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- import { Geometry } from '../core/Geometry';
- import { BufferGeometry } from '../core/BufferGeometry';
- // Extras / Geometries /////////////////////////////////////////////////////////////////////
- export class BoxBufferGeometry extends BufferGeometry {
- constructor(
- width?: number,
- height?: number,
- depth?: number,
- widthSegments?: number,
- heightSegments?: number,
- depthSegments?: number
- );
- parameters: {
- width: number;
- height: number;
- depth: number;
- widthSegments: number;
- heightSegments: number;
- depthSegments: number;
- };
- }
- /**
- * BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.
- */
- export class BoxGeometry extends Geometry {
- /**
- * @param width — Width of the sides on the X axis.
- * @param height — Height of the sides on the Y axis.
- * @param depth — Depth of the sides on the Z axis.
- * @param widthSegments — Number of segmented faces along the width of the sides.
- * @param heightSegments — Number of segmented faces along the height of the sides.
- * @param depthSegments — Number of segmented faces along the depth of the sides.
- */
- constructor(
- width?: number,
- height?: number,
- depth?: number,
- widthSegments?: number,
- heightSegments?: number,
- depthSegments?: number
- );
- parameters: {
- width: number;
- height: number;
- depth: number;
- widthSegments: number;
- heightSegments: number;
- depthSegments: number;
- };
- }
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