123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 |
- // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
- THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
- ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
- this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0};
- THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
- a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
- Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
- THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1};
- THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
- return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
- THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,g=[];a=0;for(b=d.length;a<b;a++){e=d[a];if(e instanceof THREE.Mesh)g=g.concat(this.intersectObject(e))}g.sort(function(i,c){return i.distance-c.distance});return g},intersectObject:function(a){function b(O,o,f,h){h=h.clone().subSelf(o);f=f.clone().subSelf(o);var p=O.clone().subSelf(o);O=h.dot(h);o=h.dot(f);h=h.dot(p);var m=f.dot(f);f=f.dot(p);p=1/(O*m-o*o);m=(m*h-o*f)*p;O=(O*f-o*h)*p;return m>0&&O>0&&m+O<1}var e,d,g,i,c,q,k,l,B,D,
- x,A=a.geometry,M=A.vertices,Q=[];e=0;for(d=A.faces.length;e<d;e++){g=A.faces[e];D=this.origin.clone();x=this.direction.clone();i=a.matrix.multiplyVector3(M[g.a].position.clone());c=a.matrix.multiplyVector3(M[g.b].position.clone());q=a.matrix.multiplyVector3(M[g.c].position.clone());k=g instanceof THREE.Face4?a.matrix.multiplyVector3(M[g.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(g.normal.clone());B=x.dot(l);if(B<0){l=l.dot((new THREE.Vector3).sub(i,D))/B;D=D.addSelf(x.multiplyScalar(l));
- if(g instanceof THREE.Face3){if(b(D,i,c,q)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};Q.push(g)}}else if(g instanceof THREE.Face4)if(b(D,i,c,k)||b(D,c,q,k)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};Q.push(g)}}}return Q}};
- THREE.Rectangle=function(){function a(){i=d-b;c=g-e}var b,e,d,g,i,c,q=true;this.getX=function(){return b};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return c};this.getLeft=function(){return b};this.getTop=function(){return e};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(k,l,B,D){q=false;b=k;e=l;d=B;g=D;a()};this.addPoint=function(k,l){if(q){q=false;b=k;e=l;d=k;g=l}else{b=b<k?b:k;e=e<l?e:l;d=d>k?d:k;g=g>l?
- g:l}a()};this.add3Points=function(k,l,B,D,x,A){if(q){q=false;b=k<B?k<x?k:x:B<x?B:x;e=l<D?l<A?l:A:D<A?D:A;d=k>B?k>x?k:x:B>x?B:x;g=l>D?l>A?l:A:D>A?D:A}else{b=k<B?k<x?k<b?k:b:x<b?x:b:B<x?B<b?B:b:x<b?x:b;e=l<D?l<A?l<e?l:e:A<e?A:e:D<A?D<e?D:e:A<e?A:e;d=k>B?k>x?k>d?k:d:x>d?x:d:B>x?B>d?B:d:x>d?x:d;g=l>D?l>A?l>g?l:g:A>g?A:g:D>A?D>g?D:g:A>g?A:g}a()};this.addRectangle=function(k){if(q){q=false;b=k.getLeft();e=k.getTop();d=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();e=e<k.getTop()?e:k.getTop();
- d=d>k.getRight()?d:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;e-=k;d+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();e=e>k.getTop()?e:k.getTop();d=d<k.getRight()?d:k.getRight();g=g<k.getBottom()?g:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(b,k.getLeft())>=0&&Math.min(g,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){q=true;g=d=e=b=0;a()};this.isEmpty=function(){return q};this.toString=
- function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+g+", width: "+i+", height: "+c+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
- THREE.Matrix4=function(a,b,e,d,g,i,c,q,k,l,B,D,x,A,M,Q){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=g||0;this.n22=i||1;this.n23=c||0;this.n24=q||0;this.n31=k||0;this.n32=l||0;this.n33=B||1;this.n34=D||0;this.n41=x||0;this.n42=A||0;this.n43=M||0;this.n44=Q||1};
- THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,g,i,c,q,k,l,B,D,x,A,M,Q){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=g;this.n22=i;this.n23=c;this.n24=q;this.n31=k;this.n32=l;this.n33=B;this.n34=D;this.n41=x;this.n42=A;this.n43=M;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
- a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,b).normalize();d.cross(e,i).normalize();g.cross(i,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=i.x;
- this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,g=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24*
- g;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,g=a.n13,i=a.n14,c=a.n21,q=a.n22,k=a.n23,l=a.n24,B=a.n31,D=a.n32,
- x=a.n33,A=a.n34,M=a.n41,Q=a.n42,O=a.n43,o=a.n44,f=b.n11,h=b.n12,p=b.n13,m=b.n14,r=b.n21,j=b.n22,n=b.n23,w=b.n24,t=b.n31,y=b.n32,u=b.n33,s=b.n34,E=b.n41,X=b.n42,F=b.n43,R=b.n44;this.n11=e*f+d*r+g*t+i*E;this.n12=e*h+d*j+g*y+i*X;this.n13=e*p+d*n+g*u+i*F;this.n14=e*m+d*w+g*s+i*R;this.n21=c*f+q*r+k*t+l*E;this.n22=c*h+q*j+k*y+l*X;this.n23=c*p+q*n+k*u+l*F;this.n24=c*m+q*w+k*s+l*R;this.n31=B*f+D*r+x*t+A*E;this.n32=B*h+D*j+x*y+A*X;this.n33=B*p+D*n+x*u+A*F;this.n34=B*m+D*w+x*s+A*R;this.n41=M*f+Q*r+O*t+o*E;
- this.n42=M*h+Q*j+O*y+o*X;this.n43=M*p+Q*n+O*u+o*F;this.n44=M*m+Q*w+O*s+o*R;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,g=this.n14,i=this.n21,c=this.n22,q=this.n23,k=this.n24,l=this.n31,B=this.n32,D=this.n33,x=this.n34,A=this.n41,M=this.n42,Q=this.n43,O=this.n44,o=a.n11,f=a.n21,h=a.n31,p=a.n41,m=a.n12,r=a.n22,j=a.n32,n=a.n42,w=a.n13,t=a.n23,y=a.n33,u=a.n43,s=a.n14,E=a.n24,X=a.n34;a=a.n44;this.n11=b*o+e*f+d*h+g*p;this.n12=b*m+e*r+d*j+g*n;this.n13=b*w+e*t+d*y+g*u;this.n14=
- b*s+e*E+d*X+g*a;this.n21=i*o+c*f+q*h+k*p;this.n22=i*m+c*r+q*j+k*n;this.n23=i*w+c*t+q*y+k*u;this.n24=i*s+c*E+q*X+k*a;this.n31=l*o+B*f+D*h+x*p;this.n32=l*m+B*r+D*j+x*n;this.n33=l*w+B*t+D*y+x*u;this.n34=l*s+B*E+D*X+x*a;this.n41=A*o+M*f+Q*h+O*p;this.n42=A*m+M*r+Q*j+O*n;this.n43=A*w+M*t+Q*y+O*u;this.n44=A*s+M*E+Q*X+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
- a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
- this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var g=b[e];b[e]=b[d];
- b[d]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
- this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d};
- THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
- THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),g=Math.sin(b),i=1-d,c=a.x,q=a.y,k=a.z;e.n11=i*c*c+d;e.n12=i*c*q-g*k;e.n13=i*c*k+g*q;e.n21=i*c*q+g*k;e.n22=i*q*q+d;e.n23=i*q*k-g*c;e.n31=i*c*k-g*q;e.n32=i*q*k+g*c;e.n33=i*k*k+d;return e};
- THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
- a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
- a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
- a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],i=-b[10]*b[4]+b[6]*b[8],c=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],B=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*i+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*g;a.m[3]=b*i;a.m[4]=b*c;a.m[5]=b*q;a.m[6]=b*k;a.m[7]=b*l;a.m[8]=b*B;return a};
- THREE.Matrix4.makeFrustum=function(a,b,e,d,g,i){var c,q,k;c=new THREE.Matrix4;q=2*g/(b-a);k=2*g/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(i+g)/(i-g);g=-2*i*g/(i-g);c.n11=q;c.n12=0;c.n13=a;c.n14=0;c.n21=0;c.n22=k;c.n23=e;c.n24=0;c.n31=0;c.n32=0;c.n33=d;c.n34=g;c.n41=0;c.n42=0;c.n43=-1;c.n44=0;return c};THREE.Matrix4.makePerspective=function(a,b,e,d){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,d)};
- THREE.Matrix4.makeOrtho=function(a,b,e,d,g,i){var c,q,k,l;c=new THREE.Matrix4;q=b-a;k=e-d;l=i-g;a=(b+a)/q;e=(e+d)/k;g=(i+g)/l;c.n11=2/q;c.n12=0;c.n13=0;c.n14=-a;c.n21=0;c.n22=2/k;c.n23=0;c.n24=-e;c.n31=0;c.n32=0;c.n33=-2/l;c.n34=-g;c.n41=0;c.n42=0;c.n43=0;c.n44=1;return c};
- THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
- THREE.Face3=function(a,b,e,d,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
- THREE.Face4=function(a,b,e,d,g,i){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
- THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
- e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,e,d,g,i,c,q=new THREE.Vector3,k=new THREE.Vector3;d=0;for(g=this.vertices.length;d<g;d++){i=this.vertices[d];i.normal.set(0,0,0)}d=0;for(g=this.faces.length;d<g;d++){i=this.faces[d];if(a&&i.vertexNormals.length){q.set(0,0,0);b=0;for(e=i.normal.length;b<e;b++)q.addSelf(i.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[i.a];e=this.vertices[i.b];c=this.vertices[i.c];q.sub(c.position,
- e.position);k.sub(b.position,e.position);q.crossSelf(k)}q.isZero()||q.normalize();i.normal.copy(q)}},computeVertexNormals:function(){var a,b,e=[],d;a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=
- 0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=e[d.a].clone();d.vertexNormals[1]=e[d.b].clone();d.vertexNormals[2]=e[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=e[d.a].clone();d.vertexNormals[1]=e[d.b].clone();d.vertexNormals[2]=e[d.c].clone();d.vertexNormals[3]=e[d.d].clone()}}},computeTangents:function(){function a(s,E,X,F,R,U,G){i=s.vertices[E].position;c=s.vertices[X].position;
- q=s.vertices[F].position;k=g[R];l=g[U];B=g[G];D=c.x-i.x;x=q.x-i.x;A=c.y-i.y;M=q.y-i.y;Q=c.z-i.z;O=q.z-i.z;o=l.u-k.u;f=B.u-k.u;h=l.v-k.v;p=B.v-k.v;m=1/(o*p-f*h);n.set((p*D-h*x)*m,(p*A-h*M)*m,(p*Q-h*O)*m);w.set((o*x-f*D)*m,(o*M-f*A)*m,(o*O-f*Q)*m);r[E].addSelf(n);r[X].addSelf(n);r[F].addSelf(n);j[E].addSelf(w);j[X].addSelf(w);j[F].addSelf(w)}var b,e,d,g,i,c,q,k,l,B,D,x,A,M,Q,O,o,f,h,p,m,r=[],j=[],n=new THREE.Vector3,w=new THREE.Vector3,t=new THREE.Vector3,y=new THREE.Vector3,u=new THREE.Vector3;b=0;
- for(e=this.vertices.length;b<e;b++){r[b]=new THREE.Vector3;j[b]=new THREE.Vector3}b=0;for(e=this.faces.length;b<e;b++){d=this.faces[b];g=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
- this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(e=this.vertices.length;b<e;b++){u.copy(this.vertices[b].normal);d=r[b];t.copy(d);t.subSelf(u.multiplyScalar(u.dot(d))).normalize();y.cross(this.vertices[b].normal,d);d=y.dot(j[b]);d=d<0?-1:1;this.vertices[b].tangent.set(t.x,t.y,t.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
- y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;b<e;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
- this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b<e;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(B){var D=[];b=0;for(e=B.length;b<e;b++)B[b]==undefined?D.push("undefined"):D.push(B[b].toString());return D.join("_")}
- var b,e,d,g,i,c,q,k,l={};d=0;for(g=this.faces.length;d<g;d++){i=this.faces[d];c=i.materials;q=a(c);if(l[q]==undefined)l[q]={hash:q,counter:0};k=l[q].hash+"_"+l[q].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:c,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+i>65535){l[q].counter+=1;k=l[q].hash+"_"+l[q].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:c,vertices:0}}this.geometryChunks[k].faces.push(d);
- this.geometryChunks[k].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
- THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);
- this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
- THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
- THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
- THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
- THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
- this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;
- THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
- THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
- a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
- "<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
- a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
- undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
- this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
- this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
- a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
- undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
- this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
- THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
- THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
- undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
- THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
- THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
- THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
- THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
- THREE.Texture=function(a,b,e,d,g,i){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter};
- THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
- THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,e,d,g={};for(b in a){g[b]={};for(e in a[b]){d=a[b][e];g[b][e]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return g},merge:function(a){var b,e,d,g={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(e in d)g[e]=d[e]}return g}};
- THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
- THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
- THREE.Projector=function(){function a(j,n){return n.z-j.z}function b(j,n){var w=0,t=1,y=j.z+j.w,u=n.z+n.w,s=-j.z+j.w,E=-n.z+n.w;if(y>=0&&u>=0&&s>=0&&E>=0)return true;else if(y<0&&u<0||s<0&&E<0)return false;else{if(y<0)w=Math.max(w,y/(y-u));else if(u<0)t=Math.min(t,y/(y-u));if(s<0)w=Math.max(w,s/(s-E));else if(E<0)t=Math.min(t,s/(s-E));if(t<w)return false;else{j.lerpSelf(n,w);n.lerpSelf(j,1-t);return true}}}var e,d,g=[],i,c,q,k=[],l,B,D=[],x,A,M=[],Q=new THREE.Vector4,O=new THREE.Vector4,o=new THREE.Matrix4,
- f=new THREE.Matrix4,h=[],p=new THREE.Vector4,m=new THREE.Vector4,r;this.projectObjects=function(j,n,w){var t=[],y,u;d=0;o.multiply(n.projectionMatrix,n.matrix);h[0]=new THREE.Vector4(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);h[1]=new THREE.Vector4(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);h[2]=new THREE.Vector4(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);h[3]=new THREE.Vector4(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);h[4]=new THREE.Vector4(o.n41-o.n31,o.n42-o.n32,o.n43-
- o.n33,o.n44-o.n34);h[5]=new THREE.Vector4(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);n=0;for(y=h.length;n<y;n++){u=h[n];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}y=j.objects;j=0;for(n=y.length;j<n;j++){u=y[j];var s;if(!(s=!u.visible)){if(s=u instanceof THREE.Mesh){a:{s=void 0;for(var E=u.position,X=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),F=0;F<6;F++){s=h[F].x*E.x+h[F].y*E.y+h[F].z*E.z+h[F].w;if(s<=X){s=false;break a}}s=true}s=!s}s=s}if(!s){e=
- g[d]=g[d]||new THREE.RenderableObject;Q.copy(u.position);o.multiplyVector3(Q);e.object=u;e.z=Q.z;t.push(e);d++}}w&&t.sort(a);return t};this.projectScene=function(j,n,w){var t=[],y=n.near,u=n.far,s,E,X,F,R,U,G,K,P,I,H,V,S,C,N,W;q=B=A=0;n.autoUpdateMatrix&&n.updateMatrix();o.multiply(n.projectionMatrix,n.matrix);U=this.projectObjects(j,n,true);j=0;for(s=U.length;j<s;j++){G=U[j].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();K=G.matrix;P=G.rotationMatrix;I=G.materials;H=G.overdraw;if(G instanceof
- THREE.Mesh){V=G.geometry;S=V.vertices;E=0;for(X=S.length;E<X;E++){C=S[E];C.positionWorld.copy(C.position);K.multiplyVector3(C.positionWorld);F=C.positionScreen;F.copy(C.positionWorld);o.multiplyVector4(F);F.x/=F.w;F.y/=F.w;C.__visible=F.z>y&&F.z<u}V=V.faces;E=0;for(X=V.length;E<X;E++){C=V[E];if(C instanceof THREE.Face3){F=S[C.a];R=S[C.b];N=S[C.c];if(F.__visible&&R.__visible&&N.__visible)if(G.doubleSided||G.flipSided!=(N.positionScreen.x-F.positionScreen.x)*(R.positionScreen.y-F.positionScreen.y)-
- (N.positionScreen.y-F.positionScreen.y)*(R.positionScreen.x-F.positionScreen.x)<0){i=k[q]=k[q]||new THREE.RenderableFace3;i.v1.positionWorld.copy(F.positionWorld);i.v2.positionWorld.copy(R.positionWorld);i.v3.positionWorld.copy(N.positionWorld);i.v1.positionScreen.copy(F.positionScreen);i.v2.positionScreen.copy(R.positionScreen);i.v3.positionScreen.copy(N.positionScreen);i.normalWorld.copy(C.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(C.centroid);K.multiplyVector3(i.centroidWorld);
- i.centroidScreen.copy(i.centroidWorld);o.multiplyVector3(i.centroidScreen);N=C.vertexNormals;r=i.vertexNormalsWorld;F=0;for(R=N.length;F<R;F++){W=r[F]=r[F]||new THREE.Vector3;W.copy(N[F]);P.multiplyVector3(W)}i.z=i.centroidScreen.z;i.meshMaterials=I;i.faceMaterials=C.materials;i.overdraw=H;if(G.geometry.uvs[E]){i.uvs[0]=G.geometry.uvs[E][0];i.uvs[1]=G.geometry.uvs[E][1];i.uvs[2]=G.geometry.uvs[E][2]}t.push(i);q++}}else if(C instanceof THREE.Face4){F=S[C.a];R=S[C.b];N=S[C.c];W=S[C.d];if(F.__visible&&
- R.__visible&&N.__visible&&W.__visible)if(G.doubleSided||G.flipSided!=((W.positionScreen.x-F.positionScreen.x)*(R.positionScreen.y-F.positionScreen.y)-(W.positionScreen.y-F.positionScreen.y)*(R.positionScreen.x-F.positionScreen.x)<0||(R.positionScreen.x-N.positionScreen.x)*(W.positionScreen.y-N.positionScreen.y)-(R.positionScreen.y-N.positionScreen.y)*(W.positionScreen.x-N.positionScreen.x)<0)){i=k[q]=k[q]||new THREE.RenderableFace3;i.v1.positionWorld.copy(F.positionWorld);i.v2.positionWorld.copy(R.positionWorld);
- i.v3.positionWorld.copy(W.positionWorld);i.v1.positionScreen.copy(F.positionScreen);i.v2.positionScreen.copy(R.positionScreen);i.v3.positionScreen.copy(W.positionScreen);i.normalWorld.copy(C.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(C.centroid);K.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);o.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=I;i.faceMaterials=C.materials;i.overdraw=H;if(G.geometry.uvs[E]){i.uvs[0]=G.geometry.uvs[E][0];
- i.uvs[1]=G.geometry.uvs[E][1];i.uvs[2]=G.geometry.uvs[E][3]}t.push(i);q++;c=k[q]=k[q]||new THREE.RenderableFace3;c.v1.positionWorld.copy(R.positionWorld);c.v2.positionWorld.copy(N.positionWorld);c.v3.positionWorld.copy(W.positionWorld);c.v1.positionScreen.copy(R.positionScreen);c.v2.positionScreen.copy(N.positionScreen);c.v3.positionScreen.copy(W.positionScreen);c.normalWorld.copy(i.normalWorld);c.centroidWorld.copy(i.centroidWorld);c.centroidScreen.copy(i.centroidScreen);c.z=c.centroidScreen.z;c.meshMaterials=
- I;c.faceMaterials=C.materials;c.overdraw=H;if(G.geometry.uvs[E]){c.uvs[0]=G.geometry.uvs[E][1];c.uvs[1]=G.geometry.uvs[E][2];c.uvs[2]=G.geometry.uvs[E][3]}t.push(c);q++}}}}else if(G instanceof THREE.Line){f.multiply(o,K);S=G.geometry.vertices;C=S[0];C.positionScreen.copy(C.position);f.multiplyVector4(C.positionScreen);E=1;for(X=S.length;E<X;E++){F=S[E];F.positionScreen.copy(F.position);f.multiplyVector4(F.positionScreen);R=S[E-1];p.copy(F.positionScreen);m.copy(R.positionScreen);if(b(p,m)){p.multiplyScalar(1/
- p.w);m.multiplyScalar(1/m.w);l=D[B]=D[B]||new THREE.RenderableLine;l.v1.positionScreen.copy(p);l.v2.positionScreen.copy(m);l.z=Math.max(p.z,m.z);l.materials=G.materials;t.push(l);B++}}}else if(G instanceof THREE.Particle){O.set(G.position.x,G.position.y,G.position.z,1);o.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){x=M[A]=M[A]||new THREE.RenderableParticle;x.x=O.x/O.w;x.y=O.y/O.w;x.z=O.z;x.rotation=G.rotation.z;x.scale.x=G.scale.x*Math.abs(x.x-(O.x+n.projectionMatrix.n11)/(O.w+n.projectionMatrix.n14));
- x.scale.y=G.scale.y*Math.abs(x.y-(O.y+n.projectionMatrix.n22)/(O.w+n.projectionMatrix.n24));x.materials=G.materials;t.push(x);A++}}}}w&&t.sort(a);return t};this.unprojectVector=function(j,n){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));w.multiplyVector3(j);return j}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,g,i;this.domElement=document.createElement("div");this.setSize=function(c,q){e=c;d=q;g=e/2;i=d/2};this.render=function(c,q){var k,l,B,D,x,A,M,Q;a=b.projectScene(c,q);k=0;for(l=a.length;k<l;k++){x=a[k];if(x instanceof THREE.RenderableParticle){M=x.x*g+g;Q=x.y*i+i;B=0;for(D=x.material.length;B<D;B++){A=x.material[B];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=M+"px";A.style.top=Q+"px"}}}}}};
- THREE.CanvasRenderer=function(){function a(ba){if(x!=ba)l.globalAlpha=x=ba}function b(ba){if(A!=ba){switch(ba){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}A=ba}}var e=null,d=new THREE.Projector,g=document.createElement("canvas"),i,c,q,k,l=g.getContext("2d"),B=null,D=null,x=1,A=0,M=null,Q=null,O=1,o,f,h,p,m,r,j,n,w,t=new THREE.Color,
- y=new THREE.Color,u=new THREE.Color,s=new THREE.Color,E=new THREE.Color,X,F,R,U,G,K,P,I,H,V=new THREE.Rectangle,S=new THREE.Rectangle,C=new THREE.Rectangle,N=false,W=new THREE.Color,ea=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,La=Math.PI*2,Z=new THREE.Vector3,ra,sa,Ca,fa,ta,xa,pa=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);Ca=sa.getImageData(0,0,2,2);fa=Ca.data;ta=document.createElement("canvas");
- ta.width=ta.height=pa;xa=ta.getContext("2d");xa.translate(-pa/2,-pa/2);xa.scale(pa,pa);pa--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ba,la){i=ba;c=la;q=i/2;k=c/2;g.width=i;g.height=c;V.set(-q,-k,q,k)};this.setClearColor=function(ba,la){B=ba!==null?new THREE.Color(ba):null;D=la;S.set(-q,-k,q,k);l.setTransform(1,0,0,-1,q,k);this.clear()};this.clear=function(){if(!S.isEmpty()){S.inflate(1);S.minSelf(V);if(B!==null){b(THREE.NormalBlending);a(1);l.fillStyle=
- "rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+D+")";l.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight())}else l.clearRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());S.empty()}};this.render=function(ba,la){function Ma(v){var T,L,z,J=v.lights;ea.setRGB(0,0,0);ma.setRGB(0,0,0);na.setRGB(0,0,0);v=0;for(T=J.length;v<T;v++){L=J[v];z=L.color;if(L instanceof THREE.AmbientLight){ea.r+=z.r;ea.g+=z.g;ea.b+=z.b}else if(L instanceof THREE.DirectionalLight){ma.r+=z.r;ma.g+=
- z.g;ma.b+=z.b}else if(L instanceof THREE.PointLight){na.r+=z.r;na.g+=z.g;na.b+=z.b}}}function ya(v,T,L,z){var J,Y,aa,ca,da=v.lights;v=0;for(J=da.length;v<J;v++){Y=da[v];aa=Y.color;ca=Y.intensity;if(Y instanceof THREE.DirectionalLight){Y=L.dot(Y.position)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,T);Z.normalize();Y=L.dot(Z)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}}}function Na(v,T,L){if(L.opacity!=0){a(L.opacity);b(L.blending);var z,
- J,Y,aa,ca,da;if(L instanceof THREE.ParticleBasicMaterial){if(L.map){aa=L.map;ca=aa.width>>1;da=aa.height>>1;J=T.scale.x*q;Y=T.scale.y*k;L=J*ca;z=Y*da;C.set(v.x-L,v.y-z,v.x+L,v.y+z);if(!V.instersects(C))return;l.save();l.translate(v.x,v.y);l.rotate(-T.rotation);l.scale(J,-Y);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}l.beginPath();l.moveTo(v.x-10,v.y);l.lineTo(v.x+10,v.y);l.moveTo(v.x,v.y-10);l.lineTo(v.x,v.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(L instanceof
- THREE.ParticleCircleMaterial){if(N){W.r=ea.r+ma.r+na.r;W.g=ea.g+ma.g+na.g;W.b=ea.b+ma.b+na.b;t.r=L.color.r*W.r;t.g=L.color.g*W.g;t.b=L.color.b*W.b;t.updateStyleString()}else t.__styleString=L.color.__styleString;L=T.scale.x*q;z=T.scale.y*k;C.set(v.x-L,v.y-z,v.x+L,v.y+z);if(V.instersects(C)){J=t.__styleString;if(Q!=J)l.fillStyle=Q=J;l.save();l.translate(v.x,v.y);l.rotate(-T.rotation);l.scale(L,z);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(v,T,L,z){if(z.opacity!=
- 0){a(z.opacity);b(z.blending);l.beginPath();l.moveTo(v.positionScreen.x,v.positionScreen.y);l.lineTo(T.positionScreen.x,T.positionScreen.y);l.closePath();if(z instanceof THREE.LineBasicMaterial){t.__styleString=z.color.__styleString;v=z.linewidth;if(O!=v)l.lineWidth=O=v;v=t.__styleString;if(M!=v)l.strokeStyle=M=v;l.stroke();C.inflate(z.linewidth*2)}}}function Ha(v,T,L,z,J,Y){if(J.opacity!=0){a(J.opacity);b(J.blending);p=v.positionScreen.x;m=v.positionScreen.y;r=T.positionScreen.x;j=T.positionScreen.y;
- n=L.positionScreen.x;w=L.positionScreen.y;l.beginPath();l.moveTo(p,m);l.lineTo(r,j);l.lineTo(n,w);l.lineTo(p,m);l.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof THREE.UVMapping&&ua(p,m,r,j,n,w,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=la.matrix;Z.copy(z.vertexNormalsWorld[0]);U=(Z.x*v.n11+Z.y*
- v.n12+Z.z*v.n13)*0.5+0.5;G=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[1]);K=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;P=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[2]);I=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;H=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;ua(p,m,r,j,n,w,J.env_map.image,U,G,K,P,I,H)}}else J.wireframe?za(J.color.__styleString,J.wireframe_linewidth):Aa(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof
- THREE.UVMapping&&ua(p,m,r,j,n,w,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);b(THREE.SubtractiveBlending)}if(N)if(!J.wireframe&&J.shading==THREE.SmoothShading&&z.vertexNormalsWorld.length==3){y.r=u.r=s.r=ea.r;y.g=u.g=s.g=ea.g;y.b=u.b=s.b=ea.b;ya(Y,z.v1.positionWorld,z.vertexNormalsWorld[0],y);ya(Y,z.v2.positionWorld,z.vertexNormalsWorld[1],u);ya(Y,z.v3.positionWorld,z.vertexNormalsWorld[2],s);E.r=(u.r+s.r)*0.5;E.g=(u.g+s.g)*0.5;E.b=(u.b+s.b)*0.5;R=Ia(y,u,s,E);ua(p,
- m,r,j,n,w,R,0,0,1,0,0,1)}else{W.r=ea.r;W.g=ea.g;W.b=ea.b;ya(Y,z.centroidWorld,z.normalWorld,W);t.r=J.color.r*W.r;t.g=J.color.g*W.g;t.b=J.color.b*W.b;t.updateStyleString();J.wireframe?za(t.__styleString,J.wireframe_linewidth):Aa(t.__styleString)}else J.wireframe?za(J.color.__styleString,J.wireframe_linewidth):Aa(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){X=la.near;F=la.far;y.r=y.g=y.b=1-Da(v.positionScreen.z,X,F);u.r=u.g=u.b=1-Da(T.positionScreen.z,X,F);s.r=s.g=s.b=1-Da(L.positionScreen.z,
- X,F);E.r=(u.r+s.r)*0.5;E.g=(u.g+s.g)*0.5;E.b=(u.b+s.b)*0.5;R=Ia(y,u,s,E);ua(p,m,r,j,n,w,R,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){t.r=Ea(z.normalWorld.x);t.g=Ea(z.normalWorld.y);t.b=Ea(z.normalWorld.z);t.updateStyleString();J.wireframe?za(t.__styleString,J.wireframe_linewidth):Aa(t.__styleString)}}}function za(v,T){if(M!=v)l.strokeStyle=M=v;if(O!=T)l.lineWidth=O=T;l.stroke();C.inflate(T*2)}function Aa(v){if(Q!=v)l.fillStyle=Q=v;l.fill()}function ua(v,T,L,z,J,Y,aa,ca,da,ia,ga,ja,
- va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;L-=v;z-=T;J-=v;Y-=T;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*L-ga*J)*ka;ga=(va*z-ga*Y)*ka;L=(ia*J-ja*L)*ka;z=(ia*Y-ja*z)*ka;v=v-oa*ca-L*da;T=T-ga*ca-z*da;l.save();l.transform(oa,ga,L,z,v,T);l.clip();l.drawImage(aa,0,0);l.restore()}function Ia(v,T,L,z){var J=~~(v.r*255),Y=~~(v.g*255);v=~~(v.b*255);var aa=~~(T.r*255),ca=~~(T.g*255);T=~~(T.b*255);var da=~~(L.r*255),ia=~~(L.g*255);L=~~(L.b*255);var ga=~~(z.r*
- 255),ja=~~(z.g*255);z=~~(z.b*255);fa[0]=J<0?0:J>255?255:J;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=v<0?0:v>255?255:v;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=T<0?0:T>255?255:T;fa[8]=da<0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=L<0?0:L>255?255:L;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=z<0?0:z>255?255:z;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(v,T,L){v=(v-T)/(L-T);return v*v*(3-2*v)}function Ea(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Fa(v,
- T){var L=T.x-v.x,z=T.y-v.y,J=1/Math.sqrt(L*L+z*z);L*=J;z*=J;T.x+=L;T.y+=z;v.x-=L;v.y-=z}var Ba,Ja,$,ha,qa,Ga,Ka,wa;l.setTransform(1,0,0,-1,q,k);this.autoClear&&this.clear();e=d.projectScene(ba,la,this.sortElements);l.fillStyle="rgba( 0, 255, 255, 0.5 )";l.fillRect(V.getX(),V.getY(),V.getWidth(),V.getHeight());(N=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=e.length;Ba<Ja;Ba++){$=e[Ba];C.empty();if($ instanceof THREE.RenderableParticle){o=$;o.x*=q;o.y*=k;ha=0;for(qa=$.materials.length;ha<qa;ha++)Na(o,$,
- $.materials[ha],ba)}else if($ instanceof THREE.RenderableLine){o=$.v1;f=$.v2;o.positionScreen.x*=q;o.positionScreen.y*=k;f.positionScreen.x*=q;f.positionScreen.y*=k;C.addPoint(o.positionScreen.x,o.positionScreen.y);C.addPoint(f.positionScreen.x,f.positionScreen.y);if(V.instersects(C)){ha=0;for(qa=$.materials.length;ha<qa;)Oa(o,f,$,$.materials[ha++],ba)}}else if($ instanceof THREE.RenderableFace3){o=$.v1;f=$.v2;h=$.v3;o.positionScreen.x*=q;o.positionScreen.y*=k;f.positionScreen.x*=q;f.positionScreen.y*=
- k;h.positionScreen.x*=q;h.positionScreen.y*=k;if($.overdraw){Fa(o.positionScreen,f.positionScreen);Fa(f.positionScreen,h.positionScreen);Fa(h.positionScreen,o.positionScreen)}C.add3Points(o.positionScreen.x,o.positionScreen.y,f.positionScreen.x,f.positionScreen.y,h.positionScreen.x,h.positionScreen.y);if(V.instersects(C)){ha=0;for(qa=$.meshMaterials.length;ha<qa;){wa=$.meshMaterials[ha++];if(wa instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterials.length;Ga<Ka;)(wa=$.faceMaterials[Ga++])&&
- Ha(o,f,h,$,wa,ba)}else Ha(o,f,h,$,wa,ba)}}}S.addRectangle(C)}l.lineWidth=1;l.strokeStyle="rgba( 255, 0, 0, 0.5 )";l.strokeRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());l.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(U,G,K){var P,I,H,V;P=0;for(I=U.lights.length;P<I;P++){H=U.lights[P];if(H instanceof THREE.DirectionalLight){V=G.normalWorld.dot(H.position)*H.intensity;if(V>0){K.r+=H.color.r*V;K.g+=H.color.g*V;K.b+=H.color.b*V}}else if(H instanceof THREE.PointLight){w.sub(H.position,G.centroidWorld);w.normalize();V=G.normalWorld.dot(w)*H.intensity;if(V>0){K.r+=H.color.r*V;K.g+=H.color.g*V;K.b+=H.color.b*V}}}}function b(U,G,K,P,I,H){s=d(E++);s.setAttribute("d","M "+U.positionScreen.x+
- " "+U.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)h.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(f){p.r=m.r;p.g=m.g;p.b=m.b;a(H,P,p);h.r=I.color.r*p.r;h.g=I.color.g*p.g;h.b=I.color.b*p.b;h.updateStyleString()}else h.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){n=1-I.__2near/(I.__farPlusNear-P.z*I.__farMinusNear);
- h.setRGB(n,n,n)}else I instanceof THREE.MeshNormalMaterial&&h.setRGB(g(P.normalWorld.x),g(P.normalWorld.y),g(P.normalWorld.z));I.wireframe?s.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):s.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+I.opacity);q.appendChild(s)}function e(U,G,K,P,I,H,V){s=d(E++);s.setAttribute("d",
- "M "+U.positionScreen.x+" "+U.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)h.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(f){p.r=m.r;p.g=m.g;p.b=m.b;a(V,I,p);h.r=H.color.r*p.r;h.g=H.color.g*p.g;h.b=H.color.b*p.b;h.updateStyleString()}else h.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){n=
- 1-H.__2near/(H.__farPlusNear-I.z*H.__farMinusNear);h.setRGB(n,n,n)}else H instanceof THREE.MeshNormalMaterial&&h.setRGB(g(I.normalWorld.x),g(I.normalWorld.y),g(I.normalWorld.z));H.wireframe?s.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):s.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+H.opacity);q.appendChild(s)}
- function d(U){if(t[U]==null){t[U]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&t[U].setAttribute("shape-rendering","crispEdges");return t[U]}return t[U]}function g(U){return U<0?Math.min((1+U)*0.5,0.5):0.5+Math.min(U*0.5,0.5)}var i=null,c=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,B,D,x,A,M,Q,O=new THREE.Rectangle,o=new THREE.Rectangle,f=false,h=new THREE.Color(16777215),p=new THREE.Color(16777215),m=new THREE.Color(0),r=new THREE.Color(0),
- j=new THREE.Color(0),n,w=new THREE.Vector3,t=[],y=[],u=[],s,E,X,F,R=1;this.domElement=q;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(U){switch(U){case "high":R=1;break;case "low":R=0}};this.setSize=function(U,G){k=U;l=G;B=k/2;D=l/2;q.setAttribute("viewBox",-B+" "+-D+" "+k+" "+l);q.setAttribute("width",k);q.setAttribute("height",l);O.set(-B,-D,B,D)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(U,G){var K,P,
- I,H,V,S,C,N;this.autoClear&&this.clear();i=c.projectScene(U,G,this.sortElements);F=X=E=0;if(f=U.lights.length>0){C=U.lights;m.setRGB(0,0,0);r.setRGB(0,0,0);j.setRGB(0,0,0);K=0;for(P=C.length;K<P;K++){I=C[K];H=I.color;if(I instanceof THREE.AmbientLight){m.r+=H.r;m.g+=H.g;m.b+=H.b}else if(I instanceof THREE.DirectionalLight){r.r+=H.r;r.g+=H.g;r.b+=H.b}else if(I instanceof THREE.PointLight){j.r+=H.r;j.g+=H.g;j.b+=H.b}}}K=0;for(P=i.length;K<P;K++){C=i[K];o.empty();if(C instanceof THREE.RenderableParticle){x=
- C;x.x*=B;x.y*=-D;I=0;for(H=C.materials.length;I<H;I++)if(N=C.materials[I]){V=x;S=C;N=N;var W=X++;if(y[W]==null){y[W]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&y[W].setAttribute("shape-rendering","crispEdges")}s=y[W];s.setAttribute("cx",V.x);s.setAttribute("cy",V.y);s.setAttribute("r",S.scale.x*B);if(N instanceof THREE.ParticleCircleMaterial){if(f){p.r=m.r+r.r+j.r;p.g=m.g+r.g+j.g;p.b=m.b+r.b+j.b;h.r=N.color.r*p.r;h.g=N.color.g*p.g;h.b=N.color.b*p.b;h.updateStyleString()}else h=
- N.color;s.setAttribute("style","fill: "+h.__styleString)}q.appendChild(s)}}else if(C instanceof THREE.RenderableLine){x=C.v1;A=C.v2;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;o.addPoint(x.positionScreen.x,x.positionScreen.y);o.addPoint(A.positionScreen.x,A.positionScreen.y);if(O.instersects(o)){I=0;for(H=C.materials.length;I<H;)if(N=C.materials[I++]){V=x;S=A;N=N;W=F++;if(u[W]==null){u[W]=document.createElementNS("http://www.w3.org/2000/svg","line");R==
- 0&&u[W].setAttribute("shape-rendering","crispEdges")}s=u[W];s.setAttribute("x1",V.positionScreen.x);s.setAttribute("y1",V.positionScreen.y);s.setAttribute("x2",S.positionScreen.x);s.setAttribute("y2",S.positionScreen.y);if(N instanceof THREE.LineBasicMaterial){h.__styleString=N.color.__styleString;s.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+N.linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.linecap+"; stroke-linejoin: "+N.linejoin);q.appendChild(s)}}}}else if(C instanceof
- THREE.RenderableFace3){x=C.v1;A=C.v2;M=C.v3;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;M.positionScreen.x*=B;M.positionScreen.y*=-D;o.addPoint(x.positionScreen.x,x.positionScreen.y);o.addPoint(A.positionScreen.x,A.positionScreen.y);o.addPoint(M.positionScreen.x,M.positionScreen.y);if(O.instersects(o)){I=0;for(H=C.meshMaterials.length;I<H;){N=C.meshMaterials[I++];if(N instanceof THREE.MeshFaceMaterial){V=0;for(S=C.faceMaterials.length;V<S;)(N=C.faceMaterials[V++])&&
- b(x,A,M,C,N,U)}else N&&b(x,A,M,C,N,U)}}}else if(C instanceof THREE.RenderableFace4){x=C.v1;A=C.v2;M=C.v3;Q=C.v4;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;M.positionScreen.x*=B;M.positionScreen.y*=-D;Q.positionScreen.x*=B;Q.positionScreen.y*=-D;o.addPoint(x.positionScreen.x,x.positionScreen.y);o.addPoint(A.positionScreen.x,A.positionScreen.y);o.addPoint(M.positionScreen.x,M.positionScreen.y);o.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(O.instersects(o)){I=
- 0;for(H=C.meshMaterials.length;I<H;){N=C.meshMaterials[I++];if(N instanceof THREE.MeshFaceMaterial){V=0;for(S=C.faceMaterials.length;V<S;)(N=C.faceMaterials[V++])&&e(x,A,M,Q,C,N,U)}else N&&e(x,A,M,Q,C,N,U)}}}}}};
- THREE.WebGLRenderer=function(a){function b(f,h){f.fragment_shader=h.fragment_shader;f.vertex_shader=h.vertex_shader;f.uniforms=Uniforms.clone(h.uniforms)}function e(f,h){f.uniforms.color.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=
- f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}function d(f,h){var p;if(f=="fragment")p=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")p=c.createShader(c.VERTEX_SHADER);c.shaderSource(p,h);c.compileShader(p);if(!c.getShaderParameter(p,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(p));
- return null}return p}function g(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}
- var i=document.createElement("canvas"),c,q=null,k=new THREE.Matrix4,l,B=new Float32Array(16),D=new Float32Array(16),x=new Float32Array(16),A=new Float32Array(9),M=new Float32Array(16),Q=true,O=new THREE.Color(0),o=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&O.setHex(a.clearColor);if(a.clearAlpha!==undefined)o=a.clearAlpha}this.domElement=i;this.autoClear=true;(function(f,h,p){try{c=i.getContext("experimental-webgl",{antialias:f})}catch(m){}if(!c){alert("WebGL not supported");
- throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(h.r,h.g,h.b,p)})(Q,O,o);this.setSize=function(f,h){i.width=f;i.height=h;c.viewport(0,0,i.width,i.height)};this.setClearColor=function(f,h){var p=new THREE.Color(f);c.clearColor(p.r,p.g,p.b,h)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};
- this.setupLights=function(f,h){var p,m,r,j=0,n=0,w=0,t=[],y=[],u=[],s=[];p=0;for(m=h.length;p<m;p++){r=h[p];if(r instanceof THREE.AmbientLight){j+=r.color.r;n+=r.color.g;w+=r.color.b}else if(r instanceof THREE.DirectionalLight){t.push(r.color.r*r.intensity,r.color.g*r.intensity,r.color.b*r.intensity);y.push(r.position.x,r.position.y,r.position.z)}else if(r instanceof THREE.PointLight){u.push(r.color.r*r.intensity,r.color.g*r.intensity,r.color.b*r.intensity);s.push(r.position.x,r.position.y,r.position.z)}}return{ambient:[j,
- n,w],directional:{colors:t,positions:y},point:{colors:u,positions:s}}};this.createBuffers=function(f,h){var p,m,r,j,n,w,t,y,u,s,E=[],X=[],F=[],R=[],U=[],G=[],K=0,P=f.geometry.geometryChunks[h],I;n=false;p=0;for(m=f.materials.length;p<m;p++){w=f.materials[p];if(w instanceof THREE.MeshFaceMaterial){w=0;for(I=P.materials.length;w<I;w++)if(P.materials[w]&&P.materials[w].shading!=undefined&&P.materials[w].shading==THREE.SmoothShading){n=true;break}}else if(w&&w.shading!=undefined&&w.shading==THREE.SmoothShading){n=
- true;break}if(n)break}I=n;p=0;for(m=P.faces.length;p<m;p++){r=P.faces[p];j=f.geometry.faces[r];n=j.vertexNormals;w=j.normal;r=f.geometry.uvs[r];if(j instanceof THREE.Face3){t=f.geometry.vertices[j.a].position;y=f.geometry.vertices[j.b].position;u=f.geometry.vertices[j.c].position;F.push(t.x,t.y,t.z,y.x,y.y,y.z,u.x,u.y,u.z);if(f.geometry.hasTangents){t=f.geometry.vertices[j.a].tangent;y=f.geometry.vertices[j.b].tangent;u=f.geometry.vertices[j.c].tangent;U.push(t.x,t.y,t.z,t.w,y.x,y.y,y.z,y.w,u.x,u.y,
- u.z,u.w)}if(n.length==3&&I)for(j=0;j<3;j++)R.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<3;j++)R.push(w.x,w.y,w.z);if(r)for(j=0;j<3;j++)G.push(r[j].u,r[j].v);E.push(K,K+1,K+2);X.push(K,K+1,K,K+2,K+1,K+2);K+=3}else if(j instanceof THREE.Face4){t=f.geometry.vertices[j.a].position;y=f.geometry.vertices[j.b].position;u=f.geometry.vertices[j.c].position;s=f.geometry.vertices[j.d].position;F.push(t.x,t.y,t.z,y.x,y.y,y.z,u.x,u.y,u.z,s.x,s.y,s.z);if(f.geometry.hasTangents){t=f.geometry.vertices[j.a].tangent;
- y=f.geometry.vertices[j.b].tangent;u=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;U.push(t.x,t.y,t.z,t.w,y.x,y.y,y.z,y.w,u.x,u.y,u.z,u.w,j.x,j.y,j.z,j.w)}if(n.length==4&&I)for(j=0;j<4;j++)R.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<4;j++)R.push(w.x,w.y,w.z);if(r)for(j=0;j<4;j++)G.push(r[j].u,r[j].v);E.push(K,K+1,K+2,K,K+2,K+3);X.push(K,K+1,K,K+2,K,K+3,K+1,K+2,K+2,K+3);K+=4}}if(F.length){P.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLVertexBuffer);
- c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW);P.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(f.geometry.hasTangents){P.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}if(G.length>0){P.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,
- new Float32Array(G),c.STATIC_DRAW)}P.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,P.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(E),c.STATIC_DRAW);P.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,P.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(X),c.STATIC_DRAW);P.__webGLFaceCount=E.length;P.__webGLLineCount=X.length}};this.renderBuffer=function(f,h,p,m,r){var j,n,w,t;if(!m.program){if(m instanceof
- THREE.MeshDepthMaterial){b(m,THREE.ShaderLib.depth);m.uniforms.mNear.value=f.near;m.uniforms.mFar.value=f.far}else if(m instanceof THREE.MeshNormalMaterial)b(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial){b(m,THREE.ShaderLib.basic);e(m,p)}else if(m instanceof THREE.MeshLambertMaterial){b(m,THREE.ShaderLib.lambert);e(m,p)}else if(m instanceof THREE.MeshPhongMaterial){b(m,THREE.ShaderLib.phong);e(m,p)}if(scene){var y,u,s;y=t=n=0;for(u=h.length;y<u;y++){s=h[y];s instanceof THREE.DirectionalLight&&
- t++;s instanceof THREE.PointLight&&n++}if(n+t<=4){y=t;n=n}else{y=Math.ceil(4*t/(n+t));n=4-y}n={directional:y,point:n}}else n={directional:1,point:3};t={fog:p,map:m.map,env_map:m.env_map,maxDirLights:n.directional,maxPointLights:n.point};n=m.fragment_shader;y=m.vertex_shader;u=c.createProgram();s=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":
- "",t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
- c.attachShader(u,d("fragment",s+n));c.attachShader(u,d("vertex",t+y));c.linkProgram(u);c.getProgramParameter(u,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(u,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");u.uniforms={};u.attributes={};m.program=u;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in m.uniforms)n.push(j);j=m.program;y=0;for(u=n.length;y<u;y++){s=n[y];j.uniforms[s]=c.getUniformLocation(j,
- s)}j=m.program;n=["position","normal","uv","tangent"];y=0;for(u=n.length;y<u;y++){s=n[y];j.attributes[s]=c.getAttribLocation(j,s)}}j=m.program;if(j!=q){c.useProgram(j);q=j}this.loadCamera(j,f);this.loadMatrices(j);if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){f=this.setupLights(j,h);m.uniforms.enableLighting.value=f.directional.positions.length+f.point.positions.length;m.uniforms.ambientLightColor.value=f.ambient;m.uniforms.directionalLightColor.value=f.directional.colors;
- m.uniforms.directionalLightDirection.value=f.directional.positions;m.uniforms.pointLightColor.value=f.point.colors;m.uniforms.pointLightPosition.value=f.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial)e(m,p);if(m instanceof THREE.MeshPhongMaterial){m.uniforms.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);m.uniforms.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);m.uniforms.shininess.value=
- m.shininess}p=m.uniforms;for(w in p){h=p[w].type;f=p[w].value;n=j.uniforms[w];if(h=="i")c.uniform1i(n,f);else if(h=="f")c.uniform1f(n,f);else if(h=="fv")c.uniform3fv(n,f);else if(h=="v2")c.uniform2f(n,f.x,f.y);else if(h=="v3")c.uniform3f(n,f.x,f.y,f.z);else if(h=="c")c.uniform3f(n,f.r,f.g,f.b);else if(h=="t"){c.uniform1i(n,f);if(h=p[w].texture)if(h.image instanceof Array&&h.image.length==6){h=h;f=f;if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==
- 6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);
- c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}else{h=h;f=f;if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,g(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,g(h.wrap_t));c.texParameteri(c.TEXTURE_2D,
- c.TEXTURE_MAG_FILTER,g(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,g(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}}}w=j.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(w.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.position);if(w.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.vertexAttribPointer(w.normal,
- 3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.normal)}if(w.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(w.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.tangent)}if(w.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(w.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.uv)}else c.disableVertexAttribArray(w.uv);if(m.wireframe){c.lineWidth(m.wireframe_linewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
- r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,h,p,m,r,j,n){var w,t,y,u,s;y=0;for(u=m.materials.length;y<u;y++){w=m.materials[y];if(w instanceof THREE.MeshFaceMaterial){w=0;for(t=r.materials.length;w<t;w++)if((s=r.materials[w])&&s.blending==j&&s.opacity<1==n){this.setBlending(s.blending);this.renderBuffer(f,
- h,p,s,r)}}else if((s=w)&&s.blending==j&&s.opacity<1==n){this.setBlending(s.blending);this.renderBuffer(f,h,p,s,r)}}};this.render=function(f,h){var p,m,r,j,n=f.lights,w=f.fog;this.initWebGLObjects(f);this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();B.set(h.matrix.flatten());x.set(h.projectionMatrix.flatten());p=0;for(m=f.__webGLObjects.length;p<m;p++){r=f.__webGLObjects[p];j=r.object;r=r.buffer;if(j.visible){this.setupMatrices(j,h);this.renderPass(h,n,w,j,r,THREE.NormalBlending,false)}}p=
- 0;for(m=f.__webGLObjects.length;p<m;p++){r=f.__webGLObjects[p];j=r.object;r=r.buffer;if(j.visible){this.setupMatrices(j,h);this.renderPass(h,n,w,j,r,THREE.AdditiveBlending,false);this.renderPass(h,n,w,j,r,THREE.SubtractiveBlending,false);this.renderPass(h,n,w,j,r,THREE.AdditiveBlending,true);this.renderPass(h,n,w,j,r,THREE.SubtractiveBlending,true);this.renderPass(h,n,w,j,r,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var h,p,m,r,j,n;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap=
- {}}h=0;for(p=f.objects.length;h<p;h++){m=f.objects[h];if(f.__webGLObjectsMap[m.id]==undefined)f.__webGLObjectsMap[m.id]={};n=f.__webGLObjectsMap[m.id];if(m instanceof THREE.Mesh)for(j in m.geometry.geometryChunks){r=m.geometry.geometryChunks[j];r.__webGLVertexBuffer||this.createBuffers(m,j);if(n[j]==undefined){r={buffer:r,object:m};f.__webGLObjects.push(r);n[j]=1}}}};this.removeObject=function(f,h){var p,m;for(p=f.__webGLObjects.length-1;p>=0;p--){m=f.__webGLObjects[p].object;h==m&&f.__webGLObjects.splice(p,
- 1)}};this.setupMatrices=function(f,h){f.autoUpdateMatrix&&f.updateMatrix();k.multiply(h.matrix,f.matrix);D.set(k.flatten());l=THREE.Matrix4.makeInvert3x3(k).transpose();A.set(l.m);M.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,B);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,D);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,x);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,A);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,M)};
- this.loadCamera=function(f,h){c.uniform3f(f.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,h){if(f){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);
- else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
- THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
- THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
- value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
- vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
- THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
- THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,
- THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
- shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,
- "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
- THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
|