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- /**
-
- */
- THREE.GlitchPass = function ( dt_size ) {
- if ( THREE.DigitalGlitch === undefined ) console.error( "THREE.GlitchPass relies on THREE.DigitalGlitch" );
-
- var shader = THREE.DigitalGlitch;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- if(dt_size==undefined) dt_size=64;
-
-
- this.uniforms[ "tDisp"].value=this.generateHeightmap(dt_size);
-
- this.material = new THREE.ShaderMaterial({
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- });
- console.log(this.material);
-
- this.enabled = true;
- this.renderToScreen = false;
- this.needsSwap = true;
- this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
- this.scene = new THREE.Scene();
- this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
- this.scene.add( this.quad );
-
- this.goWild=false;
- this.curF=0;
- this.generateTrigger();
-
- };
- THREE.GlitchPass.prototype = {
- render: function ( renderer, writeBuffer, readBuffer, delta )
- {
- this.uniforms[ "tDiffuse" ].value = readBuffer;
- this.uniforms[ 'seed' ].value=Math.random();//default seeding
- this.uniforms[ 'byp' ].value=0;
-
- if(this.curF % this.randX ==0 || this.goWild==true)
- {
- this.uniforms[ 'amount' ].value=Math.random()/30;
- this.uniforms[ 'angle' ].value=THREE.Math.randFloat(-Math.PI,Math.PI);
- this.uniforms[ 'seed_x' ].value=THREE.Math.randFloat(-1,1);
- this.uniforms[ 'seed_y' ].value=THREE.Math.randFloat(-1,1);
- this.uniforms[ 'distortion_x' ].value=THREE.Math.randFloat(0,1);
- this.uniforms[ 'distortion_y' ].value=THREE.Math.randFloat(0,1);
- this.curF=0;
- this.generateTrigger();
- }
- else if(this.curF % this.randX <this.randX/5)
- {
- this.uniforms[ 'amount' ].value=Math.random()/90;
- this.uniforms[ 'angle' ].value=THREE.Math.randFloat(-Math.PI,Math.PI);
- this.uniforms[ 'distortion_x' ].value=THREE.Math.randFloat(0,1);
- this.uniforms[ 'distortion_y' ].value=THREE.Math.randFloat(0,1);
- this.uniforms[ 'seed_x' ].value=THREE.Math.randFloat(-0.3,0.3);
- this.uniforms[ 'seed_y' ].value=THREE.Math.randFloat(-0.3,0.3);
- }
- else if(this.goWild==false)
- {
- this.uniforms[ 'byp' ].value=1;
- }
- this.curF++;
-
- this.quad.material = this.material;
- if ( this.renderToScreen )
- {
- renderer.render( this.scene, this.camera );
- }
- else
- {
- renderer.render( this.scene, this.camera, writeBuffer, false );
- }
- },
- generateTrigger:function()
- {
- this.randX=THREE.Math.randInt(120,240);
- },
- generateHeightmap:function(dt_size)
- {
- var data_arr = new Float32Array( dt_size*dt_size * 3 );
- console.log(dt_size);
- var length=dt_size*dt_size;
-
- for ( var i = 0; i < length; i++)
- {
- var val=THREE.Math.randFloat(0,1);
- data_arr[ i*3 + 0 ] = val;
- data_arr[ i*3 + 1 ] = val;
- data_arr[ i*3 + 2 ] = val;
- }
-
- var texture = new THREE.DataTexture( data_arr, dt_size, dt_size, THREE.RGBFormat, THREE.FloatType );
- console.log(texture);
- console.log(dt_size);
- texture.minFilter = THREE.NearestFilter;
- texture.magFilter = THREE.NearestFilter;
- texture.needsUpdate = true;
- texture.flipY = false;
- return texture;
- }
- };
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