threejs-load-obj-auto-camera.html 4.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ - Auto Framing Camera</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script src="resources/threejs/r103/three.min.js"></script>
  24. <script src="resources/threejs/r103/js/controls/OrbitControls.js"></script>
  25. <script src="resources/threejs/r103/js/loaders/LoaderSupport.js"></script>
  26. <script src="resources/threejs/r103/js/loaders/OBJLoader2.js"></script>
  27. <script>
  28. 'use strict';
  29. /* global THREE */
  30. function main() {
  31. const canvas = document.querySelector('#c');
  32. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  33. const fov = 45;
  34. const aspect = 2; // the canvas default
  35. const near = 0.1;
  36. const far = 100;
  37. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  38. camera.position.set(0, 10, 20);
  39. const controls = new THREE.OrbitControls(camera, canvas);
  40. controls.target.set(0, 5, 0);
  41. controls.update();
  42. const scene = new THREE.Scene();
  43. scene.background = new THREE.Color('black');
  44. {
  45. const planeSize = 40;
  46. const loader = new THREE.TextureLoader();
  47. const texture = loader.load('resources/images/checker.png');
  48. texture.wrapS = THREE.RepeatWrapping;
  49. texture.wrapT = THREE.RepeatWrapping;
  50. texture.magFilter = THREE.NearestFilter;
  51. const repeats = planeSize / 2;
  52. texture.repeat.set(repeats, repeats);
  53. const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);
  54. const planeMat = new THREE.MeshPhongMaterial({
  55. map: texture,
  56. side: THREE.DoubleSide,
  57. });
  58. const mesh = new THREE.Mesh(planeGeo, planeMat);
  59. mesh.rotation.x = Math.PI * -.5;
  60. scene.add(mesh);
  61. }
  62. {
  63. const skyColor = 0xB1E1FF; // light blue
  64. const groundColor = 0xB97A20; // brownish orange
  65. const intensity = 1;
  66. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  67. scene.add(light);
  68. }
  69. {
  70. const color = 0xFFFFFF;
  71. const intensity = 1;
  72. const light = new THREE.DirectionalLight(color, intensity);
  73. light.position.set(5, 10, 2);
  74. scene.add(light);
  75. scene.add(light.target);
  76. }
  77. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  78. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  79. const halfFovY = THREE.Math.degToRad(camera.fov * .5);
  80. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  81. // compute a unit vector that points in the direction the camera is now
  82. // from the center of the box
  83. const direction = (new THREE.Vector3()).subVectors(camera.position, boxCenter).normalize();
  84. // move the camera to a position distance units way from the center
  85. // in whatever direction the camera was from the center already
  86. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  87. // pick some near and far values for the frustum that
  88. // will contain the box.
  89. camera.near = boxSize / 100;
  90. camera.far = boxSize * 100;
  91. camera.updateProjectionMatrix();
  92. // point the camera to look at the center of the box
  93. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  94. }
  95. {
  96. const objLoader = new THREE.OBJLoader2();
  97. objLoader.load('resources/models/windmill_2/windmill.obj', (event) => {
  98. const root = event.detail.loaderRootNode;
  99. scene.add(root);
  100. // compute the box that contains all the stuff
  101. // from root and below
  102. const box = new THREE.Box3().setFromObject(root);
  103. const boxSize = box.getSize(new THREE.Vector3()).length();
  104. const boxCenter = box.getCenter(new THREE.Vector3());
  105. // set the camera to frame the box
  106. frameArea(boxSize * 1.2, boxSize, boxCenter, camera);
  107. // update the Trackball controls to handle the new size
  108. controls.maxDistance = boxSize * 10;
  109. controls.target.copy(boxCenter);
  110. controls.update();
  111. });
  112. }
  113. function resizeRendererToDisplaySize(renderer) {
  114. const canvas = renderer.domElement;
  115. const width = canvas.clientWidth;
  116. const height = canvas.clientHeight;
  117. const needResize = canvas.width !== width || canvas.height !== height;
  118. if (needResize) {
  119. renderer.setSize(width, height, false);
  120. }
  121. return needResize;
  122. }
  123. function render() {
  124. if (resizeRendererToDisplaySize(renderer)) {
  125. const canvas = renderer.domElement;
  126. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  127. camera.updateProjectionMatrix();
  128. }
  129. renderer.render(scene, camera);
  130. requestAnimationFrame(render);
  131. }
  132. requestAnimationFrame(render);
  133. }
  134. main();
  135. </script>
  136. </html>