canvas_sandbox.html 15 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - sandbox</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Color.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="../src/core/Ray.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  27. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  28. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  29. <script type="text/javascript" src="../src/core/Face3.js"></script>
  30. <script type="text/javascript" src="../src/core/Face4.js"></script>
  31. <script type="text/javascript" src="../src/core/UV.js"></script>
  32. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  33. <script type="text/javascript" src="../src/core/Spline.js"></script>
  34. <script type="text/javascript" src="../src/core/Edge.js"></script>
  35. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  36. <script type="text/javascript" src="../src/lights/Light.js"></script>
  37. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  38. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  39. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  40. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  41. <script type="text/javascript" src="../src/materials/Material.js"></script>
  42. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  53. <script type="text/javascript" src="../src/textures/Texture.js"></script>
  54. <script type="text/javascript" src="../src/textures/DataTexture.js"></script>
  55. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  56. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  57. <script type="text/javascript" src="../src/objects/Line.js"></script>
  58. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  59. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  60. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  61. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  62. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  63. <script type="text/javascript" src="../src/objects/Sprite.js"></script>
  64. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  65. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  66. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  67. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  68. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  69. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  70. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  71. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  72. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  73. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  74. <script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
  75. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  76. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  81. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  82. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  83. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  84. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  85. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  86. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  87. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
  88. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  89. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  90. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  91. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  92. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  93. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  94. <script type="text/javascript" src="../src/extras/geometries/Curve.js"></script>
  95. <script type="text/javascript" src="../src/extras/geometries/CurvePath.js"></script>
  96. <script type="text/javascript" src="../src/extras/geometries/Path.js"></script>
  97. <script type="text/javascript" src="../src/extras/geometries/Shape.js"></script>
  98. <script type="text/javascript" src="../src/extras/geometries/TextPath.js"></script>
  99. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  100. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  101. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  102. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  103. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  104. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  105. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  106. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  107. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  108. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  109. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  110. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  111. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  112. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  113. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  114. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  115. <script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
  116. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  117. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  118. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  119. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  120. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  121. <script type="text/javascript" src="js/Stats.js"></script>
  122. <script type="text/javascript">
  123. var container, stats;
  124. var camera, scene, renderer, objects;
  125. var pointLight;
  126. var sphere;
  127. var targetRotation = 0;
  128. var targetRotationOnMouseDown = 0;
  129. var mouseX = 0;
  130. var mouseXOnMouseDown = 0;
  131. var windowHalfX = window.innerWidth / 2;
  132. var windowHalfY = window.innerHeight / 2;
  133. var moveForward = false, moveBackwards = false,
  134. moveUp = false, moveDown = false,
  135. moveLeft = false, moveRight = false,
  136. yawLeft = false, yawRight = false,
  137. pitchUp = false, pitchDown = false,
  138. rollLeft = false, rollRight = false;
  139. var debugContext;
  140. init();
  141. animate();
  142. function init() {
  143. container = document.createElement( 'div' );
  144. document.body.appendChild( container );
  145. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  146. camera.position.y = 150;
  147. camera.position.z = 400;
  148. camera.target.position.y = 150;
  149. scene = new THREE.Scene();
  150. // Grid
  151. var geometry = new THREE.Geometry();
  152. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  153. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  154. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  155. for ( var i = 0; i <= 10; i ++ ) {
  156. var line = new THREE.Line( geometry, material );
  157. line.position.z = ( i * 100 ) - 500;
  158. scene.add( line );
  159. var line = new THREE.Line( geometry, material );
  160. line.position.x = ( i * 100 ) - 500;
  161. line.rotation.y = 90 * Math.PI / 180;
  162. scene.add( line );
  163. }
  164. // Spheres
  165. objects = [];
  166. geometry = new THREE.SphereGeometry( 100, 16, 8 );
  167. material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } );
  168. for ( var i = 0; i < 10; i ++ ) {
  169. sphere = new THREE.Mesh( geometry, material );
  170. sphere.overdraw = true;
  171. sphere.position.x = Math.random() * 1000 - 500;
  172. sphere.position.y = Math.random() * 1000 - 500;
  173. sphere.position.z = Math.random() * 1000 - 500;
  174. sphere.rotation.x = Math.random() * 200 - 100;
  175. sphere.rotation.y = Math.random() * 200 - 100;
  176. sphere.rotation.z = Math.random() * 200 - 100;
  177. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  178. objects.push( sphere );
  179. scene.add( sphere );
  180. }
  181. // Lights
  182. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  183. scene.add( ambientLight );
  184. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  185. directionalLight.position.x = Math.random() - 0.5;
  186. directionalLight.position.y = Math.random() - 0.5;
  187. directionalLight.position.z = Math.random() - 0.5;
  188. directionalLight.position.normalize();
  189. scene.add( directionalLight );
  190. pointLight = new THREE.PointLight( 0xff0000, 1 );
  191. scene.add( pointLight );
  192. renderer = new THREE.CanvasRenderer();
  193. renderer.setSize( window.innerWidth, window.innerHeight );
  194. container.appendChild( renderer.domElement );
  195. var debugCanvas = document.createElement( 'canvas' );
  196. debugCanvas.width = 512;
  197. debugCanvas.height = 512;
  198. debugCanvas.style.position = 'absolute';
  199. debugCanvas.style.top = '0px';
  200. debugCanvas.style.left = '0px';
  201. container.appendChild( debugCanvas );
  202. debugContext = debugCanvas.getContext( '2d' );
  203. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  204. debugContext.strokeStyle = '#000000';
  205. stats = new Stats();
  206. stats.domElement.style.position = 'absolute';
  207. stats.domElement.style.top = '0px';
  208. container.appendChild(stats.domElement);
  209. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  210. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  211. }
  212. function onDocumentKeyDown( event ) {
  213. switch( event.keyCode ) {
  214. case 38: moveForward = true; break; // up
  215. case 40: moveBackwards = true; break; // down
  216. case 37: moveLeft = true; break; // left
  217. case 39: moveRight = true; break; // right
  218. case 65: yawLeft = true; break; // a
  219. case 68: yawRight = true; break; // d
  220. case 87: moveUp/*pitchUp*/ = true; break; // w
  221. case 83: moveDown/*pitchDown*/ = true; break; // s
  222. case 90: rollLeft = true; break; // z
  223. case 67: rollRight = true; break; // c
  224. }
  225. }
  226. function onDocumentKeyUp( event ) {
  227. switch( event.keyCode ) {
  228. case 38: moveForward = false; break; // up
  229. case 40: moveBackwards = false; break; // down
  230. case 37: moveLeft = false; break; // left
  231. case 39: moveRight = false; break; // right
  232. case 65: yawLeft = false; break; // a
  233. case 68: yawRight = false; break; // d
  234. case 87: moveUp/*pitchUp*/ = false; break; // w
  235. case 83: moveDown/*pitchDown*/ = false; break; // s
  236. case 90: rollLeft = false; break; // z
  237. case 67: rollRight = false; break; // c
  238. }
  239. }
  240. //
  241. function animate() {
  242. requestAnimationFrame( animate );
  243. render();
  244. stats.update();
  245. }
  246. function render() {
  247. if ( moveForward ) camera.position.z -= 5;
  248. if ( moveBackwards ) camera.position.z += 5;
  249. if ( moveUp ) camera.position.y += 5;
  250. if ( moveDown ) camera.position.y -= 5;
  251. if ( moveLeft ) camera.position.x -= 5;
  252. if ( moveRight ) camera.position.x += 5;
  253. if ( pitchUp ) camera.rotation.x += 0.01;
  254. if ( pitchDown ) camera.rotation.x -= 0.01;
  255. if ( yawLeft ) camera.target.position.x -= 5;
  256. if ( yawRight ) camera.target.position.x += 5;
  257. if ( rollLeft ) camera.rotation.z += 0.01;
  258. if ( rollRight ) camera.rotation.z -= 0.01;
  259. debugContext.clearRect( -256, -256, 512, 512 );
  260. debugContext.beginPath();
  261. // center
  262. debugContext.moveTo( -10, 0 );
  263. debugContext.lineTo( 10, 0 );
  264. debugContext.moveTo( 0, -10 );
  265. debugContext.lineTo( 0, 10 );
  266. // camera
  267. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  268. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  269. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  270. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  271. debugContext.rect( - 50, - 50, 100, 100 );
  272. for ( var i = 0, l = objects.length; i < l; i++ ) {
  273. var object = objects[ i ];
  274. object.rotation.x += 0.01;
  275. object.rotation.y += 0.005;
  276. object.position.y = Math.sin( object.rotation.x ) * 200;
  277. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  278. }
  279. debugContext.closePath();
  280. debugContext.stroke();
  281. renderer.render( scene, camera );
  282. }
  283. </script>
  284. </body>
  285. </html>