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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js misc - sound</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- text-align:center;
- }
- a {
- color:#0078ff;
- }
- #info {
- color:#fff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index:100;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl 3d sounds example -
- music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
- <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> <br/><br/>
- navigate with WASD / arrows / mouse
- </div>
- <div id="container"></div>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container;
- var camera, scene, renderer;
- var light, pointLight;
- var mesh;
- var material_sphere1, material_sphere2;
- var sound1, sound2;
- var Sound = function ( sources, radius, volume ) {
- var audio = document.createElement( 'audio' );
- for ( var i = 0; i < sources.length; i ++ ) {
- var source = document.createElement( 'source' );
- source.src = sources[ i ];
- audio.appendChild( source );
- }
- this.position = new THREE.Vector3();
- this.play = function () {
- audio.play();
- }
- this.update = function ( camera ) {
- var distance = this.position.distanceTo( camera.position );
- if ( distance <= radius ) {
- audio.volume = volume * ( 1 - distance / radius );
- } else {
- audio.volume = 0;
- }
- }
- }
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
- camera = new THREE.FirstPersonCamera( {
- fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
- movementSpeed: 70, lookSpeed: 0.05, noFly: true, lookVertical: false
- } );
- camera.position.set( 0, 25, 0 );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 0.5, 1 );
- light.position.normalize();
- scene.add( light );
- var sphere = new THREE.SphereGeometry( 20, 32, 16 );
- material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
- material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
- var cube = new THREE.CubeGeometry( 5, 40, 5 );
- var material_cube = new THREE.MeshLambertMaterial( { color: 0xffff00, shading: THREE.FlatShading } );
- material_cube.color.setHSV( 0.1, 0.7, 1 );
- // sound spheres
- var s = 1;
- var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
- mesh1.position.set( -250, 30, 0 );
- mesh1.scale.set( s, s, s );
- scene.add( mesh1 );
- sound1 = new Sound( [ 'sounds/358232_j_s_song.mp3', 'sounds/358232_j_s_song.ogg' ], 275, 1 );
- sound1.position.copy( mesh1.position );
- sound1.play();
- //
- var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
- mesh2.position.set( 250, 30, 0 );
- mesh2.scale.set( s, s, s );
- scene.add( mesh2 );
- sound2 = new Sound( [ 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' ], 275, 1 );
- sound2.position.copy( mesh2.position );
- sound2.play();
- // ground
- var material_wireframe = new THREE.MeshLambertMaterial( { color: 0xffaa00, wireframe: true, wireframeLinewidth: 1 } );
- material_wireframe.color.setHSV( 0.1, 0.2, 0.25 );
- var plane = new THREE.PlaneGeometry( 1000, 1000, 100, 100 );
- mesh = new THREE.Mesh( plane, material_wireframe );
- mesh.position.y = 0.1;
- mesh.rotation.x = -1.57;
- scene.add( mesh );
- renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- renderer.autoClear = false;
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var time = new Date().getTime() * 0.005;
- material_sphere1.color.setHSV( 0.0, 0.3 + 0.7 * ( 1 + Math.cos(time) ) / 2, 1 );
- material_sphere2.color.setHSV( 0.1, 0.3 + 0.7 * ( 1 + Math.sin(time) ) / 2, 1 );
- renderer.clear();
- renderer.render( scene, camera );
- sound1.update( camera );
- sound2.update( camera );
- }
- </script>
- </body>
- </html>
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