GCodeLoader.js 4.9 KB

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  1. /**
  2. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  3. *
  4. * Gcode files are composed by commands used by machines to create objects.
  5. *
  6. * @class THREE.GCodeLoader
  7. * @param {Manager} manager Loading manager.
  8. * @author tentone
  9. * @author joewalnes
  10. */
  11. THREE.GCodeLoader = function ( manager ) {
  12. THREE.Loader.call( this, manager );
  13. this.splitLayer = false;
  14. };
  15. THREE.GCodeLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  16. constructor: THREE.GCodeLoader,
  17. load: function ( url, onLoad, onProgress, onError ) {
  18. var scope = this;
  19. var loader = new THREE.FileLoader( scope.manager );
  20. loader.setPath( scope.path );
  21. loader.load( url, function ( text ) {
  22. onLoad( scope.parse( text ) );
  23. }, onProgress, onError );
  24. },
  25. parse: function ( data ) {
  26. var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
  27. var layers = [];
  28. var currentLayer = undefined;
  29. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFF0000 } );
  30. pathMaterial.name = 'path';
  31. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0x00FF00 } );
  32. extrudingMaterial.name = 'extruded';
  33. function newLayer( line ) {
  34. currentLayer = { vertex: [], pathVertex: [], z: line.z };
  35. layers.push( currentLayer );
  36. }
  37. //Create lie segment between p1 and p2
  38. function addSegment( p1, p2 ) {
  39. if ( currentLayer === undefined ) {
  40. newLayer( p1 );
  41. }
  42. if ( line.extruding ) {
  43. currentLayer.vertex.push( p1.x, p1.y, p1.z );
  44. currentLayer.vertex.push( p2.x, p2.y, p2.z );
  45. } else {
  46. currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
  47. currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
  48. }
  49. }
  50. function delta( v1, v2 ) {
  51. return state.relative ? v2 : v2 - v1;
  52. }
  53. function absolute( v1, v2 ) {
  54. return state.relative ? v1 + v2 : v2;
  55. }
  56. var lines = data.replace( /;.+/g, '' ).split( '\n' );
  57. for ( var i = 0; i < lines.length; i ++ ) {
  58. var tokens = lines[ i ].split( ' ' );
  59. var cmd = tokens[ 0 ].toUpperCase();
  60. //Argumments
  61. var args = {};
  62. tokens.splice( 1 ).forEach( function ( token ) {
  63. if ( token[ 0 ] !== undefined ) {
  64. var key = token[ 0 ].toLowerCase();
  65. var value = parseFloat( token.substring( 1 ) );
  66. args[ key ] = value;
  67. }
  68. } );
  69. //Process commands
  70. //G0/G1 – Linear Movement
  71. if ( cmd === 'G0' || cmd === 'G1' ) {
  72. var line = {
  73. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  74. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  75. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  76. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  77. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
  78. };
  79. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  80. if ( delta( state.e, line.e ) > 0 ) {
  81. line.extruding = delta( state.e, line.e ) > 0;
  82. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  83. newLayer( line );
  84. }
  85. }
  86. addSegment( state, line );
  87. state = line;
  88. } else if ( cmd === 'G2' || cmd === 'G3' ) {
  89. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  90. //console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  91. } else if ( cmd === 'G90' ) {
  92. //G90: Set to Absolute Positioning
  93. state.relative = false;
  94. } else if ( cmd === 'G91' ) {
  95. //G91: Set to state.relative Positioning
  96. state.relative = true;
  97. } else if ( cmd === 'G92' ) {
  98. //G92: Set Position
  99. var line = state;
  100. line.x = args.x !== undefined ? args.x : line.x;
  101. line.y = args.y !== undefined ? args.y : line.y;
  102. line.z = args.z !== undefined ? args.z : line.z;
  103. line.e = args.e !== undefined ? args.e : line.e;
  104. state = line;
  105. } else {
  106. //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  107. }
  108. }
  109. function addObject( vertex, extruding ) {
  110. var geometry = new THREE.BufferGeometry();
  111. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
  112. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  113. segments.name = 'layer' + i;
  114. object.add( segments );
  115. }
  116. var object = new THREE.Group();
  117. object.name = 'gcode';
  118. if ( this.splitLayer ) {
  119. for ( var i = 0; i < layers.length; i ++ ) {
  120. var layer = layers[ i ];
  121. addObject( layer.vertex, true );
  122. addObject( layer.pathVertex, false );
  123. }
  124. } else {
  125. var vertex = [], pathVertex = [];
  126. for ( var i = 0; i < layers.length; i ++ ) {
  127. var layer = layers[ i ];
  128. vertex.push(...layer.vertex)
  129. pathVertex.push(...layer.pathVertex)
  130. }
  131. addObject( vertex, true );
  132. addObject( pathVertex, false );
  133. }
  134. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  135. return object;
  136. }
  137. } );