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- <html>
- <head>
- <title>three.js webgl - intersection: ray with sphere/AABB/plane</title>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- #oldie {
- background-color: #ddd !important
- }
- #info {
- position: absolute;
- top: 30px;
- left: 150px;
- width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index: 100;
- }
- #options {
- position: absolute;
- top: 10px;
- left: 150px;
- width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index: 100;
- }
- </style>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var camera, scene, projector, renderer,
- info, mouse = { x: 0, y: 0 }, sun;
- var theta = 0;
- var camdist = 1500;
- var geoms = [];
- function init () {
- container = document.createElement('div');
- document.body.appendChild(container);
- info = document.getElementById("info");
- camera = new THREE.Camera(40, window.innerWidth / window.innerHeight, 1, 10000);
- scene = new THREE.Scene();
- projector = new THREE.Projector();
- renderer = new THREE.WebGLRenderer();
- renderer.setSize(window.innerWidth, window.innerHeight);
- container.appendChild(renderer.domElement);
- var ambientLight = new THREE.AmbientLight(0x606060);
- scene.add(ambientLight);
- sun = new THREE.DirectionalLight(0xffffff);
- scene.add(sun);
- //makeWall(480);
- //makeWall(360);
- makeWall(240);
- makeWall(120);
- makeWall(0);
- makeWall(-120);
- makeWall(-240);
- //makeWall(-360);
- //makeWall(-480);
- plane = new THREE.Mesh( new THREE.PlaneGeometry( 30000, 30000, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
- plane.position.y = - 480;
- plane.rotation.x = Math.PI / - 2;
- scene.add( plane );
- geoms.push( plane );
- var cplane = new THREE.PlaneCollider( plane.position, new THREE.Vector3( 0, 1, 0 ) );
- cplane.mesh = plane;
- THREE.Collisions.colliders.push( cplane );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- container.onmousemove = onDocumentMouseMove;
- animate();
- }
- function makeWall(z){
- var mx = 120 * 2;
- for (var i = -mx; i <= mx; i += 120) {
- for (var j = -mx; j <= mx; j += 120) {
- if (Math.random() > 0.5)
- createCube(100, new THREE.Vector3(j, i, z));
- else
- createSphere(50, new THREE.Vector3(j, i, z));
- }
- }
- }
- function createCube(s, p){
- var cube = new THREE.Mesh(new THREE.CubeGeometry( s, s, s ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
- cube.position = p;
- scene.add(cube);
- geoms.push(cube);
- THREE.Collisions.colliders.push(THREE.CollisionUtils.MeshAABB(cube, p));
- }
- function createSphere(rad, p){
- var sphere = new THREE.Mesh( new THREE.SphereGeometry( rad, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
- sphere.position = p;
- scene.add(sphere);
- geoms.push(sphere);
- var sc = new THREE.SphereCollider(p, rad);
- sc.mesh = sphere;
- THREE.Collisions.colliders.push(sc);
- }
- function onDocumentMouseMove(event){
- event.preventDefault();
- mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
- mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
- }
- function animate(){
- requestAnimationFrame( animate );
- var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
- projector.unprojectVector( vector, camera );
- var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
- for ( var i = 0; i < geoms.length; i++) {
- geoms[i].materials[0].color = new THREE.Color(0x007700);
- }
- if ( !document.getElementById( "nearest" ).checked ) {
- // Raycast all
- ts = new Date().getTime();
- var cs = THREE.Collisions.rayCastAll( ray );
- tt = new Date().getTime() - ts;
- if ( cs.length > 0 ) {
- info.innerHTML = cs.length + " colliders found in " + tt;
- for ( var i = 0; i < cs.length; i ++ ) {
- cs[ i ].mesh.materials[ 0 ].color.setHex( 0xaa0000 );
- }
- } else {
- info.innerHTML = "No intersection";
- }
- } else {
- // Raycast nearest
- ts = new Date().getTime();
- var c = THREE.Collisions.rayCastNearest( ray );
- tt = new Date().getTime() - ts;
- if ( c ) {
- info.innerHTML = "Found in " + tt + " @ distance " + c.distance;
- c.mesh.materials[ 0 ].color.setHex( 0xaa0000 );
- } else {
- info.innerHTML = "No intersection";
- }
- }
- camera.position.x = camdist * Math.cos(theta);
- camera.position.z = camdist * Math.sin(theta);
- camera.position.y = camdist / 2 * Math.sin(theta * 2);
- sun.position = camera.position.clone();
- sun.position.normalize();
- theta += 0.005;
- renderer.render( scene, camera );
- stats.update();
- }
- function vts(v){
- if (!v)
- return "undefined<br>";
- else
- return v.x + " , " + v.y + " , " + v.z + "<br>";
- }
- </script>
- </head>
- <body onload="init();">
- <div id="info">
- </div>
- <div id="options">
- <input type="checkbox" id="nearest" checked/> Nearest collider only
- <br/>
- </div>
- </body>
- </html>
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