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- <h1>[name]</h1>
- <div class="desc">3D vector.</div>
- <h2>Example</h2>
- <code>var a = new THREE.Vector3( 1, 0, 0 );
- var b = new THREE.Vector3( 0, 1, 0 );
- var c = new THREE.Vector3();
- c.cross( a, b );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Float x], [page:Float y], [page:Float z] )</h3>
- <h2>Properties</h2>
- <h3>.[page:Float x]</h3>
- <h3>.[page:Float y]</h3>
- <h3>.[page:Float z]</h3>
- <h2>Methods</h2>
- <h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3]</h3>
- <div>
- Sets value of this vector.
- </div>
- <h3>.setX( [page:Float x] ) [page:Vector3]</h3>
- <div>
- Sets x value of this vector.
- </div>
- <h3>.setY( [page:Float y] ) [page:Vector3]</h3>
- <div>
- Sets y value of this vector.
- </div>
- <h3>.setZ( [page:Float z] ) [page:Vector3]</h3>
- <div>
- Sets z value of this vector.
- </div>
- <h3>.copy( [page:Vector3 v] ) [page:Vector3]</h3>
- <div>
- Copies value of *v* to this vector.
- </div>
- <h3>.add( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
- <div>
- Sets this vector to *a + b*.
- </div>
- <h3>.addSelf( [page:Vector3 v] ) [page:Vector3]</h3>
- <div>
- Adds *v* to this vector.
- </div>
- <h3>.sub( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
- <div>
- Sets this vector to *a - b*.
- </div>
- <h3>.subSelf( [page:Vector3 v] ) [page:Vector3]</h3>
- <div>
- Subtracts *v* from this vector.
- </div>
- <h3>.multiplyScalar( [page:Float s] ) [page:Vector3]</h3>
- <div>
- Multiplies this vector by scalar *s*.
- </div>
- <h3>.divideScalar( [page:Float s] ) [page:Vector3]</h3>
- <div>
- Divides this vector by scalar *s*.<br />
- Set vector to *( 0, 0, 0 )* if *s == 0*.
- </div>
- <h3>.negate() [page:Vector3]</h3>
- <div>
- Inverts this vector.
- </div>
- <h3>.dot( [page:Vector3 v] ) [page:Float]</h3>
- <div>
- Computes dot product of this vector and *v*.
- </div>
- <h3>.lengthSq() [page:Float]</h3>
- <div>
- Computes squared length of this vector.
- </div>
- <h3>.length() [page:Float]</h3>
- <div>
- Computes length of this vector.
- </div>
- <h3>.lengthManhattan() [page:Float]</h3>
- <div>
- Computes Manhattan length of this vector.<br />
- [link:http://en.wikipedia.org/wiki/Taxicab_geometry]
- </div>
- <h3>.normalize() [page:Vector3]</h3>
- <div>
- Normalizes this vector.
- </div>
- <h3>.distanceTo( [page:Vector3 v] ) [page:Vector3]</h3>
- <div>
- Computes distance of this vector to *v*.
- </div>
- <h3>.distanceToSquared( [page:Vector3 v] ) [page:Vector3]</h3>
- <div>
- Computes squared distance of this vector to *v*.
- </div>
- <h3>.normalize() [page:Vector3]</h3>
- <div>
- Normalizes this vector.
- </div>
- <h3>.setLength( [page:Float l] ) [page:Vector3]</h3>
- <div>
- Normalizes this vector and multiplies it by *l*.
- </div>
- <h3>.cross( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
- <div>
- Sets this vector to cross product of *a* and *b*.
- </div>
- <h3>.crossSelf( [page:Vector3 v] ) [page:Vector3]</h3>
- <div>
- Sets this vector to cross product of itself and *v*.
- </div>
- <h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
- <div>
- Sets this vector extracting position from matrix transform.
- </div>
- <h3>.getRotationFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
- <div>
- Sets this vector extracting Euler angles rotation from matrix transform.
- </div>
- <h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
- <div>
- Sets this vector extracting scale from matrix transform.
- </div>
- <h3>.equals( [page:Vector3 v] ) [page:Vector3]</h3>
- <div>
- Checks for strict equality of this vector and *v*.
- </div>
- <h3>.isZero() [page:Boolean]</h3>
- <div>
- Checks if length of this vector is within small epsilon (*0.0001*).
- </div>
- <h3>.clone() [page:Vector3]</h3>
- <div>
- Clones this vector.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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