webgl_postprocessing_pixel.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - pixel shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. /*text-align:center;*/
  15. font-weight: lighter;
  16. }
  17. a {
  18. color: gray;
  19. font-weight: bold;
  20. }
  21. #info {
  22. color: gray;
  23. position: absolute;
  24. bottom: 0px;
  25. width: 100%;
  26. padding: 15px;
  27. }
  28. .dg.ac {
  29. z-index: 1 !important;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.js"></script>
  35. <script src="js/shaders/CopyShader.js"></script>
  36. <script src="js/shaders/PixelShader.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/ShaderPass.js"></script>
  40. <script src="js/controls/TrackballControls.js"></script>
  41. <script src='js/libs/dat.gui.min.js'></script>
  42. <div id="container"></div>
  43. <div id="info">
  44. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - pixel shader example<br/>
  45. shader by <a href="http://wongbryan.github.io">wongbryan</a>
  46. </div>
  47. <script>
  48. var camera, scene, renderer, gui, composer;
  49. var pixelPass, params;
  50. var geomData = [], group;
  51. function updateGUI() {
  52. pixelPass.uniforms.pixels.value = params.pixels;
  53. pixelPass.uniforms.step.value = params.step;
  54. }
  55. function resize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. }
  60. function init() {
  61. var container = document.getElementById( 'container' );
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.setClearColor( 0xbfe7ff );
  66. container.appendChild( renderer.domElement );
  67. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.set( 0, 0, 30 );
  69. controls = new THREE.TrackballControls( camera, renderer.domElement );
  70. controls.rotateSpeed = 2.0;
  71. controls.panSpeed = 0.8;
  72. controls.zoomSpeed = 1.5;
  73. scene = new THREE.Scene();
  74. var hemisphereLight = new THREE.HemisphereLight( 0xfceafc, 0x000000, .8 );
  75. var shadowLight = new THREE.DirectionalLight( 0xffffff, .5 );
  76. shadowLight.position.set( 150, 75, 150 );
  77. var shadowLight2 = shadowLight.clone();
  78. shadowLight2.intensity = .2;
  79. shadowLight2.position.set( - 150, 75, - 150 );
  80. var shadowLight3 = shadowLight.clone();
  81. shadowLight3.intensity = .1;
  82. shadowLight3.position.set( 0, 125, 0 );
  83. scene.add( hemisphereLight );
  84. scene.add( shadowLight );
  85. scene.add( shadowLight2 );
  86. scene.add( shadowLight3 );
  87. geomData.push( new THREE.SphereGeometry( 1, 64, 64 ) );
  88. geomData.push( new THREE.BoxGeometry( 1, 1, 1 ) );
  89. geomData.push( new THREE.ConeGeometry( 1, 1, 32 ) );
  90. geomData.push( new THREE.TetrahedronGeometry( 1 ) );
  91. geomData.push( new THREE.TorusKnotGeometry( 1, .4 ) );
  92. var numShapes = 25;
  93. group = new THREE.Group();
  94. for ( var i = 0; i < numShapes; i ++ ) {
  95. var geom = geomData[ Math.floor( Math.random() * geomData.length ) ];
  96. var mat = new THREE.MeshPhongMaterial( { color: 0xffffff * ( .5 + .5 * Math.random() ) } );
  97. var mesh = new THREE.Mesh( geom, mat );
  98. var s = 4 + Math.random() * 10;
  99. mesh.scale.set( s, s, s );
  100. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  101. mesh.position.multiplyScalar( Math.random() * 200 );
  102. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  103. group.add( mesh );
  104. }
  105. scene.add( group );
  106. composer = new THREE.EffectComposer( renderer );
  107. composer.addPass( new THREE.RenderPass( scene, camera ) );
  108. pixelPass = new THREE.ShaderPass( THREE.PixelShader );
  109. pixelPass.renderToScreen = true;
  110. composer.addPass( pixelPass );
  111. window.addEventListener( 'resize', resize );
  112. params = {
  113. pixels: 256,
  114. step: 2.5,
  115. postprocessing: true
  116. };
  117. var gui = new dat.GUI();
  118. gui.add( params, 'pixels' ).min( 12.0 ).max( 512 ).step( 5.0 );
  119. gui.add( params, 'step' ).min( 1.0 ).max( 5.0 ).step( .25 );
  120. gui.add( params, 'postprocessing' );
  121. }
  122. function update() {
  123. controls.update();
  124. updateGUI();
  125. group.rotation.y += .0015;
  126. group.rotation.z += .001;
  127. }
  128. function animate() {
  129. update();
  130. if ( params.postprocessing )
  131. composer.render();
  132. else
  133. renderer.render( scene, camera );
  134. window.requestAnimationFrame( animate );
  135. }
  136. init();
  137. animate();
  138. </script>
  139. </body>
  140. </html>