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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">创建6个渲染到[page:WebGLRenderTargetCube]的摄像机</p>
- <h2>例子</h2>
- <p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
- <p>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</p>
- <p>[example:webgl_shading_physical shading / physical ]</p>
- <code>// Create cube camera
- var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
- scene.add( cubeCamera );
- // Create car
- var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
- var car = new Mesh( carGeometry, chromeMaterial );
- scene.add( car );
- // Update the render target cube
- car.setVisible( false );
- cubeCamera.position.copy( car.position );
- cubeCamera.update( renderer, scene );
- // Render the scene
- car.setVisible( true );
- renderer.render( scene, camera );
- </code>
- <h2>构造函数</h2>
- <h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
- <p>
- near -- 近剪裁面距离<br />
- far -- 远剪裁面距离<br />
- cubeResolution -- 设置立方体边缘的长度。
- </p>
- <p>
- 构造一个包含6个[page:PerspectiveCamera PerspectiveCameras]的CubeCamera,渲染到[page:WebGLRenderTargetCube]。
- </p>
- <h2>属性</h2>
- <p>参阅基类[page:Object3D]的公共属性。</p>
- <h3>[property:WebGLRenderTargetCube renderTarget]</h3>
- <p>
- 生成的立方体纹理。
- </p>
- <h2>方法</h2>
- <p>参阅基类[page:Object3D]的公共方法。</p>
- <h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
- <p>
- renderer -- 当前WebGL渲染器 <br />
- scene -- 当前场景
- </p>
- <p>
- 调用它来更新[page:CubeCamera.renderTarget renderTarget]。
- </p>
- <h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
- <p>
- 调用此方法以清除[page:CubeCamera.renderTarget renderTarget] 颜色,深度,和/或者模板缓冲区。
- 颜色缓冲区设置为渲染器的当前清除颜色。默认参数为*true*。
- </p>
- <h2>源代码</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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