webgl_objconvert_test.html 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
  19. #d { text-align:center; margin:1em 0 -9.2em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. </div>
  33. <pre id="log"></pre>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="js/Detector.js"></script>
  36. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  37. <script type="text/javascript" src="js/Stats.js"></script>
  38. <script type="text/javascript">
  39. var SCREEN_WIDTH = window.innerWidth;
  40. var SCREEN_HEIGHT = window.innerHeight;
  41. var FLOOR = -250;
  42. var container,stats;
  43. var camera, scene;
  44. var canvasRenderer, webglRenderer;
  45. var mesh, zmesh, geometry;
  46. var mouseX = 0, mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. var render_canvas = 1, render_gl = 1;
  50. var has_gl = 0;
  51. var bcanvas = document.getElementById("rcanvas");
  52. var bwebgl = document.getElementById("rwebgl");
  53. document.addEventListener('mousemove', onDocumentMouseMove, false);
  54. init();
  55. animate();
  56. render_canvas = !has_gl;
  57. bwebgl.style.display = has_gl ? "inline" : "none";
  58. bcanvas.className = render_canvas ? "button" : "button inactive";
  59. function init() {
  60. container = document.createElement('div');
  61. document.body.appendChild(container);
  62. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  63. camera.position.z = 500;
  64. camera.updateMatrix();
  65. scene = new THREE.Scene();
  66. // GROUND
  67. var x = document.createElement( "canvas" );
  68. var xc = x.getContext("2d");
  69. x.width = x.height = 128;
  70. xc.fillStyle = "#fff";
  71. xc.fillRect(0, 0, 128, 128);
  72. xc.fillStyle = "#000";
  73. xc.fillRect(0, 0, 64, 64);
  74. xc.fillStyle = "#999";
  75. xc.fillRect(32, 32, 32, 32);
  76. xc.fillStyle = "#000";
  77. xc.fillRect(64, 64, 64, 64);
  78. xc.fillStyle = "#555";
  79. xc.fillRect(96, 96, 32, 32);
  80. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  81. xm.map.needsUpdate = true;
  82. xm.map.repeat.set( 10, 10 );
  83. geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
  84. mesh = new THREE.Mesh( geometry, xm );
  85. mesh.position.x = 0;
  86. mesh.position.y = FLOOR;
  87. mesh.position.z = 0;
  88. mesh.rotation.x = 1.57;
  89. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
  90. mesh.doubleSided = true;
  91. mesh.updateMatrix();
  92. scene.add(mesh);
  93. // SPHERES
  94. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  95. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  96. for ( var i = 0; i < 10; i ++ ) {
  97. mesh = new THREE.Mesh( sphere, material_spheres );
  98. mesh.position.x = 500 * (Math.random() - 0.5);
  99. mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
  100. mesh.position.z = 100 * (Math.random() - 1);
  101. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  102. mesh.overdraw = true;
  103. mesh.updateMatrix();
  104. scene.add(mesh);
  105. }
  106. // LIGHTS
  107. var ambient = new THREE.AmbientLight( 0x221100 );
  108. scene.add( ambient );
  109. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  110. directionalLight.position.y = -70;
  111. directionalLight.position.z = 100;
  112. directionalLight.position.normalize();
  113. scene.add( directionalLight );
  114. if ( render_gl ) {
  115. try {
  116. webglRenderer = new THREE.WebGLRenderer();
  117. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  118. webglRenderer.domElement.style.position = "relative";
  119. container.appendChild( webglRenderer.domElement );
  120. has_gl = 1;
  121. }
  122. catch (e) {
  123. }
  124. }
  125. if( render_canvas ) {
  126. canvasRenderer = new THREE.CanvasRenderer();
  127. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  128. container.appendChild( canvasRenderer.domElement );
  129. }
  130. stats = new Stats();
  131. stats.domElement.style.position = 'absolute';
  132. stats.domElement.style.top = '0px';
  133. stats.domElement.style.zIndex = 100;
  134. container.appendChild( stats.domElement );
  135. bcanvas.addEventListener("click", toggleCanvas, false);
  136. bwebgl.addEventListener("click", toggleWebGL, false);
  137. //var loader = new THREE.BinaryLoader(),
  138. var loader = new THREE.JSONLoader(),
  139. callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
  140. callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
  141. loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
  142. loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
  143. //loader.load( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
  144. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
  145. }
  146. function createScene( geometry, x, y, z, b ) {
  147. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  148. zmesh.position.x = x;
  149. zmesh.position.z = y;
  150. zmesh.position.y = z;
  151. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  152. zmesh.overdraw = true;
  153. zmesh.updateMatrix();
  154. scene.add(zmesh);
  155. createMaterialsPalette( geometry.materials, 100, b );
  156. }
  157. function createMaterialsPalette( materials, size, bottom ) {
  158. for ( var i = 0; i < materials.length; i ++ ) {
  159. // material
  160. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  161. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  162. mesh.position.y = FLOOR + size/2 + bottom;
  163. mesh.position.z = -100;
  164. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  165. mesh.doubleSided = true;
  166. mesh.updateMatrix();
  167. scene.add(mesh);
  168. // number
  169. var x = document.createElement( "canvas" );
  170. var xc = x.getContext("2d");
  171. x.width = x.height = 128;
  172. xc.shadowColor = "#000";
  173. xc.shadowBlur = 7;
  174. xc.fillStyle = "orange";
  175. xc.font = "50pt arial bold";
  176. xc.fillText(i, 10, 64);
  177. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  178. xm.map.needsUpdate = true;
  179. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  180. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  181. mesh.position.y = FLOOR + size/2 + bottom;
  182. mesh.position.z = -99;
  183. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  184. mesh.doubleSided = true;
  185. mesh.updateMatrix();
  186. scene.add(mesh);
  187. }
  188. }
  189. function onDocumentMouseMove(event) {
  190. mouseX = ( event.clientX - windowHalfX );
  191. mouseY = ( event.clientY - windowHalfY );
  192. }
  193. //
  194. function animate() {
  195. requestAnimationFrame( animate );
  196. render();
  197. stats.update();
  198. }
  199. function render() {
  200. camera.position.x += ( mouseX - camera.position.x ) * .05;
  201. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  202. camera.updateMatrix();
  203. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  204. if ( render_canvas ) canvasRenderer.render( scene, camera );
  205. }
  206. function log( text ) {
  207. var e = document.getElementById("log");
  208. e.innerHTML = text + "<br/>" + e.innerHTML;
  209. }
  210. function toggleCanvas() {
  211. render_canvas = !render_canvas;
  212. bcanvas.className = render_canvas ? "button" : "button inactive";
  213. render_gl = !render_canvas;
  214. bwebgl.className = render_gl ? "button" : "button inactive";
  215. if( has_gl )
  216. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  217. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  218. }
  219. function toggleWebGL() {
  220. render_gl = !render_gl;
  221. bwebgl.className = render_gl ? "button" : "button inactive";
  222. render_canvas = !render_gl;
  223. bcanvas.className = render_canvas ? "button" : "button inactive";
  224. if( has_gl )
  225. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  226. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  227. }
  228. </script>
  229. </body>
  230. </html>