STLLoader.js 10 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
  18. * scene.add( new THREE.Mesh( geometry ) );
  19. * });
  20. *
  21. * For binary STLs geometry might contain colors for vertices. To use it:
  22. * // use the same code to load STL as above
  23. * if (geometry.hasColors) {
  24. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  25. * } else { .... }
  26. * var mesh = new THREE.Mesh( geometry, material );
  27. */
  28. THREE.STLLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. };
  31. THREE.STLLoader.prototype = {
  32. constructor: THREE.STLLoader,
  33. load: function ( url, onLoad, onProgress, onError ) {
  34. var scope = this;
  35. var loader = new THREE.XHRLoader( this.manager );
  36. loader.setCrossOrigin( this.crossOrigin );
  37. loader.setResponseType( 'arraybuffer' );
  38. loader.load( url, function ( text ) {
  39. onLoad( scope.parse( text ) );
  40. }, onProgress, onError );
  41. },
  42. setCrossOrigin: function ( value ) {
  43. this.crossOrigin = value;
  44. },
  45. parse: function ( data ) {
  46. var isBinary = function () {
  47. var expect, face_size, n_faces, reader;
  48. reader = new DataView( binData );
  49. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  50. n_faces = reader.getUint32(80,true);
  51. expect = 80 + (32 / 8) + (n_faces * face_size);
  52. return expect === reader.byteLength;
  53. };
  54. var binData = this.ensureBinary( data );
  55. return isBinary()
  56. ? this.parseBinary( binData )
  57. : this.parseASCII( this.ensureString( data ) );
  58. },
  59. parseBinary: function ( data ) {
  60. var reader = new DataView( data );
  61. var faces = reader.getUint32( 80, true );
  62. var r, g, b, hasColors = false, colors;
  63. var defaultR, defaultG, defaultB, alpha;
  64. // process STL header
  65. // check for default color in header ("COLOR=rgba" sequence).
  66. for ( var index = 0; index < 80 - 10; index ++ ) {
  67. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  68. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  69. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  70. hasColors = true;
  71. colors = new Float32Array( faces * 3 * 3);
  72. defaultR = reader.getUint8(index + 6) / 255;
  73. defaultG = reader.getUint8(index + 7) / 255;
  74. defaultB = reader.getUint8(index + 8) / 255;
  75. alpha = reader.getUint8(index + 9) / 255;
  76. }
  77. }
  78. var dataOffset = 84;
  79. var faceLength = 12 * 4 + 2;
  80. var offset = 0;
  81. var geometry = new THREE.BufferGeometry();
  82. var vertices = new Float32Array( faces * 3 * 3 );
  83. var normals = new Float32Array( faces * 3 * 3 );
  84. for ( var face = 0; face < faces; face ++ ) {
  85. var start = dataOffset + face * faceLength;
  86. var normalX = reader.getFloat32(start, true);
  87. var normalY = reader.getFloat32(start + 4, true);
  88. var normalZ = reader.getFloat32(start + 8, true);
  89. if (hasColors) {
  90. var packedColor = reader.getUint16(start + 48, true);
  91. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  92. r = (packedColor & 0x1F) / 31;
  93. g = ((packedColor >> 5) & 0x1F) / 31;
  94. b = ((packedColor >> 10) & 0x1F) / 31;
  95. } else {
  96. r = defaultR;
  97. g = defaultG;
  98. b = defaultB;
  99. }
  100. }
  101. for ( var i = 1; i <= 3; i ++ ) {
  102. var vertexstart = start + i * 12;
  103. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  104. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  105. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  106. normals[ offset ] = normalX;
  107. normals[ offset + 1 ] = normalY;
  108. normals[ offset + 2 ] = normalZ;
  109. if (hasColors) {
  110. colors[ offset ] = r;
  111. colors[ offset + 1 ] = g;
  112. colors[ offset + 2 ] = b;
  113. }
  114. offset += 3;
  115. }
  116. }
  117. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  118. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  119. if (hasColors) {
  120. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  121. geometry.hasColors = true;
  122. geometry.alpha = alpha;
  123. }
  124. return geometry;
  125. },
  126. parseASCII: function ( data ) {
  127. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  128. geometry = new THREE.Geometry();
  129. patternFace = /facet([\s\S]*?)endfacet/g;
  130. while ( ( result = patternFace.exec( data ) ) !== null ) {
  131. text = result[0];
  132. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  133. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  134. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  135. }
  136. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  137. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  138. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  139. }
  140. length = geometry.vertices.length;
  141. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  142. }
  143. geometry.computeBoundingBox();
  144. geometry.computeBoundingSphere();
  145. return geometry;
  146. },
  147. ensureString: function ( buf ) {
  148. if (typeof buf !== "string"){
  149. var array_buffer = new Uint8Array(buf);
  150. var str = '';
  151. for(var i = 0; i < buf.byteLength; i++) {
  152. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  153. }
  154. return str;
  155. } else {
  156. return buf;
  157. }
  158. },
  159. ensureBinary: function ( buf ) {
  160. if (typeof buf === "string"){
  161. var array_buffer = new Uint8Array(buf.length);
  162. for(var i = 0; i < buf.length; i++) {
  163. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  164. }
  165. return array_buffer.buffer || array_buffer;
  166. } else {
  167. return buf;
  168. }
  169. }
  170. };
  171. if ( typeof DataView === 'undefined'){
  172. DataView = function(buffer, byteOffset, byteLength){
  173. this.buffer = buffer;
  174. this.byteOffset = byteOffset || 0;
  175. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  176. this._isString = typeof buffer === "string";
  177. }
  178. DataView.prototype = {
  179. _getCharCodes:function(buffer,start,length){
  180. start = start || 0;
  181. length = length || buffer.length;
  182. var end = start + length;
  183. var codes = [];
  184. for (var i = start; i < end; i++) {
  185. codes.push(buffer.charCodeAt(i) & 0xff);
  186. }
  187. return codes;
  188. },
  189. _getBytes: function (length, byteOffset, littleEndian) {
  190. var result;
  191. // Handle the lack of endianness
  192. if (littleEndian === undefined) {
  193. littleEndian = this._littleEndian;
  194. }
  195. // Handle the lack of byteOffset
  196. if (byteOffset === undefined) {
  197. byteOffset = this.byteOffset;
  198. } else {
  199. byteOffset = this.byteOffset + byteOffset;
  200. }
  201. if (length === undefined) {
  202. length = this.byteLength - byteOffset;
  203. }
  204. // Error Checking
  205. if (typeof byteOffset !== 'number') {
  206. throw new TypeError('DataView byteOffset is not a number');
  207. }
  208. if (length < 0 || byteOffset + length > this.byteLength) {
  209. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  210. }
  211. if (this.isString){
  212. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  213. } else {
  214. result = this.buffer.slice(byteOffset, byteOffset + length);
  215. }
  216. if (!littleEndian && length > 1) {
  217. if (!(result instanceof Array)) {
  218. result = Array.prototype.slice.call(result);
  219. }
  220. result.reverse();
  221. }
  222. return result;
  223. },
  224. // Compatibility functions on a String Buffer
  225. getFloat64: function (byteOffset, littleEndian) {
  226. var b = this._getBytes(8, byteOffset, littleEndian),
  227. sign = 1 - (2 * (b[7] >> 7)),
  228. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  229. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  230. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  231. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  232. if (exponent === 1024) {
  233. if (mantissa !== 0) {
  234. return NaN;
  235. } else {
  236. return sign * Infinity;
  237. }
  238. }
  239. if (exponent === -1023) { // Denormalized
  240. return sign * mantissa * Math.pow(2, -1022 - 52);
  241. }
  242. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  243. },
  244. getFloat32: function (byteOffset, littleEndian) {
  245. var b = this._getBytes(4, byteOffset, littleEndian),
  246. sign = 1 - (2 * (b[3] >> 7)),
  247. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  248. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  249. if (exponent === 128) {
  250. if (mantissa !== 0) {
  251. return NaN;
  252. } else {
  253. return sign * Infinity;
  254. }
  255. }
  256. if (exponent === -127) { // Denormalized
  257. return sign * mantissa * Math.pow(2, -126 - 23);
  258. }
  259. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  260. },
  261. getInt32: function (byteOffset, littleEndian) {
  262. var b = this._getBytes(4, byteOffset, littleEndian);
  263. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  264. },
  265. getUint32: function (byteOffset, littleEndian) {
  266. return this.getInt32(byteOffset, littleEndian) >>> 0;
  267. },
  268. getInt16: function (byteOffset, littleEndian) {
  269. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  270. },
  271. getUint16: function (byteOffset, littleEndian) {
  272. var b = this._getBytes(2, byteOffset, littleEndian);
  273. return (b[1] << 8) | b[0];
  274. },
  275. getInt8: function (byteOffset) {
  276. return (this.getUint8(byteOffset) << 24) >> 24;
  277. },
  278. getUint8: function (byteOffset) {
  279. return this._getBytes(1, byteOffset)[0];
  280. }
  281. };
  282. }