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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing - pixel shader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- font-family:Monospace;
- font-size:13px;
- /*text-align:center;*/
- font-weight: lighter;
- }
- a {
- color: gray;
- font-weight: bold;
- }
- #info {
- color: gray;
- position: absolute;
- bottom: 0px;
- width: 100%;
- padding: 15px;
- }
-
- .dg.ac {
- z-index: 1 !important;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/PixelShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/controls/TrackballControls.js"></script>
- <script src='js/libs/dat.gui.min.js'></script>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - pixel shader example<br/>
- shader by <a href="http://wongbryan.github.io">wongbryan</a>
- </div>
- <script>
- var camera, scene, renderer, gui, composer;
- var pixelPass, params;
- var geomData = [], group;
- function updateGUI() {
- pixelPass.uniforms.pixels.value = params.pixels;
- pixelPass.uniforms.step.value = params.step;
- }
- function resize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function init() {
- var container = document.getElementById( 'container' );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0xbfe7ff );
- container.appendChild( renderer.domElement );
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 0, 0, 30 );
- controls = new THREE.TrackballControls( camera, renderer.domElement );
- controls.rotateSpeed = 2.0;
- controls.panSpeed = 0.8;
- controls.zoomSpeed = 1.5;
- scene = new THREE.Scene();
- var hemisphereLight = new THREE.HemisphereLight( 0xfceafc, 0x000000, .8 );
- var shadowLight = new THREE.DirectionalLight( 0xffffff, .5 );
- shadowLight.position.set( 150, 75, 150 );
- var shadowLight2 = shadowLight.clone();
- shadowLight2.intensity = .2;
- shadowLight2.position.set( - 150, 75, - 150 );
- var shadowLight3 = shadowLight.clone();
- shadowLight3.intensity = .1;
- shadowLight3.position.set( 0, 125, 0 );
- scene.add( hemisphereLight );
- scene.add( shadowLight );
- scene.add( shadowLight2 );
- scene.add( shadowLight3 );
- geomData.push( new THREE.SphereGeometry( 1, 64, 64 ) );
- geomData.push( new THREE.BoxGeometry( 1, 1, 1 ) );
- geomData.push( new THREE.ConeGeometry( 1, 1, 32 ) );
- geomData.push( new THREE.TetrahedronGeometry( 1 ) );
- geomData.push( new THREE.TorusKnotGeometry( 1, .4 ) );
- var numShapes = 25;
- group = new THREE.Group();
- for ( var i = 0; i < numShapes; i ++ ) {
- var geom = geomData[ Math.floor( Math.random() * geomData.length ) ];
- var mat = new THREE.MeshPhongMaterial( { color: 0xffffff * ( .5 + .5 * Math.random() ) } );
- var mesh = new THREE.Mesh( geom, mat );
- var s = 4 + Math.random() * 10;
- mesh.scale.set( s, s, s );
- mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
- mesh.position.multiplyScalar( Math.random() * 200 );
- mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
- group.add( mesh );
- }
- scene.add( group );
- composer = new THREE.EffectComposer( renderer );
- composer.addPass( new THREE.RenderPass( scene, camera ) );
- pixelPass = new THREE.ShaderPass( THREE.PixelShader );
- pixelPass.renderToScreen = true;
- composer.addPass( pixelPass );
- window.addEventListener( 'resize', resize );
- params = {
- pixels: 256,
- step: 2.5,
- postprocessing: true
- };
- var gui = new dat.GUI();
- gui.add( params, 'pixels' ).min( 12.0 ).max( 512 ).step( 5.0 );
- gui.add( params, 'step' ).min( 1.0 ).max( 5.0 ).step( .25 );
- gui.add( params, 'postprocessing' );
- }
- function update() {
- controls.update();
- updateGUI();
- group.rotation.y += .0015;
- group.rotation.z += .001;
- }
- function animate() {
- update();
- if ( params.postprocessing )
- composer.render();
- else
- renderer.render( scene, camera );
- window.requestAnimationFrame( animate );
- }
- init();
- animate();
- </script>
- </body>
- </html>
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