Alexander a7f772f670 Fix stl loader in IE %!s(int64=11) %!d(string=hai) anos
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controls 60f798608d Update TrackballControls.js %!s(int64=11) %!d(string=hai) anos
core a6929f1489 Replaced TypedArray experiments. %!s(int64=12) %!d(string=hai) anos
crossfade e20332a8b6 Slowing the animation and using more contrasting colors %!s(int64=11) %!d(string=hai) anos
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. %!s(int64=12) %!d(string=hai) anos
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. %!s(int64=11) %!d(string=hai) anos
exporters 600c22929c Editor: Added Sprite support. %!s(int64=11) %!d(string=hai) anos
geometries af8c8471c1 Moved ConvexGeometry out of the lib. %!s(int64=12) %!d(string=hai) anos
libs 57869dda2f Editor: Added forgotten system.js. %!s(int64=12) %!d(string=hai) anos
loaders a7f772f670 Fix stl loader in IE %!s(int64=11) %!d(string=hai) anos
math a6929f1489 Replaced TypedArray experiments. %!s(int64=12) %!d(string=hai) anos
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier %!s(int64=12) %!d(string=hai) anos
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader %!s(int64=11) %!d(string=hai) anos
renderers 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. %!s(int64=11) %!d(string=hai) anos
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. %!s(int64=12) %!d(string=hai) anos
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() %!s(int64=11) %!d(string=hai) anos
BufferGeometryUtils.js bea5d2dc08 fromGeometry: Use face.normal if face.vertexNormals are not present. %!s(int64=11) %!d(string=hai) anos
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). %!s(int64=12) %!d(string=hai) anos
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
Detector.js 58e46224b8 Fixed Detector code. See #3871. %!s(int64=12) %!d(string=hai) anos
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=14) %!d(string=hai) anos
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() %!s(int64=11) %!d(string=hai) anos
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() %!s(int64=11) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. %!s(int64=12) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=13) %!d(string=hai) anos
ShaderSkin.js 04ce05d49c unifying shader names. %!s(int64=11) %!d(string=hai) anos
ShaderTerrain.js 04ce05d49c unifying shader names. %!s(int64=11) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 %!s(int64=13) %!d(string=hai) anos
SimulatorRenderer.js 3c4ec1d1bd Update GPGPU example %!s(int64=11) %!d(string=hai) anos
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
TypedArrayUtils.js 21322b785f Added performance improvement ideas %!s(int64=11) %!d(string=hai) anos
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug %!s(int64=12) %!d(string=hai) anos
WaterShader.js b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) %!s(int64=11) %!d(string=hai) anos