MMDLoader.js 45 KB

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  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - mmd-parser https://github.com/takahirox/mmd-parser
  6. * - THREE.TGALoader
  7. * - THREE.OutlineEffect
  8. *
  9. * MMDLoader creates Three.js Objects from MMD resources as
  10. * PMD, PMX, VMD, and VPD files.
  11. *
  12. * PMD/PMX is a model data format, VMD is a motion data format
  13. * VPD is a posing data format used in MMD(Miku Miku Dance).
  14. *
  15. * MMD official site
  16. * - http://www.geocities.jp/higuchuu4/index_e.htm
  17. *
  18. * PMD, VMD format (in Japanese)
  19. * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  20. *
  21. * PMX format
  22. * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
  23. *
  24. * TODO
  25. * - light motion in vmd support.
  26. * - SDEF support.
  27. * - uv/material/bone morphing support.
  28. * - more precise grant skinning support.
  29. * - shadow support.
  30. */
  31. THREE.MMDLoader = ( function () {
  32. /**
  33. * @param {THREE.LoadingManager} manager
  34. */
  35. function MMDLoader( manager ) {
  36. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  37. this.loader = new THREE.FileLoader( this.manager );
  38. this.parser = null; // lazy generation
  39. this.meshBuilder = new MeshBuilder( this.manager );
  40. this.animationBuilder = new AnimationBuilder();
  41. }
  42. MMDLoader.prototype = {
  43. constructor: MMDLoader,
  44. crossOrigin: undefined,
  45. /**
  46. * @param {string} value
  47. * @return {THREE.MMDLoader}
  48. */
  49. setCrossOrigin: function ( crossOrigin ) {
  50. this.crossOrigin = crossOrigin;
  51. return this;
  52. },
  53. // Load MMD assets as Three.js Object
  54. /**
  55. * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
  56. *
  57. * @param {string} url - url to Model(.pmd or .pmx) file
  58. * @param {function} onLoad
  59. * @param {function} onProgress
  60. * @param {function} onError
  61. */
  62. load: function ( url, onLoad, onProgress, onError ) {
  63. var parser = this._getParser();
  64. var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
  65. var texturePath = THREE.LoaderUtils.extractUrlBase( url );
  66. var modelExtension = this._extractExtension( url ).toLowerCase();
  67. // Should I detect by seeing header?
  68. if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
  69. if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
  70. return;
  71. }
  72. this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
  73. onLoad( builder.build( data, texturePath, onProgress, onError ) );
  74. }, onProgress, onError );
  75. },
  76. /**
  77. * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
  78. * If two or more files are specified, they'll be merged.
  79. *
  80. * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
  81. * @param {THREE.SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
  82. * @param {function} onLoad
  83. * @param {function} onProgress
  84. * @param {function} onError
  85. */
  86. loadAnimation: function ( url, object, onLoad, onProgress, onError ) {
  87. var builder = this.animationBuilder;
  88. this.loadVMD( url, function ( vmd ) {
  89. onLoad( object.isCamera
  90. ? builder.buildCameraAnimation( vmd )
  91. : builder.build( vmd, object ) );
  92. }, onProgress, onError );
  93. },
  94. /**
  95. * Loads mode file and motion file(s) as an object containing
  96. * a THREE.SkinnedMesh and a THREE.AnimationClip.
  97. * Tracks of THREE.AnimationClip are fitting to the model.
  98. *
  99. * @param {string} modelUrl - url to Model(.pmd or .pmx) file
  100. * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
  101. * @param {function} onLoad
  102. * @param {function} onProgress
  103. * @param {function} onError
  104. */
  105. loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
  106. var scope = this;
  107. this.load( modelUrl, function ( mesh ) {
  108. scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
  109. onLoad( {
  110. mesh: mesh,
  111. animation: animation
  112. } );
  113. }, onProgress, onError );
  114. }, onProgress, onError );
  115. },
  116. // Load MMD assets as Object data parsed by MMDParser
  117. /**
  118. * Loads .pmd file as an Object.
  119. *
  120. * @param {string} url - url to .pmd file
  121. * @param {function} onLoad
  122. * @param {function} onProgress
  123. * @param {function} onError
  124. */
  125. loadPMD: function ( url, onLoad, onProgress, onError ) {
  126. var parser = this._getParser();
  127. this.loader
  128. .setMimeType( undefined )
  129. .setResponseType( 'arraybuffer' )
  130. .load( url, function ( buffer ) {
  131. onLoad( parser.parsePmd( buffer, true ) );
  132. }, onProgress, onError );
  133. },
  134. /**
  135. * Loads .pmx file as an Object.
  136. *
  137. * @param {string} url - url to .pmx file
  138. * @param {function} onLoad
  139. * @param {function} onProgress
  140. * @param {function} onError
  141. */
  142. loadPMX: function ( url, onLoad, onProgress, onError ) {
  143. var parser = this._getParser();
  144. this.loader
  145. .setMimeType( undefined )
  146. .setResponseType( 'arraybuffer' )
  147. .load( url, function ( buffer ) {
  148. onLoad( parser.parsePmx( buffer, true ) );
  149. }, onProgress, onError );
  150. },
  151. /**
  152. * Loads .vmd file as an Object. If two or more files are specified
  153. * they'll be merged.
  154. *
  155. * @param {string|Array<string>} url - url(s) to .vmd file(s)
  156. * @param {function} onLoad
  157. * @param {function} onProgress
  158. * @param {function} onError
  159. */
  160. loadVMD: function ( url, onLoad, onProgress, onError ) {
  161. var urls = Array.isArray( url ) ? url : [ url ];
  162. var vmds = [];
  163. var vmdNum = urls.length;
  164. var scope = this;
  165. var parser = this._getParser();
  166. this.loader
  167. .setMimeType( undefined )
  168. .setResponseType( 'arraybuffer' );
  169. for ( var i = 0, il = urls.length; i < il; i ++ ) {
  170. this.loader.load( urls[ i ], function ( buffer ) {
  171. vmds.push( parser.parseVmd( buffer, true ) );
  172. if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
  173. }, onProgress, onError );
  174. }
  175. },
  176. /**
  177. * Loads .vpd file as an Object.
  178. *
  179. * @param {string} url - url to .vpd file
  180. * @param {boolean} isUnicode
  181. * @param {function} onLoad
  182. * @param {function} onProgress
  183. * @param {function} onError
  184. */
  185. loadVPD: function ( url, isUnicode, onLoad, onProgress, onError, params ) {
  186. params = params || {};
  187. var parser = this._getParser();
  188. this.loader
  189. .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
  190. .setResponseType( 'text' )
  191. .load( url, function ( text ) {
  192. onLoad( parser.parseVpd( text, true ) );
  193. }, onProgress, onError );
  194. },
  195. // private methods
  196. _extractExtension: function ( url ) {
  197. var index = url.lastIndexOf( '.' );
  198. return index < 0 ? '' : url.slice( index + 1 );
  199. },
  200. _getParser: function () {
  201. if ( this.parser === null ) {
  202. if ( typeof MMDParser === 'undefined' ) {
  203. throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
  204. }
  205. this.parser = new MMDParser.Parser();
  206. }
  207. return this.parser;
  208. }
  209. };
  210. // Utilities
  211. /*
  212. * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
  213. * We don't need to request external toon image files.
  214. * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
  215. */
  216. var DEFAULT_TOON_TEXTURES = [
  217. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  218. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
  219. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
  220. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
  221. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
  222. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
  223. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
  224. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  225. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  226. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  227. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
  228. ];
  229. // Builders. They build Three.js object from Object data parsed by MMDParser.
  230. /**
  231. * @param {THREE.LoadingManager} manager
  232. */
  233. function MeshBuilder( manager ) {
  234. this.geometryBuilder = new GeometryBuilder();
  235. this.materialBuilder = new MaterialBuilder( manager );
  236. }
  237. MeshBuilder.prototype = {
  238. constructor: MeshBuilder,
  239. crossOrigin: undefined,
  240. /**
  241. * @param {string} crossOrigin
  242. * @return {MeshBuilder}
  243. */
  244. setCrossOrigin: function ( crossOrigin ) {
  245. this.crossOrigin = crossOrigin;
  246. return this;
  247. },
  248. /**
  249. * @param {Object} data - parsed PMD/PMX data
  250. * @param {string} texturePath
  251. * @param {function} onProgress
  252. * @param {function} onError
  253. * @return {THREE.SkinnedMesh}
  254. */
  255. build: function ( data, texturePath, onProgress, onError ) {
  256. var geometry = this.geometryBuilder.build( data );
  257. var material = this.materialBuilder
  258. .setCrossOrigin( this.crossOrigin )
  259. .setTexturePath( texturePath )
  260. .build( data, geometry, onProgress, onError );
  261. var mesh = new THREE.SkinnedMesh( geometry, material );
  262. // console.log( mesh ); // for console debug
  263. return mesh;
  264. }
  265. };
  266. //
  267. function GeometryBuilder() {
  268. }
  269. GeometryBuilder.prototype = {
  270. constructor: GeometryBuilder,
  271. /**
  272. * @param {Object} data - parsed PMD/PMX data
  273. * @return {THREE.BufferGeometry}
  274. */
  275. build: function ( data ) {
  276. // for geometry
  277. var positions = [];
  278. var uvs = [];
  279. var normals = [];
  280. var indices = [];
  281. var groups = [];
  282. var bones = [];
  283. var skinIndices = [];
  284. var skinWeights = [];
  285. var morphTargets = [];
  286. var morphPositions = [];
  287. var iks = [];
  288. var grants = [];
  289. var rigidBodies = [];
  290. var constraints = [];
  291. // for work
  292. var offset = 0;
  293. var boneTypeTable = {};
  294. // positions, normals, uvs, skinIndices, skinWeights
  295. for ( var i = 0; i < data.metadata.vertexCount; i ++ ) {
  296. var v = data.vertices[ i ];
  297. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  298. positions.push( v.position[ j ] );
  299. }
  300. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  301. normals.push( v.normal[ j ] );
  302. }
  303. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  304. uvs.push( v.uv[ j ] );
  305. }
  306. for ( var j = 0; j < 4; j ++ ) {
  307. skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  308. }
  309. for ( var j = 0; j < 4; j ++ ) {
  310. skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  311. }
  312. }
  313. // indices
  314. for ( var i = 0; i < data.metadata.faceCount; i ++ ) {
  315. var face = data.faces[ i ];
  316. for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) {
  317. indices.push( face.indices[ j ] );
  318. }
  319. }
  320. // groups
  321. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  322. var material = data.materials[ i ];
  323. groups.push( {
  324. offset: offset * 3,
  325. count: material.faceCount * 3
  326. } );
  327. offset += material.faceCount;
  328. }
  329. // bones
  330. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  331. var body = data.rigidBodies[ i ];
  332. var value = boneTypeTable[ body.boneIndex ];
  333. // keeps greater number if already value is set without any special reasons
  334. value = value === undefined ? body.type : Math.max( body.type, value );
  335. boneTypeTable[ body.boneIndex ] = value;
  336. }
  337. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  338. var boneData = data.bones[ i ];
  339. var bone = {
  340. parent: boneData.parentIndex,
  341. name: boneData.name,
  342. pos: boneData.position.slice( 0, 3 ),
  343. rotq: [ 0, 0, 0, 1 ],
  344. scl: [ 1, 1, 1 ],
  345. rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
  346. };
  347. if ( bone.parent !== - 1 ) {
  348. bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
  349. bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
  350. bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
  351. }
  352. bones.push( bone );
  353. }
  354. // iks
  355. // TODO: remove duplicated codes between PMD and PMX
  356. if ( data.metadata.format === 'pmd' ) {
  357. for ( var i = 0; i < data.metadata.ikCount; i ++ ) {
  358. var ik = data.iks[ i ];
  359. var param = {
  360. target: ik.target,
  361. effector: ik.effector,
  362. iteration: ik.iteration,
  363. maxAngle: ik.maxAngle * 4,
  364. links: []
  365. };
  366. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  367. var link = {};
  368. link.index = ik.links[ j ].index;
  369. link.enabled = true;
  370. if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  371. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  372. }
  373. param.links.push( link );
  374. }
  375. iks.push( param );
  376. }
  377. } else {
  378. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  379. var ik = data.bones[ i ].ik;
  380. if ( ik === undefined ) continue;
  381. var param = {
  382. target: i,
  383. effector: ik.effector,
  384. iteration: ik.iteration,
  385. maxAngle: ik.maxAngle,
  386. links: []
  387. };
  388. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  389. var link = {};
  390. link.index = ik.links[ j ].index;
  391. link.enabled = true;
  392. if ( ik.links[ j ].angleLimitation === 1 ) {
  393. link.rotationMin = ik.links[ j ].lowerLimitationAngle;
  394. link.rotationMax = ik.links[ j ].upperLimitationAngle;
  395. var tmp1 = - link.rotationMax[ 0 ];
  396. var tmp2 = - link.rotationMax[ 1 ];
  397. link.rotationMax[ 0 ] = - link.rotationMin[ 0 ];
  398. link.rotationMax[ 1 ] = - link.rotationMin[ 1 ];
  399. link.rotationMin[ 0 ] = tmp1;
  400. link.rotationMin[ 1 ] = tmp2;
  401. }
  402. param.links.push( link );
  403. }
  404. iks.push( param );
  405. }
  406. }
  407. // grants
  408. if ( data.metadata.format === 'pmx' ) {
  409. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  410. var boneData = data.bones[ i ];
  411. var grant = boneData.grant;
  412. if ( grant === undefined ) continue;
  413. var param = {
  414. index: i,
  415. parentIndex: grant.parentIndex,
  416. ratio: grant.ratio,
  417. isLocal: grant.isLocal,
  418. affectRotation: grant.affectRotation,
  419. affectPosition: grant.affectPosition,
  420. transformationClass: boneData.transformationClass
  421. };
  422. grants.push( param );
  423. }
  424. grants.sort( function ( a, b ) {
  425. return a.transformationClass - b.transformationClass;
  426. } );
  427. }
  428. // morph
  429. function updateAttributes( attribute, morph, ratio ) {
  430. for ( var i = 0; i < morph.elementCount; i ++ ) {
  431. var element = morph.elements[ i ];
  432. var index;
  433. if ( data.metadata.format === 'pmd' ) {
  434. index = data.morphs[ 0 ].elements[ element.index ].index;
  435. } else {
  436. index = element.index;
  437. }
  438. attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
  439. attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
  440. attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
  441. }
  442. }
  443. for ( var i = 0; i < data.metadata.morphCount; i ++ ) {
  444. var morph = data.morphs[ i ];
  445. var params = { name: morph.name };
  446. var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
  447. attribute.name = morph.name;
  448. for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
  449. attribute.array[ j ] = positions[ j ];
  450. }
  451. if ( data.metadata.format === 'pmd' ) {
  452. if ( i !== 0 ) {
  453. updateAttributes( attribute, morph, 1.0 );
  454. }
  455. } else {
  456. if ( morph.type === 0 ) { // group
  457. for ( var j = 0; j < morph.elementCount; j ++ ) {
  458. var morph2 = data.morphs[ morph.elements[ j ].index ];
  459. var ratio = morph.elements[ j ].ratio;
  460. if ( morph2.type === 1 ) {
  461. updateAttributes( attribute, morph2, ratio );
  462. } else {
  463. // TODO: implement
  464. }
  465. }
  466. } else if ( morph.type === 1 ) { // vertex
  467. updateAttributes( attribute, morph, 1.0 );
  468. } else if ( morph.type === 2 ) { // bone
  469. // TODO: implement
  470. } else if ( morph.type === 3 ) { // uv
  471. // TODO: implement
  472. } else if ( morph.type === 4 ) { // additional uv1
  473. // TODO: implement
  474. } else if ( morph.type === 5 ) { // additional uv2
  475. // TODO: implement
  476. } else if ( morph.type === 6 ) { // additional uv3
  477. // TODO: implement
  478. } else if ( morph.type === 7 ) { // additional uv4
  479. // TODO: implement
  480. } else if ( morph.type === 8 ) { // material
  481. // TODO: implement
  482. }
  483. }
  484. morphTargets.push( params );
  485. morphPositions.push( attribute );
  486. }
  487. // rigid bodies from rigidBodies field.
  488. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  489. var rigidBody = data.rigidBodies[ i ];
  490. var params = {};
  491. for ( var key in rigidBody ) {
  492. params[ key ] = rigidBody[ key ];
  493. }
  494. /*
  495. * RigidBody position parameter in PMX seems global position
  496. * while the one in PMD seems offset from corresponding bone.
  497. * So unify being offset.
  498. */
  499. if ( data.metadata.format === 'pmx' ) {
  500. if ( params.boneIndex !== - 1 ) {
  501. var bone = data.bones[ params.boneIndex ];
  502. params.position[ 0 ] -= bone.position[ 0 ];
  503. params.position[ 1 ] -= bone.position[ 1 ];
  504. params.position[ 2 ] -= bone.position[ 2 ];
  505. }
  506. }
  507. rigidBodies.push( params );
  508. }
  509. // constraints from constraints field.
  510. for ( var i = 0; i < data.metadata.constraintCount; i ++ ) {
  511. var constraint = data.constraints[ i ];
  512. var params = {};
  513. for ( var key in constraint ) {
  514. params[ key ] = constraint[ key ];
  515. }
  516. var bodyA = rigidBodies[ params.rigidBodyIndex1 ];
  517. var bodyB = rigidBodies[ params.rigidBodyIndex2 ];
  518. // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  519. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  520. if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
  521. data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  522. bodyB.type = 1;
  523. }
  524. }
  525. constraints.push( params );
  526. }
  527. // build BufferGeometry.
  528. var geometry = new THREE.BufferGeometry();
  529. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  530. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  531. geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  532. geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  533. geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  534. geometry.setIndex( indices );
  535. for ( var i = 0, il = groups.length; i < il; i ++ ) {
  536. geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
  537. }
  538. geometry.bones = bones;
  539. geometry.morphTargets = morphTargets;
  540. geometry.morphAttributes.position = morphPositions;
  541. geometry.iks = iks;
  542. geometry.grants = grants;
  543. geometry.rigidBodies = rigidBodies;
  544. geometry.constraints = constraints;
  545. geometry.mmdFormat = data.metadata.format;
  546. geometry.computeBoundingSphere();
  547. return geometry;
  548. }
  549. };
  550. //
  551. /**
  552. * @param {THREE.LoadingManager} manager
  553. */
  554. function MaterialBuilder( manager ) {
  555. this.manager = manager;
  556. this.textureLoader = new THREE.TextureLoader( this.manager );
  557. this.tgaLoader = null; // lazy generation
  558. }
  559. MaterialBuilder.prototype = {
  560. constructor: MaterialBuilder,
  561. crossOrigin: undefined,
  562. texturePath: undefined,
  563. /**
  564. * @param {string} crossOrigin
  565. * @return {MaterialBuilder}
  566. */
  567. setCrossOrigin: function ( crossOrigin ) {
  568. this.crossOrigin = crossOrigin;
  569. return this;
  570. },
  571. /**
  572. * @param {string} texturePath
  573. * @return {MaterialBuilder}
  574. */
  575. setTexturePath: function ( texturePath ) {
  576. this.texturePath = texturePath;
  577. return this;
  578. },
  579. /**
  580. * @param {Object} data - parsed PMD/PMX data
  581. * @param {THREE.BufferGeometry} geometry - some properties are dependend on geometry
  582. * @param {function} onProgress
  583. * @param {function} onError
  584. * @return {Array<THREE.MeshToonMaterial>}
  585. */
  586. build: function ( data, geometry, onProgress, onError ) {
  587. var materials = [];
  588. var textures = {};
  589. this.textureLoader.setCrossOrigin( this.crossOrigin );
  590. // materials
  591. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  592. var material = data.materials[ i ];
  593. var params = { userData: {} };
  594. if ( material.name !== undefined ) params.name = material.name;
  595. /*
  596. * Color
  597. *
  598. * MMD MeshToonMaterial
  599. * diffuse - color
  600. * specular - specular
  601. * ambient - emissive * a
  602. * (a = 1.0 without map texture or 0.2 with map texture)
  603. *
  604. * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
  605. * It'll be too bright if material has map texture so using coef 0.2.
  606. */
  607. params.color = new THREE.Color().fromArray( material.diffuse );
  608. params.opacity = material.diffuse[ 3 ];
  609. params.specular = new THREE.Color().fromArray( material.specular );
  610. params.emissive = new THREE.Color().fromArray( material.ambient );
  611. params.shininess = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  612. params.transparent = params.opacity !== 1.0;
  613. //
  614. params.skinning = geometry.bones.length > 0 ? true : false;
  615. params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  616. params.lights = true;
  617. params.fog = true;
  618. // blend
  619. params.blending = THREE.CustomBlending;
  620. params.blendSrc = THREE.SrcAlphaFactor;
  621. params.blendDst = THREE.OneMinusSrcAlphaFactor;
  622. params.blendSrcAlpha = THREE.SrcAlphaFactor;
  623. params.blendDstAlpha = THREE.DstAlphaFactor;
  624. // side
  625. if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
  626. params.side = THREE.DoubleSide;
  627. } else {
  628. params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
  629. }
  630. if ( data.metadata.format === 'pmd' ) {
  631. // map, envMap
  632. if ( material.fileName ) {
  633. var fileName = material.fileName;
  634. var fileNames = fileName.split( '*' );
  635. // fileNames[ 0 ]: mapFileName
  636. // fileNames[ 1 ]: envMapFileName( optional )
  637. params.map = this._loadTexture( fileNames[ 0 ], textures );
  638. if ( fileNames.length > 1 ) {
  639. var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
  640. params.envMap = this._loadTexture(
  641. fileNames[ 1 ],
  642. textures,
  643. { sphericalReflectionMapping: true }
  644. );
  645. params.combine = extension === '.sph'
  646. ? THREE.MultiplyOperation
  647. : THREE.AddOperation;
  648. }
  649. }
  650. // gradientMap
  651. var toonFileName = ( material.toonIndex === - 1 )
  652. ? 'toon00.bmp'
  653. : data.toonTextures[ material.toonIndex ].fileName;
  654. params.gradientMap = this._loadTexture(
  655. toonFileName,
  656. textures,
  657. {
  658. isToonTexture: true,
  659. isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
  660. }
  661. );
  662. // parameters for OutlineEffect
  663. params.userData.outlineParameters = {
  664. thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
  665. color: [ 0, 0, 0 ],
  666. alpha: 1.0,
  667. visible: material.edgeFlag === 1
  668. };
  669. } else {
  670. // map
  671. if ( material.textureIndex !== - 1 ) {
  672. params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
  673. }
  674. // envMap TODO: support m.envFlag === 3
  675. if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
  676. params.envMap = this._loadTexture(
  677. data.textures[ material.envTextureIndex ],
  678. textures, { sphericalReflectionMapping: true }
  679. );
  680. params.combine = material.envFlag === 1
  681. ? THREE.MultiplyOperation
  682. : THREE.AddOperation;
  683. }
  684. // gradientMap
  685. var toonFileName, isDefaultToon;
  686. if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
  687. toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
  688. isDefaultToon = true;
  689. } else {
  690. toonFileName = data.textures[ material.toonIndex ];
  691. isDefaultToon = false;
  692. }
  693. params.gradientMap = this._loadTexture(
  694. toonFileName,
  695. textures,
  696. {
  697. isToonTexture: true,
  698. isDefaultToonTexture: isDefaultToon
  699. }
  700. );
  701. // parameters for OutlineEffect
  702. params.userData.outlineParameters = {
  703. thickness: material.edgeSize / 300, // TODO: better calculation?
  704. color: material.edgeColor.slice( 0, 3 ),
  705. alpha: material.edgeColor[ 3 ],
  706. visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
  707. };
  708. }
  709. if ( params.map !== undefined ) {
  710. if ( ! params.transparent ) {
  711. this._checkImageTransparency( params.map, geometry, i );
  712. }
  713. params.emissive.multiplyScalar( 0.2 );
  714. }
  715. materials.push( new THREE.MeshToonMaterial( params ) );
  716. }
  717. if ( data.metadata.format === 'pmx' ) {
  718. // set transparent true if alpha morph is defined.
  719. function checkAlphaMorph( elements, materials ) {
  720. for ( var i = 0, il = elements.length; i < il; i ++ ) {
  721. var element = elements[ i ];
  722. if ( element.index === - 1 ) continue;
  723. var material = materials[ element.index ];
  724. if ( material.opacity !== element.diffuse[ 3 ] ) {
  725. material.transparent = true;
  726. }
  727. }
  728. }
  729. for ( var i = 0, il = data.morphs.length; i < il; i ++ ) {
  730. var morph = data.morphs[ i ];
  731. var elements = morph.elements;
  732. if ( morph.type === 0 ) {
  733. for ( var j = 0, jl = elements.length; j < jl; j ++ ) {
  734. var morph2 = data.morphs[ elements[ j ].index ];
  735. if ( morph2.type !== 8 ) continue;
  736. checkAlphaMorph( morph2.elements, materials );
  737. }
  738. } else if ( morph.type === 8 ) {
  739. checkAlphaMorph( elements, materials );
  740. }
  741. }
  742. }
  743. return materials;
  744. },
  745. // private methods
  746. _getTGALoader: function () {
  747. if ( this.tgaLoader === null ) {
  748. if ( THREE.TGALoader === undefined ) {
  749. throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
  750. }
  751. this.tgaLoader = new THREE.TGALoader( this.manager );
  752. }
  753. return this.tgaLoader;
  754. },
  755. _isDefaultToonTexture: function ( name ) {
  756. if ( name.length !== 10 ) return false;
  757. return /toon(10|0[0-9])\.bmp/.test( name );
  758. },
  759. _loadTexture: function ( filePath, textures, params, onProgress, onError ) {
  760. params = params || {};
  761. var scope = this;
  762. var fullPath;
  763. if ( params.isDefaultToonTexture === true ) {
  764. var index;
  765. try {
  766. index = parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] );
  767. } catch ( e ) {
  768. console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
  769. + 'not right default texture path. Using toon00.bmp instead.' );
  770. index = 0;
  771. }
  772. fullPath = DEFAULT_TOON_TEXTURES[ index ];
  773. } else {
  774. fullPath = this.texturePath + filePath;
  775. }
  776. if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
  777. var loader = THREE.Loader.Handlers.get( fullPath );
  778. if ( loader === null ) {
  779. loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
  780. ? this._getTGALoader()
  781. : this.textureLoader;
  782. }
  783. var texture = loader.load( fullPath, function ( t ) {
  784. // MMD toon texture is Axis-Y oriented
  785. // but Three.js gradient map is Axis-X oriented.
  786. // So here replaces the toon texture image with the rotated one.
  787. if ( params.isToonTexture === true ) {
  788. t.image = scope._getRotatedImage( t.image );
  789. }
  790. t.flipY = false;
  791. t.wrapS = THREE.RepeatWrapping;
  792. t.wrapT = THREE.RepeatWrapping;
  793. for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
  794. texture.readyCallbacks[ i ]( texture );
  795. }
  796. delete texture.readyCallbacks;
  797. }, onProgress, onError );
  798. if ( params.sphericalReflectionMapping === true ) {
  799. texture.mapping = THREE.SphericalReflectionMapping;
  800. }
  801. texture.readyCallbacks = [];
  802. textures[ fullPath ] = texture;
  803. return texture;
  804. },
  805. _getRotatedImage: function ( image ) {
  806. var canvas = document.createElement( 'canvas' );
  807. var context = canvas.getContext( '2d' );
  808. var width = image.width;
  809. var height = image.height;
  810. canvas.width = width;
  811. canvas.height = height;
  812. context.clearRect( 0, 0, width, height );
  813. context.translate( width / 2.0, height / 2.0 );
  814. context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
  815. context.translate( - width / 2.0, - height / 2.0 );
  816. context.drawImage( image, 0, 0 );
  817. return context.getImageData( 0, 0, width, height );
  818. },
  819. // Check if the partial image area used by the texture is transparent.
  820. _checkImageTransparency: function ( map, geometry, groupIndex ) {
  821. map.readyCallbacks.push( function ( texture ) {
  822. // Is there any efficient ways?
  823. function createImageData( image ) {
  824. var canvas = document.createElement( 'canvas' );
  825. canvas.width = image.width;
  826. canvas.height = image.height;
  827. var context = canvas.getContext( '2d' );
  828. context.drawImage( image, 0, 0 );
  829. return context.getImageData( 0, 0, canvas.width, canvas.height );
  830. }
  831. function detectImageTransparency( image, uvs, indices ) {
  832. var width = image.width;
  833. var height = image.height;
  834. var data = image.data;
  835. var threshold = 253;
  836. if ( data.length / ( width * height ) !== 4 ) return false;
  837. for ( var i = 0; i < indices.length; i += 3 ) {
  838. var centerUV = { x: 0.0, y: 0.0 };
  839. for ( var j = 0; j < 3; j ++ ) {
  840. var index = indices[ i * 3 + j ];
  841. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  842. if ( getAlphaByUv( image, uv ) < threshold ) return true;
  843. centerUV.x += uv.x;
  844. centerUV.y += uv.y;
  845. }
  846. centerUV.x /= 3;
  847. centerUV.y /= 3;
  848. if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
  849. }
  850. return false;
  851. }
  852. /*
  853. * This method expects
  854. * texture.flipY = false
  855. * texture.wrapS = THREE.RepeatWrapping
  856. * texture.wrapT = THREE.RepeatWrapping
  857. * TODO: more precise
  858. */
  859. function getAlphaByUv( image, uv ) {
  860. var width = image.width;
  861. var height = image.height;
  862. var x = Math.round( uv.x * width ) % width;
  863. var y = Math.round( uv.y * height ) % height;
  864. if ( x < 0 ) x += width;
  865. if ( y < 0 ) y += height;
  866. var index = y * width + x;
  867. return image.data[ index * 4 + 3 ];
  868. }
  869. var imageData = texture.image.data !== undefined
  870. ? texture.image
  871. : createImageData( texture.image );
  872. var group = geometry.groups[ groupIndex ];
  873. if ( detectImageTransparency(
  874. imageData,
  875. geometry.attributes.uv.array,
  876. geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
  877. map.transparent = true;
  878. }
  879. } );
  880. }
  881. };
  882. //
  883. function AnimationBuilder() {
  884. }
  885. AnimationBuilder.prototype = {
  886. constructor: AnimationBuilder,
  887. /**
  888. * @param {Object} vmd - parsed VMD data
  889. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  890. * @return {THREE.AnimationClip}
  891. */
  892. build: function ( vmd, mesh ) {
  893. // combine skeletal and morph animations
  894. var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
  895. var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
  896. for ( var i = 0, il = tracks2.length; i < il; i ++ ) {
  897. tracks.push( tracks2[ i ] );
  898. }
  899. return new THREE.AnimationClip( '', - 1, tracks );
  900. },
  901. /**
  902. * @param {Object} vmd - parsed VMD data
  903. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  904. * @return {THREE.AnimationClip}
  905. */
  906. buildSkeletalAnimation: function ( vmd, mesh ) {
  907. function pushInterpolation( array, interpolation, index ) {
  908. array.push( interpolation[ index + 0 ] / 127 ); // x1
  909. array.push( interpolation[ index + 8 ] / 127 ); // x2
  910. array.push( interpolation[ index + 4 ] / 127 ); // y1
  911. array.push( interpolation[ index + 12 ] / 127 ); // y2
  912. };
  913. var tracks = [];
  914. var motions = {};
  915. var bones = mesh.skeleton.bones;
  916. var boneNameDictionary = {};
  917. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  918. boneNameDictionary[ bones[ i ].name ] = true;
  919. }
  920. for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) {
  921. var motion = vmd.motions[ i ];
  922. var boneName = motion.boneName;
  923. if ( boneNameDictionary[ boneName ] === undefined ) continue;
  924. motions[ boneName ] = motions[ boneName ] || [];
  925. motions[ boneName ].push( motion );
  926. }
  927. for ( var key in motions ) {
  928. var array = motions[ key ];
  929. array.sort( function ( a, b ) {
  930. return a.frameNum - b.frameNum;
  931. } );
  932. var times = [];
  933. var positions = [];
  934. var rotations = [];
  935. var pInterpolations = [];
  936. var rInterpolations = [];
  937. var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
  938. for ( var i = 0, il = array.length; i < il; i ++ ) {
  939. var time = array[ i ].frameNum / 30;
  940. var position = array[ i ].position;
  941. var rotation = array[ i ].rotation;
  942. var interpolation = array[ i ].interpolation;
  943. times.push( time );
  944. for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
  945. for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
  946. for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
  947. pushInterpolation( rInterpolations, interpolation, 3 );
  948. }
  949. var targetName = '.bones[' + key + ']';
  950. tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  951. tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
  952. }
  953. return new THREE.AnimationClip( '', - 1, tracks );
  954. },
  955. /**
  956. * @param {Object} vmd - parsed VMD data
  957. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  958. * @return {THREE.AnimationClip}
  959. */
  960. buildMorphAnimation: function ( vmd, mesh ) {
  961. var tracks = [];
  962. var morphs = {};
  963. var morphTargetDictionary = mesh.morphTargetDictionary;
  964. for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) {
  965. var morph = vmd.morphs[ i ];
  966. var morphName = morph.morphName;
  967. if ( morphTargetDictionary[ morphName ] === undefined ) continue;
  968. morphs[ morphName ] = morphs[ morphName ] || [];
  969. morphs[ morphName ].push( morph );
  970. }
  971. for ( var key in morphs ) {
  972. var array = morphs[ key ];
  973. array.sort( function ( a, b ) {
  974. return a.frameNum - b.frameNum;
  975. } );
  976. var times = [];
  977. var values = [];
  978. for ( var i = 0, il = array.length; i < il; i ++ ) {
  979. times.push( array[ i ].frameNum / 30 );
  980. values.push( array[ i ].weight );
  981. }
  982. tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
  983. }
  984. return new THREE.AnimationClip( '', - 1, tracks );
  985. },
  986. /**
  987. * @param {Object} vmd - parsed VMD data
  988. * @return {THREE.AnimationClip}
  989. */
  990. buildCameraAnimation: function ( vmd ) {
  991. function pushVector3( array, vec ) {
  992. array.push( vec.x );
  993. array.push( vec.y );
  994. array.push( vec.z );
  995. }
  996. function pushQuaternion( array, q ) {
  997. array.push( q.x );
  998. array.push( q.y );
  999. array.push( q.z );
  1000. array.push( q.w );
  1001. }
  1002. function pushInterpolation( array, interpolation, index ) {
  1003. array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
  1004. array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
  1005. array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
  1006. array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
  1007. };
  1008. var tracks = [];
  1009. var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
  1010. cameras.sort( function ( a, b ) {
  1011. return a.frameNum - b.frameNum;
  1012. } );
  1013. var times = [];
  1014. var centers = [];
  1015. var quaternions = [];
  1016. var positions = [];
  1017. var fovs = [];
  1018. var cInterpolations = [];
  1019. var qInterpolations = [];
  1020. var pInterpolations = [];
  1021. var fInterpolations = [];
  1022. var quaternion = new THREE.Quaternion();
  1023. var euler = new THREE.Euler();
  1024. var position = new THREE.Vector3();
  1025. var center = new THREE.Vector3();
  1026. for ( var i = 0, il = cameras.length; i < il; i ++ ) {
  1027. var motion = cameras[ i ];
  1028. var time = motion.frameNum / 30;
  1029. var pos = motion.position;
  1030. var rot = motion.rotation;
  1031. var distance = motion.distance;
  1032. var fov = motion.fov;
  1033. var interpolation = motion.interpolation;
  1034. times.push( time );
  1035. position.set( 0, 0, - distance );
  1036. center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
  1037. euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
  1038. quaternion.setFromEuler( euler );
  1039. position.add( center );
  1040. position.applyQuaternion( quaternion );
  1041. pushVector3( centers, center );
  1042. pushQuaternion( quaternions, quaternion );
  1043. pushVector3( positions, position );
  1044. fovs.push( fov );
  1045. for ( var j = 0; j < 3; j ++ ) {
  1046. pushInterpolation( cInterpolations, interpolation, j );
  1047. }
  1048. pushInterpolation( qInterpolations, interpolation, 3 );
  1049. // use the same parameter for x, y, z axis.
  1050. for ( var j = 0; j < 3; j ++ ) {
  1051. pushInterpolation( pInterpolations, interpolation, 4 );
  1052. }
  1053. pushInterpolation( fInterpolations, interpolation, 5 );
  1054. }
  1055. var tracks = [];
  1056. // I expect an object whose name 'target' exists under THREE.Camera
  1057. tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
  1058. tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
  1059. tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1060. tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
  1061. return new THREE.AnimationClip( '', - 1, tracks );
  1062. },
  1063. // private method
  1064. _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) {
  1065. /*
  1066. * optimizes here not to let KeyframeTrackPrototype optimize
  1067. * because KeyframeTrackPrototype optimizes times and values but
  1068. * doesn't optimize interpolations.
  1069. */
  1070. if ( times.length > 2 ) {
  1071. times = times.slice();
  1072. values = values.slice();
  1073. interpolations = interpolations.slice();
  1074. var stride = values.length / times.length;
  1075. var interpolateStride = interpolations.length / times.length;
  1076. var index = 1;
  1077. for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
  1078. for ( var i = 0; i < stride; i ++ ) {
  1079. if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
  1080. values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
  1081. index ++;
  1082. break;
  1083. }
  1084. }
  1085. if ( aheadIndex > index ) {
  1086. times[ index ] = times[ aheadIndex ];
  1087. for ( var i = 0; i < stride; i ++ ) {
  1088. values[ index * stride + i ] = values[ aheadIndex * stride + i ];
  1089. }
  1090. for ( var i = 0; i < interpolateStride; i ++ ) {
  1091. interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
  1092. }
  1093. }
  1094. }
  1095. times.length = index + 1;
  1096. values.length = ( index + 1 ) * stride;
  1097. interpolations.length = ( index + 1 ) * interpolateStride;
  1098. }
  1099. var track = new typedKeyframeTrack( node, times, values );
  1100. track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
  1101. return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
  1102. };
  1103. return track;
  1104. }
  1105. };
  1106. // interpolation
  1107. function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
  1108. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  1109. this.interpolationParams = params;
  1110. }
  1111. CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), {
  1112. constructor: CubicBezierInterpolation,
  1113. interpolate_: function ( i1, t0, t, t1 ) {
  1114. var result = this.resultBuffer;
  1115. var values = this.sampleValues;
  1116. var stride = this.valueSize;
  1117. var params = this.interpolationParams;
  1118. var offset1 = i1 * stride;
  1119. var offset0 = offset1 - stride;
  1120. // No interpolation if next key frame is in one frame in 30fps.
  1121. // This is from MMD animation spec.
  1122. // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
  1123. var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
  1124. if ( stride === 4 ) { // Quaternion
  1125. var x1 = params[ i1 * 4 + 0 ];
  1126. var x2 = params[ i1 * 4 + 1 ];
  1127. var y1 = params[ i1 * 4 + 2 ];
  1128. var y2 = params[ i1 * 4 + 3 ];
  1129. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1130. THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
  1131. } else if ( stride === 3 ) { // Vector3
  1132. for ( var i = 0; i !== stride; ++ i ) {
  1133. var x1 = params[ i1 * 12 + i * 4 + 0 ];
  1134. var x2 = params[ i1 * 12 + i * 4 + 1 ];
  1135. var y1 = params[ i1 * 12 + i * 4 + 2 ];
  1136. var y2 = params[ i1 * 12 + i * 4 + 3 ];
  1137. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1138. result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
  1139. }
  1140. } else { // Number
  1141. var x1 = params[ i1 * 4 + 0 ];
  1142. var x2 = params[ i1 * 4 + 1 ];
  1143. var y1 = params[ i1 * 4 + 2 ];
  1144. var y2 = params[ i1 * 4 + 3 ];
  1145. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1146. result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
  1147. }
  1148. return result;
  1149. },
  1150. _calculate: function ( x1, x2, y1, y2, x ) {
  1151. /*
  1152. * Cubic Bezier curves
  1153. * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
  1154. *
  1155. * B(t) = ( 1 - t ) ^ 3 * P0
  1156. * + 3 * ( 1 - t ) ^ 2 * t * P1
  1157. * + 3 * ( 1 - t ) * t^2 * P2
  1158. * + t ^ 3 * P3
  1159. * ( 0 <= t <= 1 )
  1160. *
  1161. * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
  1162. * http://d.hatena.ne.jp/edvakf/20111016/1318716097
  1163. *
  1164. * x = ( 1 - t ) ^ 3 * x0
  1165. * + 3 * ( 1 - t ) ^ 2 * t * x1
  1166. * + 3 * ( 1 - t ) * t^2 * x2
  1167. * + t ^ 3 * x3
  1168. * y = ( 1 - t ) ^ 3 * y0
  1169. * + 3 * ( 1 - t ) ^ 2 * t * y1
  1170. * + 3 * ( 1 - t ) * t^2 * y2
  1171. * + t ^ 3 * y3
  1172. * ( x0 = 0, y0 = 0 )
  1173. * ( x3 = 1, y3 = 1 )
  1174. * ( 0 <= t, x1, x2, y1, y2 <= 1 )
  1175. *
  1176. * Here solves this equation with Bisection method,
  1177. * https://en.wikipedia.org/wiki/Bisection_method
  1178. * gets t, and then calculate y.
  1179. *
  1180. * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
  1181. * + 3 * ( 1 - t ) * t^2 * x2
  1182. * + t ^ 3 - x = 0
  1183. *
  1184. * (Another option: Newton's method
  1185. * https://en.wikipedia.org/wiki/Newton%27s_method)
  1186. */
  1187. var c = 0.5;
  1188. var t = c;
  1189. var s = 1.0 - t;
  1190. var loop = 15;
  1191. var eps = 1e-5;
  1192. var math = Math;
  1193. var sst3, stt3, ttt;
  1194. for ( var i = 0; i < loop; i ++ ) {
  1195. sst3 = 3.0 * s * s * t;
  1196. stt3 = 3.0 * s * t * t;
  1197. ttt = t * t * t;
  1198. var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
  1199. if ( math.abs( ft ) < eps ) break;
  1200. c /= 2.0;
  1201. t += ( ft < 0 ) ? c : - c;
  1202. s = 1.0 - t;
  1203. }
  1204. return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
  1205. }
  1206. } );
  1207. return MMDLoader;
  1208. } )();