webgl_panorama_cube.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - cube panorama demo
  13. </div>
  14. <script type="module">
  15. import {
  16. BoxBufferGeometry,
  17. Mesh,
  18. MeshBasicMaterial,
  19. PerspectiveCamera,
  20. Scene,
  21. Texture,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. var camera, controls;
  26. var renderer;
  27. var scene;
  28. init();
  29. animate();
  30. function init() {
  31. var container = document.getElementById( 'container' );
  32. renderer = new WebGLRenderer();
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. container.appendChild( renderer.domElement );
  36. scene = new Scene();
  37. camera = new PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 100 );
  38. camera.position.z = 0.01;
  39. controls = new OrbitControls( camera, renderer.domElement );
  40. controls.enableZoom = false;
  41. controls.enablePan = false;
  42. controls.enableDamping = true;
  43. controls.rotateSpeed = - 0.25;
  44. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe.jpg", 6 );
  45. var materials = [];
  46. for ( var i = 0; i < 6; i ++ ) {
  47. materials.push( new MeshBasicMaterial( { map: textures[ i ] } ) );
  48. }
  49. var skyBox = new Mesh( new BoxBufferGeometry( 1, 1, 1 ), materials );
  50. skyBox.geometry.scale( 1, 1, - 1 );
  51. scene.add( skyBox );
  52. window.addEventListener( 'resize', onWindowResize, false );
  53. }
  54. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  55. var textures = [];
  56. for ( var i = 0; i < tilesNum; i ++ ) {
  57. textures[ i ] = new Texture();
  58. }
  59. var imageObj = new Image();
  60. imageObj.onload = function () {
  61. var canvas, context;
  62. var tileWidth = imageObj.height;
  63. for ( var i = 0; i < textures.length; i ++ ) {
  64. canvas = document.createElement( 'canvas' );
  65. context = canvas.getContext( '2d' );
  66. canvas.height = tileWidth;
  67. canvas.width = tileWidth;
  68. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  69. textures[ i ].image = canvas;
  70. textures[ i ].needsUpdate = true;
  71. }
  72. };
  73. imageObj.src = atlasImgUrl;
  74. return textures;
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. controls.update(); // required when damping is enabled
  84. renderer.render( scene, camera );
  85. }
  86. </script>
  87. </body>
  88. </html>