EXRLoader.js 26 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. *
  4. * OpenEXR loader which, currently, supports reading 16 bit half data, in either
  5. * uncompressed or PIZ wavelet compressed form.
  6. *
  7. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  8. * implementation, so I have preserved their copyright notices.
  9. */
  10. // /*
  11. // Copyright (c) 2014 - 2017, Syoyo Fujita
  12. // All rights reserved.
  13. // Redistribution and use in source and binary forms, with or without
  14. // modification, are permitted provided that the following conditions are met:
  15. // * Redistributions of source code must retain the above copyright
  16. // notice, this list of conditions and the following disclaimer.
  17. // * Redistributions in binary form must reproduce the above copyright
  18. // notice, this list of conditions and the following disclaimer in the
  19. // documentation and/or other materials provided with the distribution.
  20. // * Neither the name of the Syoyo Fujita nor the
  21. // names of its contributors may be used to endorse or promote products
  22. // derived from this software without specific prior written permission.
  23. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  24. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  25. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  26. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  27. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  28. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  29. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  30. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  31. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  32. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  33. // */
  34. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  35. // ///////////////////////////////////////////////////////////////////////////
  36. // //
  37. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  38. // // Digital Ltd. LLC
  39. // //
  40. // // All rights reserved.
  41. // //
  42. // // Redistribution and use in source and binary forms, with or without
  43. // // modification, are permitted provided that the following conditions are
  44. // // met:
  45. // // * Redistributions of source code must retain the above copyright
  46. // // notice, this list of conditions and the following disclaimer.
  47. // // * Redistributions in binary form must reproduce the above
  48. // // copyright notice, this list of conditions and the following disclaimer
  49. // // in the documentation and/or other materials provided with the
  50. // // distribution.
  51. // // * Neither the name of Industrial Light & Magic nor the names of
  52. // // its contributors may be used to endorse or promote products derived
  53. // // from this software without specific prior written permission.
  54. // //
  55. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  56. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  57. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  58. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  59. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  60. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  61. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  62. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  63. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  64. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  65. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  66. // //
  67. // ///////////////////////////////////////////////////////////////////////////
  68. // // End of OpenEXR license -------------------------------------------------
  69. THREE.EXRLoader = function ( manager ) {
  70. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  71. };
  72. THREE.EXRLoader.prototype = Object.create( THREE.DataTextureLoader.prototype );
  73. THREE.EXRLoader.prototype._parser = function ( buffer ) {
  74. const USHORT_RANGE = ( 1 << 16 );
  75. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  76. const HUF_ENCBITS = 16; // literal (value) bit length
  77. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  78. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  79. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  80. const HUF_DECMASK = HUF_DECSIZE - 1;
  81. const SHORT_ZEROCODE_RUN = 59;
  82. const LONG_ZEROCODE_RUN = 63;
  83. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  84. const LONGEST_LONG_RUN = 255 + SHORTEST_LONG_RUN;
  85. const BYTES_PER_HALF = 2;
  86. const ULONG_SIZE = 8;
  87. const FLOAT32_SIZE = 4;
  88. const INT32_SIZE = 4;
  89. const INT16_SIZE = 2;
  90. const INT8_SIZE = 1;
  91. function reverseLutFromBitmap( bitmap, lut ) {
  92. var k = 0;
  93. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  94. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  95. lut[ k ++ ] = i;
  96. }
  97. }
  98. var n = k - 1;
  99. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  100. return n;
  101. }
  102. function hufClearDecTable( hdec ) {
  103. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  104. hdec[ i ] = {};
  105. hdec[ i ].len = 0;
  106. hdec[ i ].lit = 0;
  107. hdec[ i ].p = null;
  108. }
  109. }
  110. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  111. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  112. while ( lc < nBits ) {
  113. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  114. lc += 8;
  115. }
  116. lc -= nBits;
  117. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  118. getBitsReturn.c = c;
  119. getBitsReturn.lc = lc;
  120. }
  121. const hufTableBuffer = new Array( 59 );
  122. function hufCanonicalCodeTable( hcode ) {
  123. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  124. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  125. var c = 0;
  126. for ( var i = 58; i > 0; -- i ) {
  127. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  128. hufTableBuffer[ i ] = c;
  129. c = nc;
  130. }
  131. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  132. var l = hcode[ i ];
  133. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  134. }
  135. }
  136. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  137. var p = inOffset;
  138. var c = 0;
  139. var lc = 0;
  140. for ( ; im <= iM; im ++ ) {
  141. if ( p.value - inOffset.value > ni ) return false;
  142. getBits( 6, c, lc, uInt8Array, p );
  143. var l = getBitsReturn.l;
  144. c = getBitsReturn.c;
  145. lc = getBitsReturn.lc;
  146. hcode[ im ] = l;
  147. if ( l == LONG_ZEROCODE_RUN ) {
  148. if ( p.value - inOffset.value > ni ) {
  149. throw 'Something wrong with hufUnpackEncTable';
  150. }
  151. getBits( 8, c, lc, uInt8Array, p );
  152. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  153. c = getBitsReturn.c;
  154. lc = getBitsReturn.lc;
  155. if ( im + zerun > iM + 1 ) {
  156. throw 'Something wrong with hufUnpackEncTable';
  157. }
  158. while ( zerun -- ) hcode[ im ++ ] = 0;
  159. im --;
  160. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  161. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  162. if ( im + zerun > iM + 1 ) {
  163. throw 'Something wrong with hufUnpackEncTable';
  164. }
  165. while ( zerun -- ) hcode[ im ++ ] = 0;
  166. im --;
  167. }
  168. }
  169. hufCanonicalCodeTable( hcode );
  170. }
  171. function hufLength( code ) {
  172. return code & 63;
  173. }
  174. function hufCode( code ) {
  175. return code >> 6;
  176. }
  177. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  178. for ( ; im <= iM; im ++ ) {
  179. var c = hufCode( hcode[ im ] );
  180. var l = hufLength( hcode[ im ] );
  181. if ( c >> l ) {
  182. throw 'Invalid table entry';
  183. }
  184. if ( l > HUF_DECBITS ) {
  185. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  186. if ( pl.len ) {
  187. throw 'Invalid table entry';
  188. }
  189. pl.lit ++;
  190. if ( pl.p ) {
  191. var p = pl.p;
  192. pl.p = new Array( pl.lit );
  193. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  194. pl.p[ i ] = p[ i ];
  195. }
  196. } else {
  197. pl.p = new Array( 1 );
  198. }
  199. pl.p[ pl.lit - 1 ] = im;
  200. } else if ( l ) {
  201. var plOffset = 0;
  202. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  203. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  204. if ( pl.len || pl.p ) {
  205. throw 'Invalid table entry';
  206. }
  207. pl.len = l;
  208. pl.lit = im;
  209. plOffset ++;
  210. }
  211. }
  212. }
  213. return true;
  214. }
  215. const getCharReturn = { c: 0, lc: 0 };
  216. function getChar( c, lc, uInt8Array, inOffset ) {
  217. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  218. lc += 8;
  219. getCharReturn.c = c;
  220. getCharReturn.lc = lc;
  221. }
  222. const getCodeReturn = { c: 0, lc: 0 };
  223. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  224. if ( po == rlc ) {
  225. if ( lc < 8 ) {
  226. getChar( c, lc, uInt8Array, inOffset );
  227. c = getCharReturn.c;
  228. lc = getCharReturn.lc;
  229. }
  230. lc -= 8;
  231. var cs = ( c >> lc );
  232. var cs = new Uint8Array( [ cs ] )[ 0 ];
  233. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  234. return false;
  235. }
  236. var s = outBuffer[ outBufferOffset.value - 1 ];
  237. while ( cs -- > 0 ) {
  238. outBuffer[ outBufferOffset.value ++ ] = s;
  239. }
  240. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  241. outBuffer[ outBufferOffset.value ++ ] = po;
  242. } else {
  243. return false;
  244. }
  245. getCodeReturn.c = c;
  246. getCodeReturn.lc = lc;
  247. }
  248. var NBITS = 16;
  249. var A_OFFSET = 1 << ( NBITS - 1 );
  250. var M_OFFSET = 1 << ( NBITS - 1 );
  251. var MOD_MASK = ( 1 << NBITS ) - 1;
  252. function UInt16( value ) {
  253. return ( value & 0xFFFF );
  254. }
  255. function Int16( value ) {
  256. var ref = UInt16( value );
  257. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  258. }
  259. const wdec14Return = { a: 0, b: 0 };
  260. function wdec14( l, h ) {
  261. var ls = Int16( l );
  262. var hs = Int16( h );
  263. var hi = hs;
  264. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  265. var as = ai;
  266. var bs = ai - hi;
  267. wdec14Return.a = as;
  268. wdec14Return.b = bs;
  269. }
  270. function wav2Decode( j, buffer, nx, ox, ny, oy, mx ) {
  271. var n = ( nx > ny ) ? ny : nx;
  272. var p = 1;
  273. var p2;
  274. while ( p <= n ) p <<= 1;
  275. p >>= 1;
  276. p2 = p;
  277. p >>= 1;
  278. while ( p >= 1 ) {
  279. var py = 0;
  280. var ey = py + oy * ( ny - p2 );
  281. var oy1 = oy * p;
  282. var oy2 = oy * p2;
  283. var ox1 = ox * p;
  284. var ox2 = ox * p2;
  285. var i00, i01, i10, i11;
  286. for ( ; py <= ey; py += oy2 ) {
  287. var px = py;
  288. var ex = py + ox * ( nx - p2 );
  289. for ( ; px <= ex; px += ox2 ) {
  290. var p01 = px + ox1;
  291. var p10 = px + oy1;
  292. var p11 = p10 + ox1;
  293. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  294. i00 = wdec14Return.a;
  295. i10 = wdec14Return.b;
  296. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  297. i01 = wdec14Return.a;
  298. i11 = wdec14Return.b;
  299. wdec14( i00, i01 );
  300. buffer[ px + j ] = wdec14Return.a;
  301. buffer[ p01 + j ] = wdec14Return.b;
  302. wdec14( i10, i11 );
  303. buffer[ p10 + j ] = wdec14Return.a;
  304. buffer[ p11 + j ] = wdec14Return.b;
  305. }
  306. if ( nx & p ) {
  307. var p10 = px + oy1;
  308. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  309. i00 = wdec14Return.a;
  310. buffer[ p10 + j ] = wdec14Return.b;
  311. buffer[ px + j ] = i00;
  312. }
  313. }
  314. if ( ny & p ) {
  315. var px = py;
  316. var ex = py + ox * ( nx - p2 );
  317. for ( ; px <= ex; px += ox2 ) {
  318. var p01 = px + ox1;
  319. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  320. i00 = wdec14Return.a;
  321. buffer[ p01 + j ] = wdec14Return.b;
  322. buffer[ px + j ] = i00;
  323. }
  324. }
  325. p2 = p;
  326. p >>= 1;
  327. }
  328. return py;
  329. }
  330. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  331. var c = 0;
  332. var lc = 0;
  333. var outBufferEndOffset = no;
  334. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  335. while ( inOffset.value < inOffsetEnd ) {
  336. getChar( c, lc, uInt8Array, inOffset );
  337. c = getCharReturn.c;
  338. lc = getCharReturn.lc;
  339. while ( lc >= HUF_DECBITS ) {
  340. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  341. var pl = decodingTable[ index ];
  342. if ( pl.len ) {
  343. lc -= pl.len;
  344. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  345. c = getCodeReturn.c;
  346. lc = getCodeReturn.lc;
  347. } else {
  348. if ( ! pl.p ) {
  349. throw 'hufDecode issues';
  350. }
  351. var j;
  352. for ( j = 0; j < pl.lit; j ++ ) {
  353. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  354. while ( lc < l && inOffset.value < inOffsetEnd ) {
  355. getChar( c, lc, uInt8Array, inOffset );
  356. c = getCharReturn.c;
  357. lc = getCharReturn.lc;
  358. }
  359. if ( lc >= l ) {
  360. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  361. lc -= l;
  362. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  363. c = getCodeReturn.c;
  364. lc = getCodeReturn.lc;
  365. break;
  366. }
  367. }
  368. }
  369. if ( j == pl.lit ) {
  370. throw 'hufDecode issues';
  371. }
  372. }
  373. }
  374. }
  375. var i = ( 8 - ni ) & 7;
  376. c >>= i;
  377. lc -= i;
  378. while ( lc > 0 ) {
  379. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  380. if ( pl.len ) {
  381. lc -= pl.len;
  382. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  383. c = getCodeReturn.c;
  384. lc = getCodeReturn.lc;
  385. } else {
  386. throw 'hufDecode issues';
  387. }
  388. }
  389. return true;
  390. }
  391. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, outOffset, nRaw ) {
  392. var initialInOffset = inOffset.value;
  393. var im = parseUint32( inDataView, inOffset );
  394. var iM = parseUint32( inDataView, inOffset );
  395. inOffset.value += 4;
  396. var nBits = parseUint32( inDataView, inOffset );
  397. inOffset.value += 4;
  398. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  399. throw 'Something wrong with HUF_ENCSIZE';
  400. }
  401. var freq = new Array( HUF_ENCSIZE );
  402. var hdec = new Array( HUF_DECSIZE );
  403. hufClearDecTable( hdec );
  404. var ni = nCompressed - ( inOffset.value - initialInOffset );
  405. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  406. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  407. throw 'Something wrong with hufUncompress';
  408. }
  409. hufBuildDecTable( freq, im, iM, hdec );
  410. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  411. }
  412. function applyLut( lut, data, nData ) {
  413. for ( var i = 0; i < nData; ++ i ) {
  414. data[ i ] = lut[ data[ i ] ];
  415. }
  416. }
  417. function decompressPIZ( outBuffer, outOffset, uInt8Array, inDataView, inOffset, tmpBufSize, num_channels, exrChannelInfos, dataWidth, num_lines ) {
  418. var bitmap = new Uint8Array( BITMAP_SIZE );
  419. var minNonZero = parseUint16( inDataView, inOffset );
  420. var maxNonZero = parseUint16( inDataView, inOffset );
  421. if ( maxNonZero >= BITMAP_SIZE ) {
  422. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  423. }
  424. if ( minNonZero <= maxNonZero ) {
  425. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  426. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  427. }
  428. }
  429. var lut = new Uint16Array( USHORT_RANGE );
  430. var maxValue = reverseLutFromBitmap( bitmap, lut );
  431. var length = parseUint32( inDataView, inOffset );
  432. hufUncompress( uInt8Array, inDataView, inOffset, length, outBuffer, outOffset, tmpBufSize );
  433. var pizChannelData = new Array( num_channels );
  434. var outBufferEnd = 0;
  435. for ( var i = 0; i < num_channels; i ++ ) {
  436. var exrChannelInfo = exrChannelInfos[ i ];
  437. var pixelSize = 2; // assumes HALF_FLOAT
  438. pizChannelData[ i ] = {};
  439. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  440. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  441. pizChannelData[ i ][ 'nx' ] = dataWidth;
  442. pizChannelData[ i ][ 'ny' ] = num_lines;
  443. pizChannelData[ i ][ 'size' ] = 1;
  444. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  445. }
  446. var fooOffset = 0;
  447. for ( var i = 0; i < num_channels; i ++ ) {
  448. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  449. fooOffset += wav2Decode(
  450. j + fooOffset,
  451. outBuffer,
  452. pizChannelData[ i ].nx,
  453. pizChannelData[ i ].size,
  454. pizChannelData[ i ].ny,
  455. pizChannelData[ i ].nx * pizChannelData[ i ].size,
  456. maxValue
  457. );
  458. }
  459. }
  460. applyLut( lut, outBuffer, outBufferEnd );
  461. return true;
  462. }
  463. function parseNullTerminatedString( buffer, offset ) {
  464. var uintBuffer = new Uint8Array( buffer );
  465. var endOffset = 0;
  466. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  467. endOffset += 1;
  468. }
  469. var stringValue = new TextDecoder().decode(
  470. uintBuffer.slice( offset.value, offset.value + endOffset )
  471. );
  472. offset.value = offset.value + endOffset + 1;
  473. return stringValue;
  474. }
  475. function parseFixedLengthString( buffer, offset, size ) {
  476. var stringValue = new TextDecoder().decode(
  477. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  478. );
  479. offset.value = offset.value + size;
  480. return stringValue;
  481. }
  482. function parseUlong( dataView, offset ) {
  483. var uLong = dataView.getUint32( 0, true );
  484. offset.value = offset.value + ULONG_SIZE;
  485. return uLong;
  486. }
  487. function parseUint32( dataView, offset ) {
  488. var Uint32 = dataView.getUint32( offset.value, true );
  489. offset.value = offset.value + INT32_SIZE;
  490. return Uint32;
  491. }
  492. function parseUint8Array( uInt8Array, offset ) {
  493. var Uint8 = uInt8Array[ offset.value ];
  494. offset.value = offset.value + INT8_SIZE;
  495. return Uint8;
  496. }
  497. function parseUint8( dataView, offset ) {
  498. var Uint8 = dataView.getUint8( offset.value );
  499. offset.value = offset.value + INT8_SIZE;
  500. return Uint8;
  501. }
  502. function parseFloat32( dataView, offset ) {
  503. var float = dataView.getFloat32( offset.value, true );
  504. offset.value += FLOAT32_SIZE;
  505. return float;
  506. }
  507. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  508. function decodeFloat16( binary ) {
  509. var exponent = ( binary & 0x7C00 ) >> 10,
  510. fraction = binary & 0x03FF;
  511. return ( binary >> 15 ? - 1 : 1 ) * (
  512. exponent ?
  513. (
  514. exponent === 0x1F ?
  515. fraction ? NaN : Infinity :
  516. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  517. ) :
  518. 6.103515625e-5 * ( fraction / 0x400 )
  519. );
  520. }
  521. function parseUint16( dataView, offset ) {
  522. var Uint16 = dataView.getUint16( offset.value, true );
  523. offset.value += INT16_SIZE;
  524. return Uint16;
  525. }
  526. function parseFloat16( buffer, offset ) {
  527. return decodeFloat16( parseUint16( buffer, offset ) );
  528. }
  529. function parseChlist( dataView, buffer, offset, size ) {
  530. var startOffset = offset.value;
  531. var channels = [];
  532. while ( offset.value < ( startOffset + size - 1 ) ) {
  533. var name = parseNullTerminatedString( buffer, offset );
  534. var pixelType = parseUint32( dataView, offset ); // TODO: Cast this to UINT, HALF or FLOAT
  535. var pLinear = parseUint8( dataView, offset );
  536. offset.value += 3; // reserved, three chars
  537. var xSampling = parseUint32( dataView, offset );
  538. var ySampling = parseUint32( dataView, offset );
  539. channels.push( {
  540. name: name,
  541. pixelType: pixelType,
  542. pLinear: pLinear,
  543. xSampling: xSampling,
  544. ySampling: ySampling
  545. } );
  546. }
  547. offset.value += 1;
  548. return channels;
  549. }
  550. function parseChromaticities( dataView, offset ) {
  551. var redX = parseFloat32( dataView, offset );
  552. var redY = parseFloat32( dataView, offset );
  553. var greenX = parseFloat32( dataView, offset );
  554. var greenY = parseFloat32( dataView, offset );
  555. var blueX = parseFloat32( dataView, offset );
  556. var blueY = parseFloat32( dataView, offset );
  557. var whiteX = parseFloat32( dataView, offset );
  558. var whiteY = parseFloat32( dataView, offset );
  559. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  560. }
  561. function parseCompression( dataView, offset ) {
  562. var compressionCodes = [
  563. 'NO_COMPRESSION',
  564. 'RLE_COMPRESSION',
  565. 'ZIPS_COMPRESSION',
  566. 'ZIP_COMPRESSION',
  567. 'PIZ_COMPRESSION',
  568. 'PXR24_COMPRESSION',
  569. 'B44_COMPRESSION',
  570. 'B44A_COMPRESSION',
  571. 'DWAA_COMPRESSION',
  572. 'DWAB_COMPRESSION'
  573. ];
  574. var compression = parseUint8( dataView, offset );
  575. return compressionCodes[ compression ];
  576. }
  577. function parseBox2i( dataView, offset ) {
  578. var xMin = parseUint32( dataView, offset );
  579. var yMin = parseUint32( dataView, offset );
  580. var xMax = parseUint32( dataView, offset );
  581. var yMax = parseUint32( dataView, offset );
  582. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  583. }
  584. function parseLineOrder( dataView, offset ) {
  585. var lineOrders = [
  586. 'INCREASING_Y'
  587. ];
  588. var lineOrder = parseUint8( dataView, offset );
  589. return lineOrders[ lineOrder ];
  590. }
  591. function parseV2f( dataView, offset ) {
  592. var x = parseFloat32( dataView, offset );
  593. var y = parseFloat32( dataView, offset );
  594. return [ x, y ];
  595. }
  596. function parseValue( dataView, buffer, offset, type, size ) {
  597. if ( type === 'string' || type === 'iccProfile' ) {
  598. return parseFixedLengthString( buffer, offset, size );
  599. } else if ( type === 'chlist' ) {
  600. return parseChlist( dataView, buffer, offset, size );
  601. } else if ( type === 'chromaticities' ) {
  602. return parseChromaticities( dataView, offset );
  603. } else if ( type === 'compression' ) {
  604. return parseCompression( dataView, offset );
  605. } else if ( type === 'box2i' ) {
  606. return parseBox2i( dataView, offset );
  607. } else if ( type === 'lineOrder' ) {
  608. return parseLineOrder( dataView, offset );
  609. } else if ( type === 'float' ) {
  610. return parseFloat32( dataView, offset );
  611. } else if ( type === 'v2f' ) {
  612. return parseV2f( dataView, offset );
  613. } else if ( type === 'int' ) {
  614. return parseUint32( dataView, offset );
  615. } else {
  616. throw 'Cannot parse value for unsupported type: ' + type;
  617. }
  618. }
  619. var bufferDataView = new DataView( buffer );
  620. var uInt8Array = new Uint8Array( buffer );
  621. var EXRHeader = {};
  622. var magic = bufferDataView.getUint32( 0, true );
  623. var versionByteZero = bufferDataView.getUint8( 4, true );
  624. var fullMask = bufferDataView.getUint8( 5, true );
  625. // start of header
  626. var offset = { value: 8 }; // start at 8, after magic stuff
  627. var keepReading = true;
  628. while ( keepReading ) {
  629. var attributeName = parseNullTerminatedString( buffer, offset );
  630. if ( attributeName == 0 ) {
  631. keepReading = false;
  632. } else {
  633. var attributeType = parseNullTerminatedString( buffer, offset );
  634. var attributeSize = parseUint32( bufferDataView, offset );
  635. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  636. EXRHeader[ attributeName ] = attributeValue;
  637. }
  638. }
  639. // offsets
  640. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  641. var scanlineBlockSize = 1; // 1 for NO_COMPRESSION
  642. if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
  643. scanlineBlockSize = 32;
  644. }
  645. var numBlocks = dataWindowHeight / scanlineBlockSize;
  646. for ( var i = 0; i < numBlocks; i ++ ) {
  647. var scanlineOffset = parseUlong( bufferDataView, offset );
  648. }
  649. // we should be passed the scanline offset table, start reading pixel data
  650. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  651. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  652. var numChannels = EXRHeader.channels.length;
  653. var byteArray = new Float32Array( width * height * numChannels );
  654. var channelOffsets = {
  655. R: 0,
  656. G: 1,
  657. B: 2,
  658. A: 3
  659. };
  660. if ( EXRHeader.compression === 'NO_COMPRESSION' ) {
  661. for ( var y = 0; y < height; y ++ ) {
  662. var y_scanline = parseUint32( bufferDataView, offset );
  663. var dataSize = parseUint32( bufferDataView, offset );
  664. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  665. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  666. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) {
  667. // HALF
  668. for ( var x = 0; x < width; x ++ ) {
  669. var val = parseFloat16( bufferDataView, offset );
  670. byteArray[ ( ( ( height - y_scanline ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  671. }
  672. } else {
  673. throw 'EXRLoader._parser: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + '. Only pixelType is 1 (HALF) is supported.';
  674. }
  675. }
  676. }
  677. } else if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
  678. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  679. var line_no = parseUint32( bufferDataView, offset );
  680. var data_len = parseUint32( bufferDataView, offset );
  681. var tmpBufferSize = width * scanlineBlockSize * ( EXRHeader.channels.length * BYTES_PER_HALF );
  682. var tmpBuffer = new Uint16Array( tmpBufferSize );
  683. var tmpOffset = { value: 0 };
  684. decompressPIZ( tmpBuffer, tmpOffset, uInt8Array, bufferDataView, offset, tmpBufferSize, numChannels, EXRHeader.channels, width, scanlineBlockSize );
  685. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  686. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  687. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  688. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) {
  689. // HALF
  690. for ( var x = 0; x < width; x ++ ) {
  691. var val = decodeFloat16( tmpBuffer[ ( channelID * ( scanlineBlockSize * width ) ) + ( line_y * width ) + x ] );
  692. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  693. byteArray[ ( ( ( height - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  694. }
  695. } else {
  696. throw 'EXRLoader._parser: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + '. Only pixelType is 1 (HALF) is supported.';
  697. }
  698. }
  699. }
  700. }
  701. } else {
  702. throw 'EXRLoader._parser: ' + EXRHeader.compression + ' is unsupported';
  703. }
  704. return {
  705. header: EXRHeader,
  706. width: width,
  707. height: height,
  708. data: byteArray,
  709. format: EXRHeader.channels.length == 4 ? THREE.RGBAFormat : THREE.RGBFormat,
  710. type: THREE.FloatType
  711. };
  712. };