Viewport.ViewHelper.js 7.5 KB

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  1. /**
  2. * @author Mugen87 / https://github.com/Mugen87
  3. */
  4. import { UIPanel } from './libs/ui.js';
  5. import * as THREE from '../../build/three.module.js';
  6. function ViewHelper( editorCamera, container ) {
  7. THREE.Object3D.call( this );
  8. this.animating = false;
  9. this.controls = null;
  10. var panel = new UIPanel();
  11. panel.setId( 'viewHelper' );
  12. panel.setPosition( 'absolute' );
  13. panel.setRight( '0px' );
  14. panel.setBottom( '0px' );
  15. panel.setHeight( '128px' );
  16. panel.setWidth( '128px' );
  17. var scope = this;
  18. panel.dom.addEventListener( 'mouseup', function ( event ) {
  19. event.stopPropagation();
  20. scope.handleClick( event );
  21. } );
  22. panel.dom.addEventListener( 'mousedown', function ( event ) {
  23. event.stopPropagation();
  24. } );
  25. container.add( panel );
  26. var color1 = new THREE.Color( '#ff3653' );
  27. var color2 = new THREE.Color( '#8adb00' );
  28. var color3 = new THREE.Color( '#2c8fff' );
  29. var interactiveObjects = [];
  30. var raycaster = new THREE.Raycaster();
  31. var mouse = new THREE.Vector2();
  32. var dummy = new THREE.Object3D();
  33. var camera = new THREE.OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
  34. camera.position.set( 0, 0, 2 );
  35. var geometry = new THREE.BoxBufferGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
  36. var xAxis = new THREE.Mesh( geometry, getAxisMaterial( color1 ) );
  37. var yAxis = new THREE.Mesh( geometry, getAxisMaterial( color2 ) );
  38. var zAxis = new THREE.Mesh( geometry, getAxisMaterial( color3 ) );
  39. yAxis.rotation.z = Math.PI / 2;
  40. zAxis.rotation.y = - Math.PI / 2;
  41. this.add( xAxis );
  42. this.add( zAxis );
  43. this.add( yAxis );
  44. var posXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1, 'X' ) );
  45. posXAxisHelper.userData.type = 'posX';
  46. var posYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2, 'Y' ) );
  47. posYAxisHelper.userData.type = 'posY';
  48. var posZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3, 'Z' ) );
  49. posZAxisHelper.userData.type = 'posZ';
  50. var negXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1 ) );
  51. negXAxisHelper.userData.type = 'negX';
  52. var negYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2 ) );
  53. negYAxisHelper.userData.type = 'negY';
  54. var negZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3 ) );
  55. negZAxisHelper.userData.type = 'negZ';
  56. posXAxisHelper.position.x = 1;
  57. posYAxisHelper.position.y = 1;
  58. posZAxisHelper.position.z = 1;
  59. negXAxisHelper.position.x = - 1;
  60. negXAxisHelper.scale.setScalar( 0.8 );
  61. negYAxisHelper.position.y = - 1;
  62. negYAxisHelper.scale.setScalar( 0.8 );
  63. negZAxisHelper.position.z = - 1;
  64. negZAxisHelper.scale.setScalar( 0.8 );
  65. this.add( posXAxisHelper );
  66. this.add( posYAxisHelper );
  67. this.add( posZAxisHelper );
  68. this.add( negXAxisHelper );
  69. this.add( negYAxisHelper );
  70. this.add( negZAxisHelper );
  71. interactiveObjects.push( posXAxisHelper );
  72. interactiveObjects.push( posYAxisHelper );
  73. interactiveObjects.push( posZAxisHelper );
  74. interactiveObjects.push( negXAxisHelper );
  75. interactiveObjects.push( negYAxisHelper );
  76. interactiveObjects.push( negZAxisHelper );
  77. var point = new THREE.Vector3();
  78. var dim = 128;
  79. var turnRate = 2 * Math.PI; // turn rate in angles per second
  80. this.render = function ( renderer ) {
  81. this.quaternion.copy( editorCamera.quaternion ).inverse();
  82. this.updateMatrixWorld();
  83. point.set( 0, 0, 1 );
  84. point.applyQuaternion( editorCamera.quaternion );
  85. if ( point.x >= 0 ) {
  86. posXAxisHelper.material.opacity = 1;
  87. negXAxisHelper.material.opacity = 0.5;
  88. } else {
  89. posXAxisHelper.material.opacity = 0.5;
  90. negXAxisHelper.material.opacity = 1;
  91. }
  92. if ( point.y >= 0 ) {
  93. posYAxisHelper.material.opacity = 1;
  94. negYAxisHelper.material.opacity = 0.5;
  95. } else {
  96. posYAxisHelper.material.opacity = 0.5;
  97. negYAxisHelper.material.opacity = 1;
  98. }
  99. if ( point.z >= 0 ) {
  100. posZAxisHelper.material.opacity = 1;
  101. negZAxisHelper.material.opacity = 0.5;
  102. } else {
  103. posZAxisHelper.material.opacity = 0.5;
  104. negZAxisHelper.material.opacity = 1;
  105. }
  106. //
  107. var x = container.dom.offsetWidth - dim;
  108. renderer.clearDepth();
  109. renderer.setViewport( x, 0, dim, dim );
  110. renderer.render( this, camera );
  111. };
  112. var targetPosition = new THREE.Vector3();
  113. var targetQuaternion = new THREE.Quaternion();
  114. var q1 = new THREE.Quaternion();
  115. var q2 = new THREE.Quaternion();
  116. var radius = 0;
  117. this.handleClick = function ( event ) {
  118. if ( this.animating === true ) return false;
  119. var rect = container.dom.getBoundingClientRect();
  120. var offsetX = rect.left + ( container.dom.offsetWidth - dim );
  121. var offsetY = rect.top + ( container.dom.offsetHeight - dim );
  122. mouse.x = ( ( event.clientX - offsetX ) / ( rect.width - offsetX ) ) * 2 - 1;
  123. mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
  124. raycaster.setFromCamera( mouse, camera );
  125. var intersects = raycaster.intersectObjects( interactiveObjects );
  126. if ( intersects.length > 0 ) {
  127. var intersection = intersects[ 0 ];
  128. var object = intersection.object;
  129. prepareAnimationData( object, this.controls.center );
  130. this.animating = true;
  131. return true;
  132. } else {
  133. return false;
  134. }
  135. };
  136. this.update = function ( delta ) {
  137. var step = delta * turnRate;
  138. // animate position by doing a slerp and then scaling the position on the unit sphere
  139. q1.rotateTowards( q2, step );
  140. editorCamera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius );
  141. // animate orientation
  142. editorCamera.quaternion.rotateTowards( targetQuaternion, step );
  143. if ( q1.angleTo( q2 ) === 0 ) {
  144. this.animating = false;
  145. }
  146. };
  147. function prepareAnimationData( object, focusPoint ) {
  148. switch ( object.userData.type ) {
  149. case 'posX':
  150. targetPosition.set( 1, 0, 0 );
  151. targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI * 0.5, 0 ) );
  152. break;
  153. case 'posY':
  154. targetPosition.set( 0, 1, 0 );
  155. targetQuaternion.setFromEuler( new THREE.Euler( - Math.PI * 0.5, 0, 0 ) );
  156. break;
  157. case 'posZ':
  158. targetPosition.set( 0, 0, 1 );
  159. targetQuaternion.setFromEuler( new THREE.Euler() );
  160. break;
  161. case 'negX':
  162. targetPosition.set( - 1, 0, 0 );
  163. targetQuaternion.setFromEuler( new THREE.Euler( 0, - Math.PI * 0.5, 0 ) );
  164. break;
  165. case 'negY':
  166. targetPosition.set( 0, - 1, 0 );
  167. targetQuaternion.setFromEuler( new THREE.Euler( Math.PI * 0.5, 0, 0 ) );
  168. break;
  169. case 'negZ':
  170. targetPosition.set( 0, 0, - 1 );
  171. targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI, 0 ) );
  172. break;
  173. default:
  174. console.error( 'ViewHelper: Invalid axis.' );
  175. }
  176. //
  177. radius = editorCamera.position.distanceTo( focusPoint );
  178. targetPosition.multiplyScalar( radius );
  179. dummy.position.copy( focusPoint );
  180. dummy.lookAt( editorCamera.position );
  181. q1.copy( dummy.quaternion );
  182. dummy.lookAt( targetPosition );
  183. q2.copy( dummy.quaternion );
  184. }
  185. function getAxisMaterial( color ) {
  186. return new THREE.MeshBasicMaterial( { color: color, toneMapped: false } );
  187. }
  188. function getSpriteMaterial( color, text = null ) {
  189. var canvas = document.createElement( 'canvas' );
  190. canvas.width = 64;
  191. canvas.height = 64;
  192. var context = canvas.getContext( '2d' );
  193. context.beginPath();
  194. context.arc( 32, 32, 16, 0, 2 * Math.PI );
  195. context.closePath();
  196. context.fillStyle = color.getStyle();
  197. context.fill();
  198. if ( text !== null ) {
  199. context.font = '24px Arial';
  200. context.textAlign = 'center';
  201. context.fillStyle = '#000000';
  202. context.fillText( text, 32, 41 );
  203. }
  204. var texture = new THREE.CanvasTexture( canvas );
  205. return new THREE.SpriteMaterial( { map: texture, toneMapped: false } );
  206. }
  207. }
  208. ViewHelper.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  209. constructor: ViewHelper,
  210. isViewHelper: true
  211. } );
  212. export { ViewHelper };