webgl_postprocessing_ssr.html 8.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgl - postprocessing - Screen Space Reflection</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="container"></div>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  14. <a href="https://github.com/mrdoob/three.js/pull/20156" target="_blank" rel="noopener">SSRPass</a> demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import Stats from './jsm/libs/stats.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js'
  20. import { GUI } from './jsm/libs/dat.gui.module.js';
  21. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  22. import { SSRPass } from './jsm/postprocessing/SSRPass.js';
  23. import { Reflector } from './jsm/objects/ReflectorForSSRPass.js';
  24. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  25. let params = {
  26. enableSSR: true,
  27. autoRotate: true,
  28. isOtherMeshes: true,
  29. isGroundReflector: true,
  30. }
  31. let composer
  32. let ssrPass
  33. let gui
  34. let isPerspectiveCamera = true
  35. let stats;
  36. let mesh;
  37. let controls;
  38. let camera, scene, renderer;
  39. let otherMeshes = []
  40. let groundReflector
  41. let selects=[]
  42. const container = document.querySelector('#container');
  43. // Configure and create Draco decoder.
  44. const dracoLoader = new DRACOLoader();
  45. dracoLoader.setDecoderPath('js/libs/draco/');
  46. dracoLoader.setDecoderConfig({ type: 'js' });
  47. init();
  48. animate();
  49. function init() {
  50. camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15);
  51. camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076);
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color(0x443333);
  54. scene.fog = new THREE.Fog(0x443333, 1, 4);
  55. // Ground
  56. const plane = new THREE.Mesh(
  57. new THREE.PlaneGeometry(8, 8),
  58. new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 })
  59. );
  60. plane.rotation.x = - Math.PI / 2;
  61. plane.position.y = 0.0365;
  62. // plane.receiveShadow = true;
  63. scene.add(plane);
  64. // Lights
  65. const hemiLight = new THREE.HemisphereLight(0x443333, 0x111122);
  66. scene.add(hemiLight);
  67. const spotLight = new THREE.SpotLight();
  68. spotLight.angle = Math.PI / 16;
  69. spotLight.penumbra = 0.5;
  70. // spotLight.castShadow = true;
  71. spotLight.position.set(- 1, 1, 1);
  72. scene.add(spotLight);
  73. dracoLoader.load('models/draco/bunny.drc', function (geometry) {
  74. geometry.computeVertexNormals();
  75. const material = new THREE.MeshStandardMaterial({ color: 0x606060 });
  76. const mesh = new THREE.Mesh(geometry, material);
  77. // mesh.castShadow = true;
  78. // mesh.receiveShadow = true;
  79. scene.add(mesh);
  80. selects.push(mesh)
  81. // Release decoder resources.
  82. dracoLoader.dispose();
  83. });
  84. {
  85. const geometry = new THREE.BoxBufferGeometry(.05, .05, .05);
  86. const material = new THREE.MeshStandardMaterial({ color: 'green' })
  87. const mesh = new THREE.Mesh(geometry, material)
  88. mesh.position.set(-.12, plane.position.y + .025, .015)
  89. scene.add(mesh)
  90. otherMeshes.push(mesh)
  91. selects.push(mesh)
  92. }
  93. {
  94. const geometry = new THREE.IcosahedronBufferGeometry(.025, 4);
  95. const material = new THREE.MeshStandardMaterial({ color: 'cyan' })
  96. const mesh = new THREE.Mesh(geometry, material)
  97. mesh.position.set(-.05, plane.position.y + .025, .08)
  98. scene.add(mesh)
  99. otherMeshes.push(mesh)
  100. selects.push(mesh)
  101. }
  102. {
  103. const geometry = new THREE.ConeBufferGeometry(.025, .05, 64);
  104. const material = new THREE.MeshStandardMaterial({ color: 'yellow' })
  105. const mesh = new THREE.Mesh(geometry, material)
  106. mesh.position.set(-.05, plane.position.y + .025, -.055)
  107. scene.add(mesh)
  108. otherMeshes.push(mesh)
  109. selects.push(mesh)
  110. }
  111. {
  112. const geometry = new THREE.PlaneBufferGeometry(8, 8);
  113. groundReflector = new Reflector(geometry, {
  114. clipBias: 0.003,
  115. textureWidth: window.innerWidth,
  116. textureHeight: window.innerHeight,
  117. color: 0x888888,
  118. useDepthTexture: true,
  119. });
  120. groundReflector.material.depthWrite = false;
  121. groundReflector.position.y = plane.position.y + .0001;
  122. groundReflector.rotation.x = -Math.PI / 2
  123. groundReflector.visible = false
  124. scene.add(groundReflector);
  125. }
  126. // renderer
  127. renderer = new THREE.WebGLRenderer({ antialias: false });
  128. // renderer.setPixelRatio(window.devicePixelRatio);
  129. renderer.setSize(window.innerWidth, window.innerHeight);
  130. renderer.outputEncoding = THREE.sRGBEncoding;
  131. // renderer.shadowMap.enabled = true;
  132. container.appendChild(renderer.domElement);
  133. //
  134. controls = new OrbitControls(camera, renderer.domElement);
  135. controls.enableDamping = true
  136. controls.target.set(0, 0.1, 0);
  137. controls.update()
  138. controls.enabled = !params.autoRotate
  139. // STATS
  140. stats = new Stats();
  141. container.appendChild(stats.dom);
  142. window.addEventListener('resize', onWindowResize, false);
  143. // composer
  144. composer = new EffectComposer(renderer);
  145. ssrPass = new SSRPass({
  146. renderer,
  147. scene,
  148. camera,
  149. width: innerWidth,
  150. height: innerHeight,
  151. encoding: THREE.sRGBEncoding,
  152. isPerspectiveCamera: isPerspectiveCamera,
  153. groundReflector: params.isGroundReflector ? groundReflector : null,
  154. selects: params.isGroundReflector ? selects : null,
  155. // morphTargets: true,
  156. });
  157. // window.ssrPass = ssrPass
  158. composer.addPass(ssrPass);
  159. // GUI
  160. gui = new GUI();
  161. gui.add(params, 'enableSSR').name('Enable SSR');
  162. gui.add(params, 'isGroundReflector').onChange(() => {
  163. if (params.isGroundReflector) {
  164. ssrPass.groundReflector = groundReflector,
  165. ssrPass.selects = selects
  166. } else {
  167. ssrPass.groundReflector = null,
  168. ssrPass.selects = null
  169. }
  170. })
  171. gui.add(params, 'autoRotate').onChange(() => {
  172. controls.enabled = !params.autoRotate
  173. })
  174. let folder = gui.addFolder( 'more settings' )
  175. folder.add(ssrPass, 'isFresnel').onChange(()=>{
  176. groundReflector.isFresnel=ssrPass.isFresnel
  177. });
  178. folder.add(ssrPass, 'isDistanceAttenuation').onChange(()=>{
  179. groundReflector.isDistanceAttenuation=ssrPass.isDistanceAttenuation
  180. });
  181. ssrPass.maxDistance = .1
  182. groundReflector.maxDistance = ssrPass.maxDistance
  183. folder.add(ssrPass, 'maxDistance').min(0).max(.5).step(.001).onChange(()=>{
  184. groundReflector.maxDistance=ssrPass.maxDistance
  185. });
  186. folder.add(params, 'isOtherMeshes').onChange(() => {
  187. if (params.isOtherMeshes) {
  188. otherMeshes.forEach(mesh => mesh.visible = true)
  189. } else {
  190. otherMeshes.forEach(mesh => mesh.visible = false)
  191. }
  192. })
  193. folder.add(ssrPass, 'isBouncing')
  194. folder.add(ssrPass, 'output', {
  195. 'Default': SSRPass.OUTPUT.Default,
  196. 'SSR Only': SSRPass.OUTPUT.SSR,
  197. 'Beauty': SSRPass.OUTPUT.Beauty,
  198. 'Depth': SSRPass.OUTPUT.Depth,
  199. 'Normal': SSRPass.OUTPUT.Normal,
  200. 'Metalness': SSRPass.OUTPUT.Metalness,
  201. }).onChange(function (value) {
  202. ssrPass.output = parseInt(value);
  203. });
  204. ssrPass.opacity = 1
  205. groundReflector.opacity=ssrPass.opacity
  206. folder.add(ssrPass, 'opacity').min(0).max(1).onChange(()=>{
  207. groundReflector.opacity=ssrPass.opacity
  208. });
  209. if (isPerspectiveCamera) {
  210. ssrPass.surfDist = 0.0015
  211. folder.add(ssrPass, 'surfDist').min(0).max(.005).step(.0001);
  212. } else {
  213. ssrPass.surfDist = 2
  214. folder.add(ssrPass, 'surfDist').min(0).max(7).step(.01);
  215. }
  216. folder.add(ssrPass, 'isInfiniteThick');
  217. folder.add(ssrPass, 'thickTolerance').min(0).max(.05).step(.0001);
  218. folder.add(ssrPass, 'isBlur');
  219. // gui.close()
  220. }
  221. function onWindowResize() {
  222. camera.aspect = window.innerWidth / window.innerHeight;
  223. camera.updateProjectionMatrix();
  224. renderer.setSize(window.innerWidth, window.innerHeight);
  225. composer.setSize(window.innerWidth, window.innerHeight);
  226. groundReflector.getRenderTarget().setSize(window.innerWidth, window.innerHeight);
  227. }
  228. function animate() {
  229. requestAnimationFrame(animate);
  230. stats.begin();
  231. render();
  232. stats.end();
  233. }
  234. function render() {
  235. if(params.autoRotate){
  236. const timer = Date.now() * 0.0003;
  237. camera.position.x = Math.sin(timer) * 0.5;
  238. camera.position.y = 0.25;
  239. camera.position.z = Math.cos(timer) * 0.5;
  240. camera.lookAt(0, 0.1, 0);
  241. }else {
  242. controls.update()
  243. }
  244. if (params.enableSSR) {
  245. ///todo: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
  246. ///todo: the normal info where groundReflector reflected need to be changed.
  247. composer.render();
  248. } else {
  249. renderer.render(scene, camera)
  250. }
  251. }
  252. </script>
  253. </body>
  254. </html>