2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a9bc6350b5 Merge pull request #18510 from WestLangley/dev_zero_vector 5 жил өмнө
.github 9edcc24946 r112 5 жил өмнө
build 0ee34d1828 Updated builds. 5 жил өмнө
docs 23649acb80 Zero vector orthogonal to every vector 5 жил өмнө
editor 03cad1e860 Merge pull request #18494 from Mugen87/dev19 5 жил өмнө
examples 097b555d32 Merge pull request #18506 from Mugen87/dev32 5 жил өмнө
files 3536f494e0 Docs: Fixed language selector. 5 жил өмнө
src a9bc6350b5 Merge pull request #18510 from WestLangley/dev_zero_vector 5 жил өмнө
test da2c0affd1 Frustum: .setFromMatrix() -> .setFromProjectionMatrix() 5 жил өмнө
utils d48baad402 Revert "CameraControls: consolidate OrbitControls, MapControls, and TrackballControls" 5 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 жил өмнө
.npmignore ccd86cc603 Include declaration files in npm package 6 жил өмнө
.travis.yml 294d4b291a Tests against latest node 7 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md cf28da969d README: Modernized example. 5 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 21f8748968 Upgrade dev dependencies. 5 жил өмнө
package.json 21f8748968 Upgrade dev dependencies. 5 жил өмнө

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases