canvas_geometry2_sandbox.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry2 - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="../src/extras/geometries/BoxGeometry2.js"></script>
  19. <script src="../src/extras/geometries/PlaneGeometry2.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var cube, plane;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.y = 150;
  32. camera.position.z = 500;
  33. scene = new THREE.Scene();
  34. // Plane
  35. console.time( 'PlaneGeometry' );
  36. var geometry = new THREE.PlaneGeometry( 200, 200, 10, 10 );
  37. console.timeEnd( 'PlaneGeometry' );
  38. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  39. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  40. plane = new THREE.Mesh( geometry, material );
  41. plane.position.x = - 200;
  42. scene.add( plane );
  43. // Cube
  44. console.time( 'BoxGeometry' );
  45. var geometry = new THREE.BoxGeometry( 200, 200, 200, 10, 10, 10 );
  46. console.timeEnd( 'BoxGeometry' );
  47. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } );
  48. cube = new THREE.Mesh( geometry, material );
  49. cube.position.y = 150;
  50. plane.add( cube );
  51. //
  52. // Plane
  53. console.time( 'PlaneGeometry2' );
  54. var geometry = new THREE.PlaneGeometry2( 200, 200, 10, 10 );
  55. console.timeEnd( 'PlaneGeometry2' );
  56. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  57. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  58. plane = new THREE.Mesh( geometry, material );
  59. plane.position.x = 200;
  60. scene.add( plane );
  61. // Cube
  62. console.time( 'BoxGeometry2' );
  63. var geometry = new THREE.BoxGeometry2( 200, 200, 200, 10, 10, 10 );
  64. console.timeEnd( 'BoxGeometry2' );
  65. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } );
  66. cube = new THREE.Mesh( geometry, material );
  67. cube.position.y = 150;
  68. plane.add( cube );
  69. //
  70. renderer = new THREE.CanvasRenderer();
  71. renderer.setClearColor( 0xf0f0f0 );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. stats.domElement.style.position = 'absolute';
  76. stats.domElement.style.top = '0px';
  77. container.appendChild( stats.domElement );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. stats.update();
  91. }
  92. function render() {
  93. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  94. var object = scene.children[ i ];
  95. object.rotation.y = Date.now() * 0.001;
  96. }
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>