threejs-scenegraph-sun-earth-orbit.html 2.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun Earth</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r103/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  29. const fov = 40;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 1000;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.set(0, 150, 0);
  35. camera.up.set(0, 0, 1);
  36. camera.lookAt(0, 0, 0);
  37. const scene = new THREE.Scene();
  38. {
  39. const color = 0xFFFFFF;
  40. const intensity = 3;
  41. const light = new THREE.PointLight(color, intensity);
  42. scene.add(light);
  43. }
  44. const objects = [];
  45. const radius = 1;
  46. const widthSegments = 6;
  47. const heightSegments = 6;
  48. const sphereGeometry = new THREE.SphereBufferGeometry(
  49. radius, widthSegments, heightSegments);
  50. const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  51. const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
  52. sunMesh.scale.set(5, 5, 5);
  53. scene.add(sunMesh);
  54. objects.push(sunMesh);
  55. const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244});
  56. const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial);
  57. earthMesh.position.x = 10;
  58. sunMesh.add(earthMesh);
  59. objects.push(earthMesh);
  60. function resizeRendererToDisplaySize(renderer) {
  61. const canvas = renderer.domElement;
  62. const width = canvas.clientWidth;
  63. const height = canvas.clientHeight;
  64. const needResize = canvas.width !== width || canvas.height !== height;
  65. if (needResize) {
  66. renderer.setSize(width, height, false);
  67. }
  68. return needResize;
  69. }
  70. function render(time) {
  71. time *= 0.001;
  72. if (resizeRendererToDisplaySize(renderer)) {
  73. const canvas = renderer.domElement;
  74. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  75. camera.updateProjectionMatrix();
  76. }
  77. objects.forEach((obj) => {
  78. obj.rotation.y = time;
  79. });
  80. renderer.render(scene, camera);
  81. requestAnimationFrame(render);
  82. }
  83. requestAnimationFrame(render);
  84. }
  85. main();
  86. </script>
  87. </html>