webgl_animation_scene.html 4.7 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - blendShapes + animation tracks [boxes]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - scene animation - <a href="https://clara.io/view/96106133-2e99-40cf-8abd-64defd153e61">Three Gears Scene</a> courtesy of David Sarno</div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script>
  40. var SCREEN_WIDTH = window.innerWidth;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = -250;
  43. var container,stats;
  44. var camera, scene, sceneAnimationClip;
  45. var renderer;
  46. var mesh, helper;
  47. var mixer;
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. var clock = new THREE.Clock();
  52. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  53. init();
  54. animate();
  55. function init() {
  56. container = document.getElementById( 'container' );
  57. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  58. camera.position.z = 150;
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  61. //scene.add( camera );
  62. // GROUND
  63. var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  64. var material = new THREE.MeshPhongMaterial( { emissive: 0x000000 } );
  65. var ground = new THREE.Mesh( geometry, material );
  66. ground.position.set( 0, FLOOR, 0 );
  67. ground.rotation.x = -Math.PI/2;
  68. /*scene.add( ground );*/
  69. ground.receiveShadow = true;
  70. // RENDERER
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setClearColor( scene.fog.color );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  75. renderer.domElement.style.position = "relative";
  76. container.appendChild( renderer.domElement );
  77. renderer.gammaInput = true;
  78. renderer.gammaOutput = true;
  79. renderer.shadowMap.enabled = true;
  80. // STATS
  81. stats = new Stats();
  82. container.appendChild( stats.domElement );
  83. //
  84. var loader = new THREE.ObjectLoader();
  85. loader.load( "models/json/scene-animation.json", function ( loadedScene ) {
  86. sceneAnimationClip = loadedScene.clips[0];
  87. scene = loadedScene;
  88. scene.add( camera );
  89. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  90. mixer = new THREE.AnimationMixer( scene );
  91. mixer.addAction( new THREE.AnimationAction( sceneAnimationClip, 0, 1, 1, true ) );
  92. } );
  93. // GUI
  94. initGUI();
  95. //
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. function onWindowResize() {
  99. windowHalfX = window.innerWidth / 2;
  100. windowHalfY = window.innerHeight / 2;
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function initGUI() {
  106. var API = {
  107. 'show model' : true,
  108. 'show skeleton' : false
  109. };
  110. var gui = new dat.GUI();
  111. gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
  112. gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
  113. }
  114. function onDocumentMouseMove( event ) {
  115. mouseX = ( event.clientX - windowHalfX );
  116. mouseY = ( event.clientY - windowHalfY );
  117. }
  118. //
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. render();
  122. stats.update();
  123. }
  124. function render() {
  125. var delta = 0.75 * clock.getDelta();
  126. camera.position.x += ( mouseX - camera.position.x ) * .05;
  127. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  128. camera.lookAt( scene.position );
  129. if( mixer ) {
  130. //console.log( "updating mixer by " + delta );
  131. mixer.update( delta );
  132. }
  133. renderer.render( scene, camera );
  134. }
  135. </script>
  136. </body>
  137. </html>