CubeCamera.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">创建6个渲染到[page:WebGLRenderTargetCube]的摄像机</p>
  14. <h2>例子</h2>
  15. <p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
  16. <p>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</p>
  17. <p>[example:webgl_shading_physical shading / physical ]</p>
  18. <code>// Create cube camera
  19. var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
  20. scene.add( cubeCamera );
  21. // Create car
  22. var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
  23. var car = new Mesh( carGeometry, chromeMaterial );
  24. scene.add( car );
  25. // Update the render target cube
  26. car.setVisible( false );
  27. cubeCamera.position.copy( car.position );
  28. cubeCamera.update( renderer, scene );
  29. // Render the scene
  30. car.setVisible( true );
  31. renderer.render( scene, camera );
  32. </code>
  33. <h2>构造函数</h2>
  34. <h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
  35. <p>
  36. near -- 近剪裁面距离<br />
  37. far -- 远剪裁面距离<br />
  38. cubeResolution -- 设置立方体边缘的长度。
  39. </p>
  40. <p>
  41. 构造一个包含6个[page:PerspectiveCamera PerspectiveCameras]的CubeCamera,渲染到[page:WebGLRenderTargetCube]。
  42. </p>
  43. <h2>属性</h2>
  44. <p>参阅基类[page:Object3D]的公共属性。</p>
  45. <h3>[property:WebGLRenderTargetCube renderTarget]</h3>
  46. <p>
  47. 生成的立方体纹理。
  48. </p>
  49. <h2>方法</h2>
  50. <p>参阅基类[page:Object3D]的公共方法。</p>
  51. <h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
  52. <p>
  53. renderer -- 当前WebGL渲染器 <br />
  54. scene -- 当前场景
  55. </p>
  56. <p>
  57. 调用它来更新[page:CubeCamera.renderTarget renderTarget]。
  58. </p>
  59. <h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
  60. <p>
  61. 调用此方法以清除[page:CubeCamera.renderTarget renderTarget] 颜色,深度,和/或者模板缓冲区。
  62. 颜色缓冲区设置为渲染器的当前清除颜色。默认参数为*true*。
  63. </p>
  64. <h2>源代码</h2>
  65. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  66. </body>
  67. </html>