OBJMTLLoader.js 8.0 KB

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  1. /**
  2. * Loads a Wavefront .obj file with materials
  3. *
  4. * @author mrdoob / http://mrdoob.com/
  5. * @author angelxuanchang
  6. */
  7. THREE.OBJMTLLoader = function () {};
  8. THREE.OBJMTLLoader.prototype = {
  9. constructor: THREE.OBJMTLLoader,
  10. load: function ( url, mtlurl, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
  13. mtlLoader.load( mtlurl, function ( materials ) {
  14. var materialsCreator = materials;
  15. materialsCreator.preload();
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( this.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. var object = scope.parse( text );
  20. object.traverse( function ( object ) {
  21. if ( object instanceof THREE.Mesh ) {
  22. if ( object.material.name ) {
  23. var material = materialsCreator.create( object.material.name );
  24. if ( material ) object.material = material;
  25. }
  26. }
  27. } );
  28. onLoad( object );
  29. } );
  30. } );
  31. },
  32. /**
  33. * Parses loaded .obj file
  34. * @param data - content of .obj file
  35. * @param mtllibCallback - callback to handle mtllib declaration (optional)
  36. * @return {THREE.Object3D} - Object3D (with default material)
  37. */
  38. parse: function ( data, mtllibCallback ) {
  39. function vector( x, y, z ) {
  40. return new THREE.Vector3( x, y, z );
  41. }
  42. function uv( u, v ) {
  43. return new THREE.Vector2( u, v );
  44. }
  45. function face3( a, b, c, normals ) {
  46. return new THREE.Face3( a, b, c, normals );
  47. }
  48. var face_offset = 0;
  49. function meshN( meshName, materialName ) {
  50. if ( vertices.length > 0 ) {
  51. geometry.vertices = vertices;
  52. geometry.mergeVertices();
  53. geometry.computeFaceNormals();
  54. geometry.computeBoundingSphere();
  55. object.add( mesh );
  56. geometry = new THREE.Geometry();
  57. mesh = new THREE.Mesh( geometry, material );
  58. }
  59. if ( meshName !== undefined ) mesh.name = meshName;
  60. if ( materialName !== undefined ) {
  61. material = new THREE.MeshLambertMaterial();
  62. material.name = materialName;
  63. mesh.material = material;
  64. }
  65. }
  66. var group = new THREE.Group();
  67. var object = group;
  68. var geometry = new THREE.Geometry();
  69. var material = new THREE.MeshLambertMaterial();
  70. var mesh = new THREE.Mesh( geometry, material );
  71. var vertices = [];
  72. var normals = [];
  73. var uvs = [];
  74. function add_face( a, b, c, normals_inds ) {
  75. if ( normals_inds === undefined ) {
  76. geometry.faces.push( face3(
  77. parseInt( a ) - (face_offset + 1),
  78. parseInt( b ) - (face_offset + 1),
  79. parseInt( c ) - (face_offset + 1)
  80. ) );
  81. } else {
  82. geometry.faces.push( face3(
  83. parseInt( a ) - (face_offset + 1),
  84. parseInt( b ) - (face_offset + 1),
  85. parseInt( c ) - (face_offset + 1),
  86. [
  87. normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(),
  88. normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(),
  89. normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone()
  90. ]
  91. ) );
  92. }
  93. }
  94. function add_uvs( a, b, c ) {
  95. geometry.faceVertexUvs[ 0 ].push( [
  96. uvs[ parseInt( a ) - 1 ].clone(),
  97. uvs[ parseInt( b ) - 1 ].clone(),
  98. uvs[ parseInt( c ) - 1 ].clone()
  99. ] );
  100. }
  101. function handle_face_line(faces, uvs, normals_inds) {
  102. if ( faces[ 3 ] === undefined ) {
  103. add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
  104. if (!(uvs === undefined) && uvs.length > 0) {
  105. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
  106. }
  107. } else {
  108. if (!(normals_inds === undefined) && normals_inds.length > 0) {
  109. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]);
  110. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]);
  111. } else {
  112. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]);
  113. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]);
  114. }
  115. if (!(uvs === undefined) && uvs.length > 0) {
  116. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
  117. add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
  118. }
  119. }
  120. }
  121. // v float float float
  122. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  123. // vn float float float
  124. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  125. // vt float float
  126. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  127. // f vertex vertex vertex ...
  128. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
  129. // f vertex/uv vertex/uv vertex/uv ...
  130. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  131. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  132. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  133. // f vertex//normal vertex//normal vertex//normal ...
  134. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/
  135. //
  136. var lines = data.split( "\n" );
  137. for ( var i = 0; i < lines.length; i ++ ) {
  138. var line = lines[ i ];
  139. line = line.trim();
  140. var result;
  141. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  142. continue;
  143. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  144. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  145. vertices.push( vector(
  146. parseFloat( result[ 1 ] ),
  147. parseFloat( result[ 2 ] ),
  148. parseFloat( result[ 3 ] )
  149. ) );
  150. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  151. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  152. normals.push( vector(
  153. parseFloat( result[ 1 ] ),
  154. parseFloat( result[ 2 ] ),
  155. parseFloat( result[ 3 ] )
  156. ) );
  157. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  158. // ["vt 0.1 0.2", "0.1", "0.2"]
  159. uvs.push( uv(
  160. parseFloat( result[ 1 ] ),
  161. parseFloat( result[ 2 ] )
  162. ) );
  163. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  164. // ["f 1 2 3", "1", "2", "3", undefined]
  165. handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]);
  166. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  167. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  168. handle_face_line(
  169. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  170. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
  171. );
  172. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  173. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  174. handle_face_line(
  175. [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
  176. [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
  177. [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
  178. );
  179. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  180. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  181. handle_face_line(
  182. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  183. [ ], //uv
  184. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
  185. );
  186. } else if ( /^o /.test( line ) ) {
  187. // object
  188. meshN();
  189. face_offset = face_offset + vertices.length;
  190. vertices = [];
  191. object = new THREE.Object3D();
  192. object.name = line.substring( 2 ).trim();
  193. group.add( object );
  194. } else if ( /^g /.test( line ) ) {
  195. // group
  196. meshN( line.substring( 2 ).trim(), undefined );
  197. } else if ( /^usemtl /.test( line ) ) {
  198. // material
  199. meshN( undefined, line.substring( 7 ).trim() );
  200. } else if ( /^mtllib /.test( line ) ) {
  201. // mtl file
  202. if ( mtllibCallback ) {
  203. var mtlfile = line.substring( 7 );
  204. mtlfile = mtlfile.trim();
  205. mtllibCallback( mtlfile );
  206. }
  207. } else if ( /^s /.test( line ) ) {
  208. // Smooth shading
  209. } else {
  210. console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
  211. }
  212. }
  213. //Add last object
  214. meshN(undefined, undefined);
  215. return group;
  216. }
  217. };
  218. THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );