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- /**
- * @author jonobr1 / http://jonobr1.com
- *
- * Creates a one-sided polygonal geometry from a path shape. Similar to
- * ExtrudeGeometry.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves. NOT USED AT THE MOMENT.
- *
- * material: <int> // material index for front and back faces
- * uvGenerator: <Object> // object that provides UV generator functions
- *
- * }
- **/
- THREE.ShapeGeometry = function ( shapes, options ) {
- THREE.Geometry.call( this );
- if ( shapes instanceof Array === false ) shapes = [ shapes ];
- this.shapebb = shapes[ shapes.length - 1 ].getBoundingBox();
- this.addShapeList( shapes, options );
- this.computeFaceNormals();
- };
- THREE.ShapeGeometry.prototype = Object.create( THREE.Geometry.prototype );
- /**
- * Add an array of shapes to THREE.ShapeGeometry.
- */
- THREE.ShapeGeometry.prototype.addShapeList = function ( shapes, options ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- this.addShape( shapes[ i ], options );
- }
- return this;
- };
- /**
- * Adds a shape to THREE.ShapeGeometry, based on THREE.ExtrudeGeometry.
- */
- THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) {
- if ( options === undefined ) options = {};
- var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- var material = options.material;
- var uvgen = options.UVGenerator === undefined ? THREE.ExtrudeGeometry.WorldUVGenerator : options.UVGenerator;
- var shapebb = this.shapebb;
- //
- var i, l, hole, s;
- var shapesOffset = this.vertices.length;
- var shapePoints = shape.extractPoints( curveSegments );
- var vertices = shapePoints.shape;
- var holes = shapePoints.holes;
- var reverse = ! THREE.Shape.Utils.isClockWise( vertices );
- if ( reverse ) {
- vertices = vertices.reverse();
- // Maybe we should also check if holes are in the opposite direction, just to be safe...
- for ( i = 0, l = holes.length; i < l; i ++ ) {
- hole = holes[ i ];
- if ( THREE.Shape.Utils.isClockWise( hole ) ) {
- holes[ i ] = hole.reverse();
- }
- }
- reverse = false;
- }
- var faces = THREE.Shape.Utils.triangulateShape( vertices, holes );
- // Vertices
- var contour = vertices;
- for ( i = 0, l = holes.length; i < l; i ++ ) {
- hole = holes[ i ];
- vertices = vertices.concat( hole );
- }
- //
- var vert, vlen = vertices.length;
- var face, flen = faces.length;
- var cont, clen = contour.length;
- for ( i = 0; i < vlen; i ++ ) {
- vert = vertices[ i ];
- this.vertices.push( new THREE.Vector3( vert.x, vert.y, 0 ) );
- }
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- var a = face[ 0 ] + shapesOffset;
- var b = face[ 1 ] + shapesOffset;
- var c = face[ 2 ] + shapesOffset;
- this.faces.push( new THREE.Face3( a, b, c, null, null, material ) );
- this.faceVertexUvs[ 0 ].push( uvgen.generateBottomUV( this, shape, options, a, b, c ) );
- }
- };
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