STLLoader.js 11 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
  18. * scene.add( new THREE.Mesh( geometry ) );
  19. * });
  20. *
  21. * For binary STLs geometry might contain colors for vertices. To use it:
  22. * // use the same code to load STL as above
  23. * if (geometry.hasColors) {
  24. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  25. * } else { .... }
  26. * var mesh = new THREE.Mesh( geometry, material );
  27. */
  28. THREE.STLLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. };
  31. THREE.STLLoader.prototype = {
  32. constructor: THREE.STLLoader,
  33. load: function ( url, onLoad, onProgress, onError ) {
  34. var scope = this;
  35. var loader = new THREE.XHRLoader( scope.manager );
  36. loader.setResponseType( 'arraybuffer' );
  37. loader.load( url, function ( text ) {
  38. onLoad( scope.parse( text ) );
  39. }, onProgress, onError );
  40. },
  41. parse: function ( data ) {
  42. var isBinary = function () {
  43. var expect, face_size, n_faces, reader;
  44. reader = new DataView( binData );
  45. face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
  46. n_faces = reader.getUint32( 80, true );
  47. expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
  48. if ( expect === reader.byteLength ) {
  49. return true;
  50. }
  51. // some binary files will have different size from expected,
  52. // checking characters higher than ASCII to confirm is binary
  53. var fileLength = reader.byteLength;
  54. for ( var index = 0; index < fileLength; index ++ ) {
  55. if ( reader.getUint8( index, false ) > 127 ) {
  56. return true;
  57. }
  58. }
  59. return false;
  60. };
  61. var binData = this.ensureBinary( data );
  62. return isBinary()
  63. ? this.parseBinary( binData )
  64. : this.parseASCII( this.ensureString( data ) );
  65. },
  66. parseBinary: function ( data ) {
  67. var reader = new DataView( data );
  68. var faces = reader.getUint32( 80, true );
  69. var r, g, b, hasColors = false, colors;
  70. var defaultR, defaultG, defaultB, alpha;
  71. // process STL header
  72. // check for default color in header ("COLOR=rgba" sequence).
  73. for ( var index = 0; index < 80 - 10; index ++ ) {
  74. if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
  75. ( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
  76. ( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
  77. hasColors = true;
  78. colors = new Float32Array( faces * 3 * 3 );
  79. defaultR = reader.getUint8( index + 6 ) / 255;
  80. defaultG = reader.getUint8( index + 7 ) / 255;
  81. defaultB = reader.getUint8( index + 8 ) / 255;
  82. alpha = reader.getUint8( index + 9 ) / 255;
  83. }
  84. }
  85. var dataOffset = 84;
  86. var faceLength = 12 * 4 + 2;
  87. var offset = 0;
  88. var geometry = new THREE.BufferGeometry();
  89. var vertices = new Float32Array( faces * 3 * 3 );
  90. var normals = new Float32Array( faces * 3 * 3 );
  91. for ( var face = 0; face < faces; face ++ ) {
  92. var start = dataOffset + face * faceLength;
  93. var normalX = reader.getFloat32( start, true );
  94. var normalY = reader.getFloat32( start + 4, true );
  95. var normalZ = reader.getFloat32( start + 8, true );
  96. if ( hasColors ) {
  97. var packedColor = reader.getUint16( start + 48, true );
  98. if ( ( packedColor & 0x8000 ) === 0 ) {
  99. // facet has its own unique color
  100. r = ( packedColor & 0x1F ) / 31;
  101. g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
  102. b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
  103. } else {
  104. r = defaultR;
  105. g = defaultG;
  106. b = defaultB;
  107. }
  108. }
  109. for ( var i = 1; i <= 3; i ++ ) {
  110. var vertexstart = start + i * 12;
  111. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  112. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  113. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  114. normals[ offset ] = normalX;
  115. normals[ offset + 1 ] = normalY;
  116. normals[ offset + 2 ] = normalZ;
  117. if ( hasColors ) {
  118. colors[ offset ] = r;
  119. colors[ offset + 1 ] = g;
  120. colors[ offset + 2 ] = b;
  121. }
  122. offset += 3;
  123. }
  124. }
  125. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  126. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  127. if ( hasColors ) {
  128. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  129. geometry.hasColors = true;
  130. geometry.alpha = alpha;
  131. }
  132. return geometry;
  133. },
  134. parseASCII: function ( data ) {
  135. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  136. geometry = new THREE.Geometry();
  137. patternFace = /facet([\s\S]*?)endfacet/g;
  138. while ( ( result = patternFace.exec( data ) ) !== null ) {
  139. text = result[ 0 ];
  140. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  141. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  142. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  143. }
  144. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  145. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  146. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  147. }
  148. length = geometry.vertices.length;
  149. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  150. }
  151. geometry.computeBoundingBox();
  152. geometry.computeBoundingSphere();
  153. return geometry;
  154. },
  155. ensureString: function ( buf ) {
  156. if ( typeof buf !== "string" ) {
  157. var array_buffer = new Uint8Array( buf );
  158. var str = '';
  159. for ( var i = 0; i < buf.byteLength; i ++ ) {
  160. str += String.fromCharCode( array_buffer[ i ] ); // implicitly assumes little-endian
  161. }
  162. return str;
  163. } else {
  164. return buf;
  165. }
  166. },
  167. ensureBinary: function ( buf ) {
  168. if ( typeof buf === "string" ) {
  169. var array_buffer = new Uint8Array( buf.length );
  170. for ( var i = 0; i < buf.length; i ++ ) {
  171. array_buffer[ i ] = buf.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
  172. }
  173. return array_buffer.buffer || array_buffer;
  174. } else {
  175. return buf;
  176. }
  177. }
  178. };
  179. if ( typeof DataView === 'undefined' ) {
  180. DataView = function( buffer, byteOffset, byteLength ) {
  181. this.buffer = buffer;
  182. this.byteOffset = byteOffset || 0;
  183. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  184. this._isString = typeof buffer === "string";
  185. };
  186. DataView.prototype = {
  187. _getCharCodes: function( buffer, start, length ) {
  188. start = start || 0;
  189. length = length || buffer.length;
  190. var end = start + length;
  191. var codes = [];
  192. for ( var i = start; i < end; i ++ ) {
  193. codes.push( buffer.charCodeAt( i ) & 0xff );
  194. }
  195. return codes;
  196. },
  197. _getBytes: function ( length, byteOffset, littleEndian ) {
  198. var result;
  199. // Handle the lack of endianness
  200. if ( littleEndian === undefined ) {
  201. littleEndian = this._littleEndian;
  202. }
  203. // Handle the lack of byteOffset
  204. if ( byteOffset === undefined ) {
  205. byteOffset = this.byteOffset;
  206. } else {
  207. byteOffset = this.byteOffset + byteOffset;
  208. }
  209. if ( length === undefined ) {
  210. length = this.byteLength - byteOffset;
  211. }
  212. // Error Checking
  213. if ( typeof byteOffset !== 'number' ) {
  214. throw new TypeError( 'DataView byteOffset is not a number' );
  215. }
  216. if ( length < 0 || byteOffset + length > this.byteLength ) {
  217. throw new Error( 'DataView length or (byteOffset+length) value is out of bounds' );
  218. }
  219. if ( this.isString ) {
  220. result = this._getCharCodes( this.buffer, byteOffset, byteOffset + length );
  221. } else {
  222. result = this.buffer.slice( byteOffset, byteOffset + length );
  223. }
  224. if ( ! littleEndian && length > 1 ) {
  225. if ( Array.isArray( result ) === false ) {
  226. result = Array.prototype.slice.call( result );
  227. }
  228. result.reverse();
  229. }
  230. return result;
  231. },
  232. // Compatibility functions on a String Buffer
  233. getFloat64: function ( byteOffset, littleEndian ) {
  234. var b = this._getBytes( 8, byteOffset, littleEndian ),
  235. sign = 1 - ( 2 * ( b[ 7 ] >> 7 ) ),
  236. exponent = ( ( ( ( b[ 7 ] << 1 ) & 0xff ) << 3 ) | ( b[ 6 ] >> 4 ) ) - ( ( 1 << 10 ) - 1 ),
  237. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  238. mantissa = ( ( b[ 6 ] & 0x0f ) * Math.pow( 2, 48 ) ) + ( b[ 5 ] * Math.pow( 2, 40 ) ) + ( b[ 4 ] * Math.pow( 2, 32 ) ) +
  239. ( b[ 3 ] * Math.pow( 2, 24 ) ) + ( b[ 2 ] * Math.pow( 2, 16 ) ) + ( b[ 1 ] * Math.pow( 2, 8 ) ) + b[ 0 ];
  240. if ( exponent === 1024 ) {
  241. if ( mantissa !== 0 ) {
  242. return NaN;
  243. } else {
  244. return sign * Infinity;
  245. }
  246. }
  247. if ( exponent === - 1023 ) {
  248. // Denormalized
  249. return sign * mantissa * Math.pow( 2, - 1022 - 52 );
  250. }
  251. return sign * ( 1 + mantissa * Math.pow( 2, - 52 ) ) * Math.pow( 2, exponent );
  252. },
  253. getFloat32: function ( byteOffset, littleEndian ) {
  254. var b = this._getBytes( 4, byteOffset, littleEndian ),
  255. sign = 1 - ( 2 * ( b[ 3 ] >> 7 ) ),
  256. exponent = ( ( ( b[ 3 ] << 1 ) & 0xff ) | ( b[ 2 ] >> 7 ) ) - 127,
  257. mantissa = ( ( b[ 2 ] & 0x7f ) << 16 ) | ( b[ 1 ] << 8 ) | b[ 0 ];
  258. if ( exponent === 128 ) {
  259. if ( mantissa !== 0 ) {
  260. return NaN;
  261. } else {
  262. return sign * Infinity;
  263. }
  264. }
  265. if ( exponent === - 127 ) {
  266. // Denormalized
  267. return sign * mantissa * Math.pow( 2, - 126 - 23 );
  268. }
  269. return sign * ( 1 + mantissa * Math.pow( 2, - 23 ) ) * Math.pow( 2, exponent );
  270. },
  271. getInt32: function ( byteOffset, littleEndian ) {
  272. var b = this._getBytes( 4, byteOffset, littleEndian );
  273. return ( b[ 3 ] << 24 ) | ( b[ 2 ] << 16 ) | ( b[ 1 ] << 8 ) | b[ 0 ];
  274. },
  275. getUint32: function ( byteOffset, littleEndian ) {
  276. return this.getInt32( byteOffset, littleEndian ) >>> 0;
  277. },
  278. getInt16: function ( byteOffset, littleEndian ) {
  279. return ( this.getUint16( byteOffset, littleEndian ) << 16 ) >> 16;
  280. },
  281. getUint16: function ( byteOffset, littleEndian ) {
  282. var b = this._getBytes( 2, byteOffset, littleEndian );
  283. return ( b[ 1 ] << 8 ) | b[ 0 ];
  284. },
  285. getInt8: function ( byteOffset ) {
  286. return ( this.getUint8( byteOffset ) << 24 ) >> 24;
  287. },
  288. getUint8: function ( byteOffset ) {
  289. return this._getBytes( 1, byteOffset )[ 0 ];
  290. }
  291. };
  292. }