webgl_loader_lwo.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LWO loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LWOLoader
  12. <P>Lightwave Object loader by <a href="https://discoverthreejs.com/" target="_blank" rel="noopener">Discover three.js</a></P>
  13. Models by <a href="https://onthez.com/" target="_blank" rel="noopener">on the z</a> - Environment images by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <script src="../build/three.js"></script>
  16. <script src="js/loaders/LWOLoader.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/WebGL.js"></script>
  19. <script>
  20. if ( WEBGL.isWebGLAvailable() === false ) {
  21. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  22. }
  23. var container, controls;
  24. var camera, scene, renderer;
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
  29. camera.position.set( -.7, 14.6, 43.2 );
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0xa0a0a0 );
  32. var ambientLight = new THREE.AmbientLight( 0xaaaaaa, 1.75 );
  33. scene.add( ambientLight );
  34. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  35. light.position.set( 0, 200, 100 );
  36. light.castShadow = true;
  37. light.shadow.camera.top = 180;
  38. light.shadow.camera.bottom = -100;
  39. light.shadow.camera.left = -120;
  40. light.shadow.camera.right = 120;
  41. scene.add( light );
  42. light = new THREE.DirectionalLight( 0xffffff, 0.7 );
  43. light.position.set( -100, 200, -100 );
  44. scene.add( light );
  45. light = new THREE.DirectionalLight( 0xffffff, 0.4 );
  46. light.position.set( 100, -200, 100 );
  47. scene.add( light );
  48. light = new THREE.DirectionalLight( 0xffffff, 1 );
  49. light.position.set( -100, -100, 100 );
  50. scene.add( light );
  51. var grid = new THREE.GridHelper( 200, 20, 0x000000, 0x000000 );
  52. grid.material.opacity = 0.3;
  53. grid.material.transparent = true;
  54. scene.add( grid );
  55. var loader = new THREE.LWOLoader();
  56. loader.load( 'models/lwo/Objects/LWO3/Demo.lwo', function ( object ) {
  57. var phong = object.meshes[0];
  58. phong.position.set( -2, 12, 0 );
  59. var standard = object.meshes[1];
  60. standard.position.set( 2, 12, 0 );
  61. var rocket = object.meshes[2];
  62. rocket.position.set( 0, 10.5, -1 );
  63. scene.add( phong, standard, rocket );
  64. } );
  65. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. renderer.shadowMap.enabled = true;
  69. renderer.physicallyCorrectLights = true;
  70. renderer.gammaFactor = 1.18;
  71. renderer.gammaOutput = true;
  72. container.appendChild( renderer.domElement );
  73. controls = new THREE.OrbitControls( camera, renderer.domElement );
  74. controls.target.set( 1.33, 10, -6.7 );
  75. controls.update();
  76. renderer.setAnimationLoop( function () {
  77. renderer.render( scene, camera );
  78. } );
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. init();
  87. </script>
  88. </body>
  89. </html>