webgl_performance.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script type="module">
  16. import {
  17. BufferGeometryLoader,
  18. Color,
  19. Mesh,
  20. MeshNormalMaterial,
  21. PerspectiveCamera,
  22. Scene,
  23. WebGLRenderer
  24. } from "../build/three.module.js";
  25. import Stats from './jsm/libs/stats.module.js';
  26. var container, stats;
  27. var camera, scene, renderer;
  28. var objects;
  29. var mouseX = 0, mouseY = 0;
  30. var windowHalfX = window.innerWidth / 2;
  31. var windowHalfY = window.innerHeight / 2;
  32. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  39. camera.position.z = 3200;
  40. scene = new Scene();
  41. scene.background = new Color( 0xffffff );
  42. objects = [];
  43. var material = new MeshNormalMaterial();
  44. var loader = new BufferGeometryLoader();
  45. loader.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
  46. geometry.computeVertexNormals();
  47. for ( var i = 0; i < 5000; i ++ ) {
  48. var mesh = new Mesh( geometry, material );
  49. mesh.position.x = Math.random() * 8000 - 4000;
  50. mesh.position.y = Math.random() * 8000 - 4000;
  51. mesh.position.z = Math.random() * 8000 - 4000;
  52. mesh.rotation.x = Math.random() * 2 * Math.PI;
  53. mesh.rotation.y = Math.random() * 2 * Math.PI;
  54. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100;
  55. objects.push( mesh );
  56. scene.add( mesh );
  57. }
  58. } );
  59. renderer = new WebGLRenderer();
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. container.appendChild( renderer.domElement );
  63. stats = new Stats();
  64. container.appendChild( stats.dom );
  65. //
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. function onWindowResize() {
  69. windowHalfX = window.innerWidth / 2;
  70. windowHalfY = window.innerHeight / 2;
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function onDocumentMouseMove( event ) {
  76. mouseX = ( event.clientX - windowHalfX ) * 10;
  77. mouseY = ( event.clientY - windowHalfY ) * 10;
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. stats.update();
  84. }
  85. function render() {
  86. camera.position.x += ( mouseX - camera.position.x ) * .05;
  87. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  88. camera.lookAt( scene.position );
  89. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  90. objects[ i ].rotation.x += 0.01;
  91. objects[ i ].rotation.y += 0.02;
  92. }
  93. renderer.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>