webgl_materials_variations_physical.html 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Physical Material Variations by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.<br/><br/>
  12. Note: Every second sphere has an IBL environment map on it.</div>
  13. <script type="module">
  14. import {
  15. AmbientLight,
  16. Color,
  17. DirectionalLight,
  18. FontLoader,
  19. LinearFilter,
  20. Mesh,
  21. MeshBasicMaterial,
  22. MeshPhysicalMaterial,
  23. PerspectiveCamera,
  24. PointLight,
  25. Scene,
  26. SphereBufferGeometry,
  27. TextBufferGeometry,
  28. UnsignedByteType,
  29. Uncharted2ToneMapping,
  30. Vector3,
  31. WebGLRenderer,
  32. } from "../build/three.module.js";
  33. import Stats from './jsm/libs/stats.module.js';
  34. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  35. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  36. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  37. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  38. var container, stats;
  39. var camera, scene, renderer;
  40. var particleLight;
  41. var loader = new FontLoader();
  42. loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
  43. init( font );
  44. animate();
  45. } );
  46. function init( font ) {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  50. camera.position.set( 0.0, 400, 400 * 3.5 );
  51. //
  52. var genCubeUrls = function ( prefix, postfix ) {
  53. return [
  54. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  55. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  56. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  57. ];
  58. };
  59. scene = new Scene();
  60. var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
  61. var hdrCubeRenderTarget = null;
  62. new HDRCubeTextureLoader()
  63. .setType( UnsignedByteType )
  64. .load( hdrUrls, function ( hdrCubeMap ) {
  65. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  66. pmremGenerator.update( renderer );
  67. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  68. pmremCubeUVPacker.update( renderer );
  69. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  70. // Materials
  71. var cubeWidth = 400;
  72. var numberOfSphersPerSide = 5;
  73. var sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
  74. var stepSize = 1.0 / numberOfSphersPerSide;
  75. var geometry = new SphereBufferGeometry( sphereRadius, 32, 16 );
  76. var index = 0;
  77. for ( var alpha = 0; alpha <= 1.0; alpha += stepSize ) {
  78. for ( var beta = 0; beta <= 1.0; beta += stepSize ) {
  79. for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  80. var diffuseColor = new Color().setHSL( alpha, 0.5, 0.25 );
  81. var material = new MeshPhysicalMaterial( {
  82. color: diffuseColor,
  83. metalness: 0,
  84. roughness: 0.5,
  85. clearCoat: 1.0 - alpha,
  86. clearCoatRoughness: 1.0 - beta,
  87. reflectivity: 1.0 - gamma,
  88. envMap: ( index % 2 ) == 1 ? hdrCubeRenderTarget.texture : null
  89. } );
  90. index ++;
  91. var mesh = new Mesh( geometry, material );
  92. mesh.position.x = alpha * 400 - 200;
  93. mesh.position.y = beta * 400 - 200;
  94. mesh.position.z = gamma * 400 - 200;
  95. scene.add( mesh );
  96. }
  97. index ++;
  98. }
  99. index ++;
  100. }
  101. hdrCubeMap.magFilter = LinearFilter;
  102. hdrCubeMap.needsUpdate = true;
  103. scene.background = hdrCubeMap;
  104. pmremGenerator.dispose();
  105. pmremCubeUVPacker.dispose();
  106. } );
  107. function addLabel( name, location ) {
  108. var textGeo = new TextBufferGeometry( name, {
  109. font: font,
  110. size: 20,
  111. height: 1,
  112. curveSegments: 1
  113. } );
  114. var textMaterial = new MeshBasicMaterial( { color: 0xffffff } );
  115. var textMesh = new Mesh( textGeo, textMaterial );
  116. textMesh.position.copy( location );
  117. scene.add( textMesh );
  118. }
  119. addLabel( "+clearCoat", new Vector3( - 350, 0, 0 ) );
  120. addLabel( "-clearCoat", new Vector3( 350, 0, 0 ) );
  121. addLabel( "+clearCoatRoughness", new Vector3( 0, - 300, 0 ) );
  122. addLabel( "-clearCoatRoughness", new Vector3( 0, 300, 0 ) );
  123. addLabel( "+reflectivity", new Vector3( 0, 0, - 300 ) );
  124. addLabel( "-reflectivity", new Vector3( 0, 0, 300 ) );
  125. particleLight = new Mesh( new SphereBufferGeometry( 4, 8, 8 ), new MeshBasicMaterial( { color: 0xffffff } ) );
  126. scene.add( particleLight );
  127. // Lights
  128. scene.add( new AmbientLight( 0x222222 ) );
  129. var directionalLight = new DirectionalLight( 0xffffff, 1 );
  130. directionalLight.position.set( 1, 1, 1 ).normalize();
  131. scene.add( directionalLight );
  132. var pointLight = new PointLight( 0xffffff, 2, 800 );
  133. particleLight.add( pointLight );
  134. //
  135. renderer = new WebGLRenderer( { antialias: true } );
  136. renderer.setPixelRatio( window.devicePixelRatio );
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. container.appendChild( renderer.domElement );
  139. renderer.gammaOutput = true;
  140. renderer.toneMapping = Uncharted2ToneMapping;
  141. renderer.toneMappingExposure = 0.75;
  142. //
  143. stats = new Stats();
  144. container.appendChild( stats.dom );
  145. var controls = new OrbitControls( camera, renderer.domElement );
  146. window.addEventListener( 'resize', onWindowResize, false );
  147. }
  148. function onWindowResize() {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. }
  153. //
  154. function animate() {
  155. requestAnimationFrame( animate );
  156. render();
  157. stats.update();
  158. }
  159. function render() {
  160. var timer = Date.now() * 0.00025;
  161. //camera.position.x = Math.cos( timer ) * 800;
  162. //camera.position.z = Math.sin( timer ) * 800;
  163. camera.lookAt( scene.position );
  164. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  165. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  166. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  167. renderer.render( scene, camera );
  168. }
  169. </script>
  170. </body>
  171. </html>