webgl_panorama_equirectangular.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.<br />
  13. drag equirectangular texture into the page.
  14. </div>
  15. <script type="module">
  16. import {
  17. Math as _Math,
  18. Mesh,
  19. MeshBasicMaterial,
  20. PerspectiveCamera,
  21. Scene,
  22. SphereBufferGeometry,
  23. TextureLoader,
  24. Vector3,
  25. WebGLRenderer,
  26. } from "../build/three.module.js";
  27. var camera, scene, renderer;
  28. var isUserInteracting = false,
  29. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  30. lon = 0, onMouseDownLon = 0,
  31. lat = 0, onMouseDownLat = 0,
  32. phi = 0, theta = 0;
  33. init();
  34. animate();
  35. function init() {
  36. var container, mesh;
  37. container = document.getElementById( 'container' );
  38. camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  39. camera.target = new Vector3( 0, 0, 0 );
  40. scene = new Scene();
  41. var geometry = new SphereBufferGeometry( 500, 60, 40 );
  42. // invert the geometry on the x-axis so that all of the faces point inward
  43. geometry.scale( - 1, 1, 1 );
  44. var texture = new TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  45. var material = new MeshBasicMaterial( { map: texture } );
  46. mesh = new Mesh( geometry, material );
  47. scene.add( mesh );
  48. renderer = new WebGLRenderer();
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. container.appendChild( renderer.domElement );
  52. document.addEventListener( 'mousedown', onPointerStart, false );
  53. document.addEventListener( 'mousemove', onPointerMove, false );
  54. document.addEventListener( 'mouseup', onPointerUp, false );
  55. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  56. document.addEventListener( 'touchstart', onPointerStart, false );
  57. document.addEventListener( 'touchmove', onPointerMove, false );
  58. document.addEventListener( 'touchend', onPointerUp, false );
  59. //
  60. document.addEventListener( 'dragover', function ( event ) {
  61. event.preventDefault();
  62. event.dataTransfer.dropEffect = 'copy';
  63. }, false );
  64. document.addEventListener( 'dragenter', function () {
  65. document.body.style.opacity = 0.5;
  66. }, false );
  67. document.addEventListener( 'dragleave', function () {
  68. document.body.style.opacity = 1;
  69. }, false );
  70. document.addEventListener( 'drop', function ( event ) {
  71. event.preventDefault();
  72. var reader = new FileReader();
  73. reader.addEventListener( 'load', function ( event ) {
  74. material.map.image.src = event.target.result;
  75. material.map.needsUpdate = true;
  76. }, false );
  77. reader.readAsDataURL( event.dataTransfer.files[ 0 ] );
  78. document.body.style.opacity = 1;
  79. }, false );
  80. //
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. function onPointerStart( event ) {
  89. isUserInteracting = true;
  90. var clientX = event.clientX || event.touches[ 0 ].clientX;
  91. var clientY = event.clientY || event.touches[ 0 ].clientY;
  92. onMouseDownMouseX = clientX;
  93. onMouseDownMouseY = clientY;
  94. onMouseDownLon = lon;
  95. onMouseDownLat = lat;
  96. }
  97. function onPointerMove( event ) {
  98. if ( isUserInteracting === true ) {
  99. var clientX = event.clientX || event.touches[ 0 ].clientX;
  100. var clientY = event.clientY || event.touches[ 0 ].clientY;
  101. lon = ( onMouseDownMouseX - clientX ) * 0.1 + onMouseDownLon;
  102. lat = ( clientY - onMouseDownMouseY ) * 0.1 + onMouseDownLat;
  103. }
  104. }
  105. function onPointerUp() {
  106. isUserInteracting = false;
  107. }
  108. function onDocumentMouseWheel( event ) {
  109. var fov = camera.fov + event.deltaY * 0.05;
  110. camera.fov = _Math.clamp( fov, 10, 75 );
  111. camera.updateProjectionMatrix();
  112. }
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. update();
  116. }
  117. function update() {
  118. if ( isUserInteracting === false ) {
  119. lon += 0.1;
  120. }
  121. lat = Math.max( - 85, Math.min( 85, lat ) );
  122. phi = _Math.degToRad( 90 - lat );
  123. theta = _Math.degToRad( lon );
  124. camera.target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  125. camera.target.y = 500 * Math.cos( phi );
  126. camera.target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  127. camera.lookAt( camera.target );
  128. /*
  129. // distortion
  130. camera.position.copy( camera.target ).negate();
  131. */
  132. renderer.render( scene, camera );
  133. }
  134. </script>
  135. </body>
  136. </html>