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- <h1>[name]</h1>
- <p class="desc">
- 双[page:PerspectiveCamera PerspectiveCamera](透视摄像机)用于
- [link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph](立体影像)or [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier](视差屏障)等效果。
- </p>
- <h2>例子</h2>
- <p>[example:webgl_effects_anaglyph effects / anaglyph ]</p>
- <p>[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]</p>
- <p>[example:webgl_effects_stereo effects / stereo ]</p>
- <p>
- 这个类在内部使用的文件<br /><br />
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/AnaglyphEffect.js examples/js/effects/AnaglyphEffect.js]<br /><br />
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/ParallaxBarrierEffect.js examples/js/effects/ParallaxBarrierEffect.js]<br /><br />
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/StereoEffect.js examples/js/effects/StereoEffect.js]<br /><br />
- 在上面的例子中使用。
- </p>
- <h2>构造函数</h2>
- <h3>[name]( )</h3>
- <h2>Properties</h2>
- <h3>[property:Float aspect]</h3>
- <p>默认值为*1*。</p>
- <h3>[property:Float eyeSep]</h3>
- <p>默认值为*0.064*。</p>
- <h3>[property:PerspectiveCamera cameraL]</h3>
- <p>左摄像机。这将添加到[page:Layers layer 1] - 要被左摄像机渲染的对象也必须添加到此层。</p>
- <h3>[property:PerspectiveCamera cameraR]</h3>
- <p>右摄像机。这被添加到[page:Layers layer 2] - 要被右摄像机渲染的对象也必须添加到该层。</p>
- <h2>方法</h2>
- <h3>[method:null update]( [param:PerspectiveCamera camera] )</h3>
- <p>
- 根据传入的摄像机更新立体摄像机。
- </p>
- <h2>源代码</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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