 );
  361. if ( parameters.vertexTangents )
  362. _programLayers.enable( 16 );
  363. if ( parameters.anisotropy )
  364. _programLayers.enable( 17 );
  365. if ( parameters.alphaHash )
  366. _programLayers.enable( 18 );
  367. if ( parameters.batching )
  368. _programLayers.enable( 19 );
  369. if ( parameters.dispersion )
  370. _programLayers.enable( 20 );
  371. array.push( _programLayers.mask );
  372. _programLayers.disableAll();
  373. if ( parameters.fog )
  374. _programLayers.enable( 0 );
  375. if ( parameters.useFog )
  376. _programLayers.enable( 1 );
  377. if ( parameters.flatShading )
  378. _programLayers.enable( 2 );
  379. if ( parameters.logarithmicDepthBuffer )
  380. _programLayers.enable( 3 );
  381. if ( parameters.skinning )
  382. _programLayers.enable( 4 );
  383. if ( parameters.morphTargets )
  384. _programLayers.enable( 5 );
  385. if ( parameters.morphNormals )
  386. _programLayers.enable( 6 );
  387. if ( parameters.morphColors )
  388. _programLayers.enable( 7 );
  389. if ( parameters.premultipliedAlpha )
  390. _programLayers.enable( 8 );
  391. if ( parameters.shadowMapEnabled )
  392. _programLayers.enable( 9 );
  393. if ( parameters.useLegacyLights )
  394. _programLayers.enable( 10 );
  395. if ( parameters.doubleSided )
  396. _programLayers.enable( 11 );
  397. if ( parameters.flipSided )
  398. _programLayers.enable( 12 );
  399. if ( parameters.useDepthPacking )
  400. _programLayers.enable( 13 );
  401. if ( parameters.dithering )
  402. _programLayers.enable( 14 );
  403. if ( parameters.transmission )
  404. _programLayers.enable( 15 );
  405. if ( parameters.sheen )
  406. _programLayers.enable( 16 );
  407. if ( parameters.opaque )
  408. _programLayers.enable( 17 );
  409. if ( parameters.pointsUvs )
  410. _programLayers.enable( 18 );
  411. if ( parameters.decodeVideoTexture )
  412. _programLayers.enable( 19 );
  413. if ( parameters.alphaToCoverage )
  414. _programLayers.enable( 20 );
  415. array.push( _programLayers.mask );
  416. }
  417. function getUniforms( material ) {
  418. const shaderID = shaderIDs[ material.type ];
  419. let uniforms;
  420. if ( shaderID ) {
  421. const shader = ShaderLib[ shaderID ];
  422. uniforms = UniformsUtils.clone( shader.uniforms );
  423. } else {
  424. uniforms = material.uniforms;
  425. }
  426. return uniforms;
  427. }
  428. function acquireProgram( parameters, cacheKey ) {
  429. let program;
  430. // Check if code has been already compiled
  431. for ( let p = 0, pl = programs.length; p < pl; p ++ ) {
  432. const preexistingProgram = programs[ p ];
  433. if ( preexistingProgram.cacheKey === cacheKey ) {
  434. program = preexistingProgram;
  435. ++ program.usedTimes;
  436. break;
  437. }
  438. }
  439. if ( program === undefined ) {
  440. program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );
  441. programs.push( program );
  442. }
  443. return program;
  444. }
  445. function releaseProgram( program ) {
  446. if ( -- program.usedTimes === 0 ) {
  447. // Remove from unordered set
  448. const i = programs.indexOf( program );
  449. programs[ i ] = programs[ programs.length - 1 ];
  450. programs.pop();
  451. // Free WebGL resources
  452. program.destroy();
  453. }
  454. }
  455. function releaseShaderCache( material ) {
  456. _customShaders.remove( material );
  457. }
  458. function dispose() {
  459. _customShaders.dispose();
  460. }
  461. return {
  462. getParameters: getParameters,
  463. getProgramCacheKey: getProgramCacheKey,
  464. getUniforms: getUniforms,
  465. acquireProgram: acquireProgram,
  466. releaseProgram: releaseProgram,
  467. releaseShaderCache: releaseShaderCache,
  468. // Exposed for resource monitoring & error feedback via renderer.info:
  469. programs: programs,
  470. dispose: dispose
  471. };
  472. }
  473. export { WebGLPrograms };