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- /**
- * @author troffmo5 / http://github.com/troffmo5
- *
- * Effect to render the scene in stereo 3d side by side with lens distortion.
- * It is written to be used with the Oculus Rift (http://www.oculusvr.com/) but
- * it works also with other HMD using the same technology
- */
- THREE.OculusRiftEffect = function ( renderer, options ) {
- // worldFactor indicates how many units is 1 meter
- var worldFactor = (options && options.worldFactor) ? options.worldFactor: 1.0;
- // Specific HMD parameters
- var HMD = (options && options.HMD) ? options.HMD: {
- // DK1
- /*
- hResolution: 1280,
- vResolution: 800,
- hScreenSize: 0.14976,
- vScreenSize: 0.0936,
- interpupillaryDistance: 0.064,
- lensSeparationDistance: 0.064,
- eyeToScreenDistance: 0.041,
- distortionK : [1.0, 0.22, 0.24, 0.0],
- chromaAbParameter: [ 0.996, -0.004, 1.014, 0.0]
- */
- // DK2
- hResolution: 1920,
- vResolution: 1080,
- hScreenSize: 0.12576,
- vScreenSize: 0.07074,
- interpupillaryDistance: 0.0635,
- lensSeparationDistance: 0.0635,
- eyeToScreenDistance: 0.041,
- distortionK : [1.0, 0.22, 0.24, 0.0],
- chromaAbParameter: [ 0.996, -0.004, 1.014, 0.0]
- };
- this.HMD = HMD;
- // Perspective camera
- var pCamera = new THREE.PerspectiveCamera();
- pCamera.matrixAutoUpdate = false;
- pCamera.target = new THREE.Vector3();
- // Orthographic camera
- var oCamera = new THREE.OrthographicCamera( -1, 1, 1, -1, 1, 1000 );
- oCamera.position.z = 1;
- // pre-render hooks
- this.preLeftRender = function() {};
- this.preRightRender = function() {};
- renderer.autoClear = false;
- var emptyColor = new THREE.Color("black");
- // Render target
- var RTParams = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
- var renderTarget = new THREE.WebGLRenderTarget( 640, 800, RTParams );
- var RTMaterial = new THREE.ShaderMaterial( {
- uniforms: {
- "texid": { type: "t", value: renderTarget },
- "scale": { type: "v2", value: new THREE.Vector2(1.0,1.0) },
- "scaleIn": { type: "v2", value: new THREE.Vector2(1.0,1.0) },
- "lensCenter": { type: "v2", value: new THREE.Vector2(0.0,0.0) },
- "hmdWarpParam": { type: "v4", value: new THREE.Vector4(1.0,0.0,0.0,0.0) },
- "chromAbParam": { type: "v4", value: new THREE.Vector4(1.0,0.0,0.0,0.0) }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = uv;",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join("\n"),
- fragmentShader: [
- "uniform vec2 scale;",
- "uniform vec2 scaleIn;",
- "uniform vec2 lensCenter;",
- "uniform vec4 hmdWarpParam;",
- 'uniform vec4 chromAbParam;',
- "uniform sampler2D texid;",
- "varying vec2 vUv;",
- "void main()",
- "{",
- " vec2 uv = (vUv*2.0)-1.0;", // range from [0,1] to [-1,1]
- " vec2 theta = (uv-lensCenter)*scaleIn;",
- " float rSq = theta.x*theta.x + theta.y*theta.y;",
- " vec2 rvector = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq);",
- ' vec2 rBlue = rvector * (chromAbParam.z + chromAbParam.w * rSq);',
- " vec2 tcBlue = (lensCenter + scale * rBlue);",
- " tcBlue = (tcBlue+1.0)/2.0;", // range from [-1,1] to [0,1]
- " if (any(bvec2(clamp(tcBlue, vec2(0.0,0.0), vec2(1.0,1.0))-tcBlue))) {",
- " gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
- " return;}",
- " vec2 tcGreen = lensCenter + scale * rvector;",
- " tcGreen = (tcGreen+1.0)/2.0;", // range from [-1,1] to [0,1]
- " vec2 rRed = rvector * (chromAbParam.x + chromAbParam.y * rSq);",
- " vec2 tcRed = lensCenter + scale * rRed;",
- " tcRed = (tcRed+1.0)/2.0;", // range from [-1,1] to [0,1]
- " gl_FragColor = vec4(texture2D(texid, tcRed).r, texture2D(texid, tcGreen).g, texture2D(texid, tcBlue).b, 1);",
- "}"
- ].join("\n")
- } );
- var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), RTMaterial );
- // Final scene
- var finalScene = new THREE.Scene();
- finalScene.add( oCamera );
- finalScene.add( mesh );
- var left = {}, right = {};
- var distScale = 1.0;
- this.setHMD = function(v) {
- HMD = v;
- // Compute aspect ratio and FOV
- var aspect = HMD.hResolution / (2*HMD.vResolution);
- // Fov is normally computed with:
- // THREE.Math.radToDeg( 2*Math.atan2(HMD.vScreenSize,2*HMD.eyeToScreenDistance) );
- // But with lens distortion it is increased (see Oculus SDK Documentation)
- var r = -1.0 - (4 * (HMD.hScreenSize/4 - HMD.lensSeparationDistance/2) / HMD.hScreenSize);
- distScale = (HMD.distortionK[0] + HMD.distortionK[1] * Math.pow(r,2) + HMD.distortionK[2] * Math.pow(r,4) + HMD.distortionK[3] * Math.pow(r,6));
- var fov = THREE.Math.radToDeg(2*Math.atan2(HMD.vScreenSize*distScale, 2*HMD.eyeToScreenDistance));
- // Compute camera projection matrices
- var proj = (new THREE.Matrix4()).makePerspective( fov, aspect, 0.3, 10000 );
- var h = 4 * (HMD.hScreenSize/4 - HMD.interpupillaryDistance/2) / HMD.hScreenSize;
- left.proj = ((new THREE.Matrix4()).makeTranslation( h, 0.0, 0.0 )).multiply(proj);
- right.proj = ((new THREE.Matrix4()).makeTranslation( -h, 0.0, 0.0 )).multiply(proj);
- // Compute camera transformation matrices
- left.tranform = (new THREE.Matrix4()).makeTranslation( -worldFactor * HMD.interpupillaryDistance/2, 0.0, 0.0 );
- right.tranform = (new THREE.Matrix4()).makeTranslation( worldFactor * HMD.interpupillaryDistance/2, 0.0, 0.0 );
- // Compute Viewport
- left.viewport = [0, 0, HMD.hResolution/2, HMD.vResolution];
- right.viewport = [HMD.hResolution/2, 0, HMD.hResolution/2, HMD.vResolution];
- // Distortion shader parameters
- var lensShift = 4 * (HMD.hScreenSize/4 - HMD.lensSeparationDistance/2) / HMD.hScreenSize;
- left.lensCenter = new THREE.Vector2(lensShift, 0.0);
- right.lensCenter = new THREE.Vector2(-lensShift, 0.0);
- RTMaterial.uniforms['hmdWarpParam'].value = new THREE.Vector4(HMD.distortionK[0], HMD.distortionK[1], HMD.distortionK[2], HMD.distortionK[3]);
- RTMaterial.uniforms['chromAbParam'].value = new THREE.Vector4(HMD.chromaAbParameter[0], HMD.chromaAbParameter[1], HMD.chromaAbParameter[2], HMD.chromaAbParameter[3]);
- RTMaterial.uniforms['scaleIn'].value = new THREE.Vector2(1.0,1.0/aspect);
- RTMaterial.uniforms['scale'].value = new THREE.Vector2(1.0/distScale, 1.0*aspect/distScale);
- // Create render target
- if ( renderTarget ) renderTarget.dispose();
- renderTarget = new THREE.WebGLRenderTarget( ( HMD.hResolution * distScale / 2 ) * renderer.devicePixelRatio, ( HMD.vResolution * distScale ) * renderer.devicePixelRatio, RTParams );
- RTMaterial.uniforms[ "texid" ].value = renderTarget;
- }
- this.getHMD = function() {return HMD};
- this.setHMD(HMD);
- this.setSize = function ( width, height ) {
- left.viewport = [width/2 - HMD.hResolution/2, height/2 - HMD.vResolution/2, HMD.hResolution/2, HMD.vResolution];
- right.viewport = [width/2, height/2 - HMD.vResolution/2, HMD.hResolution/2, HMD.vResolution];
- renderer.setSize( width, height );
- };
- this.render = function ( scene, camera ) {
- var cc = renderer.getClearColor().clone();
- // Clear
- renderer.setClearColor(emptyColor);
- renderer.clear();
- renderer.setClearColor(cc);
- // camera parameters
- if (camera.matrixAutoUpdate) camera.updateMatrix();
- // Render left
- this.preLeftRender();
- pCamera.projectionMatrix.copy(left.proj);
- pCamera.matrix.copy(camera.matrix).multiply(left.tranform);
- pCamera.matrixWorldNeedsUpdate = true;
- renderer.setViewport(left.viewport[0], left.viewport[1], left.viewport[2], left.viewport[3]);
- RTMaterial.uniforms['lensCenter'].value = left.lensCenter;
- renderer.render( scene, pCamera, renderTarget, true );
- renderer.render( finalScene, oCamera );
- // Render right
- this.preRightRender();
- pCamera.projectionMatrix.copy(right.proj);
- pCamera.matrix.copy(camera.matrix).multiply(right.tranform);
- pCamera.matrixWorldNeedsUpdate = true;
- renderer.setViewport(right.viewport[0], right.viewport[1], right.viewport[2], right.viewport[3]);
- RTMaterial.uniforms['lensCenter'].value = right.lensCenter;
- renderer.render( scene, pCamera, renderTarget, true );
- renderer.render( finalScene, oCamera );
- };
- this.dispose = function() {
- if ( RTMaterial ) {
- RTMaterial.dispose();
- }
- if ( renderTarget ) {
- renderTarget.dispose();
- }
- };
- };
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