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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <head>
- <title>three.js webgl - postprocessing - Screen Space Reflection</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
- <a href="https://github.com/mrdoob/three.js/pull/20156" target="_blank" rel="noopener">SSRPass</a> demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js'
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
- import { SSRPass } from './jsm/postprocessing/SSRPass.js';
- import { Reflector } from './jsm/objects/ReflectorForSSRPass.js';
- import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
- let params = {
- enableSSR: true,
- autoRotate: true,
- isOtherMeshes: true,
- isGroundReflector: true,
- }
- let composer
- let ssrPass
- let gui
- let isPerspectiveCamera = true
- let stats;
- let mesh;
- let controls;
- let camera, scene, renderer;
- let otherMeshes = []
- let groundReflector
- let selects=[]
- const container = document.querySelector('#container');
- // Configure and create Draco decoder.
- const dracoLoader = new DRACOLoader();
- dracoLoader.setDecoderPath('js/libs/draco/');
- dracoLoader.setDecoderConfig({ type: 'js' });
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15);
- camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076);
- scene = new THREE.Scene();
- scene.background = new THREE.Color(0x443333);
- scene.fog = new THREE.Fog(0x443333, 1, 4);
- // Ground
- const plane = new THREE.Mesh(
- new THREE.PlaneGeometry(8, 8),
- new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 })
- );
- plane.rotation.x = - Math.PI / 2;
- plane.position.y = 0.0365;
- // plane.receiveShadow = true;
- scene.add(plane);
- // Lights
- const hemiLight = new THREE.HemisphereLight(0x443333, 0x111122);
- scene.add(hemiLight);
- const spotLight = new THREE.SpotLight();
- spotLight.angle = Math.PI / 16;
- spotLight.penumbra = 0.5;
- // spotLight.castShadow = true;
- spotLight.position.set(- 1, 1, 1);
- scene.add(spotLight);
- dracoLoader.load('models/draco/bunny.drc', function (geometry) {
- geometry.computeVertexNormals();
- const material = new THREE.MeshStandardMaterial({ color: 0x606060 });
- const mesh = new THREE.Mesh(geometry, material);
- // mesh.castShadow = true;
- // mesh.receiveShadow = true;
- scene.add(mesh);
- selects.push(mesh)
- // Release decoder resources.
- dracoLoader.dispose();
- });
- {
- const geometry = new THREE.BoxBufferGeometry(.05, .05, .05);
- const material = new THREE.MeshStandardMaterial({ color: 'green' })
- const mesh = new THREE.Mesh(geometry, material)
- mesh.position.set(-.12, plane.position.y + .025, .015)
- scene.add(mesh)
- otherMeshes.push(mesh)
- selects.push(mesh)
- }
- {
- const geometry = new THREE.IcosahedronBufferGeometry(.025, 4);
- const material = new THREE.MeshStandardMaterial({ color: 'cyan' })
- const mesh = new THREE.Mesh(geometry, material)
- mesh.position.set(-.05, plane.position.y + .025, .08)
- scene.add(mesh)
- otherMeshes.push(mesh)
- selects.push(mesh)
- }
- {
- const geometry = new THREE.ConeBufferGeometry(.025, .05, 64);
- const material = new THREE.MeshStandardMaterial({ color: 'yellow' })
- const mesh = new THREE.Mesh(geometry, material)
- mesh.position.set(-.05, plane.position.y + .025, -.055)
- scene.add(mesh)
- otherMeshes.push(mesh)
- selects.push(mesh)
- }
- {
- const geometry = new THREE.PlaneBufferGeometry(8, 8);
- groundReflector = new Reflector(geometry, {
- clipBias: 0.003,
- textureWidth: window.innerWidth,
- textureHeight: window.innerHeight,
- color: 0x888888,
- useDepthTexture: true,
- });
- groundReflector.material.depthWrite = false;
- groundReflector.position.y = plane.position.y + .0001;
- groundReflector.rotation.x = -Math.PI / 2
- groundReflector.visible = false
- scene.add(groundReflector);
- }
- // renderer
- renderer = new THREE.WebGLRenderer({ antialias: false });
- // renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.outputEncoding = THREE.sRGBEncoding;
- // renderer.shadowMap.enabled = true;
- container.appendChild(renderer.domElement);
- //
- controls = new OrbitControls(camera, renderer.domElement);
- controls.enableDamping = true
- controls.target.set(0, 0.1, 0);
- controls.update()
- controls.enabled = !params.autoRotate
- // STATS
- stats = new Stats();
- container.appendChild(stats.dom);
- window.addEventListener('resize', onWindowResize, false);
- // composer
- composer = new EffectComposer(renderer);
- ssrPass = new SSRPass({
- renderer,
- scene,
- camera,
- width: innerWidth,
- height: innerHeight,
- encoding: THREE.sRGBEncoding,
- isPerspectiveCamera: isPerspectiveCamera,
- groundReflector: params.isGroundReflector ? groundReflector : null,
- selects: params.isGroundReflector ? selects : null,
- // morphTargets: true,
- });
- // window.ssrPass = ssrPass
- composer.addPass(ssrPass);
- // GUI
- gui = new GUI();
- gui.add(params, 'enableSSR').name('Enable SSR');
- gui.add(params, 'isGroundReflector').onChange(() => {
- if (params.isGroundReflector) {
- ssrPass.groundReflector = groundReflector,
- ssrPass.selects = selects
- } else {
- ssrPass.groundReflector = null,
- ssrPass.selects = null
- }
- })
- gui.add(params, 'autoRotate').onChange(() => {
- controls.enabled = !params.autoRotate
- })
- let folder = gui.addFolder( 'more settings' )
- folder.add(ssrPass, 'isFresnel').onChange(()=>{
- groundReflector.isFresnel=ssrPass.isFresnel
- });
- folder.add(ssrPass, 'isDistanceAttenuation').onChange(()=>{
- groundReflector.isDistanceAttenuation=ssrPass.isDistanceAttenuation
- });
- ssrPass.maxDistance = .1
- groundReflector.maxDistance = ssrPass.maxDistance
- folder.add(ssrPass, 'maxDistance').min(0).max(.5).step(.001).onChange(()=>{
- groundReflector.maxDistance=ssrPass.maxDistance
- });
- folder.add(params, 'isOtherMeshes').onChange(() => {
- if (params.isOtherMeshes) {
- otherMeshes.forEach(mesh => mesh.visible = true)
- } else {
- otherMeshes.forEach(mesh => mesh.visible = false)
- }
- })
- folder.add(ssrPass, 'isBouncing')
- folder.add(ssrPass, 'output', {
- 'Default': SSRPass.OUTPUT.Default,
- 'SSR Only': SSRPass.OUTPUT.SSR,
- 'Beauty': SSRPass.OUTPUT.Beauty,
- 'Depth': SSRPass.OUTPUT.Depth,
- 'Normal': SSRPass.OUTPUT.Normal,
- 'Metalness': SSRPass.OUTPUT.Metalness,
- }).onChange(function (value) {
- ssrPass.output = parseInt(value);
- });
- ssrPass.opacity = 1
- groundReflector.opacity=ssrPass.opacity
- folder.add(ssrPass, 'opacity').min(0).max(1).onChange(()=>{
- groundReflector.opacity=ssrPass.opacity
- });
- if (isPerspectiveCamera) {
- ssrPass.surfDist = 0.0015
- folder.add(ssrPass, 'surfDist').min(0).max(.005).step(.0001);
- } else {
- ssrPass.surfDist = 2
- folder.add(ssrPass, 'surfDist').min(0).max(7).step(.01);
- }
- folder.add(ssrPass, 'isInfiniteThick');
- folder.add(ssrPass, 'thickTolerance').min(0).max(.05).step(.0001);
- folder.add(ssrPass, 'isBlur');
- // gui.close()
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(window.innerWidth, window.innerHeight);
- composer.setSize(window.innerWidth, window.innerHeight);
- groundReflector.getRenderTarget().setSize(window.innerWidth, window.innerHeight);
- }
- function animate() {
- requestAnimationFrame(animate);
- stats.begin();
- render();
- stats.end();
- }
- function render() {
- if(params.autoRotate){
- const timer = Date.now() * 0.0003;
- camera.position.x = Math.sin(timer) * 0.5;
- camera.position.y = 0.25;
- camera.position.z = Math.cos(timer) * 0.5;
- camera.lookAt(0, 0.1, 0);
- }else {
- controls.update()
- }
- if (params.enableSSR) {
- ///todo: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
- ///todo: the normal info where groundReflector reflected need to be changed.
- composer.render();
- } else {
- renderer.render(scene, camera)
- }
- }
- </script>
- </body>
- </html>
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