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ViewHelper.js 7.9 KB

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  1. import {
  2. BoxGeometry,
  3. CanvasTexture,
  4. Color,
  5. Euler,
  6. Mesh,
  7. MeshBasicMaterial,
  8. Object3D,
  9. OrthographicCamera,
  10. Quaternion,
  11. Raycaster,
  12. Sprite,
  13. SpriteMaterial,
  14. Vector2,
  15. Vector3,
  16. Vector4
  17. } from 'three';
  18. class ViewHelper extends Object3D {
  19. constructor( camera, domElement ) {
  20. super();
  21. this.isViewHelper = true;
  22. this.animating = false;
  23. this.center = new Vector3();
  24. const color1 = new Color( '#ff3653' );
  25. const color2 = new Color( '#8adb00' );
  26. const color3 = new Color( '#2c8fff' );
  27. const interactiveObjects = [];
  28. const raycaster = new Raycaster();
  29. const mouse = new Vector2();
  30. const dummy = new Object3D();
  31. const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
  32. orthoCamera.position.set( 0, 0, 2 );
  33. const geometry = new BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
  34. const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
  35. const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
  36. const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
  37. yAxis.rotation.z = Math.PI / 2;
  38. zAxis.rotation.y = - Math.PI / 2;
  39. this.add( xAxis );
  40. this.add( zAxis );
  41. this.add( yAxis );
  42. const posXAxisHelper = new Sprite( getSpriteMaterial( color1, 'X' ) );
  43. posXAxisHelper.userData.type = 'posX';
  44. const posYAxisHelper = new Sprite( getSpriteMaterial( color2, 'Y' ) );
  45. posYAxisHelper.userData.type = 'posY';
  46. const posZAxisHelper = new Sprite( getSpriteMaterial( color3, 'Z' ) );
  47. posZAxisHelper.userData.type = 'posZ';
  48. const negXAxisHelper = new Sprite( getSpriteMaterial( color1 ) );
  49. negXAxisHelper.userData.type = 'negX';
  50. const negYAxisHelper = new Sprite( getSpriteMaterial( color2 ) );
  51. negYAxisHelper.userData.type = 'negY';
  52. const negZAxisHelper = new Sprite( getSpriteMaterial( color3 ) );
  53. negZAxisHelper.userData.type = 'negZ';
  54. posXAxisHelper.position.x = 1;
  55. posYAxisHelper.position.y = 1;
  56. posZAxisHelper.position.z = 1;
  57. negXAxisHelper.position.x = - 1;
  58. negXAxisHelper.scale.setScalar( 0.8 );
  59. negYAxisHelper.position.y = - 1;
  60. negYAxisHelper.scale.setScalar( 0.8 );
  61. negZAxisHelper.position.z = - 1;
  62. negZAxisHelper.scale.setScalar( 0.8 );
  63. this.add( posXAxisHelper );
  64. this.add( posYAxisHelper );
  65. this.add( posZAxisHelper );
  66. this.add( negXAxisHelper );
  67. this.add( negYAxisHelper );
  68. this.add( negZAxisHelper );
  69. interactiveObjects.push( posXAxisHelper );
  70. interactiveObjects.push( posYAxisHelper );
  71. interactiveObjects.push( posZAxisHelper );
  72. interactiveObjects.push( negXAxisHelper );
  73. interactiveObjects.push( negYAxisHelper );
  74. interactiveObjects.push( negZAxisHelper );
  75. const point = new Vector3();
  76. const dim = 128;
  77. const turnRate = 2 * Math.PI; // turn rate in angles per second
  78. this.render = function ( renderer ) {
  79. this.quaternion.copy( camera.quaternion ).invert();
  80. this.updateMatrixWorld();
  81. point.set( 0, 0, 1 );
  82. point.applyQuaternion( camera.quaternion );
  83. if ( point.x >= 0 ) {
  84. posXAxisHelper.material.opacity = 1;
  85. negXAxisHelper.material.opacity = 0.5;
  86. } else {
  87. posXAxisHelper.material.opacity = 0.5;
  88. negXAxisHelper.material.opacity = 1;
  89. }
  90. if ( point.y >= 0 ) {
  91. posYAxisHelper.material.opacity = 1;
  92. negYAxisHelper.material.opacity = 0.5;
  93. } else {
  94. posYAxisHelper.material.opacity = 0.5;
  95. negYAxisHelper.material.opacity = 1;
  96. }
  97. if ( point.z >= 0 ) {
  98. posZAxisHelper.material.opacity = 1;
  99. negZAxisHelper.material.opacity = 0.5;
  100. } else {
  101. posZAxisHelper.material.opacity = 0.5;
  102. negZAxisHelper.material.opacity = 1;
  103. }
  104. //
  105. const x = domElement.offsetWidth - dim;
  106. renderer.clearDepth();
  107. renderer.getViewport( viewport );
  108. renderer.setViewport( x, 0, dim, dim );
  109. renderer.render( this, orthoCamera );
  110. renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
  111. };
  112. const targetPosition = new Vector3();
  113. const targetQuaternion = new Quaternion();
  114. const q1 = new Quaternion();
  115. const q2 = new Quaternion();
  116. const viewport = new Vector4();
  117. let radius = 0;
  118. this.handleClick = function ( event ) {
  119. if ( this.animating === true ) return false;
  120. const rect = domElement.getBoundingClientRect();
  121. const offsetX = rect.left + ( domElement.offsetWidth - dim );
  122. const offsetY = rect.top + ( domElement.offsetHeight - dim );
  123. mouse.x = ( ( event.clientX - offsetX ) / ( rect.width - offsetX ) ) * 2 - 1;
  124. mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
  125. raycaster.setFromCamera( mouse, orthoCamera );
  126. const intersects = raycaster.intersectObjects( interactiveObjects );
  127. if ( intersects.length > 0 ) {
  128. const intersection = intersects[ 0 ];
  129. const object = intersection.object;
  130. prepareAnimationData( object, this.center );
  131. this.animating = true;
  132. return true;
  133. } else {
  134. return false;
  135. }
  136. };
  137. this.update = function ( delta ) {
  138. const step = delta * turnRate;
  139. // animate position by doing a slerp and then scaling the position on the unit sphere
  140. q1.rotateTowards( q2, step );
  141. camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
  142. // animate orientation
  143. camera.quaternion.rotateTowards( targetQuaternion, step );
  144. if ( q1.angleTo( q2 ) === 0 ) {
  145. this.animating = false;
  146. }
  147. };
  148. this.dispose = function () {
  149. geometry.dispose();
  150. xAxis.material.dispose();
  151. yAxis.material.dispose();
  152. zAxis.material.dispose();
  153. posXAxisHelper.material.map.dispose();
  154. posYAxisHelper.material.map.dispose();
  155. posZAxisHelper.material.map.dispose();
  156. negXAxisHelper.material.map.dispose();
  157. negYAxisHelper.material.map.dispose();
  158. negZAxisHelper.material.map.dispose();
  159. posXAxisHelper.material.dispose();
  160. posYAxisHelper.material.dispose();
  161. posZAxisHelper.material.dispose();
  162. negXAxisHelper.material.dispose();
  163. negYAxisHelper.material.dispose();
  164. negZAxisHelper.material.dispose();
  165. };
  166. function prepareAnimationData( object, focusPoint ) {
  167. switch ( object.userData.type ) {
  168. case 'posX':
  169. targetPosition.set( 1, 0, 0 );
  170. targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
  171. break;
  172. case 'posY':
  173. targetPosition.set( 0, 1, 0 );
  174. targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
  175. break;
  176. case 'posZ':
  177. targetPosition.set( 0, 0, 1 );
  178. targetQuaternion.setFromEuler( new Euler() );
  179. break;
  180. case 'negX':
  181. targetPosition.set( - 1, 0, 0 );
  182. targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
  183. break;
  184. case 'negY':
  185. targetPosition.set( 0, - 1, 0 );
  186. targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
  187. break;
  188. case 'negZ':
  189. targetPosition.set( 0, 0, - 1 );
  190. targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
  191. break;
  192. default:
  193. console.error( 'ViewHelper: Invalid axis.' );
  194. }
  195. //
  196. radius = camera.position.distanceTo( focusPoint );
  197. targetPosition.multiplyScalar( radius ).add( focusPoint );
  198. dummy.position.copy( focusPoint );
  199. dummy.lookAt( camera.position );
  200. q1.copy( dummy.quaternion );
  201. dummy.lookAt( targetPosition );
  202. q2.copy( dummy.quaternion );
  203. }
  204. function getAxisMaterial( color ) {
  205. return new MeshBasicMaterial( { color: color, toneMapped: false } );
  206. }
  207. function getSpriteMaterial( color, text = null ) {
  208. const canvas = document.createElement( 'canvas' );
  209. canvas.width = 64;
  210. canvas.height = 64;
  211. const context = canvas.getContext( '2d' );
  212. context.beginPath();
  213. context.arc( 32, 32, 16, 0, 2 * Math.PI );
  214. context.closePath();
  215. context.fillStyle = color.getStyle();
  216. context.fill();
  217. if ( text !== null ) {
  218. context.font = '24px Arial';
  219. context.textAlign = 'center';
  220. context.fillStyle = '#000000';
  221. context.fillText( text, 32, 41 );
  222. }
  223. const texture = new CanvasTexture( canvas );
  224. return new SpriteMaterial( { map: texture, toneMapped: false } );
  225. }
  226. }
  227. }
  228. export { ViewHelper };