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Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jaakko Manninen a93fd5fb29 include packing in points_frag.glsl to fix compile error (#9355) 9 жил өмнө
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) 9 жил өмнө
build 3510fdd917 r79 9 жил өмнө
docs 302c693b27 Raycaster docs html fix (#9341) 9 жил өмнө
editor 32414584b3 Editor: Moved THREE.HTML code out of html2canvas.js 9 жил өмнө
examples 5ded961bb4 DRYer texture creation for different map types (#9336) 9 жил өмнө
src a93fd5fb29 include packing in points_frag.glsl to fix compile error (#9355) 9 жил өмнө
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 жил өмнө
utils 3d66d1e93a #8820 -Fixed exporter using the focal length of the camera, instead of the FOV-angle (#9328) 9 жил өмнө
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
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README.md 84e6749fa3 Simplified README 9 жил өмнө
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package.json 3510fdd917 r79 9 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases